to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Ragnarock41 wrote: »Then why not have stamina wings? Because zos doesn't care about stamDks.
Ragnarock41 wrote: »Then why not have stamina wings? Because zos doesn't care about stamDks.
Yup, it's one of the reasons i've taken for compare these 2 skills.
They closed thread https://forums.elderscrollsonline.com/en/discussion/comment/4816342#Comment_4816342.
And now we have only these changes...I have no words
Should give the magicka return only and only if you absorb 3 projectiles and reduce major heroism to only once per cast in my opinion would be a good start without completely butchering the ability.
Should give the magicka return only and only if, you absorb 3 projectiles and reduce major heroism to only once per cast. In my opinion that would be a good start without completely butchering the ability. Come to think of it It'll still be great in OW and also finally make wardens actually have to time when to use it in duels n' not just mindlessly spam it. I doubt in a duel vs a good player they will ever hit you more than 3 times so you won't get the magicka return and thus won't be able to spam it; a lot more counter-play in duels while still being excellent vs zergs.
I'd kinda like to point out that in itself, Reflect is more powerful than Absorb.
I'd rather see my spectral bow proc get eaten up rather than critting myself for 12k.
I'd kinda like to point out that in itself, Reflect is more powerful than Absorb.
I'd rather see my spectral bow proc get eaten up rather than critting myself for 12k.
IZZESparkling wrote: »If only DK would get ultimates for reflecting... that alone would be a boon.
I'd kinda like to point out that in itself, Reflect is more powerful than Absorb.
I'd rather see my spectral bow proc get eaten up rather than critting myself for 12k.
ehhhh most of those reflects are light attacks lol reflect is strong but i can stay with confidence almost every DK would drop wings for shimmering shield given the chance.
I'd kinda like to point out that in itself, Reflect is more powerful than Absorb.
I'd rather see my spectral bow proc get eaten up rather than critting myself for 12k.
ehhhh most of those reflects are light attacks lol reflect is strong but i can stay with confidence almost every DK would drop wings for shimmering shield given the chance.
I would actually go back to *** coag only working with missing health and give up wings to have shimmering shield.
I'd kinda like to point out that in itself, Reflect is more powerful than Absorb.
I'd rather see my spectral bow proc get eaten up rather than critting myself for 12k.
IZZESparkling wrote: »If only DK would get ultimates for reflecting... that alone would be a boon.
lord was reflecting meteors the most fun *** ever.
IZZESparkling wrote: »IZZESparkling wrote: »If only DK would get ultimates for reflecting... that alone would be a boon.
lord was reflecting meteors the most fun *** ever.
Ah yes, "boom" => flap => meteor goes back to the caster. Good times lol.
I was groaning when I read shimmering shield tooltip. "That is so DK needed stuff." Major Heroism, fits for DK because it is 'stand your ground' class supposedly according to ZoS. How heroic is that?!
Ragnarock41 wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Lets not forget that %12 healing received is not something special to wings.
You get that passive normally for slotting spikes anyways.
Either way, Calm down, wings are broken and useless for years now. Its not something new. Problem is, if you buff wings, you're giving magDks even more cheese. yes, stamDK can't spam it, but magDks can easily have it up almost all the time.
Then why not have stamina wings? Because zos doesn't care about stamDks.
I'd kinda like to point out that in itself, Reflect is more powerful than Absorb.
I'd rather see my spectral bow proc get eaten up rather than critting myself for 12k.
Dk's almost doesn't use this skill because of it's cost and huge amount of skills which can't be reflected.
If before Spectral bow dk isn't cc-ed and still have this skill active with all nb's light attacks before it procs, I can't say nothing good about that nightblade.
Shimmering shield is extremly effective and cheap as hell.
One of the best examples of "balance"
IZZESparkling wrote: »If only DK would get ultimates for reflecting... that alone would be a boon.
lord was reflecting meteors the most fun *** ever.
IZZESparkling wrote: »If only DK would get ultimates for reflecting... that alone would be a boon.
lord was reflecting meteors the most fun *** ever.
They got rid of it because some of us starting running Guard Wings builds, from back when Guard would pull all projectiles in an area towards the caster. Granted, we wouldn't have had to start doing that if meteor wasn't literally breaking the game and giving unplayable 20-second lag but hey, that's water under the bridge now.
I'd kinda like to point out that in itself, Reflect is more powerful than Absorb.
I'd rather see my spectral bow proc get eaten up rather than critting myself for 12k.
Dk's almost doesn't use this skill because of it's cost and huge amount of skills which can't be reflected.
If before Spectral bow dk isn't cc-ed and still have this skill active with all nb's light attacks before it procs, I can't say nothing good about that nightblade.
Shimmering shield is extremly effective and cheap as hell.
One of the best examples of "balance"
Just pointing out that the real reason Shimmering is busted and wings are meh is more the other buffs it gives, rather than the effect itself.
If I had to tweak Wings, I'd cut the cost to 2k, make it last 1.5 seconds, and then reflect every projectile in that period
Make it more of an active defense thing rather than something you just throw up.
I'd kinda like to point out that in itself, Reflect is more powerful than Absorb.
I'd rather see my spectral bow proc get eaten up rather than critting myself for 12k.
Dk's almost doesn't use this skill because of it's cost and huge amount of skills which can't be reflected.
If before Spectral bow dk isn't cc-ed and still have this skill active with all nb's light attacks before it procs, I can't say nothing good about that nightblade.
Shimmering shield is extremly effective and cheap as hell.
One of the best examples of "balance"
Just pointing out that the real reason Shimmering is busted and wings are meh is more the other buffs it gives, rather than the effect itself.
If I had to tweak Wings, I'd cut the cost to 2k, make it last 1.5 seconds, and then reflect every projectile in that period
Make it more of an active defense thing rather than something you just throw up.
It lasts 1.5 seconds anyways lol
Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Yes wings are extremely powerful in a 1v1. Problem is in open world you get hit by 4 stray light attacks and you basically wasted almost 4k magicka for nothing.
And what did ZOS do to help wings? Increased the duration and made it even more powerful in 1v1 since its much cheaper to keep it up and it can shut down ranged builds, while also leaving it almost useless in open world since the duration is irrelevant. Wings in open world didnt even last 4 seconds. What was the point of increasing its duration.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Yes wings are extremely powerful in a 1v1. Problem is in open world you get hit by 4 stray light attacks and you basically wasted almost 4k magicka for nothing.
And what did ZOS do to help wings? Increased the duration and made it even more powerful in 1v1 since its much cheaper to keep it up and it can shut down ranged builds, while also leaving it almost useless in open world since the duration is irrelevant. Wings in open world didnt even last 4 seconds. What was the point of increasing its duration.
Well, four straight light attack can be around 6k dmg, my dampen magic doesnt absorb more and costs not much less. And Wings even reflect the same amount of dmg back to the attackers, so its not only 6k dmg absorbed, but also 6k dmg done. And that's one of the weakest possible scenarios. Just replace one light attack with a snipe and you have a really good cost/dmg mitigated/dmg done ratio for the skill (not even considering the additional perks).
I am not trying to say Wings is a great skill, I am trying to say its not as weak as some people make it out to be. And I am saying that all those shimmering vs. wings comparisons I see are not fair comparisons, since they always tend to conveniently forget or downplay the potential dmg done aspect to further support their agenda ("buff wings").
Ragnarock41 wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Yes wings are extremely powerful in a 1v1. Problem is in open world you get hit by 4 stray light attacks and you basically wasted almost 4k magicka for nothing.
And what did ZOS do to help wings? Increased the duration and made it even more powerful in 1v1 since its much cheaper to keep it up and it can shut down ranged builds, while also leaving it almost useless in open world since the duration is irrelevant. Wings in open world didnt even last 4 seconds. What was the point of increasing its duration.
Well, four straight light attack can be around 6k dmg, my dampen magic doesnt absorb more and costs not much less. And Wings even reflect the same amount of dmg back to the attackers, so its not only 6k dmg absorbed, but also 6k dmg done. And that's one of the weakest possible scenarios. Just replace one light attack with a snipe and you have a really good cost/dmg mitigated/dmg done ratio for the skill (not even considering the additional perks).
I am not trying to say Wings is a great skill, I am trying to say its not as weak as some people make it out to be. And I am saying that all those shimmering vs. wings comparisons I see are not fair comparisons, since they always tend to conveniently forget or downplay the potential dmg done aspect to further support their agenda ("buff wings").
Wings isn't a bad skill. Its just not cost effective at all.
Problem is , you can't afford it when you need it, like you would on a warden. and it also doesn't benefit you indirectly, like, it doesnt give you major heroism or magicka return. damage reflection is kind of meaningless as no one will die to their own reflected snipes or frags.
Ragnarock41 wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Yes wings are extremely powerful in a 1v1. Problem is in open world you get hit by 4 stray light attacks and you basically wasted almost 4k magicka for nothing.
And what did ZOS do to help wings? Increased the duration and made it even more powerful in 1v1 since its much cheaper to keep it up and it can shut down ranged builds, while also leaving it almost useless in open world since the duration is irrelevant. Wings in open world didnt even last 4 seconds. What was the point of increasing its duration.
Well, four straight light attack can be around 6k dmg, my dampen magic doesnt absorb more and costs not much less. And Wings even reflect the same amount of dmg back to the attackers, so its not only 6k dmg absorbed, but also 6k dmg done. And that's one of the weakest possible scenarios. Just replace one light attack with a snipe and you have a really good cost/dmg mitigated/dmg done ratio for the skill (not even considering the additional perks).
I am not trying to say Wings is a great skill, I am trying to say its not as weak as some people make it out to be. And I am saying that all those shimmering vs. wings comparisons I see are not fair comparisons, since they always tend to conveniently forget or downplay the potential dmg done aspect to further support their agenda ("buff wings").
Wings isn't a bad skill. Its just not cost effective at all.
Problem is , you can't afford it when you need it, like you would on a warden. and it also doesn't benefit you indirectly, like, it doesnt give you major heroism or magicka return. damage reflection is kind of meaningless as no one will die to their own reflected snipes or frags.
Yeah, have to agree - wings could use some love.
But I wouldn't just straight up buff the ability, it's really strong already in 1v1 against sorcs, bow builds, magblades etc. In fact, it's a bit too strong vs certain builds when it can be sustained indefinitely (builds with high regen, e.g. Lich etc can do this).
Maybe they could make it a toggle that reflects infinite amount of projectiles, but stops your magicka/stamina regeneration entirely (and drains X magicka and/or stamina for every reflected projectile if this proves to be too strong)?