Then they better remove shield stacking as well.
Lord_Invel wrote: »@Maikon but if they nerf shield stacking I want frags retaining the stun and streak being buffed up SO MUCH THAT I CAN FLY TO HEAVEN. And bound aegis to be buffed as well cause that isn't fair if they nerf our only defensive mechanic it makes no sense.
Lord_Invel wrote: »@Maikon but if they nerf shield stacking I want frags retaining the stun and streak being buffed up SO MUCH THAT I CAN FLY TO HEAVEN. And bound aegis to be buffed as well cause that isn't fair if they nerf our only defensive mechanic it makes no sense.
@Lord_Invel You can have stun back on frag, as long as all shields are on a global CD, and both frags and mages wrath are on CD.
Lord_Invel wrote: »Lord_Invel wrote: »@Maikon but if they nerf shield stacking I want frags retaining the stun and streak being buffed up SO MUCH THAT I CAN FLY TO HEAVEN. And bound aegis to be buffed as well cause that isn't fair if they nerf our only defensive mechanic it makes no sense.
@Lord_Invel You can have stun back on frag, as long as all shields are on a global CD, and both frags and mages wrath are on CD.
so the sorc class is a cooldown class wtf XD. How about installing cooldowns on all classes then that's not fair dude. No, Streak and bound aegis need to be buffed and frags need to have cc. In return shield stacking on cooldown for having a full stack of 3 shields or having 2 shields active on your body at max is fair exchange in my opinion.
Lord_Invel wrote: »Lord_Invel wrote: »@Maikon but if they nerf shield stacking I want frags retaining the stun and streak being buffed up SO MUCH THAT I CAN FLY TO HEAVEN. And bound aegis to be buffed as well cause that isn't fair if they nerf our only defensive mechanic it makes no sense.
@Lord_Invel You can have stun back on frag, as long as all shields are on a global CD, and both frags and mages wrath are on CD.
so the sorc class is a cooldown class wtf XD. How about installing cooldowns on all classes then that's not fair dude. No, Streak and bound aegis need to be buffed and frags need to have cc. In return shield stacking on cooldown for having a full stack of 3 shields or having 2 shields active on your body at max is fair exchange in my opinion.
Or, put all shields on global CD, give frags the stun back, but remove the chance for insta-cast, since that's all you do, spam shields and frags like you have no other skills. And they can put shield breaker on a 5 sec CD.
Lord_Invel wrote: »Lord_Invel wrote: »Lord_Invel wrote: »@Maikon but if they nerf shield stacking I want frags retaining the stun and streak being buffed up SO MUCH THAT I CAN FLY TO HEAVEN. And bound aegis to be buffed as well cause that isn't fair if they nerf our only defensive mechanic it makes no sense.
@Lord_Invel You can have stun back on frag, as long as all shields are on a global CD, and both frags and mages wrath are on CD.
so the sorc class is a cooldown class wtf XD. How about installing cooldowns on all classes then that's not fair dude. No, Streak and bound aegis need to be buffed and frags need to have cc. In return shield stacking on cooldown for having a full stack of 3 shields or having 2 shields active on your body at max is fair exchange in my opinion.
Or, put all shields on global CD, give frags the stun back, but remove the chance for insta-cast, since that's all you do, spam shields and frags like you have no other skills. And they can put shield breaker on a 5 sec CD.
no frags should be instant cast on proc! that doesn't make sense your still asking for a global cooldown on like 75 percent of sorc abilities just so we can have a 5 second cooldown on shieldbreaker in exchange. Be real. Please that is not even a fair exchange at all. Today I have ran into 8 people that just shieldbreaker spam me to death even tho it takes them like a good minute to kill me that doesn't involve any sort of counterplay at all. The only thing I can do is just accept my death unless if the player is extremely bad at the game lol.
Lord_Invel wrote: »Lord_Invel wrote: »Lord_Invel wrote: »@Maikon but if they nerf shield stacking I want frags retaining the stun and streak being buffed up SO MUCH THAT I CAN FLY TO HEAVEN. And bound aegis to be buffed as well cause that isn't fair if they nerf our only defensive mechanic it makes no sense.
@Lord_Invel You can have stun back on frag, as long as all shields are on a global CD, and both frags and mages wrath are on CD.
so the sorc class is a cooldown class wtf XD. How about installing cooldowns on all classes then that's not fair dude. No, Streak and bound aegis need to be buffed and frags need to have cc. In return shield stacking on cooldown for having a full stack of 3 shields or having 2 shields active on your body at max is fair exchange in my opinion.
Or, put all shields on global CD, give frags the stun back, but remove the chance for insta-cast, since that's all you do, spam shields and frags like you have no other skills. And they can put shield breaker on a 5 sec CD.
no frags should be instant cast on proc! that doesn't make sense your still asking for a global cooldown on like 75 percent of sorc abilities just so we can have a 5 second cooldown on shieldbreaker in exchange. Be real. Please that is not even a fair exchange at all. Today I have ran into 8 people that just shieldbreaker spam me to death even tho it takes them like a good minute to kill me that doesn't involve any sort of counterplay at all. The only thing I can do is just accept my death unless if the player is extremely bad at the game lol.
I'm only asking for a global CD on shields, only 1 of which is sorc specific. If you think that single shield skill = 75% of all sorc abilities, then you don't know how to play sorc. And when a sorc does nothing but spam shields and nothing else until frags procs takes skill, that's the definition of no skill.
Lord_Invel wrote: »Lord_Invel wrote: »Lord_Invel wrote: »@Maikon but if they nerf shield stacking I want frags retaining the stun and streak being buffed up SO MUCH THAT I CAN FLY TO HEAVEN. And bound aegis to be buffed as well cause that isn't fair if they nerf our only defensive mechanic it makes no sense.
@Lord_Invel You can have stun back on frag, as long as all shields are on a global CD, and both frags and mages wrath are on CD.
so the sorc class is a cooldown class wtf XD. How about installing cooldowns on all classes then that's not fair dude. No, Streak and bound aegis need to be buffed and frags need to have cc. In return shield stacking on cooldown for having a full stack of 3 shields or having 2 shields active on your body at max is fair exchange in my opinion.
Or, put all shields on global CD, give frags the stun back, but remove the chance for insta-cast, since that's all you do, spam shields and frags like you have no other skills. And they can put shield breaker on a 5 sec CD.
no frags should be instant cast on proc! that doesn't make sense your still asking for a global cooldown on like 75 percent of sorc abilities just so we can have a 5 second cooldown on shieldbreaker in exchange. Be real. Please that is not even a fair exchange at all. Today I have ran into 8 people that just shieldbreaker spam me to death even tho it takes them like a good minute to kill me that doesn't involve any sort of counterplay at all. The only thing I can do is just accept my death unless if the player is extremely bad at the game lol.
I'm only asking for a global CD on shields, only 1 of which is sorc specific. If you think that single shield skill = 75% of all sorc abilities, then you don't know how to play sorc. And when a sorc does nothing but spam shields and nothing else until frags procs takes skill, that's the definition of no skill.
Lord_Invel wrote: »Lord_Invel wrote: »Lord_Invel wrote: »Lord_Invel wrote: »@Maikon but if they nerf shield stacking I want frags retaining the stun and streak being buffed up SO MUCH THAT I CAN FLY TO HEAVEN. And bound aegis to be buffed as well cause that isn't fair if they nerf our only defensive mechanic it makes no sense.
@Lord_Invel You can have stun back on frag, as long as all shields are on a global CD, and both frags and mages wrath are on CD.
so the sorc class is a cooldown class wtf XD. How about installing cooldowns on all classes then that's not fair dude. No, Streak and bound aegis need to be buffed and frags need to have cc. In return shield stacking on cooldown for having a full stack of 3 shields or having 2 shields active on your body at max is fair exchange in my opinion.
Or, put all shields on global CD, give frags the stun back, but remove the chance for insta-cast, since that's all you do, spam shields and frags like you have no other skills. And they can put shield breaker on a 5 sec CD.
no frags should be instant cast on proc! that doesn't make sense your still asking for a global cooldown on like 75 percent of sorc abilities just so we can have a 5 second cooldown on shieldbreaker in exchange. Be real. Please that is not even a fair exchange at all. Today I have ran into 8 people that just shieldbreaker spam me to death even tho it takes them like a good minute to kill me that doesn't involve any sort of counterplay at all. The only thing I can do is just accept my death unless if the player is extremely bad at the game lol.
I'm only asking for a global CD on shields, only 1 of which is sorc specific. If you think that single shield skill = 75% of all sorc abilities, then you don't know how to play sorc. And when a sorc does nothing but spam shields and nothing else until frags procs takes skill, that's the definition of no skill.
and saying I don't know how to play sorc is just funny.
Lord_Invel wrote: »I have ran into 8 people
Lord_Invel wrote: »that just shieldbreaker spam me to death even tho it takes them like a good minute to kill me
RinaldoGandolphi wrote: »You know, complaining about shield stacking is kinda silly at this point.
I told them on the 1.6 PTS that damage and healing would out scale shields as the amount of CP increases, and it has just as i predicted it would.
Even with Bastion, Damage output surpasses shield values.
Damage is increased by:
1. Weapon sets
2. Armor sets
3. Jewelry Glyps
4. Max Stam/Mag
5. Weapon/Spell Damage
6. % based increases (Master At Arms, Mighty, Elemental Expert)
7. Food buffs
8. Mundas stones
9. Increase Spell/Weapon Damage weapon glyps
10. increase max stats from CP
11. Shattering Blows (Increases damage against damage shields)
Damage Shields are increased by the following:
1.Bastion
3. Elemental Defender, Hardy, Thick Skinned(Reduce damage shields take)
4. Max Magicka
5. Minor Maim
6. Major Protection
So damage has 11 scaling modifiers vs 6 for shields. The math says shield stacking is "under powered" if anything...15% in Shattering Blows on any build, especially stam builds, results in any competent player shredding though a Sorc's Shield stack very quickly...
Shield stacking gets weaker and weaker with every patch while damage and healing continues to get stronger and stronger due to how they scale, how gear sets help them, and how increases to max stats and damage make them better, all things shields do not get...shields no longer keep pace with damage increases every update.
Shield stacking and Major Protection with Lights Champion is the only thing keeping Mag Sorc remotely viable, and in a few more patches it won't be. any 2 decent players focusing on a Sorc results in his shields being crushed and him/her very soon after.
Shield Breaker is a relic on the Imperial City update where damage shields and damage shield mechanics worked very differently, they also lasted 20 seconds instead of 6 seconds...Shield Breaker no longer has a place in this game with the changes to shield mechanics, the adding on CP trees to increase damage to shields by a %, and the overall increase in damage and healing via power creep that has left shields behind...
Bastion is a dead tree, your better off investing those points into mitigation stars like Ironclad, Elemental Defender, Hardy, and Thick skin to reduce the damage both your health and shield take then investing tons of star points into a tree that only helps a 6 second buff. Just my take.
each to their own.
RinaldoGandolphi wrote: »You know, complaining about shield stacking is kinda silly at this point.
I told them on the 1.6 PTS that damage and healing would out scale shields as the amount of CP increases, and it has just as i predicted it would.
Even with Bastion, Damage output surpasses shield values.
Damage is increased by:
1. Weapon sets
2. Armor sets
3. Jewelry Glyps
4. Max Stam/Mag
5. Weapon/Spell Damage
6. % based increases (Master At Arms, Mighty, Elemental Expert)
7. Food buffs
8. Mundas stones
9. Increase Spell/Weapon Damage weapon glyps
10. increase max stats from CP
11. Shattering Blows (Increases damage against damage shields)
Damage Shields are increased by the following:
1.Bastion
3. Elemental Defender, Hardy, Thick Skinned(Reduce damage shields take)
4. Max Magicka
5. Minor Maim
6. Major Protection
So damage has 11 scaling modifiers vs 6 for shields. The math says shield stacking is "under powered" if anything...15% in Shattering Blows on any build, especially stam builds, results in any competent player shredding though a Sorc's Shield stack very quickly...
Shield stacking gets weaker and weaker with every patch while damage and healing continues to get stronger and stronger due to how they scale, how gear sets help them, and how increases to max stats and damage make them better, all things shields do not get...shields no longer keep pace with damage increases every update.
Shield stacking and Major Protection with Lights Champion is the only thing keeping Mag Sorc remotely viable, and in a few more patches it won't be. any 2 decent players focusing on a Sorc results in his shields being crushed and him/her very soon after.
Shield Breaker is a relic on the Imperial City update where damage shields and damage shield mechanics worked very differently, they also lasted 20 seconds instead of 6 seconds...Shield Breaker no longer has a place in this game with the changes to shield mechanics, the adding on CP trees to increase damage to shields by a %, and the overall increase in damage and healing via power creep that has left shields behind...
Bastion is a dead tree, your better off investing those points into mitigation stars like Ironclad, Elemental Defender, Hardy, and Thick skin to reduce the damage both your health and shield take then investing tons of star points into a tree that only helps a 6 second buff. Just my take.
each to their own.
CP means nothing in Sotha Sil, where sorcs are still hitting 30k+ with shields.
RinaldoGandolphi wrote: »You know, complaining about shield stacking is kinda silly at this point.
I told them on the 1.6 PTS that damage and healing would out scale shields as the amount of CP increases, and it has just as i predicted it would.
Even with Bastion, Damage output surpasses shield values.
Damage is increased by:
1. Weapon sets
2. Armor sets
3. Jewelry Glyps
4. Max Stam/Mag
5. Weapon/Spell Damage
6. % based increases (Master At Arms, Mighty, Elemental Expert)
7. Food buffs
8. Mundas stones
9. Increase Spell/Weapon Damage weapon glyps
10. increase max stats from CP
11. Shattering Blows (Increases damage against damage shields)
Damage Shields are increased by the following:
1.Bastion
3. Elemental Defender, Hardy, Thick Skinned(Reduce damage shields take)
4. Max Magicka
5. Minor Maim
6. Major Protection
So damage has 11 scaling modifiers vs 6 for shields. The math says shield stacking is "under powered" if anything...15% in Shattering Blows on any build, especially stam builds, results in any competent player shredding though a Sorc's Shield stack very quickly...
Shield stacking gets weaker and weaker with every patch while damage and healing continues to get stronger and stronger due to how they scale, how gear sets help them, and how increases to max stats and damage make them better, all things shields do not get...shields no longer keep pace with damage increases every update.
Shield stacking and Major Protection with Lights Champion is the only thing keeping Mag Sorc remotely viable, and in a few more patches it won't be. any 2 decent players focusing on a Sorc results in his shields being crushed and him/her very soon after.
Shield Breaker is a relic on the Imperial City update where damage shields and damage shield mechanics worked very differently, they also lasted 20 seconds instead of 6 seconds...Shield Breaker no longer has a place in this game with the changes to shield mechanics, the adding on CP trees to increase damage to shields by a %, and the overall increase in damage and healing via power creep that has left shields behind...
Bastion is a dead tree, your better off investing those points into mitigation stars like Ironclad, Elemental Defender, Hardy, and Thick skin to reduce the damage both your health and shield take then investing tons of star points into a tree that only helps a 6 second buff. Just my take.
each to their own.
CP means nothing in Sotha Sil, where sorcs are still hitting 30k+ with shields.
Edited out your 40k pretty quick huh? But even 30k+ is a stretch if you still want to be an offensive threat. 30k+ is at least 50k magicka if not more. You can reach it but I doubt the build is functional then.
Lord_Invel wrote: »I have ran into 8 people
Your ran into 8 people... and you expected to survive...Lord_Invel wrote: »that just shieldbreaker spam me to death even tho it takes them like a good minute to kill me
You might as well quit shield spam and try to either run or nuke them...
nice taking my sentence out of context. I ran into 8 different people at differenct instances where it was 1v1 all 8 times. And each of them just spam shieldbreaker is it clear enough now or do you sill have trouble reading?
RinaldoGandolphi wrote: »You know, complaining about shield stacking is kinda silly at this point.
I told them on the 1.6 PTS that damage and healing would out scale shields as the amount of CP increases, and it has just as i predicted it would.
Even with Bastion, Damage output surpasses shield values.
Damage is increased by:
1. Weapon sets
2. Armor sets
3. Jewelry Glyps
4. Max Stam/Mag
5. Weapon/Spell Damage
6. % based increases (Master At Arms, Mighty, Elemental Expert)
7. Food buffs
8. Mundas stones
9. Increase Spell/Weapon Damage weapon glyps
10. increase max stats from CP
11. Shattering Blows (Increases damage against damage shields)
Damage Shields are increased by the following:
1.Bastion
3. Elemental Defender, Hardy, Thick Skinned(Reduce damage shields take)
4. Max Magicka
5. Minor Maim
6. Major Protection
So damage has 11 scaling modifiers vs 6 for shields. The math says shield stacking is "under powered" if anything...15% in Shattering Blows on any build, especially stam builds, results in any competent player shredding though a Sorc's Shield stack very quickly...
Shield stacking gets weaker and weaker with every patch while damage and healing continues to get stronger and stronger due to how they scale, how gear sets help them, and how increases to max stats and damage make them better, all things shields do not get...shields no longer keep pace with damage increases every update.
Shield stacking and Major Protection with Lights Champion is the only thing keeping Mag Sorc remotely viable, and in a few more patches it won't be. any 2 decent players focusing on a Sorc results in his shields being crushed and him/her very soon after.
Shield Breaker is a relic on the Imperial City update where damage shields and damage shield mechanics worked very differently, they also lasted 20 seconds instead of 6 seconds...Shield Breaker no longer has a place in this game with the changes to shield mechanics, the adding on CP trees to increase damage to shields by a %, and the overall increase in damage and healing via power creep that has left shields behind...
Bastion is a dead tree, your better off investing those points into mitigation stars like Ironclad, Elemental Defender, Hardy, and Thick skin to reduce the damage both your health and shield take then investing tons of star points into a tree that only helps a 6 second buff. Just my take.
each to their own.
Lord_Invel wrote: »Lord_Invel wrote: »I have ran into 8 people
Your ran into 8 people... and you expected to survive...Lord_Invel wrote: »that just shieldbreaker spam me to death even tho it takes them like a good minute to kill me
You might as well quit shield spam and try to either run or nuke them...
nice taking my sentence out of context. I ran into 8 different people at differenct instances where it was 1v1 all 8 times. And each of them just spam shieldbreaker is it clear enough now or do you sill have trouble reading?
I thought that you could out heal SB 2.1k dps 1 v 1. My bad then.
But then let's talk about all those undodgeable beams and skills and least those guys waste a 5th set piece, again, por a 2.1k dps
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.