Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
How is a single shield ability a class defining defense? Do you not wear any armor?
Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
How is a single shield ability a class defining defense? Do you not wear any armor?
Is that really a serious question?
Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
How is a single shield ability a class defining defense? Do you not wear any armor?
Is that really a serious question?
You said Class defining defense, sorc only has 1 class specific shield. So if that 1 single skill is all you use for defense in pvp, then you're gonna fail anyways.
Also, all the classes have access to and use shields, yet you don't see any of them crying about shield breaker, only sorcs.
Lord_Invel wrote: »Then they better remove shield stacking as well.
makes no sense. What will sorcs use if they remove shield stacking ? Shields are a sorc class skill you don't counter that by adding shieldbreaker and oblivion mechanics. You counter it by being a good player and actually practicing at playing the game. Shieldbreaker is a stupid mechanic.
Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
How is a single shield ability a class defining defense? Do you not wear any armor?
Is that really a serious question?
You said Class defining defense, sorc only has 1 class specific shield. So if that 1 single skill is all you use for defense in pvp, then you're gonna fail anyways.
Also, all the classes have access to and use shields, yet you don't see any of them crying about shield breaker, only sorcs.
First of all, stacking Hardened Ward and Harness Magicka is not mandatory. You can do just fine with running Hardened or Empowered Ward and Healing Ward.
Second you might think a bit and arrive st the answer to your question yourself. Other classes don’t have to rely on shields as Sorcs do. They either have superior healing (Templar/Warden), stealth (NB), or higher mitigation (DK). So if they use Harness magicka as shield it’s just adding to their defense. Sorc has none of that.
I’m not requesting a Shieldbreaker change. Just pointing out the set is bad design.
Lord_Invel wrote: »Then they better remove shield stacking as well.
makes no sense. What will sorcs use if they remove shield stacking ? Shields are a sorc class skill you don't counter that by adding shieldbreaker and oblivion mechanics. You counter it by being a good player and actually practicing at playing the game. Shieldbreaker is a stupid mechanic.
Great advice, maybe you should practice some more, use some of the many counters available to you, and then you will realize the set is nothing to worry about and never has been. If you're only relying on shields for defense then that's your problem, not shield breaker.
Without using resto you have access to 2 heal over times and a burst heal. You could also slot resto for 2 additional heal over times, another burst heal, and an ultimate heal.
You have 3 bars to add skills so I don't wanna hear you don't have room.
You also have streak to reset a fight on your terms. You have 4 stuns and 2 immoblize skills just in your skill line alone.
You could also pressure the person by actually fighting back.
Really! How many counters do you need?
Lord_Invel wrote: »Then they better remove shield stacking as well.
makes no sense. What will sorcs use if they remove shield stacking ? Shields are a sorc class skill you don't counter that by adding shieldbreaker and oblivion mechanics. You counter it by being a good player and actually practicing at playing the game. Shieldbreaker is a stupid mechanic.
Great advice, maybe you should practice some more, use some of the many counters available to you, and then you will realize the set is nothing to worry about and never has been. If you're only relying on shields for defense then that's your problem, not shield breaker.
Without using resto you have access to 2 heal over times and a burst heal. You could also slot resto for 2 additional heal over times, another burst heal, and an ultimate heal.
You have 3 bars to add skills so I don't wanna hear you don't have room.
You also have streak to reset a fight on your terms. You have 4 stuns and 2 immoblize skills just in your skill line alone.
You could also pressure the person by actually fighting back.
Really! How many counters do you need?
So to compare with other classes who combine heals with mitigation/blocking.. Where is the sorc heal or anytime that allows for sword n shield use?
Can't throw out heals while on the snb bar like a magplar - or any stam class for that matter.. can't instead use resto fo rthe heals and snb for defence.. cos where does the offence come from?
Sorcs are simply forced into either dw/resto or desto/resto - and therefore shields for defence. There is no choice.
Either a single class spammable that could be used with snb - or a class heal that can be used with snb would resolve it - but there isn't one - not that relies on shield to keep a pet alive (defeating the object) - or that is interuptable and stops you from blocking for 1.4 seconds to cast..
Many sorcs would be happy to drop shields if any of the others were an option. But there isn't. There simply isn't a solo magsorc build out there that can survive without relying on shields, while still have a hope in hell of killing someone.
Lord_Invel wrote: »Then they better remove shield stacking as well.
makes no sense. What will sorcs use if they remove shield stacking ? Shields are a sorc class skill you don't counter that by adding shieldbreaker and oblivion mechanics. You counter it by being a good player and actually practicing at playing the game. Shieldbreaker is a stupid mechanic.
Great advice, maybe you should practice some more, use some of the many counters available to you, and then you will realize the set is nothing to worry about and never has been. If you're only relying on shields for defense then that's your problem, not shield breaker.
Without using resto you have access to 2 heal over times and a burst heal. You could also slot resto for 2 additional heal over times, another burst heal, and an ultimate heal.
You have 3 bars to add skills so I don't wanna hear you don't have room.
You also have streak to reset a fight on your terms. You have 4 stuns and 2 immoblize skills just in your skill line alone.
You could also pressure the person by actually fighting back.
Really! How many counters do you need?
So to compare with other classes who combine heals with mitigation/blocking.. Where is the sorc heal or anytime that allows for sword n shield use?
Can't throw out heals while on the snb bar like a magplar - or any stam class for that matter.. can't instead use resto fo rthe heals and snb for defence.. cos where does the offence come from?
Sorcs are simply forced into either dw/resto or desto/resto - and therefore shields for defence. There is no choice.
Either a single class spammable that could be used with snb - or a class heal that can be used with snb would resolve it - but there isn't one - not that relies on shield to keep a pet alive (defeating the object) - or that is interuptable and stops you from blocking for 1.4 seconds to cast..
Many sorcs would be happy to drop shields if any of the others were an option. But there isn't. There simply isn't a solo magsorc build out there that can survive without relying on shields, while still have a hope in hell of killing someone.
Sorcs aren't forced into any builds, they just tend to follow the standard youtube or meta builds and they do have limitations like all builds do. When you take passives into account and the fact that you can enchant a shield with a magic glyph which increases damage and shields, there is really not much difference damage wise between the 3 set ups(dual,snb,destro) A snb also allows you to go impen for more tankiness.
I know it's not the meta, but if you build with some health, stamina, impen, and resistances then your survival will go way up for when your shields go down, and they will go down.
Ok enough about builds and on to the heals. For hots you have power/crit surge, entropy/degeneration, and if you stay on the offensive frags also heals you. Any of those skills can be used without requiring a certain weapon set up.
Surge and frags should keep you healed behind your shield. You could also add degeneration which can be placed on multiple opponents and also has chance to heal even more with light and heavy attacks.
For burst heal you have dark deal/conversion. As far as being interupptable that's what streak is for. Get distance and/or stun them to get your heal off. If your running a pet build then each pet also has a heal morph available.
You also have resto available which obviously requires a certain set up, but it does give you more burst heal and hot options that can be mixed with the above skills for a sorc that doesn't have to rely on shields all the time.
MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Imo shieldbreaker does not need to be removed. It just needs a 1s cooldown to prevent lightattack spamming with ranged weapons.
Lord_Invel wrote: »Imo shieldbreaker does not need to be removed. It just needs a 1s cooldown to prevent lightattack spamming with ranged weapons.
1 second is way to short lol I say 5 to 8 second cooldown like oblivion enchants do and most proc sets have 5 to 8 second cooldowns anyway, that is just fair.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Back bar is just as important for your overall fighting power as your main bar is. Dedicate backbar to something that only works against shield users, and your average fighting power will go down.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Back bar is just as important for your overall fighting power as your main bar is. Dedicate backbar to something that only works against shield users, and your average fighting power will go down.
Could use that same argument for sharpened.. or spinners/spriggarns 5-piece, and there are plenty of people who don't run it because of the amount of shields that are around (and just as many who do because its still useful against a good number of opponents)
There are a LOT more shield users than just sorcs - and there are plenty of those helpful aoe shields too.
But the point is, you may get a 10% drop in ability with shieldbreaker against a non-shield user, but its a 200% increase against a shield user.. those figures are definitely skewed (and totally made-up, btw - but it illustrates a point.)
I mean if you compare spinners to sb.. spriggarns gives maybe a 6% dmg increase on non-shields? I can't remember the exact figure or formula. That is nowhere near on-par with the insane damage that sb pumps out vs shields.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Back bar is just as important for your overall fighting power as your main bar is. Dedicate backbar to something that only works against shield users, and your average fighting power will go down.
Could use that same argument for sharpened.. or spinners/spriggarns 5-piece, and there are plenty of people who don't run it because of the amount of shields that are around (and just as many who do because its still useful against a good number of opponents)
There are a LOT more shield users than just sorcs - and there are plenty of those helpful aoe shields too.
But the point is, you may get a 10% drop in ability with shieldbreaker against a non-shield user, but its a 200% increase against a shield user.. those figures are definitely skewed (and totally made-up, btw - but it illustrates a point.)
I mean if you compare spinners to sb.. spriggarns gives maybe a 6% dmg increase on non-shields? I can't remember the exact figure or formula. That is nowhere near on-par with the insane damage that sb pumps out vs shields.
The damage is not insane, and yes your numbers are totally made-up.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Back bar is just as important for your overall fighting power as your main bar is. Dedicate backbar to something that only works against shield users, and your average fighting power will go down.
Could use that same argument for sharpened.. or spinners/spriggarns 5-piece, and there are plenty of people who don't run it because of the amount of shields that are around (and just as many who do because its still useful against a good number of opponents)
There are a LOT more shield users than just sorcs - and there are plenty of those helpful aoe shields too.
But the point is, you may get a 10% drop in ability with shieldbreaker against a non-shield user, but its a 200% increase against a shield user.. those figures are definitely skewed (and totally made-up, btw - but it illustrates a point.)
I mean if you compare spinners to sb.. spriggarns gives maybe a 6% dmg increase on non-shields? I can't remember the exact figure or formula. That is nowhere near on-par with the insane damage that sb pumps out vs shields.
The damage is not insane, and yes your numbers are totally made-up.
Lol. How is 2250 damage every 0.6 seconds NOT insane?
blah
How is that NOT insane?
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Back bar is just as important for your overall fighting power as your main bar is. Dedicate backbar to something that only works against shield users, and your average fighting power will go down.
Could use that same argument for sharpened.. or spinners/spriggarns 5-piece, and there are plenty of people who don't run it because of the amount of shields that are around (and just as many who do because its still useful against a good number of opponents)
There are a LOT more shield users than just sorcs - and there are plenty of those helpful aoe shields too.
But the point is, you may get a 10% drop in ability with shieldbreaker against a non-shield user, but its a 200% increase against a shield user.. those figures are definitely skewed (and totally made-up, btw - but it illustrates a point.)
I mean if you compare spinners to sb.. spriggarns gives maybe a 6% dmg increase on non-shields? I can't remember the exact figure or formula. That is nowhere near on-par with the insane damage that sb pumps out vs shields.
The damage is not insane, and yes your numbers are totally made-up.
Lol. How is 2250 damage every 0.6 seconds NOT insane?
blah
How is that NOT insane?
Just delete your sorc.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Back bar is just as important for your overall fighting power as your main bar is. Dedicate backbar to something that only works against shield users, and your average fighting power will go down.
Could use that same argument for sharpened.. or spinners/spriggarns 5-piece, and there are plenty of people who don't run it because of the amount of shields that are around (and just as many who do because its still useful against a good number of opponents)
There are a LOT more shield users than just sorcs - and there are plenty of those helpful aoe shields too.
But the point is, you may get a 10% drop in ability with shieldbreaker against a non-shield user, but its a 200% increase against a shield user.. those figures are definitely skewed (and totally made-up, btw - but it illustrates a point.)
I mean if you compare spinners to sb.. spriggarns gives maybe a 6% dmg increase on non-shields? I can't remember the exact figure or formula. That is nowhere near on-par with the insane damage that sb pumps out vs shields.
The damage is not insane, and yes your numbers are totally made-up.
Lol. How is 2250 damage every 0.6 seconds NOT insane?
Viper (one of our highest damage 5-piece guaranteed proc proc-sets) is what, 2000 a second for 4 seconds now?
Lets compare damage over that 4 seconds.:
Viper = 8k
SB = 4/0.6 x 2250 = 15,000
But don't forget, Viper IS affected by battle-spirit, SB isn't... but viper is also boosted by cp - so lets give it a nice 20% boost from that: sooo Viper = 4.8k, melee only, sb = 15K any range
And I'm not even adding that viper is further reduced by resists/major and minor protection - SB is not.
How is that NOT insane?
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Back bar is just as important for your overall fighting power as your main bar is. Dedicate backbar to something that only works against shield users, and your average fighting power will go down.
Could use that same argument for sharpened.. or spinners/spriggarns 5-piece, and there are plenty of people who don't run it because of the amount of shields that are around (and just as many who do because its still useful against a good number of opponents)
There are a LOT more shield users than just sorcs - and there are plenty of those helpful aoe shields too.
But the point is, you may get a 10% drop in ability with shieldbreaker against a non-shield user, but its a 200% increase against a shield user.. those figures are definitely skewed (and totally made-up, btw - but it illustrates a point.)
I mean if you compare spinners to sb.. spriggarns gives maybe a 6% dmg increase on non-shields? I can't remember the exact figure or formula. That is nowhere near on-par with the insane damage that sb pumps out vs shields.
The damage is not insane, and yes your numbers are totally made-up.
Lol. How is 2250 damage every 0.6 seconds NOT insane?
Viper (one of our highest damage 5-piece guaranteed proc proc-sets) is what, 2000 a second for 4 seconds now?
Lets compare damage over that 4 seconds.:
Viper = 8k
SB = 4/0.6 x 2250 = 15,000
But don't forget, Viper IS affected by battle-spirit, SB isn't... but viper is also boosted by cp - so lets give it a nice 20% boost from that: sooo Viper = 4.8k, melee only, sb = 15K any range
And I'm not even adding that viper is further reduced by resists/major and minor protection - SB is not.
How is that NOT insane?
Viper works against every target, shieldbreaker does not. So any comparison MUST come up with shieldbreaker against shields doing more damage than viper in general for there to be any balance between the two. Otherwise everyone would just use viper.
And sorry, ~3700 DPS is far from insane in an environment where you can get bursted from 100 to 0 faster than you break free.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
So accusing the users of this set that "they just want easy kills" is nonsense. They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.
inb4 arguments that you can backbar shieldbreaker....
Back bar is just as important for your overall fighting power as your main bar is. Dedicate backbar to something that only works against shield users, and your average fighting power will go down.
Could use that same argument for sharpened.. or spinners/spriggarns 5-piece, and there are plenty of people who don't run it because of the amount of shields that are around (and just as many who do because its still useful against a good number of opponents)
There are a LOT more shield users than just sorcs - and there are plenty of those helpful aoe shields too.
But the point is, you may get a 10% drop in ability with shieldbreaker against a non-shield user, but its a 200% increase against a shield user.. those figures are definitely skewed (and totally made-up, btw - but it illustrates a point.)
I mean if you compare spinners to sb.. spriggarns gives maybe a 6% dmg increase on non-shields? I can't remember the exact figure or formula. That is nowhere near on-par with the insane damage that sb pumps out vs shields.
The damage is not insane, and yes your numbers are totally made-up.
Lol. How is 2250 damage every 0.6 seconds NOT insane?
Viper (one of our highest damage 5-piece guaranteed proc proc-sets) is what, 2000 a second for 4 seconds now?
Lets compare damage over that 4 seconds.:
Viper = 8k
SB = 4/0.6 x 2250 = 15,000
But don't forget, Viper IS affected by battle-spirit, SB isn't... but viper is also boosted by cp - so lets give it a nice 20% boost from that: sooo Viper = 4.8k, melee only, sb = 15K any range
And I'm not even adding that viper is further reduced by resists/major and minor protection - SB is not.
How is that NOT insane?
Viper works against every target, shieldbreaker does not. So any comparison MUST come up with shieldbreaker against shields doing more damage than viper in general for there to be any balance between the two. Otherwise everyone would just use viper.
And sorry, ~3700 DPS is far from insane in an environment where you can get bursted from 100 to 0 faster than you break free.
Well we'll just have to disagree on that then.. imho when it's pressure damage that ignores all the usual defences that stop you getting bursted from 100 to 0, and all comes from just a single 5-piece bonus, as opposed to a whole build + class skills + timing which goes into bursting someone down from 100 to 0... I just don't really know what else to say.
Apache_Kid wrote: »MrCommunity wrote: »Because there shouldn’t be hard counters to any class in the game in the first place? Would you like a mechanic that entirely ignored all Healing or all blocking or all dodging? Because that’s what Shieldbreaker is - disabling a class defining defense.
But if you’re so desperate you need a 5 pc crutch to beat a Sorc Balance discussions probably aren’t the place you should be.
so remove invisibility detection pots while were at it, SMH. speaking from a nightblade perspective, everyone of those mechanics you mentioned I have a way to get through. except shields, there are no counters for the Sorcs who can keep shields up at all times.
Well, as @Apache_Kid so eloquently put it: Just don’t use cloak, it’s as easy as that. See?
Why do you want to be invincible? If there are counters to cloak then then there should be counters to shields. Or maybe we should all just run around without being able to kill anyone?
Sorcs aren’t invincible. Shieldbreaker users on the other hand just want an easy kill. That’s what a hard counter is. An easy way to success.
The kills are easier against shield users if you use shieldbreaker, but then they also are harder against those not using a shield, because your 5-piece bonus does nothing while theirs still works against you.
They don't "just want easy kills". They just decided they want to specialize, making killing one type of enemy easier at the expense of killing other types being harder.