OneEyedKing wrote: »CatchMeTrolling wrote: »Did you guy's really just remove wrath but replace it with nothing??
"Wrath: This passive ability has been replaced with the Revitalize passive, which increases the resources your Heavy Attacks restore by 12/25%."
ZOS_GinaBruno wrote: »
Fixtures
- Fixed some gaps found between walls and doorframes.
- Fixed various assets with visible seams.
General
- Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
- Banished Cells 2
- Bloodroot Forge
- City of Ash 2
- Cradle of Shadows
- Crypt of Hearts 2
- Darkshade Caverns 2
- Elden Hollow 2
- Falkreath Hold
- Fungal Grotto 2
- Imperial City Prison
- Ruins of Mazzatun
- Spindleclutch 2
- Wayrest Sewers 2
- White-Gold Tower
- Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
- Veteran Bloodroot Forge
- Veteran City of Ash 2
- Veteran Cradle of Shadows
- Veteran Crypt of Hearts 2
- Veteran Falkreath Hold
- Veteran Imperial City Prison
- Veteran Ruins of Mazzatun
- Veteran White-Gold Tower
ZOS_GinaBruno wrote: »
Weapon
- One Hand and Shield
- Shield Wall: Increased the cost of this ability and its morphs to 135 Ultimate from 100.
- Bow
- Scattershot: This ability and its morphs no longer apply a 5-second disorient to enemies hit. Instead, they now apply a 1.5 second stun.
- Restoration Staff
- Panacea: Increased the cost of this ability and its morphs to 125 Ultimate from 100.
[*]Heavy Armor
- Wrath: This passive ability has been replaced with the Revitalize passive, which increases the resources your Heavy Attacks restore by 12/25%.
- Rapid Mending: This passive ability no longer increases the amount of resources your Heavy Attacks restore, as that effect has been moved to the new Revitalize passive. It continues to increase your healing received by 4/8%.
Developer Comment:We want each of the three armor types to have unique trade-offs. Heavy Armor’s main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power. To emphasize this distinction, we’ve removed the Wrath passive.
Crom_CCCXVI wrote: »Wow, is that actually a nerf to Mag Sorcs? In 2 years, that may be the first
ZOS_GinaBruno wrote: »
We want each of the three armor types to have unique trade-offs. Heavy Armor’s main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power.
Crom_CCCXVI wrote: »Wow, is that actually a nerf to Mag Sorcs? In 2 years, that may be the first
leepalmer95 wrote: »Crom_CCCXVI wrote: »Wow, is that actually a nerf to Mag Sorcs? In 2 years, that may be the first
Careful now dw mag sorcs can:
Curse
Meteor
Rune
Frag
All at the same time while they cc you through block/ roll and have easy 55k~ tooltip dmg hit you at once.
leepalmer95 wrote: »Crom_CCCXVI wrote: »Wow, is that actually a nerf to Mag Sorcs? In 2 years, that may be the first
Careful now dw mag sorcs can:
Curse
Meteor
Rune
Frag
All at the same time while they cc you through block/ roll and have easy 55k~ tooltip dmg hit you at once.
You can break free and dodge to avoid crystal frag right after meteor.
FlamingBeard wrote: »leepalmer95 wrote: »Crom_CCCXVI wrote: »Wow, is that actually a nerf to Mag Sorcs? In 2 years, that may be the first
Careful now dw mag sorcs can:
Curse
Meteor
Rune
Frag
All at the same time while they cc you through block/ roll and have easy 55k~ tooltip dmg hit you at once.
You can break free and dodge to avoid crystal frag right after meteor.
Good luck surviving an unavoidable Curse, Meteor, Rune Prison, Crystal Fragment combo next patch and living to CC break after.
ColoredScreams wrote: »ZOS_GinaBruno wrote: »
We want each of the three armor types to have unique trade-offs. Heavy Armor’s main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power.
Then why have heavy armor sets, like fury/ravager/seventh legion, that give more weapon damage than medium armor sets?
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
ZOS, your PVP community is in a bad shape. People dislike the lag, you force guys to zerg, have only 2 working campaigns, force people to use CP for Battlegrounds, force battles to be without any merit, like some kind of leaderboard.
Not to mention that your Twitch PVP community is dying. Sypher rarely does ESO now, Fengrush too, Blobs ditched the game entirely for good. Two guys you invited to HQ during Morrowind are now out. Are you happy?
Anne_Firehawk wrote: »Templar and DK changes are pathetic. You do realise theres no place anymore for Magicka DKs and Magicka Templars outside of Zergs? And even there is no place for Magicka DKs. Good *** job Zenimax, 4 weeks of feedback completely ignored again.ColoredScreams wrote: »ZOS_GinaBruno wrote: »
We want each of the three armor types to have unique trade-offs. Heavy Armor’s main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power.
Then why have heavy armor sets, like fury/ravager/seventh legion, that give more weapon damage than medium armor sets?
Lol they are all stamina based sets, NOTHING for magicka again. Just pathetic. 15 freaking pages of feedback COMPLETELY ignored, shame on the developers.
FlamingBeard wrote: »leepalmer95 wrote: »Crom_CCCXVI wrote: »Wow, is that actually a nerf to Mag Sorcs? In 2 years, that may be the first
Careful now dw mag sorcs can:
Curse
Meteor
Rune
Frag
All at the same time while they cc you through block/ roll and have easy 55k~ tooltip dmg hit you at once.
You can break free and dodge to avoid crystal frag right after meteor.
Good luck surviving an unavoidable Curse, Meteor, Rune Prison, Crystal Fragment combo next patch and living to CC break after.
You cannot cast crystal frag and rune prison at the same time because of global cooldown.
@ZOS_GinaBruno FIX THE LATENCY PROBLEM FIRST EVERYDAY AT PRIMETIMES LATENCY MAKE GAME UNPLAYABLE UNTIL GAME POPULATION REDUCE AROUND MIDNIGHT (PC EU)
Sandman929 wrote: »Seems to be a buff to heavy armor sustain rather than a nerf to heavy armor damage.
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
You say it like it's a bad thing, I actually am happy for these changes.
PvP was out of hand with heavy armor.
There is no denying that.
As for PvE maybe something could have been changed, but damage on a tank is already inconsequential for the most part, this change makes little impact there.
Get over it.