- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
Sandman929 wrote: »Seems to be a buff to heavy armor sustain rather than a nerf to heavy armor damage. Wrath wasn't really an issue, the fact that you can still get high damage through set buffs while getting all the benefit of damage mitigation with heavy is the issue.
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
ZOS_GinaBruno wrote: »
Sorcerer
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Developer Comment:We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
Sordidfairytale wrote: »Sandman929 wrote: »Seems to be a buff to heavy armor sustain rather than a nerf to heavy armor damage. Wrath wasn't really an issue, the fact that you can still get high damage through set buffs while getting all the benefit of damage mitigation with heavy is the issue.
All of the "new" buffs that the Wrath and Rapid Mending will do are current buffs that Rapid Mending does right now.
https://esoitem.uesp.net/viewSkills.php
Rapid Mending II
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by 8%.
Increases the Magicka or Stamina your Heavy Attacks restore by 25%.
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
Merciless Charge (Maelstrom 2H): Increased the damage done by this Item Set’s proc to 6000 damage over 5 seconds, up from 4300 damage over 5 seconds.
WrathOfInnos wrote: »What happened to reducing the Secluded Grove healing output while maintaining the low cost? So it now got a healing nerf by 33% AND a cost increase from 75 to 90?