leepalmer95 wrote: »ZOS_GinaBruno wrote: »
Warden
- Green Balance
- Secluded Grove: Increased the cost of this ability and its morphs to 90 Ultimate, up from 75.
You keep nerfing our heals which currently is the only thing that a Warden is good at, but yet you will not address the low/no dps that mag wardens face. On my Templar healer using same gear as my warden I can hybrid heal/dps and pull twice the damage that my warden can. If I go full out DPS my warden can barely pull 20k dps on target dummy.
Please quit nerfing the only thing a warden is good at without providing something on the other end.
You need warden ult heal for pve?
Eyesinthedrk wrote: »Fantastic move on the heavy armor passives. Cyrodiil may actually be fun again. At the very least that's making great strides in that direction.
I'd buy you all a steak dinner if I lived closer... and wasn't broke.
leepalmer95 wrote: »Toc de Malsvi wrote: »GeorgeBlack wrote: »Who can spot which one of all these changes was suggested by player feedback?
I'm having a really hard time finding one that zos used due to player discussion
Stun on scatter shot, was player feedback. Could really use a lot more but ill take the stun over disorient and be pleasantly surprised that they addressed bows at all.
1.5s stun is worse than the disorient.
leepalmer95 wrote: »Toc de Malsvi wrote: »GeorgeBlack wrote: »Who can spot which one of all these changes was suggested by player feedback?
I'm having a really hard time finding one that zos used due to player discussion
Stun on scatter shot, was player feedback. Could really use a lot more but ill take the stun over disorient and be pleasantly surprised that they addressed bows at all.
1.5s stun is worse than the disorient.
Need to test if that stun is unblockable. If it is, then bow users got a nice little buff.
leepalmer95 wrote: »Toc de Malsvi wrote: »GeorgeBlack wrote: »Who can spot which one of all these changes was suggested by player feedback?
I'm having a really hard time finding one that zos used due to player discussion
Stun on scatter shot, was player feedback. Could really use a lot more but ill take the stun over disorient and be pleasantly surprised that they addressed bows at all.
1.5s stun is worse than the disorient.
Mystrius_Archaion wrote: »It is already difficult for 1vX these days with the Zerg trains... ZOS just keeps nerfing to the point where the game will eventually just be Zerg to kill or GTFO.
You know what? That's what they always wanted; alliance versus alliance; army versus army.
Nobody was ever meant to solo or small group in pvp until dueling was added and then Battlegrounds.
Great so, then, why is the server melting down when "alliance versus alliance" fights occur? If that's how Cyrodiil is meant to be played.
And oh, while I do get what you are trying to say, the trouble is, the zergs are usually mindless and you get bored doing them or fighting them very fast and very quickly.
So small grouping in PVP should be also possible and encouraged, even by some small campaigns that are currently dead or abused by clans for easy wins.
leepalmer95 wrote: »Toc de Malsvi wrote: »GeorgeBlack wrote: »Who can spot which one of all these changes was suggested by player feedback?
I'm having a really hard time finding one that zos used due to player discussion
Stun on scatter shot, was player feedback. Could really use a lot more but ill take the stun over disorient and be pleasantly surprised that they addressed bows at all.
1.5s stun is worse than the disorient.
leepalmer95 wrote: »Toc de Malsvi wrote: »GeorgeBlack wrote: »Who can spot which one of all these changes was suggested by player feedback?
I'm having a really hard time finding one that zos used due to player discussion
Stun on scatter shot, was player feedback. Could really use a lot more but ill take the stun over disorient and be pleasantly surprised that they addressed bows at all.
1.5s stun is worse than the disorient.
Maybe I'm thinking about the wrong thing, but doesn't the disorient allow you to be "double-cc'd" Didn't they change another skill in the past to take away the disorient for this reason, reverb bash used to disorient.
And with both you could "double-cc".
To all the people who complain about the problem with heavy sets adding too much WD:
Fury, 7th, truth and ravager can all be worn paired with a medium set. I ran ravager and draugr with 1 ravager neck chest legs and dual weapons. You cam get truth in robust rings and do the same idea without sacrificing stamina and pair it with hundings or any other medium set of your choosing.
Going with 1 or 2 healthy jewelry can allow you to use lava foot instead of dubious for a better overall setup.
Just my 2 cents.
SlowMetabolism wrote: »Everyone complaining about not being able to have a stackable damage buff in armor that you are supposed to be a tank with. Change is way past due in my opinion.
deadlychaos1991 wrote: »Mystrius_Archaion wrote: »HEBREWHAMMERRR wrote: »Heavy armor looks like it’s finally where it should be, for tanking.
No, it's still going to be used for damage because even tanks need stats that help damage because they also help their skills they rely on for defenses. For example, most class damage shields are based on max magicka unless you want a templar tank with sun shield or only use bone shield. They also need stamina to block and bash and dodge and stamina helps damage.
So, the real reason heavy armor can compete in dps is because of the necessity of damage dealing stats that are also provided by sets that are specifically only heavy armor and made for damage role primarily.
That's not the problem here. The glaring issue is that heavy armor can deal near close to as much damage as medium armor with sets like ravager and fury and we're WAY more survivable, sustain is easy as cake on heavy armor with the heavy attack restore passive.
RandomName123 wrote: »To all the people who complain about the problem with heavy sets adding too much WD:
Fury, 7th, truth and ravager can all be worn paired with a medium set. I ran ravager and draugr with 1 ravager neck chest legs and dual weapons. You cam get truth in robust rings and do the same idea without sacrificing stamina and pair it with hundings or any other medium set of your choosing.
Going with 1 or 2 healthy jewelry can allow you to use lava foot instead of dubious for a better overall setup.
Just my 2 cents.
I agree. And the other thing is that you don't get to start a fight, or even the first few attacks, with the WD added or fully added from Wrath, and even when it is up, its not always up 100% at max either. But I also agree with the design of Heavy lending itself more to absorbing damage than dealing it. They should have increased mending to 5/10% to compensate or add even more resistance to heavy. I think the true problem, which many have stated, are the sets themselves.
RandomName123 wrote: »To all the people who complain about the problem with heavy sets adding too much WD:
Fury, 7th, truth and ravager can all be worn paired with a medium set. I ran ravager and draugr with 1 ravager neck chest legs and dual weapons. You cam get truth in robust rings and do the same idea without sacrificing stamina and pair it with hundings or any other medium set of your choosing.
Going with 1 or 2 healthy jewelry can allow you to use lava foot instead of dubious for a better overall setup.
Just my 2 cents.
I agree. And the other thing is that you don't get to start a fight, or even the first few attacks, with the WD added or fully added from Wrath, and even when it is up, its not always up 100% at max either. But I also agree with the design of Heavy lending itself more to absorbing damage than dealing it. They should have increased mending to 5/10% to compensate or add even more resistance to heavy. I think the true problem, which many have stated, are the sets themselves.
I disagree about the sets being the problem due to my statement above that says that every heavy set can be worn with 5 medium to create a medium build with more weapon damage than a heavy build with full wrath.
Strider roshin has a build using 5 truth and 5 hundings in medium. He uses 2 robust truth rings and 1 truth neck. His weapon damage is 4700 fully buffed with 1900 stam regen and high resists. This is a medium build using heavy jewelry slots. Anyone can use heavy sets paired however they please.
We're missing that trees are the best way to give out master architect's major slayer buff. Rstaff ult comes in second for this, and it's awful that major slayer sets are getting indirectly nerfed. Master architect's already really hard to use because the buff can easily be wasted on the tank (tight position coordination with pugs just doesn't happen), and only goes to two other people (making it impractical in trials).leepalmer95 wrote: »ZOS_GinaBruno wrote: »
Warden
- Green Balance
- Secluded Grove: Increased the cost of this ability and its morphs to 90 Ultimate, up from 75.
You keep nerfing our heals which currently is the only thing that a Warden is good at, but yet you will not address the low/no dps that mag wardens face. On my Templar healer using same gear as my warden I can hybrid heal/dps and pull twice the damage that my warden can. If I go full out DPS my warden can barely pull 20k dps on target dummy.
Please quit nerfing the only thing a warden is good at without providing something on the other end.
You need warden ult heal for pve?
It is not a terrible Ultimate in PvE. Was the only Healing Ultimate in PvE worth using if you were going to use a Healing Ultimate. <snip>
RandomName123 wrote: »To all the people who complain about the problem with heavy sets adding too much WD:
Fury, 7th, truth and ravager can all be worn paired with a medium set. I ran ravager and draugr with 1 ravager neck chest legs and dual weapons. You cam get truth in robust rings and do the same idea without sacrificing stamina and pair it with hundings or any other medium set of your choosing.
Going with 1 or 2 healthy jewelry can allow you to use lava foot instead of dubious for a better overall setup.
Just my 2 cents.
I agree. And the other thing is that you don't get to start a fight, or even the first few attacks, with the WD added or fully added from Wrath, and even when it is up, its not always up 100% at max either. But I also agree with the design of Heavy lending itself more to absorbing damage than dealing it. They should have increased mending to 5/10% to compensate or add even more resistance to heavy. I think the true problem, which many have stated, are the sets themselves.
I disagree about the sets being the problem due to my statement above that says that every heavy set can be worn with 5 medium to create a medium build with more weapon damage than a heavy build with full wrath.
Strider roshin has a build using 5 truth and 5 hundings in medium. He uses 2 robust truth rings and 1 truth neck. His weapon damage is 4700 fully buffed with 1900 stam regen and high resists. This is a medium build using heavy jewelry slots. Anyone can use heavy sets paired however they please.
They can but except Truth (which I am using with great success on medium) they arent good for medium (not as good as on heavy). Either you are getting healthy jewelry or you have to use 2 heavy pieces instead of one (losing recovery, crit, cost reduction, dodge roll reduction, sprint speed, ...) and most of them are based on receiving damage, which you dont want to do on medium. Sure, DoT will make sure you arent playing without the buff, but overall your aim on medium is to receive least possible amount of damage which goes against the design of these sets.
True damage buffing sets would be those based around different metrics than damage received or even damage done (you want to have guaranteed way to buff it, not wait for the proc and then go ham). Thats why truth works now (thanks to CP). Other sets that would match that are sets like senche or way of air.. except they are trash with low damage and low duration.
RandomName123 wrote: »To all the people who complain about the problem with heavy sets adding too much WD:
Fury, 7th, truth and ravager can all be worn paired with a medium set. I ran ravager and draugr with 1 ravager neck chest legs and dual weapons. You cam get truth in robust rings and do the same idea without sacrificing stamina and pair it with hundings or any other medium set of your choosing.
Going with 1 or 2 healthy jewelry can allow you to use lava foot instead of dubious for a better overall setup.
Just my 2 cents.
I agree. And the other thing is that you don't get to start a fight, or even the first few attacks, with the WD added or fully added from Wrath, and even when it is up, its not always up 100% at max either. But I also agree with the design of Heavy lending itself more to absorbing damage than dealing it. They should have increased mending to 5/10% to compensate or add even more resistance to heavy. I think the true problem, which many have stated, are the sets themselves.
I disagree about the sets being the problem due to my statement above that says that every heavy set can be worn with 5 medium to create a medium build with more weapon damage than a heavy build with full wrath.
Strider roshin has a build using 5 truth and 5 hundings in medium. He uses 2 robust truth rings and 1 truth neck. His weapon damage is 4700 fully buffed with 1900 stam regen and high resists. This is a medium build using heavy jewelry slots. Anyone can use heavy sets paired however they please.
They can but except Truth (which I am using with great success on medium) they arent good for medium (not as good as on heavy). Either you are getting healthy jewelry or you have to use 2 heavy pieces instead of one (losing recovery, crit, cost reduction, dodge roll reduction, sprint speed, ...) and most of them are based on receiving damage, which you dont want to do on medium. Sure, DoT will make sure you arent playing without the buff, but overall your aim on medium is to receive least possible amount of damage which goes against the design of these sets.
True damage buffing sets would be those based around different metrics than damage received or even damage done (you want to have guaranteed way to buff it, not wait for the proc and then go ham). Thats why truth works now (thanks to CP). Other sets that would match that are sets like senche or way of air.. except they are trash with low damage and low duration.
You missed Ravager which is unreal on a stamplar in medium. 1 healthy ring isn't going to be felt in comparison to adding 700+ weapon damage which now other set other than fury and CA can provide.
RandomName123 wrote: »To all the people who complain about the problem with heavy sets adding too much WD:
Fury, 7th, truth and ravager can all be worn paired with a medium set. I ran ravager and draugr with 1 ravager neck chest legs and dual weapons. You cam get truth in robust rings and do the same idea without sacrificing stamina and pair it with hundings or any other medium set of your choosing.
Going with 1 or 2 healthy jewelry can allow you to use lava foot instead of dubious for a better overall setup.
Just my 2 cents.
I agree. And the other thing is that you don't get to start a fight, or even the first few attacks, with the WD added or fully added from Wrath, and even when it is up, its not always up 100% at max either. But I also agree with the design of Heavy lending itself more to absorbing damage than dealing it. They should have increased mending to 5/10% to compensate or add even more resistance to heavy. I think the true problem, which many have stated, are the sets themselves.
I disagree about the sets being the problem due to my statement above that says that every heavy set can be worn with 5 medium to create a medium build with more weapon damage than a heavy build with full wrath.
Strider roshin has a build using 5 truth and 5 hundings in medium. He uses 2 robust truth rings and 1 truth neck. His weapon damage is 4700 fully buffed with 1900 stam regen and high resists. This is a medium build using heavy jewelry slots. Anyone can use heavy sets paired however they please.
They can but except Truth (which I am using with great success on medium) they arent good for medium (not as good as on heavy). Either you are getting healthy jewelry or you have to use 2 heavy pieces instead of one (losing recovery, crit, cost reduction, dodge roll reduction, sprint speed, ...) and most of them are based on receiving damage, which you dont want to do on medium. Sure, DoT will make sure you arent playing without the buff, but overall your aim on medium is to receive least possible amount of damage which goes against the design of these sets.
True damage buffing sets would be those based around different metrics than damage received or even damage done (you want to have guaranteed way to buff it, not wait for the proc and then go ham). Thats why truth works now (thanks to CP). Other sets that would match that are sets like senche or way of air.. except they are trash with low damage and low duration.
You missed Ravager which is unreal on a stamplar in medium. 1 healthy ring isn't going to be felt in comparison to adding 700+ weapon damage which now other set other than fury and CA can provide.
I guess it has chance to proc on each tick of jabs? Because thats the only way I can see myself waiting for 8% chance to proc damage on medium build.
RandomName123 wrote: »To all the people who complain about the problem with heavy sets adding too much WD:
Fury, 7th, truth and ravager can all be worn paired with a medium set. I ran ravager and draugr with 1 ravager neck chest legs and dual weapons. You cam get truth in robust rings and do the same idea without sacrificing stamina and pair it with hundings or any other medium set of your choosing.
Going with 1 or 2 healthy jewelry can allow you to use lava foot instead of dubious for a better overall setup.
Just my 2 cents.
I agree. And the other thing is that you don't get to start a fight, or even the first few attacks, with the WD added or fully added from Wrath, and even when it is up, its not always up 100% at max either. But I also agree with the design of Heavy lending itself more to absorbing damage than dealing it. They should have increased mending to 5/10% to compensate or add even more resistance to heavy. I think the true problem, which many have stated, are the sets themselves.
I disagree about the sets being the problem due to my statement above that says that every heavy set can be worn with 5 medium to create a medium build with more weapon damage than a heavy build with full wrath.
Strider roshin has a build using 5 truth and 5 hundings in medium. He uses 2 robust truth rings and 1 truth neck. His weapon damage is 4700 fully buffed with 1900 stam regen and high resists. This is a medium build using heavy jewelry slots. Anyone can use heavy sets paired however they please.
They can but except Truth (which I am using with great success on medium) they arent good for medium (not as good as on heavy). Either you are getting healthy jewelry or you have to use 2 heavy pieces instead of one (losing recovery, crit, cost reduction, dodge roll reduction, sprint speed, ...) and most of them are based on receiving damage, which you dont want to do on medium. Sure, DoT will make sure you arent playing without the buff, but overall your aim on medium is to receive least possible amount of damage which goes against the design of these sets.
True damage buffing sets would be those based around different metrics than damage received or even damage done (you want to have guaranteed way to buff it, not wait for the proc and then go ham). Thats why truth works now (thanks to CP). Other sets that would match that are sets like senche or way of air.. except they are trash with low damage and low duration.
You missed Ravager which is unreal on a stamplar in medium. 1 healthy ring isn't going to be felt in comparison to adding 700+ weapon damage which now other set other than fury and CA can provide.
I guess it has chance to proc on each tick of jabs? Because thats the only way I can see myself waiting for 8% chance to proc damage on medium build.
Ravager has almost constant uptime on stamplar. Its the go to set for stamplar in this current meta. Ive made alot of money selling it on traders.
First off I do not play Mag Sorc. I love how the reason behind the Frag nerf is because the skill does to many things, yet NB's skills all do multiple things.
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?