Heavy builds still going to be able to stack high weapon damage because of sets like fury and seven legion.No average medium build can really stack as much weapon damage and sustain a heavy build can.I still have better healing,Higher weapon damage and take less damage while running heavy so why not run heavy.scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
Thank god. The heavy armor tanky builds that deal a bunch of damage are super annoying. No one should be able to take 4 people on and gain a bunch of weapon and spell damage because they can take abuse.
If wrobel thinks that removing the 200 weap/spelldmg will make medium or light armor more attractive, then he will be in for a surprise
At least he tried....
ZOS_GinaBruno wrote: »
Sorcerer
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Developer Comment:We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
Lol.
It is worth looking at the bigger picture. All of the major pvp defensive ults where nerfed. As an overall change this is good for the health of the game.
Midori_Oku wrote: »That Merciless Charge buff though. Can't wait for it not to do anything in Cyrodiil since it will just be purged anyway.
Dawn’s Wrath
Eclipse: Fixed an issue where you could still cast this ability and the Total Dark morph at an enemy immune to crowd-control effects.
Known Issue: The Unstable Core morph will currently immediately trigger its area of effect damage if you recast it on the same enemy. This will be fixed before this update goes live
If wrobel thinks that removing the 200 weap/spelldmg will make medium or light armor more attractive, then he will be in for a surprise
At least he tried....
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
On topic of the frags nerf: Nobody is going to use crystal blast for the stun - quite frankly said: nobody is going to use crystal blast at all.
Merciless Charge (Maelstrom 2H): Increased the damage done by this Item Set’s proc to 6000 damage over 5 seconds, up from 4300 damage over 5 seconds.
That still doesn't make the vMA 2H viable...
600 damage per second in PVP (before mitigation)..
This damage needs to be "bleed" or the total damage needs considerate increasing again.
If wrobel thinks that removing the 200 weap/spelldmg will make medium or light armor more attractive, then he will be in for a surprise
At least he tried....
ZOS_GinaBruno wrote: »
Sorcerer
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Developer Comment:We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
Lol.
Funny thing, when listing the advantages of frags it seems it has as much advantages as the old WB.
On topic of the frags nerf: Nobody is going to use crystal blast for the stun - quite frankly said: nobody is going to use crystal blast at all.
ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Developer Comment:We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
- Rune Prison: Increased the cost of this ability and its morphs by approximately 16%.
If wrobel thinks that removing the 200 weap/spelldmg will make medium or light armor more attractive, then he will be in for a surprise
At least he tried....
The removal of wrath alone won't do much, but if you consider that they won't have shuffle now and many builds will be forced to run the other morph of rally, things start to add up. It's still going to be better than medium for sure, but at least the gap is closing
ZOS_GinaBruno wrote: »
Fixtures
- Fixed some gaps found between walls and doorframes.
- Fixed various assets with visible seams.
General
- Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
- Banished Cells 2 do able with low lvl
- Bloodroot Forge
- City of Ash 2 do able with low lvl
- Cradle of Shadows
- Crypt of Hearts 2 do able with low lvl
- Darkshade Caverns 2 do able with low lvl
- Elden Hollow 2 do able with low lvl
- Falkreath Hold
- Fungal Grotto 2 do able with low lvl
- Imperial City Prison
- Ruins of Mazzatun
- Spindleclutch 2 do able with low lvl
- Wayrest Sewers do able with low lvl
- White-Gold Tower
- Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
- Veteran Bloodroot Forge
- Veteran City of Ash 2 do able with low cp lvl
- Veteran Cradle of Shadows
- Veteran Crypt of Hearts 2 do able with low cp lvl
- Veteran Falkreath Hold
- Veteran Imperial City Prison
- Veteran Ruins of Mazzatun
- Veteran White-Gold Tower
PVE wise nothing has changed for wardens, since neither their abilities as dps, healer or tank are concerned with the secluded growth ultimate.
This skill is only used in PVP and there it was strong, so its understandable, that it got nerfed.
ZOS_GinaBruno wrote: »
Fixtures
- Fixed some gaps found between walls and doorframes.
- Fixed various assets with visible seams.
General
- Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
- Banished Cells 2 do able with low lvl
- Bloodroot Forge
- City of Ash 2 do able with low lvl
- Cradle of Shadows
- Crypt of Hearts 2 do able with low lvl
- Darkshade Caverns 2 do able with low lvl
- Elden Hollow 2 do able with low lvl
- Falkreath Hold
- Fungal Grotto 2 do able with low lvl
- Imperial City Prison
- Ruins of Mazzatun
- Spindleclutch 2 do able with low lvl
- Wayrest Sewers do able with low lvl
- White-Gold Tower
- Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
- Veteran Bloodroot Forge
- Veteran City of Ash 2 do able with low cp lvl
- Veteran Cradle of Shadows
- Veteran Crypt of Hearts 2 do able with low cp lvl
- Veteran Falkreath Hold
- Veteran Imperial City Prison
- Veteran Ruins of Mazzatun
- Veteran White-Gold Tower
We only want fu..... min lvl for dlc dungeons !!! but no one from ZOS listens..... srly its not funny anymore.