I'm still really Impressed how Stam sorcs, NBS, templars and Wardens are so far away from Stam dks in pvp performance...
If Zos don't like dks pls let me switch my class... I want to be a sorc so bad...
Toc de Malsvi wrote: »I'm still really Impressed how Stam sorcs, NBS, templars and Wardens are so far away from Stam dks in pvp performance...
If Zos don't like dks pls let me switch my class... I want to be a sorc so bad...
I tried it, much better for my bow setup, not worth it though IMHO. Useless ultimates, use the same 3 class skills always, and hurricane makes you look ugly. Passives are amazing though. In the end I went back to my DK, I am super jelly of some of their passives but they just don't feel right.
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
rhapsodious wrote: »Bless the dungeon finder changes.
Merciless Charge (Maelstrom 2H): Increased the damage done by this Item Set’s proc to 6000 damage over 5 seconds, up from 4300 damage over 5 seconds.
That still doesn't make the vMA 2H viable...
600 damage per second in PVP (before mitigation)..
This damage needs to be "bleed" or the total damage needs considerate increasing again.
The problem with your continuing fixation upon "restoring resources" with Heavy Attacks is that they still require too much time to make. Also, unless you change, or have changed, Heavy Attack to always restore resources unless the target is dead before the attack is effected, you're pushing a "perfect player" paradigm that won't do anything but alienate everyone else.ZOS_GinaBruno wrote: »....
Armor
- Heavy Armor
- Wrath: This passive ability has been replaced with the Revitalize passive, which increases the resources your Heavy Attacks restore by 12/25%.
- Rapid Mending: This passive ability no longer increases the amount of resources your Heavy Attacks restore, as that effect has been moved to the new Revitalize passive. It continues to increase your healing received by 4/8%.
Developer Comment:We want each of the three armor types to have unique trade-offs. Heavy Armor’s main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power. To emphasize this distinction, we’ve removed the Wrath passive.
ROFL -- the best laugh that I have had all week!Groupfinder: The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a resto staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.
Midori_Oku wrote: »That Merciless Charge buff though. Can't wait for it not to do anything in Cyrodiil since it will just be purged anyway.
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
WrathOfInnos wrote: »What happened to reducing the Secluded Grove healing output while maintaining the low cost? So it now got a healing nerf by 33% AND a cost increase from 75 to 90?
It is worth looking at the bigger picture. All of the major pvp defensive ults where nerfed. As an overall change this is good for the health of the game.
scipionumatia wrote: »wait.... so the wrath passive is being replaced with... NOTHING?
What did you expect??
WrathOfInnos wrote: »@AzraelAcid I've defaulted to neither since Morrowind. With the sustain changes, and the rise in heavy attack builds with the fall of spammable skills, frags just does not proc very often. Combine that with the previous 10% damage reduction, and it is hard to justify giving frags a skill slot. Especially considering the very full sorc bars in the era of pets > everything for DPS, and just slotting inner light or bound aegis will outperform the occasional frag proc.
The stun removal will not affect group PVE much, but I think one of the most fun and class defining skills in the sorc toolset has been dead for months.
This Wrath nerf thing, SO unnecessary. Making heavy armor users not being able to use Shuffle was good, and it makes perfect sense - but this TOO? At the same time? Why? It would have been well enough to just take Shuffle from them (I am heavy armor user, but I never used Shuffle), ZOS seems to have a thing for overkill. Why not just change the Shuffle thing to start with, and then perhaps go for a Wrath nerf? Everyone running heavy armor isn't an annoying permablocking tank, some use it just for general survivability. Not being one shotted all the time, is pretty nice you know.
I am getting increasingly fed up with all these big changes all the time, as soon as you got your gear in order, and got used to a setup, it's time to change again... SERIOUSLY reconsider this please, it's just so stupid.
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
All "2"s veteran should have a minimum of 160CP. Really, can you imagine a CP10 in FG2? Or against the sweet Grobull? Or Rilis and friends at the end og BC2. The amount of time we waste and penalties we suffer because of this is ridicolous.ZOS_GinaBruno wrote: »Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
- Veteran Bloodroot Forge
- Veteran City of Ash 2
- Veteran Cradle of Shadows
- Veteran Crypt of Hearts 2
- Veteran Falkreath Hold
- Veteran Imperial City Prison
- Veteran Ruins of Mazzatun
- Veteran White-Gold Tower
On topic of the frags nerf: Nobody is going to use crystal blast for the stun - quite frankly said: nobody is going to use crystal blast at all.
On topic of the frags nerf: Nobody is going to use crystal blast for the stun - quite frankly said: nobody is going to use crystal blast at all.
3 months later...
still nobody is so DUMB to use crystal blast. It's just bad.
Even crystal frags, in these days when base regen is dead, is a resource sponge that may only be sustained by PvP gear.
You play PvE? Use a trillion of tri-pots or die.
Only result you achieved?
You stripped off a class the only signature ability they had. Like you did to DKs. Well played!