brandonv516 wrote: »Will the new HA passive benefit players in WW form too?
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Developer Comment:We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
@ZOS_GinaBrunoSorcerer
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Developer Comment: We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
ZOS, your PVP community is in a bad shape. People dislike the lag, you force guys to zerg, have only 2 working campaigns, force people to use CP for Battlegrounds, force battles to be without any merit, like some kind of leaderboard.
Not to mention that your Twitch PVP community is dying. Sypher rarely does ESO now, Fengrush too, Blobs ditched the game entirely for good. Two guys you invited to HQ during Morrowind are now out. Are you happy?
I don't think locking dungeons out of the group finder is a great idea, especially the DLC dungeons / paid content.
Snipleepalmer95 wrote: »Anne_Firehawk wrote: »Templar and DK changes are pathetic. You do realise theres no place anymore for Magicka DKs and Magicka Templars outside of Zergs? And even there is no place for Magicka DKs. Good *** job Zenimax, 4 weeks of feedback completely ignored again.ColoredScreams wrote: »ZOS_GinaBruno wrote: »
We want each of the three armor types to have unique trade-offs. Heavy Armor’s main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power.
Then why have heavy armor sets, like fury/ravager/seventh legion, that give more weapon damage than medium armor sets?
Lol they are all stamina based sets, NOTHING for magicka again. Just pathetic. 15 freaking pages of feedback COMPLETELY ignored, shame on the developers.
Magicka is just fine, most of pvp on ps4 eu are heavy magplars.
ZOS_GinaBruno wrote: »
- Where Shadows Lie: Nocturnal will no longer speak below the audible hearing range of human beings in the final sequence.
On topic of the frags nerf: Nobody is going to use crystal blast for the stun - quite frankly said: nobody is going to use crystal blast at all.
https://youtu.be/-2u7rWqSrBY
OneEyedKing wrote: »CatchMeTrolling wrote: »Did you guy's really just remove wrath but replace it with nothing??
"Wrath: This passive ability has been replaced with the Revitalize passive, which increases the resources your Heavy Attacks restore by 12/25%."
Someone didn't read the next item in the patch notes.
OneEyedKing wrote: »CatchMeTrolling wrote: »Did you guy's really just remove wrath but replace it with nothing??
"Wrath: This passive ability has been replaced with the Revitalize passive, which increases the resources your Heavy Attacks restore by 12/25%."
Someone didn't read the next item in the patch notes.
That passive was already part of rapid Mending. They just split it into two passives. So yes, they replaced wrath with nothing. They could have at least given us our block passive back.
HoloYoitsu wrote: »@ZOS_GinaBrunoSorcerer
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Developer Comment: We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
Question: The dev comment does not make sense grammatically. "Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage." Crystal Blast is both a cast time and reduced damage. The only way the dev comment would be correct is if Crystal Blast was given the same proc mechanic that Frags has. So what's going on with this statement?
Lord_Dexter wrote: »If wrobel thinks that removing the 200 weap/spelldmg will make medium or light armor more attractive, then he will be in for a surprise
At least he tried....
The removal of wrath alone won't do much, but if you consider that they won't have shuffle now and many builds will be forced to run the other morph of rally, things start to add up. It's still going to be better than medium for sure, but at least the gap is closing
We may see decline of Heavy Armor in PVP,
Heavy Armor is slowly nerf to the ground! locking shuffle itself a big nerf!
@TeridaxusSorry i jinxed us heavy users (https://forums.elderscrollsonline.com/en/discussion/comment/4567009#Comment_4567009) , i joked like 2 days ago they would simply split up the passive and call it a day...looks like i was right.
Crom_CCCXVI wrote: »Wow, is that actually a nerf to Mag Sorcs? In 2 years, that may be the first
leepalmer95 wrote: »@ZOS_GinaBruno FIX THE LATENCY PROBLEM FIRST EVERYDAY AT PRIMETIMES LATENCY MAKE GAME UNPLAYABLE UNTIL GAME POPULATION REDUCE AROUND MIDNIGHT (PC EU)
Don't bother the games been a laggy mess for years and nothing has been done, nothing will be done because they have no idea how to actually do it.
It'll fix itself eventually when the game dies enough that theres is like 50 people in pvp.