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PTS Patch Notes v3.2.4

  • Mystrius_Archaion
    Mystrius_Archaion
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    Will the new HA passive benefit players in WW form too?

    LOL
    It's not a new passive actually. They just removed all the spell/weapon damage buffs in the Wrath passive.
    So, same or less benefit than before.
  • _Salty_
    _Salty_
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    Almost every change made to heavy armor in Dark Brother hood has been reverted or nerfed into the ground. Wrath is gone, constitution is nerfed thanks to Black Rose and the return of resources from heavy was reduced to 25% from 50.

    Zos, Isn't it about time you guys admit you have no true, clear concept of how you want to evolve the balance of this game?

    Constantly swinging the pendulum back and forth is going to drive paying customers away.

    Pick 1 direction please.

    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Joy_Division
    Joy_Division
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    • Dark Magic
      • Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
        Developer Comment:
        We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.

    So will I still have that huge purple rock crash into me with that loud impact sound and now not even flinch?

    Immersion ruined.
  • Xsorus
    Xsorus
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    Heavy lost the block cost reduction and had that placed on sturdy and got wrath in exchange.

    Heavy basically is almost back to be a *** stack it was before all the changes.

  • Riggsy
    Riggsy
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    Come'on ZOS, you couldn't even throw us a bone and make Wrath stack wep/spell resistance instead of wep/spell damage?

    I'd even take the 200 total increase to resistance over NOTHING
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

    Woe Biden - Mule
    Donald Thump - Mule
    M'aiq Pence - Mule
  • Kihamai
    Kihamai
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    I don't think locking dungeons out of the group finder is a great idea, especially the DLC dungeons / paid content. The announcement for Imperial City, for example, states that you will be granted INSTANT access to everything once purchased, including the dungeons in the DLC. It's also implied in the Shadows of the Hist announcement and Horns of the Reach announcement (The HotR announcement clearly states you can dive right in by queuing for the dungeon finder). Going back on your word and locking players out is NOT a good idea.

    Taking dungeons that people pay money for out of the dungeon finder until they reach a certain level is a great way to confuse and *** off a portion of your player-base, especially newcomers - the players you are trying to please and keep long-term, especially when the announcement pages say otherwise. Who wants to level their character to level 10 (the required level to queue for the earliest dungeons) and then find out when trying to queue for a DLC dungeon that they can't play the content they paid for that clearly states you can dive right in, just because some players don't want to play the dungeon with lower leveled players? I'm sorry, but normal dungeons can be done on all levels, and locking players out of content they paid for is honestly unfair.

    I understand why other players don't want to queue up with newer, unskilled players for those dungeons - especially veteran dungeons - they were made to be more challenging than the base game dungeons. However, I don't believe just because players don't want to play with lower-leveled characters is enough reason to remove access to paid content that claims you can play as soon as you buy the DLC packs. The dungeons are scaled, it's not like back before One Tamriel where you weren't scaled up to the mobs. It makes little sense to me, and it won't make much sense to newcomers why they've been locked out of content they paid for that they've previously been able to play AND were promised they can access at any point because they are apparently scaled to the content anyway. I mean, these dungeons have been two-manned by me and my boyfriend with one of us on a lower level character - he runs my low-levels and I run his low-levels through normals so we can get the skill points and Undaunted skill line progression. If two people can complete these dungeons, then surely four players are able to as well?

    Also, veteran City of Ash 2 and Crypt of Hearts 2 are the only dungeons in the base game locked to CP 160? It makes sense for the DLC dungeons at least because they're made to be more difficult than the base game dungeons (even though I don't believe these should be locked behind a level wall either for the same reasoning above), but locking two base game dungeons behind a level wall doesn't make any sense to me, even if they are more challenging than the other base game dungeons (yes, I know they're more challenging, but low CP players have still completed these dungeons before) - and I'm sure that won't make sense to a newcomer either why only two base game dungeons are locked.

    My post was a bit redundant and I apologize for that, but I felt that some of my points needed to be reiterated to get the point across that it's pretty unfair. There isn't even any developer comments to clearly explain why this change was necessary.
    pc na | trash tier
  • HoloYoitsu
    HoloYoitsu
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    Sorcerer
    • Dark Magic
      • Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.

        Developer Comment: We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
    @ZOS_GinaBruno

    Question: The dev comment does not make sense grammatically. "Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage." Crystal Blast is both a cast time and reduced damage. The only way the dev comment would be correct is if Crystal Blast was given the same proc mechanic that Frags has. So what's going on with this statement?
  • AzraelKrieg
    AzraelKrieg
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    maboleth wrote: »
    ZOS, your PVP community is in a bad shape. People dislike the lag, you force guys to zerg, have only 2 working campaigns, force people to use CP for Battlegrounds, force battles to be without any merit, like some kind of leaderboard.

    Not to mention that your Twitch PVP community is dying. Sypher rarely does ESO now, Fengrush too, Blobs ditched the game entirely for good. Two guys you invited to HQ during Morrowind are now out. Are you happy? :(

    Good riddance. All those people you mentioned were toxic to the game community as a whole so seeing them leave actually benefits the game.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • iconofgrace
    iconofgrace
    Soul Shriven
    Calysis wrote: »
    I don't think locking dungeons out of the group finder is a great idea, especially the DLC dungeons / paid content.

    If I were a newer player and paid for DLC, I'd expect to be able to play it. I understand that the DLC dungeons are more difficult than the non-DLC dungeons, but they are certainly doable. The attitude I've seen on here and in-game where people refuse to run dungeons with lower level players is gross. It's definitely not encouraging newer players to learn the game.

    This particular change largely won't affect me. I've been CP cap for quite a while... but I do remember how lame it could be looking for a group in zone before Group Finder and dungeon scaling.

    My two pennies.

    Edit: removed the first part of my post because I misunderstood what exactly was being level-locked.
    Edited by iconofgrace on October 16, 2017 11:16PM
  • HoloYoitsu
    HoloYoitsu
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    Xsorus wrote: »
    Heavy lost the block cost reduction and had that placed on sturdy and got wrath in exchange.

    Heavy basically is almost back to be a *** stack it was before all the changes.
    Don't even get me started on the reduced CC break cost...
  • Ariades_swe
    Ariades_swe
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    Templar and DK changes are pathetic. You do realise theres no place anymore for Magicka DKs and Magicka Templars outside of Zergs? And even there is no place for Magicka DKs. Good *** job Zenimax, 4 weeks of feedback completely ignored again.

    We want each of the three armor types to have unique trade-offs. Heavy Armor’s main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power.

    Then why have heavy armor sets, like fury/ravager/seventh legion, that give more weapon damage than medium armor sets?

    Lol they are all stamina based sets, NOTHING for magicka again. Just pathetic. 15 freaking pages of feedback COMPLETELY ignored, shame on the developers.

    Magicka is just fine, most of pvp on ps4 eu are heavy magplars.
    Snip
    Edited by Ariades_swe on October 16, 2017 11:41PM
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    • Where Shadows Lie: Nocturnal will no longer speak below the audible hearing range of human beings in the final sequence.

    Nice! :D
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works

    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Drummerx04
    Drummerx04
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    venomsky wrote: »
    Derra wrote: »
    On topic of the frags nerf: Nobody is going to use crystal blast for the stun - quite frankly said: nobody is going to use crystal blast at all.

    https://youtu.be/-2u7rWqSrBY

    Yeah, that about sums up 99% of all cblast users...
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Riddari
    Riddari
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    code65536 wrote: »
    Did you guy's really just remove wrath but replace it with nothing??

    "Wrath: This passive ability has been replaced with the Revitalize passive, which increases the resources your Heavy Attacks restore by 12/25%."

    Someone didn't read the next item in the patch notes.

    That passive was already part of rapid Mending. They just split it into two passives. So yes, they replaced wrath with nothing. They could have at least given us our block passive back.
  • Xsorus
    Xsorus
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    Heavy will always get nerfed just like tanks in general in most pvp games. Know why? Because DPS players out number them... and they don’t like not being able to kill targets fast
  • Twohothardware
    Twohothardware
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    Riddari wrote: »
    code65536 wrote: »
    Did you guy's really just remove wrath but replace it with nothing??

    "Wrath: This passive ability has been replaced with the Revitalize passive, which increases the resources your Heavy Attacks restore by 12/25%."

    Someone didn't read the next item in the patch notes.

    That passive was already part of rapid Mending. They just split it into two passives. So yes, they replaced wrath with nothing. They could have at least given us our block passive back.

    It makes the heavy passives incredibly lackluster now. They should at least undo the prior nerf to the Constitution passive to help sustain. Or buff the amount of resistance each piece of heavy gives.

    Why can't they stop nerfing stuff that doesn't need nerfed and fix the actual problems. It is the sets themselves that need rebalanced and Medium armor directly that needs passive buffs. Heavy by itself was perfectly fine after all the nerfs it's already had.
  • DCanadianBacon
    DCanadianBacon
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    HoloYoitsu wrote: »
    Sorcerer
    • Dark Magic
      • Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.

        Developer Comment: We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
    @ZOS_GinaBruno

    Question: The dev comment does not make sense grammatically. "Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage." Crystal Blast is both a cast time and reduced damage. The only way the dev comment would be correct is if Crystal Blast was given the same proc mechanic that Frags has. So what's going on with this statement?

    This is actually grammatically correct, but they've introduced a dangling subject that isn't present in their explanation. They aren't referring to Crystal Blast alone: they are referring to Crystal Blast (cast time) or Rune Cage (reduced damage). At least, that's how I came to interpret it. And if that's true, this is even more of a slap in the face to Sorc Bar Space, because I wouldn't ever slot Blast over Frags even after the change, but I'm not going to give up using a ranged CC like Rune Cage either. Oh well. *shrug*
    Edited by DCanadianBacon on October 17, 2017 3:14AM
  • Vapirko
    Vapirko
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    ManDraKE wrote: »
    Alcast wrote: »
    If wrobel thinks that removing the 200 weap/spelldmg will make medium or light armor more attractive, then he will be in for a surprise :trollface:

    At least he tried....

    The removal of wrath alone won't do much, but if you consider that they won't have shuffle now and many builds will be forced to run the other morph of rally, things start to add up. It's still going to be better than medium for sure, but at least the gap is closing

    We may see decline of Heavy Armor in PVP,

    Heavy Armor is slowly nerf to the ground! locking shuffle itself a big nerf!

    Heavy armor is not even close to being nerfed to the ground. It still does and always will serve its function of tankiness. If they start taking away the ability of HA to mitigate damage then you can start complaining about it being nerfed to the ground. They should take steps to make it less appealing for damage than medium. The shuffle choice was good, the wrath passive was next to useless,l.
  • Izaki
    Izaki
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    Funny how some Devs think that a nerf to Crystal Frags is a buff to Crystal Shard.

    BTW, now that the stun on Frags is gone, how about reverting the 10% damage nerf from 2 patches ago?

    The buff to vMA 2H is absolutely terrible. 1.5k extra DoT damage isn't going to do anything at all in PvP, since its mitigated by literally everything. So how am I supposed to drop a 1 piece Domihaus for a weak DoT that procs from a weapon that drops in the hardest solo content in the game? Frankly, this weapon doesn't even deserve to drop in vMA anymore.

    Removing the Wrath passive is good. But you can't just take it away and not replace it with anything.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Sneaky-Snurr
    Sneaky-Snurr
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    Teridaxus wrote: »
    Sorry i jinxed us heavy users (https://forums.elderscrollsonline.com/en/discussion/comment/4567009#Comment_4567009) , i joked like 2 days ago they would simply split up the passive and call it a day...looks like i was right. :/
    @Teridaxus
    There's a saying in the community to not jinx it brah!!!!
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Supernatural
    Supernatural
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    Still no buff to Khajiit..
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • SirCritical
    SirCritical
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    If you see someone to be happy when a class, set, skill, mechanism etc. gets nerfed, is this player a PvPer or just a malevolent person? Or just simply jealous?

    That's enough. No more nerf please. Or really, just balance PvP and PvE separately, or give more features to Battle Spirit. Enough, enough, enough.
  • FrancisCrawford
    FrancisCrawford
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    Wow, is that actually a nerf to Mag Sorcs? In 2 years, that may be the first

    Not the first at all. Surge was drastically nerfed, as was Ward duration. Overload was nerfed (and its buggy clunkiness has never been fixed). Etc.
  • Saint_Bud
    Saint_Bud
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    People will still were heavy armour. No reason for medium beside a nb. And no reason for light beside sorc and nb. No feedback from pvp side was listend. Same for pve. Magica templar, dk and warden are still useless.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • absoabse
    absoabse
    absoabse wrote: »
    @ZOS_GinaBruno FIX THE LATENCY PROBLEM FIRST EVERYDAY AT PRIMETIMES LATENCY MAKE GAME UNPLAYABLE UNTIL GAME POPULATION REDUCE AROUND MIDNIGHT (PC EU)

    Don't bother the games been a laggy mess for years and nothing has been done, nothing will be done because they have no idea how to actually do it.

    It'll fix itself eventually when the game dies enough that theres is like 50 people in pvp.

    Yes you are right but if they increase the game server's player carry capacity it will be fixed. There was no big issue until HOTR dlc released. Sometimes it was laggy a bit but not was like this. Everyday I can only play after midnight when game population getting low. Other way its impossible to play. If the developers see this video they will understand what I'm trying to say.

    https://www.youtube.com/watch?v=zt_VH9EFpGc&t=12s
  • Weps
    Weps
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    Another trimester, another failed patch.

    At the beginning everything's great.
    The premises, the concepts, the content, the ideas are amazing.
    Congrats to the PvE guys and all the artists involved because the new content you're pouring out it's astounding, both in quality and in consistency.

    Too bad everything gets tossed out of the window when game and PvP balancing comes into play.
    You can attract a lot of new people but in the vast majority of the cases, you can get one person to stay and mature into a regular player that gives you money out of 10-15 new players.
    The game keeps improving the graphics, the visual, the lore, the quests design, the everything but the overrall experience of the single player gets poorer and poorer because classes and characters are feeling less powerful every 20gb of new stuff you download.

    You really need to elevate the way you balance the game out.
    You really need to introduce new dynamics and make this game much more interesting than now. You really need to get your knees in the dirt and start working on the PvP aspect because otherwise, coming next chapter, you're gonna be able to sell it to that few new people that would like to test ESO and that's it.
    Edited by Weps on October 17, 2017 10:10AM
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
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    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • amir412
    amir412
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    SanTii.92 wrote: »
    Feel like Resto ult should also cost 135

    NOOOOO, it will be too much for mag sorcs... :trollface:
    Edited by amir412 on October 17, 2017 10:40AM
    PC | EU | AD | "@Saidden"| 1700 CP|
  • Tormy
    Tormy
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    So wrath is gone and nothing is replacing it? Lol
  • GrigorijMalahevich
    GrigorijMalahevich
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    "Developers comments" - that ackward moment when you make something and explain how it works, but actually have no idea what is going on...

    So, what morph of frags now has stun and which one has stun with reduced damage?...

    This is what the French call - les incompetent.

    P.S. Fun fact - did you know that French language has 17 words (synonyms) for "surrender".
    Edited by GrigorijMalahevich on October 17, 2017 12:11PM
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • KeiruNicrom
    KeiruNicrom
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    good bye Wrath passive. I will not miss you.

    Wouldve liked a passive that returns stam/mag regen while blocking to replace you at say 25% the regen or something. But still, will not miss. Wrath was a bad idea from the start. Heavy armour = tankyness. HA=/= damage
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