No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
-Great! We have CCs to hold people closer to us as they pommel us.
-Fire damage DoTs which are constantly purged.
-"A good enough self heal": it's sad when you describe it as "good enough". How "okayish" of you.
-Everyone has AOE damage
-Everyone can be tanky. Last I checked, my 5l/1m/1h mDK wasn't considered tanky at all...
-Our resource management depends on our ultimate. It's our class-defining ability.... and yet Dragon Leap is buggy as hell.
-Wings? Seriously?!?! Wings that don't reflect a Warden's bird projectile (even though it's not a beam) and don't reflect Force Pulse (which is about to become OP with Asylum weapons). Wings that don't reflect Jesus Beams, Soul Assault, and Meteor (another non-beam exception). Wings that don't reflect certain bow attacks if you use it in conjunction with a heavy bow attack. Those wings?
To add to this, DK no longer has the best CCs. NB has a better hard CC and sorc has higher ranged version of DKs.
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
It's actually the least played class by a pretty significant margin. Why do you think that is?
Because people like him can't distinguish between 1v1 performance and group, solo, small man. MagDK is fairly good 1v1 but lacks in almost every other pvp capacity. I rarely find other magdk's and when I do find them they're often new players who are running an almost PvE-like build.
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
-Great! We have CCs to hold people closer to us as they pommel us.
-Fire damage DoTs which are constantly purged.
-"A good enough self heal": it's sad when you describe it as "good enough". How "okayish" of you.
-Everyone has AOE damage
-Everyone can be tanky. Last I checked, my 5l/1m/1h mDK wasn't considered tanky at all...
-Our resource management depends on our ultimate. It's our class-defining ability.... and yet Dragon Leap is buggy as hell.
-Wings? Seriously?!?! Wings that don't reflect a Warden's bird projectile (even though it's not a beam) and don't reflect Force Pulse (which is about to become OP with Asylum weapons). Wings that don't reflect Jesus Beams, Soul Assault, and Meteor (another non-beam exception). Wings that don't reflect certain bow attacks if you use it in conjunction with a heavy bow attack. Those wings?
To add to this, DK no longer has the best CCs. NB has a better hard CC and sorc has higher ranged version of DKs.
Yeah, why have a DK to run talons when a sorc can run encase which has a massive conal and range. Now they have a 28m+ stun that goes through block and dodge roll to focus those pesky healers. Why have a DK in the destro meta when a magnb and magsorc have way better passives to support that game play.
That last Vivec campaign on PS4 NA ended with 3 DKs in the top 50.
Unfortunately the only DKs that people notice are those permablockers with guard that waste the time of a full group for 20 minutes. Because of this they are seen as being everywhere and totally OP.
So, I'm taking my mDK out of PVP and moving to another class. I have 250 days played on that sucker but I'm fed up trying to fight this every update.
Hi, came back after a one week retirement just to see the change Wrongbel is trying to explain about petrify and stonefist.
As somebody pointed out, now it is one skill for melee and the other for nothing... because if I want to use a ranged stun in a magicka char, I go straight to destro reach. Shock reach has a stun and a chance of concussion, while flame reach has a stun and a knockback, and both are DoTs
Any reason to run stonefist?
Regarding the Inferno comment, we all have seen how anything good DKs used to have prior to 1.6 was ripped off and given to sorcs, while changing those skills for laughable versions of its former glory. Nevertheless, DKs are still there. Now, according to wrobel having 4 AoE is too much compared with the 5~6 AoEs Temps have (not considering ultis).
BTW Wrongbel, I just saw that you changed the executioner passive for NBs, which is a very good change (especially the resource restored) Any chance to make something similar with helping hands? No? Off course, you are right, DKs can't be a copy of other classes while other classes can be a copy of DKs. But consider that stonefist could have a chance of being useful...
Hi, came back after a one week retirement just to see the change Wrongbel is trying to explain about petrify and stonefist.
As somebody pointed out, now it is one skill for melee and the other for nothing... because if I want to use a ranged stun in a magicka char, I go straight to destro reach. Shock reach has a stun and a chance of concussion, while flame reach has a stun and a knockback, and both are DoTs
Any reason to run stonefist?
Regarding the Inferno comment, we all have seen how anything good DKs used to have prior to 1.6 was ripped off and given to sorcs, while changing those skills for laughable versions of its former glory. Nevertheless, DKs are still there. Now, according to wrobel having 4 AoE is too much compared with the 5~6 AoEs Temps have (not considering ultis).
BTW Wrongbel, I just saw that you changed the executioner passive for NBs, which is a very good change (especially the resource restored) Any chance to make something similar with helping hands? No? Off course, you are right, DKs can't be a copy of other classes while other classes can be a copy of DKs. But consider that stonefist could have a chance of being useful...
@Xvorg yep. nail, meet hammer. Nobody is going to run stonefist. Those already running petrify will just suffer through the inadequacies of invigorating drain.
-Fix Wings (maybe even buff them - reduce its cost)
-Fix leap
-Aoe inferno
-Pay meticulous attention on coag and how it's affected by multipliers. The utility/skill cost ratio of this ability terrible.
Thanks.
I don't play a DK much, but I fight a few here and there in and PvP I can say one thing. Leap is over preforming and it's your fault, you've forced them to use this skill as it is cheap and is their only real source of burst as a class. The damage from leap is enough for me to avoid DKs that I know I can take down. You've already messed their sustain to the ground, buff their sustain and decrease the damage of leap.
I don't play a DK much, but I fight a few here and there in and PvP I can say one thing. Leap is over preforming and it's your fault, you've forced them to use this skill as it is cheap and is their only real source of burst as a class. The damage from leap is enough for me to avoid DKs that I know I can take down. You've already messed their sustain to the ground, buff their sustain and decrease the damage of leap.
I don't play a DK much, but I fight a few here and there in and PvP I can say one thing. Leap is over preforming and it's your fault, you've forced them to use this skill as it is cheap and is their only real source of burst as a class. The damage from leap is enough for me to avoid DKs that I know I can take down. You've already messed their sustain to the ground, buff their sustain and decrease the damage of leap.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I don't play a DK much, but I fight a few here and there in and PvP I can say one thing. Leap is over preforming and it's your fault, you've forced them to use this skill as it is cheap and is their only real source of burst as a class. The damage from leap is enough for me to avoid DKs that I know I can take down. You've already messed their sustain to the ground, buff their sustain and decrease the damage of leap.
Toc de Malsvi wrote: »Wings is too strong against projectiles even in its current form. Mag Dk with wings can lock out mag NB and bow attacks. It isnt strong against several projectile based attack sources. But it is ridiculous one on one.
It needs a buff from another angle, ie Major/Minor buffs for longer duration.
I good change for wings would be Major Expedition for 5-6 seconds. Plus perhaps some sort of hop effect like dragon leap but without the damage on landing.
I would like to see wings buffed, but in a way that doesnt completely lock down ranged builds.
A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
How do you feel about warden reflect and absorb seeing as they're essentially free to cast if you absorb anything, base cost is cheaper, and it grants major heroism - one of the rarest and most powerful buffs in the game?Toc de Malsvi wrote: »Wing are problematic in general, because they are very hard to actually balance. Either they are way too strong or too weak and situational. Especially if you dont want to increase the strength of stam DKs.
Perhaps a small heal could be attached to wings activation.
Fiffy, on one hand I feel they are OP. On the other I can sometimes burn through it and get some good burst on them before reapplication.How do you feel about warden reflect and absorb seeing as they're essentially free to cast if you absorb anything, base cost is cheaper, and it grants major heroism - one of the rarest and most powerful buffs in the game?Toc de Malsvi wrote: »Wing are problematic in general, because they are very hard to actually balance. Either they are way too strong or too weak and situational. Especially if you dont want to increase the strength of stam DKs.
Perhaps a small heal could be attached to wings activation.