I beg to differ nothing was wrong with Fossilize.
I tried to play with stonefist yesterday... Omfg... That was the worst experience in my dk... I lost my low sustain... Couldn't keep up with Stam sorcs and Stam NBS running all around cirodill.... They dodged and run away easyly most of the time...
DisgracefulMind wrote: »I honestly can't believe ZoS is nerfing Fossilize range because they can't figure out how to make Stonefist less redundant and useless. Actually, I can believe it, but I'm just shocked about it. Nerfing a skill that was perfectly fine because they just refuse to listen to player feedback. It's just getting more laughable at this point.
In fact, if anyone remembers this thread, most of it still rings true as well:
https://forums.elderscrollsonline.com/en/discussion/219520/the-death-of-the-dragonknight/p1
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
We're PvE tanks as far as the Devs are concerned. I just don't want to accept it.
Kneighbors wrote: »Your #SaveDK #SavePetrify tags make it feel like by saving Petrify you will save the class.
It feels like they are simply afraid to touch the class, they don't know how to buff magDK without buffing stamDK or tanks.
Kneighbors wrote: »Your #SaveDK #SavePetrify tags make it feel like by saving Petrify you will save the class.
It feels like they are simply afraid to touch the class, they don't know how to buff magDK without buffing stamDK or tanks.
Kneighbors wrote: »Your #SaveDK #SavePetrify tags make it feel like by saving Petrify you will save the class.
It feels like they are simply afraid to touch the class, they don't know how to buff magDK without buffing stamDK or tanks.
StamDK is both under and overpowered lel.
The issue in that is the sets in heavy that give you more continuous damage and healing than med. And permablocking. Take that away and stamDK is in the same shithole as magDK, just with a little more sustain/damage and less utility.
lucky_Sage wrote: »maybe the best thing to do for heavy is remove the dmg sets and turn heavy into full sustain heavy. heavy for stam build there dmg sets are so strong
GeorgeBlack wrote: »lucky_Sage wrote: »maybe the best thing to do for heavy is remove the dmg sets and turn heavy into full sustain heavy. heavy for stam build there dmg sets are so strong
This game is all about burst when it comes to PvP.
I wouldn't disagree in a different game.
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
It's actually the least played class by a pretty significant margin. Why do you think that is?
No idea why there is so much drama here, the DK is the most overperforming class in PVP atm next to Sorc.
The changes coming are very positive for the balance of the game
DKs have:
The best CCs
Fire damage which is very OP in PVP
A good enough self heal
Aoe damage
Tankiness
A very OP and cheap ultimate that also CCs in dragon leap
Wings to make battle against mages who identified projectiles almost an auto win
I have a DK and I know how good they are. The changes are very good it's genuinely no fair atm. Why do you think you see them running around everywhere?
-Great! We have CCs to hold people closer to us as they pommel us.
-Fire damage DoTs which are constantly purged.
-"A good enough self heal": it's sad when you describe it as "good enough". How "okayish" of you.
-Everyone has AOE damage
-Everyone can be tanky. Last I checked, my 5l/1m/1h mDK wasn't considered tanky at all...
-Our resource management depends on our ultimate. It's our class-defining ability.... and yet Dragon Leap is buggy as hell.
-Wings? Seriously?!?! Wings that don't reflect a Warden's bird projectile (even though it's not a beam) and don't reflect Force Pulse (which is about to become OP with Asylum weapons). Wings that don't reflect Jesus Beams, Soul Assault, and Meteor (another non-beam exception). Wings that don't reflect certain bow attacks if you use it in conjunction with a heavy bow attack. Those wings?