ZOS_GinaBruno wrote: »This is the official feedback thread for Dragonknights. Specific feedback that the team is looking for includes the changes on the Shifting Standard, Cauterize, and Petrify abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I don't see enough of a differentiation now between stone fist and petrify.
Petrify:
Cheaper, shorter range.
Stone Fist:
More expensive, longer range, a little more damage. Can be blocked, dodged and reflected.
These are the kinds of differences appropriate to different morphs, not two entire skills.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I think this change will be really annoying in duels.
First stonefist, then petrify, stonefist and so on.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I don't see enough of a differentiation now between stone fist and petrify.
Petrify:
Cheaper, shorter range.
Stone Fist:
More expensive, longer range, a little more damage. Can be blocked, dodged and reflected.
These are the kinds of differences appropriate to different morphs, not two entire skills.
ZOS_GinaBruno wrote: »
- Ardent Flame
- Cauterize (Inferno morph): Increased the speed of the projectile from this morph by approximately 50%, and the projectile can now target the casting Dragonknight.
Developer Comments:We wanted to make this ability more universally useful in both group and solo play. Additionally, we sped up the projectile to minimize situations where allies would die before the life-saving heal arrived.
- Earthen Heart
- Petrify: This ability and its morphs are no longer 30-second disorients. Instead, they are 2.5 second stuns that cannot be blocked or dodged, and they can be placed on multiple targets. We also reduced the cost of this ability and its morphs by approximately 23%.
Developer Comments:Because group gameplay in ESO is focused around large combat situations, having an entire crowd control ability that could be negated by an ally’s area of effect attack didn’t fit. We’ve maintained the current advantages of it being a disorient (such as going through Block and Roll Dodge), but now allow attacks against the target.
We wanted to further differentiate Petrify from Stonefist because now, they both stun enemies. The cost reduction and lack of damage make Petrify more utility-focused, while Stonefist deals more damage but requires more Magicka.
ZOS_GinaBruno wrote: »
- Shifting Standard (Dragonknight Standard morph): This morph now increases the duration of the standard to 25 seconds, and the standard can be shifted an unlimited amount of times. Shifting the standard no longer refreshes the duration, and the cost of this morph is now the same as the base ability.
Developer Comments:The goal of this change is to make Shifting Standard easier to use. Previously, you had to time the ability perfectly to get the maximum effectiveness out of it, and shifting the standard early penalized the duration instead of adding utility.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I don't think making stonefist a copy of chains is a good idea either.
*Fixing* chains would be a start. In theory the concept of chains being a choice between a pull CC and a gap closer empower is really good.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I don't think making stonefist a copy of chains is a good idea either.
*Fixing* chains would be a start. In theory the concept of chains being a choice between a pull CC and a gap closer empower is really good.
I agree. The class doesn't need two versions of a gap closer, just like it doesn't need two versions of a single-target ranged CC.
What the class needs is some utility, like an execute, access to major evasion, etc.
I would love a ranged DoT, but I want a morph that scales somewhat with max resource.ztyhurstub17_ESO wrote: »For stone fist...
Reduce the cost, change it to a fireball, and make it a ranged DoT for when DKs can't be in melee. Also give it a synergy while the DoT is active.
The only thing I can think of that DKs really lack is the ability to do decent DPS at range.