These "Feedback" threads for DKs are a total waste of time. For the last 3+ years I've played this game only twice can I honestly say ZOS considered our feed back. Reverting Coagulating Blood to give a burst heal and changing Ferocious Leap to do fire damage. Nothing else has ever been considered.
Every update they take another piece of the DK kit and either nerf it to make playing the class that much more difficult or worst, give it to other classes or Weapon skill lines, and when we make objections to the changes they still implement them. It's a joke.
Update after update we've been handed nerfs and we gave feedback but not once has ZOS reconsidered them, NOT ONCE!
So why the *** do you (ZOS) even make an Official "Feedback" thread for DKs when your just gonna do your own thing anyways?
Like I said, it's all a waste of time, nothing ever changes.
Think about it. As a Magicka DK, we don't have a functioning gap closer. We don't have an execute. We don't have any ranged DD abilities (does stonefist really count?). We don't have a lot of burst. We're losing our TRUE ranged CC.
Fix the class:
1) make chains stun and use the same pathing as the other gap closers
2) provide a passive execute
3) give us tools to stand our ground again (maj evasion on cinderstorm, etc) OR give us mobility (fragmented shield cleanses snares/roots).
4) make both standards 200 ult and make shifting standard move with you.
5) reduce the cost of wings to be in line with mag warden reflect/absorb
This is reasonable. This isn't going to make DK ez mode or make them gods. This will help bring us in line with other classes for solo, small group, AND large organized groups.
lucky_Sage wrote: »Think about it. As a Magicka DK, we don't have a functioning gap closer. We don't have an execute. We don't have any ranged DD abilities (does stonefist really count?). We don't have a lot of burst. We're losing our TRUE ranged CC.
Fix the class:
1) make chains stun and use the same pathing as the other gap closers
2) provide a passive execute
3) give us tools to stand our ground again (maj evasion on cinderstorm, etc) OR give us mobility (fragmented shield cleanses snares/roots).
4) make both standards 200 ult and make shifting standard move with you.
5) reduce the cost of wings to be in line with mag warden reflect/absorb
This is reasonable. This isn't going to make DK ez mode or make them gods. This will help bring us in line with other classes for solo, small group, AND large organized groups.
I agree but somthng needs be change the elderdragon passive magdks are forced into vampire to sustain turn that into cost reduction. or somthiing that help ult regen so we can ult more
lucky_Sage wrote: »Think about it. As a Magicka DK, we don't have a functioning gap closer. We don't have an execute. We don't have any ranged DD abilities (does stonefist really count?). We don't have a lot of burst. We're losing our TRUE ranged CC.
Fix the class:
1) make chains stun and use the same pathing as the other gap closers
2) provide a passive execute
3) give us tools to stand our ground again (maj evasion on cinderstorm, etc) OR give us mobility (fragmented shield cleanses snares/roots).
4) make both standards 200 ult and make shifting standard move with you.
5) reduce the cost of wings to be in line with mag warden reflect/absorb
This is reasonable. This isn't going to make DK ez mode or make them gods. This will help bring us in line with other classes for solo, small group, AND large organized groups.
I agree but somthng needs be change the elderdragon passive magdks are forced into vampire to sustain turn that into cost reduction. or somthiing that help ult regen so we can ult more
I think sustain is ok. The battle roar nerf wasn't too bad on magdk because we do get more stam back now than before when it was % base. I agree, though, the elder dragon passive is by far the most useless in the entire game. I mean, c'mon, what a bad passive. In the past i've suggested making it 5% magicka and stamina recov per draconic ability slotted. But they could make it something non-sustain oriented and that would be fine but this passive needs to go.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
lucky_Sage wrote: »Think about it. As a Magicka DK, we don't have a functioning gap closer. We don't have an execute. We don't have any ranged DD abilities (does stonefist really count?). We don't have a lot of burst. We're losing our TRUE ranged CC.
Fix the class:
1) make chains stun and use the same pathing as the other gap closers
2) provide a passive execute
3) give us tools to stand our ground again (maj evasion on cinderstorm, etc) OR give us mobility (fragmented shield cleanses snares/roots).
4) make both standards 200 ult and make shifting standard move with you.
5) reduce the cost of wings to be in line with mag warden reflect/absorb
This is reasonable. This isn't going to make DK ez mode or make them gods. This will help bring us in line with other classes for solo, small group, AND large organized groups.
I agree but somthng needs be change the elderdragon passive magdks are forced into vampire to sustain turn that into cost reduction. or somthiing that help ult regen so we can ult more
I think sustain is ok. The battle roar nerf wasn't too bad on magdk because we do get more stam back now than before when it was % base. I agree, though, the elder dragon passive is by far the most useless in the entire game. I mean, c'mon, what a bad passive. In the past i've suggested making it 5% magicka and stamina recov per draconic ability slotted. But they could make it something non-sustain oriented and that would be fine but this passive needs to go.
Sustain on mDK is pretty bad. I used to get around 70 magicka per ultimate spent before they changed/nerfed Battle Roar, now it's 46. The Stamina is admittedly nice, but I'm always Magicka starved. Part of the problem is our ability costs are just extremely high compared to similar abilities on other classes. Many DK abilities (that we're expected to cast fairly frequently) are in excess of 4k magicka in 5 light.
If we had access to Major Heroism it would be less of a problem, but we don't.
lucky_Sage wrote: »Think about it. As a Magicka DK, we don't have a functioning gap closer. We don't have an execute. We don't have any ranged DD abilities (does stonefist really count?). We don't have a lot of burst. We're losing our TRUE ranged CC.
Fix the class:
1) make chains stun and use the same pathing as the other gap closers
2) provide a passive execute
3) give us tools to stand our ground again (maj evasion on cinderstorm, etc) OR give us mobility (fragmented shield cleanses snares/roots).
4) make both standards 200 ult and make shifting standard move with you.
5) reduce the cost of wings to be in line with mag warden reflect/absorb
This is reasonable. This isn't going to make DK ez mode or make them gods. This will help bring us in line with other classes for solo, small group, AND large organized groups.
I agree but somthng needs be change the elderdragon passive magdks are forced into vampire to sustain turn that into cost reduction. or somthiing that help ult regen so we can ult more
lucky_Sage wrote: »Think about it. As a Magicka DK, we don't have a functioning gap closer. We don't have an execute. We don't have any ranged DD abilities (does stonefist really count?). We don't have a lot of burst. We're losing our TRUE ranged CC.
Fix the class:
1) make chains stun and use the same pathing as the other gap closers
2) provide a passive execute
3) give us tools to stand our ground again (maj evasion on cinderstorm, etc) OR give us mobility (fragmented shield cleanses snares/roots).
4) make both standards 200 ult and make shifting standard move with you.
5) reduce the cost of wings to be in line with mag warden reflect/absorb
This is reasonable. This isn't going to make DK ez mode or make them gods. This will help bring us in line with other classes for solo, small group, AND large organized groups.
I agree but somthng needs be change the elderdragon passive magdks are forced into vampire to sustain turn that into cost reduction. or somthiing that help ult regen so we can ult more
I think sustain is ok. The battle roar nerf wasn't too bad on magdk because we do get more stam back now than before when it was % base. I agree, though, the elder dragon passive is by far the most useless in the entire game. I mean, c'mon, what a bad passive. In the past i've suggested making it 5% magicka and stamina recov per draconic ability slotted. But they could make it something non-sustain oriented and that would be fine but this passive needs to go.
Sustain on mDK is pretty bad. I used to get around 70 magicka per ultimate spent before they changed/nerfed Battle Roar, now it's 46. The Stamina is admittedly nice, but I'm always Magicka starved. Part of the problem is our ability costs are just extremely high compared to similar abilities on other classes. Many DK abilities (that we're expected to cast fairly frequently) are in excess of 4k magicka in 5 light.
If we had access to Major Heroism it would be less of a problem, but we don't.
lucky_Sage wrote: »Think about it. As a Magicka DK, we don't have a functioning gap closer. We don't have an execute. We don't have any ranged DD abilities (does stonefist really count?). We don't have a lot of burst. We're losing our TRUE ranged CC.
Fix the class:
1) make chains stun and use the same pathing as the other gap closers
2) provide a passive execute
3) give us tools to stand our ground again (maj evasion on cinderstorm, etc) OR give us mobility (fragmented shield cleanses snares/roots).
4) make both standards 200 ult and make shifting standard move with you.
5) reduce the cost of wings to be in line with mag warden reflect/absorb
This is reasonable. This isn't going to make DK ez mode or make them gods. This will help bring us in line with other classes for solo, small group, AND large organized groups.
I agree but somthng needs be change the elderdragon passive magdks are forced into vampire to sustain turn that into cost reduction. or somthiing that help ult regen so we can ult more
I think sustain is ok. The battle roar nerf wasn't too bad on magdk because we do get more stam back now than before when it was % base. I agree, though, the elder dragon passive is by far the most useless in the entire game. I mean, c'mon, what a bad passive. In the past i've suggested making it 5% magicka and stamina recov per draconic ability slotted. But they could make it something non-sustain oriented and that would be fine but this passive needs to go.
Sustain on mDK is pretty bad. I used to get around 70 magicka per ultimate spent before they changed/nerfed Battle Roar, now it's 46. The Stamina is admittedly nice, but I'm always Magicka starved. Part of the problem is our ability costs are just extremely high compared to similar abilities on other classes. Many DK abilities (that we're expected to cast fairly frequently) are in excess of 4k magicka in 5 light.
If we had access to Major Heroism it would be less of a problem, but we don't.
@Kilandros fair enough. I mean, I remember when battle roar used to pretty much restore everything to full lol. I'm just saying that my personal sustain is ok I don't run much recovery at all in light (a little under 1300) and I run either solo or in groups of 2-6 max. But I run resto and do a good job of not having to hit expensive abilities very often. It's definitely not easy to sustain like other classes, so I agree with you that it could be better. That's why i think 5% magicka and stam recov for each draconic power ability is a good answer. At most you have like 2 on each bar, leap on front bar with talons, volatile on back bar with maybe wings or coag. So on average you're getting like 10% extra recov which isn't much even compared to nbs or sorcs or even wardens but it's enough given the constant nerfing of battle roar.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
lucky_Sage wrote: »Think about it. As a Magicka DK, we don't have a functioning gap closer. We don't have an execute. We don't have any ranged DD abilities (does stonefist really count?). We don't have a lot of burst. We're losing our TRUE ranged CC.
Fix the class:
1) make chains stun and use the same pathing as the other gap closers
2) provide a passive execute
3) give us tools to stand our ground again (maj evasion on cinderstorm, etc) OR give us mobility (fragmented shield cleanses snares/roots).
4) make both standards 200 ult and make shifting standard move with you.
5) reduce the cost of wings to be in line with mag warden reflect/absorb
This is reasonable. This isn't going to make DK ez mode or make them gods. This will help bring us in line with other classes for solo, small group, AND large organized groups.
I agree but somthng needs be change the elderdragon passive magdks are forced into vampire to sustain turn that into cost reduction. or somthiing that help ult regen so we can ult more
I think sustain is ok. The battle roar nerf wasn't too bad on magdk because we do get more stam back now than before when it was % base. I agree, though, the elder dragon passive is by far the most useless in the entire game. I mean, c'mon, what a bad passive. In the past i've suggested making it 5% magicka and stamina recov per draconic ability slotted. But they could make it something non-sustain oriented and that would be fine but this passive needs to go.
Sustain on mDK is pretty bad. I used to get around 70 magicka per ultimate spent before they changed/nerfed Battle Roar, now it's 46. The Stamina is admittedly nice, but I'm always Magicka starved. Part of the problem is our ability costs are just extremely high compared to similar abilities on other classes. Many DK abilities (that we're expected to cast fairly frequently) are in excess of 4k magicka in 5 light.
If we had access to Major Heroism it would be less of a problem, but we don't.
@Kilandros fair enough. I mean, I remember when battle roar used to pretty much restore everything to full lol. I'm just saying that my personal sustain is ok I don't run much recovery at all in light (a little under 1300) and I run either solo or in groups of 2-6 max. But I run resto and do a good job of not having to hit expensive abilities very often. It's definitely not easy to sustain like other classes, so I agree with you that it could be better. That's why i think 5% magicka and stam recov for each draconic power ability is a good answer. At most you have like 2 on each bar, leap on front bar with talons, volatile on back bar with maybe wings or coag. So on average you're getting like 10% extra recov which isn't much even compared to nbs or sorcs or even wardens but it's enough given the constant nerfing of battle roar.
Joy_Division wrote: »ZoS deemed it necessary to buff PvE melee DPS and someone did not include DKs (or templars), DKs are only valued as tanks.
@ZOS_Wrobel can you please give us some insight to your vision for Dragon Knights in pvp?.
I wrongly posted on other section but I will post here too so you guys could coment
Why would use fossilize over drain essence?
Take note:
Drain: 2k cost - 12 metter range - 5k damage health ulti/expedition
Fossilize: 3.5k (2.7k updated) cost - 8 metter range - no damage - 50% off balance/root
o.O
@ZOS_Wrobel why???
lucky_Sage wrote: »I wrongly posted on other section but I will post here too so you guys could coment
Why would use fossilize over drain essence?
Take note:
Drain: 2k cost - 12 metter range - 5k damage health ulti/expedition
Fossilize: 3.5k (2.7k updated) cost - 8 metter range - no damage - 50% off balance/root
o.O
@ZOS_Wrobel why???
because its a channel and I use fossilize in a burst combo
And before people say that drain is a channelling, it's easy animation canceled with block cast. The range was the only reason I wasn't using it until now...
And before people say that drain is a channelling, it's easy animation canceled with block cast. The range was the only reason I wasn't using it until now...
@lucky_Sage
lucky_Sage wrote: »And before people say that drain is a channelling, it's easy animation canceled with block cast. The range was the only reason I wasn't using it until now...
@lucky_Sage
@Vesper_BR its been a long time since ive used that ability the ult regen stops after you cancel it though right
but as I said before I'm tired of magdks being forced into vampirism
lucky_Sage wrote: »And before people say that drain is a channelling, it's easy animation canceled with block cast. The range was the only reason I wasn't using it until now...
@lucky_Sage
@Vesper_BR its been a long time since ive used that ability the ult regen stops after you cancel it though right
but as I said before I'm tired of magdks being forced into vampirism
I agree... No class should be forced to be vamp or werewolf.... That's the problem with dks... Most people consider us like been born vamp and dark elf... No one consider our class without it to see how unbalanced we are now.
earThe range itself does not matter on fossilize. You will only be using it when you’re next to the target anyway.
@ZOS_Wrobel can you please give us some insight to your vision for Dragon Knights in pvp? Specifically your vision for Magicka Dragon Knight? We've heard a few things throughout the years such as we are supposed to be the "stand your ground class" and then not wanting to pigeon hole classes into specific roles. It feels like we're left in limbo. Our toolkit is built to "stand your ground" but that toolkit continues to be watered down without compensation in mobility. It feels like the uniqueness of our class is being eroded. I understand DKs were unbelievable for the first year of the game. I was there, I know. I understand a large amount of the player base hates fighting DKs even as they are now because we are "tanky". I get that it's a hard thing to balance... being able to allow a class to stand its ground without making it so powerful it appears god-like. But as time goes on we lose our edge even more, even when you try to sharpen it. Battle roar has been nerfed over and over but we have no other way to sustain. Our skills gutted to the point where they are so one dimensional compared to other classes. Other classes are able to contribute to group what we can contribute but even better. Things that were unique to DK, such as reflect, talons, major mending, fossilize, inferno, are now gone and in some cases given away to another class.
Sorcs got our fossilize and a while back they took our old inferno (hurricane). They have a better group play AoE root.
Wardens have the equivalent of frost talons. They have major mending. They have a better version of reflect/absorb that even gives major heroism and is much much cheaper.
We have no mobility. No functioning gap closer since chains is so buggy. A DK isn't scary. When I play my other classes I don't care about DKs around me. They're not scary. They're not going to kill me. At most they're a nuisance but all I have to do is pop forward momentum and they're irrelevant - the only reason people even complain about them now days is because of their CC spam. We are forced to stand our ground, especially on magdk, and yet our ability to do so is destroyed. If other classes and be fast moving killing machines then let us move or let us stand our ground. Please.
lucky_Sage wrote: »I wrongly posted on other section but I will post here too so you guys could coment
Why would use fossilize over drain essence?
Take note:
Drain: 2k cost - 12 metter range - 5k damage health ulti/expedition
Fossilize: 3.5k (2.7k updated) cost - 8 metter range - no damage - 50% off balance/root
o.O
@ZOS_Wrobel why???
because its a channel and I use fossilize in a burst combo
Do u know that for busrt comb it's better to use drain? Lol
I told before (before saying because it's a channelling... U just need to block cancel to have a better stun, with a lower cost and better range..
Do u really play a dk? O.o
Pls mind before answer... Cause any experienced player would know that...