So petrify now cannot be cast on cc immunity targets?
Did I read that right?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
So petrify now cannot be cast on cc immunity targets?
Did I read that right?
Toc de Malsvi wrote: »A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
So petrify now cannot be cast on cc immunity targets?
Did I read that right?
It wouldn't work on the target anyway, unless CC immunity was bugging out (nah, that never happens). Pretty sure all they are doing is not charging you the cost of magicka for spamming it on a CC immune target. If so, that's bad design IMO, because it discourages paying attention and using the skill appropriately.
So petrify now cannot be cast on cc immunity targets?
Did I read that right?
It wouldn't work on the target anyway, unless CC immunity was bugging out (nah, that never happens). Pretty sure all they are doing is not charging you the cost of magicka for spamming it on a CC immune target. If so, that's bad design IMO, because it discourages paying attention and using the skill appropriately.
Ah ok. It suffered from the same terrible bug as templars eclipse.
That's good in a way; no more useless mag drain.
Toc de Malsvi wrote: »A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
RNG chance to reflect means not using it.
I'm fine with reworking Wings, but if I can't reflect an incoming projectile when I need to... what would I use that skill?
Toc de Malsvi wrote: »Wings is too strong against projectiles even in its current form. Mag Dk with wings can lock out mag NB and bow attacks. It isnt strong against several projectile based attack sources. But it is ridiculous one on one.
It needs a buff from another angle, ie Major/Minor buffs for longer duration.
I good change for wings would be Major Expedition for 5-6 seconds. Plus perhaps some sort of hop effect like dragon leap but without the damage on landing.
I would like to see wings buffed, but in a way that doesnt completely lock down ranged builds.
A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
Joy_Division wrote: »Toc de Malsvi wrote: »Wings is too strong against projectiles even in its current form. Mag Dk with wings can lock out mag NB and bow attacks. It isnt strong against several projectile based attack sources. But it is ridiculous one on one.
It needs a buff from another angle, ie Major/Minor buffs for longer duration.
I good change for wings would be Major Expedition for 5-6 seconds. Plus perhaps some sort of hop effect like dragon leap but without the damage on landing.
I would like to see wings buffed, but in a way that doesnt completely lock down ranged builds.
A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
Isn't this RNG based result the sort of game-play we like to discourage rather than enable? I'd rather not lose a fight because RNG dictated this projectile would be redirected to my face but the previous 5 did not.
Just because something is unknown or a risk doesn't necessarily make it more exciting or encourage play-counterplay.
Joy_Division wrote: »Toc de Malsvi wrote: »Wings is too strong against projectiles even in its current form. Mag Dk with wings can lock out mag NB and bow attacks. It isnt strong against several projectile based attack sources. But it is ridiculous one on one.
It needs a buff from another angle, ie Major/Minor buffs for longer duration.
I good change for wings would be Major Expedition for 5-6 seconds. Plus perhaps some sort of hop effect like dragon leap but without the damage on landing.
I would like to see wings buffed, but in a way that doesnt completely lock down ranged builds.
A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
Isn't this RNG based result the sort of game-play we like to discourage rather than enable? I'd rather not lose a fight because RNG dictated this projectile would be redirected to my face but the previous 5 did not.
Just because something is unknown or a risk doesn't necessarily make it more exciting or encourage play-counterplay.
i think all combat should be down to just chance. they should take out active abilities and the moment you hover over your opponent you have a 50/50 chance of killing them or dying yourself. Sorc and NB will of course have a passive that gives increased 25% chance to kill their opponent.
Joy_Division wrote: »Toc de Malsvi wrote: »Wings is too strong against projectiles even in its current form. Mag Dk with wings can lock out mag NB and bow attacks. It isnt strong against several projectile based attack sources. But it is ridiculous one on one.
It needs a buff from another angle, ie Major/Minor buffs for longer duration.
I good change for wings would be Major Expedition for 5-6 seconds. Plus perhaps some sort of hop effect like dragon leap but without the damage on landing.
I would like to see wings buffed, but in a way that doesnt completely lock down ranged builds.
A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
Isn't this RNG based result the sort of game-play we like to discourage rather than enable? I'd rather not lose a fight because RNG dictated this projectile would be redirected to my face but the previous 5 did not.
Just because something is unknown or a risk doesn't necessarily make it more exciting or encourage play-counterplay.
Toc de Malsvi wrote: »Joy_Division wrote: »Toc de Malsvi wrote: »Wings is too strong against projectiles even in its current form. Mag Dk with wings can lock out mag NB and bow attacks. It isnt strong against several projectile based attack sources. But it is ridiculous one on one.
It needs a buff from another angle, ie Major/Minor buffs for longer duration.
I good change for wings would be Major Expedition for 5-6 seconds. Plus perhaps some sort of hop effect like dragon leap but without the damage on landing.
I would like to see wings buffed, but in a way that doesnt completely lock down ranged builds.
A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
Isn't this RNG based result the sort of game-play we like to discourage rather than enable? I'd rather not lose a fight because RNG dictated this projectile would be redirected to my face but the previous 5 did not.
Just because something is unknown or a risk doesn't necessarily make it more exciting or encourage play-counterplay.
i think all combat should be down to just chance. they should take out active abilities and the moment you hover over your opponent you have a 50/50 chance of killing them or dying yourself. Sorc and NB will of course have a passive that gives increased 25% chance to kill their opponent.
Why not have an auto win setup then? Just setup a rock-paper-scissors. Dk beats NB, NB beats Sorc, Sorc beats Warden, Warden beats Templar, Templar beats DK. That way there is no chance involved.
I get that people dont like chance based effects. I was throwing out an idea, one that fits within the scheme of what they already do. Also one that is much stronger in general compared to the current option.
I like the idea for damage reduction from projectiles. I dont like the idea of 100% reflect, just like I dont like the idea of purging DoTs with no consequence.
I mean I may be biased towards bow characters. But it is not as if bow builds are destroying Mag DKs. Nor are Mag NBs the bane of mag DKs. Wings as fully reflect disproportionately affects specific builds and does nothing to help DKs against the other builds out there. It also offers nothing for group utility.
Toc de Malsvi wrote: »Joy_Division wrote: »Toc de Malsvi wrote: »Wings is too strong against projectiles even in its current form. Mag Dk with wings can lock out mag NB and bow attacks. It isnt strong against several projectile based attack sources. But it is ridiculous one on one.
It needs a buff from another angle, ie Major/Minor buffs for longer duration.
I good change for wings would be Major Expedition for 5-6 seconds. Plus perhaps some sort of hop effect like dragon leap but without the damage on landing.
I would like to see wings buffed, but in a way that doesnt completely lock down ranged builds.
A more powerful and useful version of wings would immulate shuffle. Say 20s of 15% chance to reflect, with 20s of minor expedition and 5 seconds major on cast.
Random chance reflects mean you cant lock down certain builds. But they are also more dangerous in general because opponents dont know what is or isnt going to be reflected. Thus they cannot effectly predict when to dodge/block.
Isn't this RNG based result the sort of game-play we like to discourage rather than enable? I'd rather not lose a fight because RNG dictated this projectile would be redirected to my face but the previous 5 did not.
Just because something is unknown or a risk doesn't necessarily make it more exciting or encourage play-counterplay.
i think all combat should be down to just chance. they should take out active abilities and the moment you hover over your opponent you have a 50/50 chance of killing them or dying yourself. Sorc and NB will of course have a passive that gives increased 25% chance to kill their opponent.
Why not have an auto win setup then? Just setup a rock-paper-scissors. Dk beats NB, NB beats Sorc, Sorc beats Warden, Warden beats Templar, Templar beats DK. That way there is no chance involved.
I get that people dont like chance based effects. I was throwing out an idea, one that fits within the scheme of what they already do. Also one that is much stronger in general compared to the current option.
I like the idea for damage reduction from projectiles. I dont like the idea of 100% reflect, just like I dont like the idea of purging DoTs with no consequence.
I mean I may be biased towards bow characters. But it is not as if bow builds are destroying Mag DKs. Nor are Mag NBs the bane of mag DKs. Wings as fully reflect disproportionately affects specific builds and does nothing to help DKs against the other builds out there. It also offers nothing for group utility.
DKs rarely run wings tho because:
1) it's expensive af
2) it's unreliable and i often get fragged right through it
3) it gets mostly absorbed by light attacks
4) we don't have space on our bar due to extremely 1 dimensional skills.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
There's two buffs on this patch, what's the complain about? Because not enough buffs?
There's two buffs on this patch, what's the complain about? Because not enough buffs?
Because there's 2 buffs, which are absolute crap, one to a useless skill that remains useless, the other is a half-arsed change that won't make any impact. Now, there were SUPPOSED to be 2 more buffs but due to ZOS not understanding the class they ended up being nerfs... one of those being a catastrophic nerf to the class (petrify change).
I realize you are coming from this from an archer point of view. So the sheer number of other skills that can't be reflected or the number of times wings bugs out and doesn't reflect anything for the cost of 3400 magicka is not on your radar the way it is on a DKs.
Bow builds are about the only thing Wings actually shuts down defensively, and there's about zero chance a mDK getting sniped from max range has of actually catching that player anyway.
The fact that 99% of bow builds in Cyrodiil are reduced to glass cannon NB snipers that can cloak away at the slightest danger you might get near them, and will wait until you are already under pressure from multiple opponents before attacking is an issue that needs to be addressed separately, not by nerfing DKs one defense against them.
There's two buffs on this patch, what's the complain about? Because not enough buffs?
Because there's 2 buffs, which are absolute crap, one to a useless skill that remains useless, the other is a half-arsed change that won't make any impact. Now, there were SUPPOSED to be 2 more buffs but due to ZOS not understanding the class they ended up being nerfs... one of those being a catastrophic nerf to the class (petrify change).
Dunno, bugs aside I find Wings quite useful in BGs. In all modes, but especially when running relics. Fends off Clench, Frag and Cripple CC pretty nicely. Crap in open PvP though, as it gets consumed very quickly.
Has that change to Pertify gone through yet or is it just talk, like the increasing cost of the defensive ults, the Frag nerf etc? I do hope they'll back out of that one.
scipionumatia wrote: »What is everyone gonna run on their stam dk bars? I'm scratching my head really have no clue. With shuffle gone, and switching rally to forward momentum there's no other class skills that are relevant? I guess put on FoO? Or evil hunter just to fill the space?
Seriously though what are your stam dk bars gonna look like next patch.