ZOS_Wrobel wrote: »We’d like to briefly touch on some feedback we’ve seen for this class. First, we’ve seen some of you mention that Petrify is more appealing than Stonefist since it’s more reliable. To help address this, we’ll be decreasing the melee range for Petrify so it covers a slightly smaller area – this will also make it slightly harder to apply to the enemy to make up for the increased power level of Petrify. We’ve also seen requests to improve some of the unpopular morphs such as Fragmented Shield, Reflective Plate, and Cinder Storm among others; we’ll take a look and see what we can do to improve these in the future.
We also understand many of you would like to see Inferno deal AoE damage. However, we feel Dragonknights have sufficient options with Ash Cloud, Dark Talons, Inhale, and Fiery Breath. Lastly, we’ve seen the feedback that Cauterize ticks too slowly while healing other low-health allies. We’re going to look into this more, but aren’t planning to make any changes at this time.
Thanks for taking the time to post your feedback. We appreciate it, and would love for you to keep the conversation going.
Anne_Firehawk wrote: »
Stonefist should already allow you to power lash people.
Power lash basically pops when you flame lash a stunned or rooted target as flame lash itself does an off balance.
His change wouldn't change much in terms of power lash if that's what he's going for as it's already done via flame lash.
Not to mention the other morph of petrify does exactly that only it's bloody aoe
It allows for an immediate Power Lash instead of Flame Lash into Power Lash. It would actually be quite strong.
I'll expand a bit. The whole concept of "burst" is really centered around doing maximum damage over the shortest amount of time. Sorcerer has tremendous burst because it can land 3 different abilities at exactly the same time regardless of GCDs. Yes, hitting a stunned or rooted target with Flame Lash will proc off-balance allowing for a Power Lash. But that combination requires 3 ability usages and 3 GCDs. And by the time you're ready for the Power Lash, the target has broken free, is blocking, has shielded, healed, etc. Adding the off balance effect to targets that are stunned by Stonefist just makes for a much cleaner and more efficient burst combo, and because Power Lash can be the very next attack after the stun, it's more likely to land for full effect. And because Power Lash is free and hits harder, it would be an all around improvement to mDK combat efficiency.
I mean yea it would, but you're applying the off balance after the ability knocks down. If you get knocked down you're eating that power lash if it becomes before a flame lash or afterward. The 3 gcds you're talking about is actually just two. You knock down the target via stonefist you then flame lash which procs power lash which you then do power lash. In your case you'd go directly into power lash which will save you less then 1 second which is nothing in the grand scheme of things.
This also is completely ignoring the fact you can pickup the second morph of petrify that has a 50% chance to proc an aoe off balance on every target around the target when it breaks.
youre also not taking into account the other reason people choose petrify over stonefist in the first place
You can block and dodge stone fist... you cannot do that to petrify.
I've taken literally all of that into account. I don't think you fully appreciate how strong a Stone Giant directly into a Power Lash would actually be. Nor do I think you appreciate how frequently your Power Lashes are actually blocked or otherwise mitigated in open world PvP. I also think you are trying to downplay the difference between 2 GCDs and 3 GCDs in PvP--it's huge. A single GCD is a BoL or a Hardened Ward that your opponent has time to cast. The fact is, Power Lash does significantly more damage than Flame Lash, procs a HoT, and is free. The more opportunity I have to cut out the Flame Lash and go straight to Power Lash, the better.
I'm not trying to replace Petrify, isn't that quite clear? I'm trying to help ZOS turn Stonefist into an offensive utility that would pair well with Power Lash. Petrify would remain the go-to CC--especially when paired with ultimates like Shooting Star.
Again you're applying the off balance after stone fist knocks down the target. You're not going to cc break in time to not eat the powerlash. That's not taking into account lag I'm saying that it's less then one second on animation time and you're going to eat it every time.
You're not going to CC break and stand up and bol... you're going to get knocked down, eat that flamelash then eat that power lash....
So why would I choose to use stone fist that again can be blocked and dodged via petrify?
(1) Stone Fist -> Knockdown + Off balance -> Power Lash = I'll have a much better chance of landing the Power Lash because the off balance occurs at the same moment that the target is knocked down, so while my opponent is in the process of breaking free, I'm already in the Power Lash animation. Secondly, this combination only charges me the cost of Stone Fist since Power Lash is free, creating a cheap an effective one-two combo.
(2) But if Stone Fist -> Knock Down -> Flash Lash -> Off Balance -> Power Lash = My opponent is breaking free during my Flame Lash animation, resulting in strong likelihood that the follow-up Power Lash is going to be mitigated somehow.
The beauty of my suggestion is that Petrify remains strong. If you don't think Stone Fist applying off balance works for you, by all means save the bar space and just use 15m Petrify.
The difference between the two is less then a second.
This would not make stonefist more viable, because again
It doesn't change the weakness of the ability....Now if it straight up applied offbalance it might be ok....
1-2 seconds is huge in PvP. That you would downplay the timing aspect honestly makes me question your PvP experience. I hate being that guy on the forums but honestly it's kind of hard to look past when people pretend timing isn't everything in PvP.
It doesn't change the weakness of the ability? What are you even talking about? Are you not reading what I'm writing? Are you just arguing with me for arguments sake? You keep saying "it doesn't make it viable it doesn't make it viable" whereas I think I'm doing a pretty good job being patient and demonstrating that it would in fact become viable.
As I said above, I do not think you appreciate just how strong it would be to land a 4-5k crit Stone Giant followed by an immediately 5-7k crit Power Lash on a CC'd opponent. I've tried to demonstrate how strong it would be, but if I'm not getting through I'm not getting through.
Also I can offer up a much better solution to making stonefist viable without trying to harp in on something petrify does better.
Here I'll even throw out two.
Make stonefist apply minor defile on the target; if you knock down the target it applies major defile. Instantly becomes different from petrify and is actually used by magicka and stamina builds.
Second suggestion; people who played DAOC would remember this. Make stonefist instead a buff shear. Takes off 1 buff from the target when casting it; if it knocks down the target two buffs.
Again instantly would become one of the most used dk abilities in the game and give it a different purpose then petrify.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_Wrobel wrote: »We’d like to briefly touch on some feedback we’ve seen for this class. First, we’ve seen some of you mention that Petrify is more appealing than Stonefist since it’s more reliable. To help address this, we’ll be decreasing the melee range for Petrify so it covers a slightly smaller area – this will also make it slightly harder to apply to the enemy to make up for the increased power level of Petrify. We’ve also seen requests to improve some of the unpopular morphs such as Fragmented Shield, Reflective Plate, and Cinder Storm among others; we’ll take a look and see what we can do to improve these in the future.
We also understand many of you would like to see Inferno deal AoE damage. However, we feel Dragonknights have sufficient options with Ash Cloud, Dark Talons, Inhale, and Fiery Breath. Lastly, we’ve seen the feedback that Cauterize ticks too slowly while healing other low-health allies. We’re going to look into this more, but aren’t planning to make any changes at this time.
Thanks for taking the time to post your feedback. We appreciate it, and would love for you to keep the conversation going.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Toc de Malsvi wrote: »
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
PaixRomanus wrote: »Echoing some of the comments here, but stonefist would actually make a great candidate for a DK execute. The skill could be reworked into a magicka and stamina morph that deals x% more damage to enemies under x% health.
As a gap closer, maybe though I am not 100% certain if empowering chains can be used against a CC'd enemy. Either way it would be great to see some sort of improvements to this ability.
PaixRomanus wrote: »Echoing some of the comments here, but stonefist would actually make a great candidate for a DK execute. The skill could be reworked into a magicka and stamina morph that deals x% more damage to enemies under x% health.
As a gap closer, maybe though I am not 100% certain if empowering chains can be used against a CC'd enemy. Either way it would be great to see some sort of improvements to this ability.
Any form of dk execute should come from ours dots... Not direct damage.
ZOS_Wrobel wrote: »We’d like to briefly touch on some feedback we’ve seen for this class. First, we’ve seen some of you mention that Petrify is more appealing than Stonefist since it’s more reliable. To help address this, we’ll be decreasing the melee range for Petrify so it covers a slightly smaller area – this will also make it slightly harder to apply to the enemy to make up for the increased power level of Petrify. We’ve also seen requests to improve some of the unpopular morphs such as Fragmented Shield, Reflective Plate, and Cinder Storm among others; we’ll take a look and see what we can do to improve these in the future.
We also understand many of you would like to see Inferno deal AoE damage. However, we feel Dragonknights have sufficient options with Ash Cloud, Dark Talons, Inhale, and Fiery Breath. Lastly, we’ve seen the feedback that Cauterize ticks too slowly while healing other low-health allies. We’re going to look into this more, but aren’t planning to make any changes at this time.
Thanks for taking the time to post your feedback. We appreciate it, and would love for you to keep the conversation going.
this has to be a joke right, @wrobel is going to nerf Petrify because it's not as bad as Stonefist?
oops eso precedent shows it's not a joke,
no more money from me, tired of trying to make this work