Critable shields which scale with your crit resistance would balance MagSorcs in PvP. That's all it takes—one simple change. No need for the streak treatment, a nerf of Bastion or anything else which is class-breaking.
It is very, very stupid that a ward which costs 3k~ Magicka can absorb 8k~ Magicka worth of attacks.
at this moment ,shield should be able to crit ( scale on your spell crit % ).
why do you talk about " one simple change " don't you read what i have write ? this would be the 5th nerf of the shields !!! it's time for you guys to L2P .
Critable shields which scale with your crit resistance would balance MagSorcs in PvP. That's all it takes—one simple change. No need for the streak treatment, a nerf of Bastion or anything else which is class-breaking.
It is very, very stupid that a ward which costs 3k~ Magicka can absorb 8k~ Magicka worth of attacks.
at this moment ,shield should be able to crit ( scale on your spell crit % ).
why do you talk about " one simple change " don't you read what i have write ? this would be the 5th nerf of the shields !!! it's time for you guys to L2P .
We need to change the way health bars are read in this game so that scrubs like OP can see that they're actually making progress when fighting a mag sorc. When you're unable to get fully through a dmg shield, even if a sorc just BARELY wins, still looks like a flawless victory for the sorc and prompts whines from people who dont know better.
Critable shields which scale with your crit resistance would balance MagSorcs in PvP. That's all it takes—one simple change. No need for the streak treatment, a nerf of Bastion or anything else which is class-breaking.
It is very, very stupid that a ward which costs 3k~ Magicka can absorb 8k~ Magicka worth of attacks.
at this moment ,shield should be able to crit ( scale on your spell crit % ).
why do you talk about " one simple change " don't you read what i have write ? this would be the 5th nerf of the shields !!! it's time for you guys to L2P .
I talk about "One Simple Change" because that's all that's needed. People like you do not understand that if you do not go the "One simple change" route you're going to wind up with a vastly different sorc experience that you aren't going to like.
People in this thread are talking about Disabling implosion, increasing streak cost and reducing damage—that's absurd, that's not how you balance this class—that's just ruining it.
Sorc shields at this moment are bypassing Crit damage and Major/Minor defile, as well as benefiting from Major Protection. Sorc shield stacking at this moment is bar none the best way to heal yourself in ESO—you're completely lost if you believe otherwise, I mean completely out of this world.
I don't care how many times they've been nerfed—they're overperforming right now.
You want Shields to crit based off spell crit right? Okay, let's let Major/Minor defile affect shield strength as well as having them be critable and I'm all for it.
There's nothing more annoying than having someone who's undoubtedly awful at the game tell you to "L2P".
Critable shields which scale with your crit resistance would balance MagSorcs in PvP. That's all it takes—one simple change. No need for the streak treatment, a nerf of Bastion or anything else which is class-breaking.
It is very, very stupid that a ward which costs 3k~ Magicka can absorb 8k~ Magicka worth of attacks.
at this moment ,shield should be able to crit ( scale on your spell crit % ).
why do you talk about " one simple change " don't you read what i have write ? this would be the 5th nerf of the shields !!! it's time for you guys to L2P .
I talk about "One Simple Change" because that's all that's needed. People like you do not understand that if you do not go the "One simple change" route you're going to wind up with a vastly different sorc experience that you aren't going to like.
People in this thread are talking about Disabling implosion, increasing streak cost and reducing damage—that's absurd, that's not how you balance this class—that's just ruining it.
Sorc shields at this moment are bypassing Crit damage and Major/Minor defile, as well as benefiting from Major Protection. Sorc shield stacking at this moment is bar none the best way to heal yourself in ESO—you're completely lost if you believe otherwise, I mean completely out of this world.
I don't care how many times they've been nerfed—they're overperforming right now.
You want Shields to crit based off spell crit right? Okay, let's let Major/Minor defile affect shield strength as well as having them be critable and I'm all for it.
There's nothing more annoying than having someone who's undoubtedly awful at the game tell you to "L2P".
Yeah I'm quite sure you want your Incap to take down the shield, apply the cc + major defile along with the left over crit damage on top, for 70 ult, with 1 button press. And if you really think hardened Ward into healing Ward is the best healing in the game on PvP you obviously never have seen a Warden or a Templar...
TheCaptainJosh wrote: »The grass is always greener on the other side. Please pick up a sorc and let me know how "OP" they are when you can't keep your shields up or run out of stamina in the first 10 seconds of every fight you're in
You also know full well that 30% damage reduction comes with Minor Defile since one doesn't have the bar slots to run purge and relies on a Pirate Skeleton proc, which in turn means that you didn't have the shield up at all... sure, if shields take crit, Sorcs will be forced into impen. It's not the big deal you are making it out to be though. It's all about reliable protection. Critable shields don't offer that.
@vpy are you a stam nb?
I really think it is some kind of stam nb passive to permanently QQing about sorcs.
Reduce the duration of their sheilds ... wait
Nerf the damage on frags ... wait
Make sustain changes across the board ... wait
Increase the cost of streak after each use ... wait
Im out of ideas
Since we all agree the damage and burst of Mag Sorcs is way overboard (especially in PVP)
thankyourat wrote: »Reduce the duration of their sheilds ... wait
Nerf the damage on frags ... wait
Make sustain changes across the board ... wait
Increase the cost of streak after each use ... wait
Im out of ideas
Really the nerf to frag wasn't needed, but just because a class receives constant nerfs doesn't mean it's fixed or balanced. I think ZoS is just missing the issue with sorcs. the problem has never been burst damage it's always been damage shields. The ability to stack two damage shields is too strong. If ZoS would've just addressed this in the beginning none of these other sorc nerfs would've been necessary. The way it is right now if you play a meta sorc build and you are 1v1 you should not lose at most you should just draw. Damage shields should not be stackable and if sorc defense is found to be weak buff one of the classes defensive abilities. Even though I personally think it would be unnecessary because sorcs already have amazing abilities like boundless storm and crit surge that get completely over looked.
RinaldoGandolphi wrote: »Unreal Mag Sorc is the most nerfed class in the game by a long shot and it still isn't enough either. It will never end I swear
My mag nightblade is every bit as strong as my mag Sorc, in some ways he is stronger. My mag blade can face tank people without shields in light armor and duel staffs where my Sorc would be dead in the same conditions with no shields...did I mention my Soul Hsrvest hits heavy impen targets for 10k or so and is up all the time?
My point is EVERY class and Sorc is as strong as Mag Sorc if built and played to their strengths.
You keep asking for needs your going to end up with a game no one wants to play, with solo play killed off completely and nothing viable but zergs. Just let it go already
Buff other classes (or introduce skills/item sets) to achieve fair gameplay and balance:
-Give MagPlars a decent CC.
-Give mDKs and Wardens an execute.
-Give a stamina-based "purge" ability.
-Give mWardens a gapcloser.
-Provide a something that allows Templars and DKs the ability to use Necropotence. (they have no access to "pets")
I'm not one to cry for Nerfs. But, at least allow everyone to have access to common abilities through weapon skills, guild skills, or armor sets.