Chilly-McFreeze wrote: »Only one change should be made to Magicka Sorcs in PvP, which would be to disable their ability to execute targets passively at 15% health. It is RNG-based which is just bad design for something that determines whether someone dies or not. Besides this, it is plainly just bad players crying and trying to justify themselves being outplayed in PvP to feel better about their crushed egos.
How about no? Would be no good design either to treat one class different. Does anyone complain about that passive from another class with grants them a 25% chance of a free dmg proc every half second while using their class spam, gap closer, ranged stun or aoe during the whole fight, not just in that tiny execute range? That sums up as well
You know how useless implosion is. The target would have died anyway since it needs actual damage done under that threshold. And that tiny proc chance not to mention.
Either change it to something reliable useful or leave it as it is. But don't put a handicap on one class only because pleps got mislead by their egos and that death recap.
Implosion is RNG-based to decide whether someone lives or dies..... no one likes this lol.
I don't feel good when I get a kill because my passive procced on someone at low health about to cast Rally and deservingly survive. I feel like they got bsed, and can only laugh at how cheap the design feels.
Sorry, but I think it is important to not put a blanket treatment across classes to balance. A blanket mentality for balancing ruins everything. In this specific case, I think most everyone would be okay with a passive being PvE-specific with a separate PvP effect.
The only reason this isn't the case right now is because Wrobel doesn't believe in giving skills separate PvP and PvE functionalities LOL they forgot Teleport Strike...
Chilly-McFreeze wrote: »TequilaFire wrote: »Implosion is so minor, I can't believe players are this worked up by it.
Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.
I don't find this to be true with most sorcs spamming mages wrath to kill steal.
Mages's wrath needs balancing just as RD finally got adjusted.
Where is killstealing an issue outside of BG? Would it make more sense to alter BG scoring than to nerf a class? Do you complain that a mT stole your kill when you defend a keep? This is less an issue with wrath or executes in general than with bad scoring design.
TequilaFire wrote: »Chilly-McFreeze wrote: »TequilaFire wrote: »Implosion is so minor, I can't believe players are this worked up by it.
Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.
I don't find this to be true with most sorcs spamming mages wrath to kill steal.
Mages's wrath needs balancing just as RD finally got adjusted.
Where is killstealing an issue outside of BG? Would it make more sense to alter BG scoring than to nerf a class? Do you complain that a mT stole your kill when you defend a keep? This is less an issue with wrath or executes in general than with bad scoring design.
You don't see it coming or the sorc who applies it most of the time in Cyro so when you are busy melee fighting another player a sorc standing at the back of the zerg (sound familiar?) kills me ending the fight I was trying to have with the first player.
So effectively the sorc just stole a possible kill from my opponent or me from relative safety.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Only one change should be made to Magicka Sorcs in PvP, which would be to disable their ability to execute targets passively at 15% health. It is RNG-based which is just bad design for something that determines whether someone dies or not. Besides this, it is plainly just bad players crying and trying to justify themselves being outplayed in PvP to feel better about their crushed egos.
How about no? Would be no good design either to treat one class different. Does anyone complain about that passive from another class with grants them a 25% chance of a free dmg proc every half second while using their class spam, gap closer, ranged stun or aoe during the whole fight, not just in that tiny execute range? That sums up as well
You know how useless implosion is. The target would have died anyway since it needs actual damage done under that threshold. And that tiny proc chance not to mention.
Either change it to something reliable useful or leave it as it is. But don't put a handicap on one class only because pleps got mislead by their egos and that death recap.
Implosion is RNG-based to decide whether someone lives or dies..... no one likes this lol.
I don't feel good when I get a kill because my passive procced on someone at low health about to cast Rally and deservingly survive. I feel like they got bsed, and can only laugh at how cheap the design feels.
Sorry, but I think it is important to not put a blanket treatment across classes to balance. A blanket mentality for balancing ruins everything. In this specific case, I think most everyone would be okay with a passive being PvE-specific with a separate PvP effect.
The only reason this isn't the case right now is because Wrobel doesn't believe in giving skills separate PvP and PvE functionalities LOL they forgot Teleport Strike...
Hard to push that view through in a game that is floated with rng. Class passives, weapon line passives, countless sets. Even crit in general. But sure, this one is a problem, right? Again, I'm not against a change to implosion. I just think it's...strange...to deactivate something entirely without giving compensation.
Also. 15% of 25k is 3,75k. 6% chance to proc on dmg. Means he would drop dead on wrath, curse, frag or even force pulse. It's so situational.
Chilly-McFreeze wrote: »TequilaFire wrote: »Chilly-McFreeze wrote: »TequilaFire wrote: »Implosion is so minor, I can't believe players are this worked up by it.
Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.
I don't find this to be true with most sorcs spamming mages wrath to kill steal.
Mages's wrath needs balancing just as RD finally got adjusted.
Where is killstealing an issue outside of BG? Would it make more sense to alter BG scoring than to nerf a class? Do you complain that a mT stole your kill when you defend a keep? This is less an issue with wrath or executes in general than with bad scoring design.
You don't see it coming or the sorc who applies it most of the time in Cyro so when you are busy melee fighting another player a sorc standing at the back of the zerg (sound familiar?) kills me ending the fight I was trying to have with the first player.
So effectively the sorc just stole a possible kill from my opponent or me from relative safety.
What does that matter in cyro? People spamming skills / executes from back of the line is common and surely nothing sorc exclusive.
agingerinohio wrote: »Don't need an entire class because of pvp. They are fine. The class was designed to be a high damage DD. The other classes in PvP have the same potential of having very high burst as well. As for the shields, any magica class has the ability to shield stack. What I want to see (being someone who has primarily played magica characters and now experimenting with stamina) is better shielding options for stamina builds.
Stam classes have vigor which is a ridiculous heal. Shields paired with vigor would actually be OP/broken.
Mate
You lose your credibility when you equate the PVP potency or Vigor with noncrittable shields
Reduce the duration of their sheilds ... wait
Nerf the damage on frags ... wait
Make sustain changes across the board ... wait
Increase the cost of streak after each use ... wait
Im out of ideas
I'll just repeat myself.
"don't nerf classes - change abilities"
-Add a damage penalty to ranged abilities, the longer the distance the higher the penalty
-make shields crittable
TequilaFire wrote: »Chilly-McFreeze wrote: »TequilaFire wrote: »Chilly-McFreeze wrote: »TequilaFire wrote: »Implosion is so minor, I can't believe players are this worked up by it.
Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.
I don't find this to be true with most sorcs spamming mages wrath to kill steal.
Mages's wrath needs balancing just as RD finally got adjusted.
Where is killstealing an issue outside of BG? Would it make more sense to alter BG scoring than to nerf a class? Do you complain that a mT stole your kill when you defend a keep? This is less an issue with wrath or executes in general than with bad scoring design.
You don't see it coming or the sorc who applies it most of the time in Cyro so when you are busy melee fighting another player a sorc standing at the back of the zerg (sound familiar?) kills me ending the fight I was trying to have with the first player.
So effectively the sorc just stole a possible kill from my opponent or me from relative safety.
What does that matter in cyro? People spamming skills / executes from back of the line is common and surely nothing sorc exclusive.
No but they don't have the most powerful ranged execute in the game either which Wrath now is.
Take note I am not for nerfing Wrath's damage, just it's range.
I'll just repeat myself.
"don't nerf classes - change abilities"
-Add a damage penalty to ranged abilities, the longer the distance the higher the penalty
-make shields crittable
That will not only nerf sorcs.. this will nerf all classes. Back to trials just for meleestaminaclasses??
This cant be the solution, when 1 class seems to be stronger like other..
I'll just repeat myself.
"don't nerf classes - change abilities"
-Add a damage penalty to ranged abilities, the longer the distance the higher the penalty
-make shields crittable
That will not only nerf sorcs.. this will nerf all classes. Back to trials just for meleestaminaclasses??
This cant be the solution, when 1 class seems to be stronger like other..
Stay closer to combat then to keep the damage up.
If Stamina users manage to stay alive then Magicka should with ease. Especially when you got easy access to shields
I'll just repeat myself.
"don't nerf classes - change abilities"
-Add a damage penalty to ranged abilities, the longer the distance the higher the penalty
-make shields crittable
That will not only nerf sorcs.. this will nerf all classes. Back to trials just for meleestaminaclasses??
This cant be the solution, when 1 class seems to be stronger like other..
Stay closer to combat then to keep the damage up.
If Stamina users manage to stay alive then Magicka should with ease. Especially when you got easy access to shields
I dont agree. Lets think about it:
Attacks on 18m+ range give a penalty for 10% less damage and attacks on 28m+ range get a penalty of 25% less damage or something like that...
This would really destroy most magickabuilds. In light armor you need to fight on distance, because your resistances are not high. This will buff staminabuilds and exspecially nightblades to hell...
We need a better solution!
IcyDeadPeople wrote: »...or perhaps adjust some other shields so they also scale on max magicka or stamina instead of health (bone shield, igneous shield, blazing shield).
TequilaFire wrote: »Chilly-McFreeze wrote: »TequilaFire wrote: »Chilly-McFreeze wrote: »TequilaFire wrote: »Implosion is so minor, I can't believe players are this worked up by it.
Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.
I don't find this to be true with most sorcs spamming mages wrath to kill steal.
Mages's wrath needs balancing just as RD finally got adjusted.
Where is killstealing an issue outside of BG? Would it make more sense to alter BG scoring than to nerf a class? Do you complain that a mT stole your kill when you defend a keep? This is less an issue with wrath or executes in general than with bad scoring design.
You don't see it coming or the sorc who applies it most of the time in Cyro so when you are busy melee fighting another player a sorc standing at the back of the zerg (sound familiar?) kills me ending the fight I was trying to have with the first player.
So effectively the sorc just stole a possible kill from my opponent or me from relative safety.
What does that matter in cyro? People spamming skills / executes from back of the line is common and surely nothing sorc exclusive.
No but they don't have the most powerful ranged execute in the game either which Wrath now is.
Take note I am not for nerfing Wrath's damage, just it's range.
Wrath is not the only skill with a range of 28m, and not even the only execute with that range.
@Vaoh
I don't think any Sorc would reject a more useful passive than implosion is now...
Critable shields which scale with your crit resistance would balance MagSorcs in PvP. That's all it takes—one simple change. No need for the streak treatment, a nerf of Bastion or anything else which is class-breaking.
It is very, very stupid that a ward which costs 3k~ Magicka can absorb 8k~ Magicka worth of attacks.