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How to balance Mag Sorcs ?

  • Bashev
    Bashev
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    Bashev wrote: »
    There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.

    Nothing buffs shields either. Mending buffs do not buff shield so it would be logical that defile would not debuff shields. These things work both ways.

    Actually shields are buffed by protection buff on you or maim on your enemy.
    Because I can!
  • andreasranasen
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    Another stupid thread
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • Betsararie
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    Implosion is so minor, I can't believe players are this worked up by it.

    Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.
  • idk
    idk
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    Mag Sorcs are fine bro...yes...surely they are ....i swear
    Bashev wrote: »
    Bashev wrote: »
    There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.

    Nothing buffs shields either. Mending buffs do not buff shield so it would be logical that defile would not debuff shields. These things work both ways.

    Actually shields are buffed by protection buff on you or maim on your enemy.

    @Bashev

    Not in the least. You have it backwards so I will explain. All forms of mitigation other than shields do not come into play until after the shield has done it's work.

    Damage of 10k against a player with a 5k shield. The shield takes 5k damage unmitigated by armor or buffs and the remaining 5k damage is all that figures into the damage mitigation formula, including minor protection. Further Maim is irrelevant since it is a buff in a different category. Grabbing for straws on that one.

    Now, if our mitigation, including the protection buff, came into play first it would be a different story, but would be top much.

    For a more thorough explanation I am providing a link to a great thread on damage mitigation.
    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
    Edited by idk on July 30, 2017 8:19AM
  • vpy
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    Buff other classes but dont nerf Mag Sorcs
    Blanco wrote: »
    Implosion is so minor, I can't believe players are this worked up by it.

    Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.

    Then why do you oppose if it is disabled in PVP
    Its so minor right ???
  • RANKK7
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    Again this guy and his anti-sorcerer crusade. Every day a new thread, how many again are you going to open?

    You must be truly obsessed. It's getting annoying to watch the front page filled with your biased polls and threads.

    Everyone could hold a grudge against a certain class, still users do not open new threads and polls on a daily basis for personal anti-class crusades and shouldn't be allowed to do that.

    Keep just one thread to complain if you really can't get any better against sorcerers.

    Another stupid thread
    This.
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Betsararie
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    vpy wrote: »
    Blanco wrote: »
    Implosion is so minor, I can't believe players are this worked up by it.

    Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.

    Then why do you oppose if it is disabled in PVP
    Its so minor right ???

    If you're fighting me you already have dots on you and I'm running execute.

    Those will likely get to you before implosion can even proc
  • woe
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    They are fine. If you are getting crapped on my only magsorcs in pvp then you need to do something different.
    uwu
  • neal_brasier
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    Another thread about magsorcs seriously learn to play man you sound so salty moaning about sorcs every day.
    And some of the responses to this thread as well crack me up, obviously there are some good players that play magsorc and if you run into them they will kill you that's the same with every class though.
    Personally I think magsorcs in PvP are fine and have no problem with fighting them at all I prefer them to tanky dks to be honest lol
    And just in case you think I'm biased I don't play magsorc I play as a stam character in pvp
  • Bashev
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    Bashev wrote: »
    Bashev wrote: »
    There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.

    Nothing buffs shields either. Mending buffs do not buff shield so it would be logical that defile would not debuff shields. These things work both ways.

    Actually shields are buffed by protection buff on you or maim on your enemy.

    @Bashev

    Not in the least. You have it backwards so I will explain. All forms of mitigation other than shields do not come into play until after the shield has done it's work.

    Damage of 10k against a player with a 5k shield. The shield takes 5k damage unmitigated by armor or buffs and the remaining 5k damage is all that figures into the damage mitigation formula, including minor protection. Further Maim is irrelevant since it is a buff in a different category. Grabbing for straws on that one.

    Now, if our mitigation, including the protection buff, came into play first it would be a different story, but would be top much.

    For a more thorough explanation I am providing a link to a great thread on damage mitigation.
    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
    @Giles.floydub17_ESO
    Please reread the topic again and then change your comment. Reread section MITIGATION BEFORE DAMAGE SHIELD:
    Edited by Bashev on July 30, 2017 9:42AM
    Because I can!
  • Houshiki
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    vpy wrote: »
    Blanco wrote: »
    Implosion is so minor, I can't believe players are this worked up by it.

    Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.

    Then why do you oppose if it is disabled in PVP
    Its so minor right ???

    Yes, it's minor, however that is not a reason to disable a class passive in PVP nor does it mean it should.
  • Betsararie
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    Another thread about magsorcs seriously learn to play man you sound so salty moaning about sorcs every day.
    And some of the responses to this thread as well crack me up, obviously there are some good players that play magsorc and if you run into them they will kill you that's the same with every class though.
    Personally I think magsorcs in PvP are fine and have no problem with fighting them at all I prefer them to tanky dks to be honest lol
    And just in case you think I'm biased I don't play magsorc I play as a stam character in pvp

    Stam blades give us a run for our money, I think the matchup is roughly equal. We definitely aren't SO much better where it's completely unbalanced like how these threads make it out to be. It comes down to the ability of the player.

    If I were to complain about any class it would definitely be annoying max health DKs that just stand there and shield. That is a mechanic that is truly cancer. But I'd rather not complain, doesn't do any good for me.
  • Universe
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    Mag Sorcs are fine bro...yes...surely they are ....i swear
    Another nerf sorcerers thread ?
    OP a nightblade who tried to gank a sorcerer and failed ?

    Sorcerer is fine, the class was already nerfed many times.
    Shields lasts 6 seconds, streak has increased cost, crystal fragments proc is 10% less damage than it used to be, sorcerers don't have the burst of proc set cheese damage that stamina builds have and the list goes on.
    If you can't kill a sorcerer it doesn't mean the class needs to be nerfed, L2P.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Apokalypt
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    Rather buff DKs...
  • Flaminir
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    Mag Sorcs are fine bro...yes...surely they are ....i swear
    Blanco wrote: »
    vpy wrote: »
    Blanco wrote: »
    Implosion is so minor, I can't believe players are this worked up by it.

    Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.

    Then why do you oppose if it is disabled in PVP
    Its so minor right ???

    If you're fighting me you already have dots on you and I'm running execute.

    Those will likely get to you before implosion can even proc

    THIS!

    YES you will see Implosion occasionally on your death recap if you die to a sorc...

    NO, it was not the reason you died.

    If you get down to 15% health then something else already killed you, probably the execute which basically every sorc would have had on you as your health was getting low.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • olsborg
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    The only thing that needs to happen is removing the ability to shieldstack x3, for all classes.

    PC EU
    PvP only
  • Vaoh
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    Mag Sorcs are fine bro...yes...surely they are ....i swear
    Only one change should be made to Magicka Sorcs in PvP, which would be to disable their ability to execute targets passively at 15% health. It is RNG-based which is just bad design for something that determines whether someone dies or not. Besides this, it is plainly just bad players crying and trying to justify themselves being outplayed in PvP to feel better about their crushed egos.

    Mag Sorcs have counters to their playstyle that I rarely even see people make use, such as rooting them while they face a wall to render Bolt Escape useless. Mag Sorcs also serve as the second most predictable/telegraphed class to fight as well, right behind Magicka Wardens. ESO even has sets that directly hard counter builds that rely heavily on shields which is a Mag Sorc's main defensive focus.

    For PvE, they are actually in a perfect spot too. Both Pet and non-pet builds are strong and have their uses. They serve as a standard DPS to fill in spots once all of the necessary roles are fulfilled, meaning there can be a maximum of 4-5 Magicka Sorcs in a good raid composition, assuming no one chose Magicka NB, Magicka Templar, Magicka DK, or any Stamina class besides Warden. Next patch Mag Sorcs are indirectly nerfed (Ilambris nerf) while the other Magicka classes are buffed (improved critical bonuses better for NB/Temp), so the gap is now small enough to where Magicka Sorcs are not required and you can run on whatever you're best with..... just no Wardens.

    Edited by Vaoh on July 30, 2017 11:02AM
  • Zer0oo
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    Mag Sorcs are fine bro...yes...surely they are ....i swear
    @vpy are you a stam nb?

    I really think it is some kind of stam nb passive to permanently QQing about sorcs.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Chilly-McFreeze
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    Tonturri wrote: »
    I have a ferocious, holy hatred for Implosion and would rather something that's more consistent. A small chance to instantly kill someone who was going to die anyway is not a passive I find at all useful.

    Partially because I'm going to kill them anyway so the passive is of no use to me, and partially because when people see it on their death recap they think it's OP. Change it to give a flat damage reduction (no armor or spell res, just, say...minor protection?) when standing in that lightning pool thingy sorcs use in pve.

    Yey another useless passive for stam sorcs. Fits in with half of the actual passives sS have no use for.
  • GreenhaloX
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    Vpy.. you're a tactical (using the term loosely) instigator. You should run for political office. I think you would excel there. Sorc is fine.. just say it. " Sorc is fine. Sorc is fine." Nice ring to it, right. Buff all things; quit nerfing!
  • MakoFore
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    magicka sorcs are right- in terms of the way they play- their strenght- theyre fun to play, fluid, good skills all around. there is a challenge and a rhythm to playing them- and most of all - it takes skill to master- and is gratifying once u do. this class is the class zos should look to when making a class. sure- theyre limited- but in what they do i think theyre right on .
  • Chilly-McFreeze
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    Vaoh wrote: »
    Only one change should be made to Magicka Sorcs in PvP, which would be to disable their ability to execute targets passively at 15% health. It is RNG-based which is just bad design for something that determines whether someone dies or not. Besides this, it is plainly just bad players crying and trying to justify themselves being outplayed in PvP to feel better about their crushed egos.

    How about no? Would be no good design either to treat one class different. Does anyone complain about that passive from another class with grants them a 25% chance of a free dmg proc every half second while using their class spam, gap closer, ranged stun or aoe during the whole fight, not just in that tiny execute range? That sums up as well

    You know how useless implosion is. The target would have died anyway since it needs actual damage done under that threshold. And that tiny proc chance not to mention.

    Either change it to something reliable useful or leave it as it is. But don't put a handicap on one class only because pleps got mislead by their egos and that death recap.
  • MajBludd
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    Sorcs are not op and shields are fine. To say anything else is just insane and you will bring the wrath of the magsorc players.
    Edited by MajBludd on July 30, 2017 11:42AM
  • vpy
    vpy
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    Buff other classes but dont nerf Mag Sorcs
    25% chance of a free dmg proc every half second .

    Mate

    Enlighten a scrub like me which class/spec does this ?
    @Chilly-McFreeze
  • Chilly-McFreeze
    Chilly-McFreeze
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    Templar passive - burning light

    When you deal damage with an Aedric Spear ability, you have a 25% chance to deal an additional [x] Physical Damage or [y] Magic Damage, whicever is higher. This effect can occur once every 0.5 seconds.

    The dmg is marginal in pvp but it's the same concept. One has high dmg with a threshold , the other has lower dmg but can constantly proc.

    Don't get that wrong. I don't think either is an issue and I'd trade implosion for something reliable, but the fact still stands that both are free dmg. Just one of them will show that skull next to it on the recap.
  • Feanor
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    Mag Sorcs are fine bro...yes...surely they are ....i swear
    There is only 2 choices if you can't kill a mag sorc:

    1) The opponent is a good player,
    2) you're really bad.

    Sometimes it's both.
    Edited by Feanor on July 30, 2017 12:13PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • TequilaFire
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    Blanco wrote: »
    Implosion is so minor, I can't believe players are this worked up by it.

    Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.

    I don't find this to be true with most sorcs spamming mages wrath to kill steal.
    Mages's wrath needs balancing just as RD finally got adjusted.
  • Vaoh
    Vaoh
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    Mag Sorcs are fine bro...yes...surely they are ....i swear
    Vaoh wrote: »
    Only one change should be made to Magicka Sorcs in PvP, which would be to disable their ability to execute targets passively at 15% health. It is RNG-based which is just bad design for something that determines whether someone dies or not. Besides this, it is plainly just bad players crying and trying to justify themselves being outplayed in PvP to feel better about their crushed egos.

    How about no? Would be no good design either to treat one class different. Does anyone complain about that passive from another class with grants them a 25% chance of a free dmg proc every half second while using their class spam, gap closer, ranged stun or aoe during the whole fight, not just in that tiny execute range? That sums up as well

    You know how useless implosion is. The target would have died anyway since it needs actual damage done under that threshold. And that tiny proc chance not to mention.

    Either change it to something reliable useful or leave it as it is. But don't put a handicap on one class only because pleps got mislead by their egos and that death recap.

    Implosion is RNG-based to decide whether someone lives or dies..... no one likes this lol.

    I don't feel good when I get a kill because my passive procced on someone at low health about to cast Rally and deservingly survive. I feel like they got bsed, and can only laugh at how cheap the design feels.

    Sorry, but I think it is important to not put a blanket treatment across classes to balance. A blanket mentality for balancing ruins everything. In this specific case, I think most everyone would be okay with a passive being PvE-specific with a separate PvP effect.

    The only reason this isn't the case right now is because Wrobel doesn't believe in giving skills separate PvP and PvE functionalities :persevere: LOL they forgot Teleport Strike...
  • Rohaus
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    Nerf Mag Sorcs to the same level as other classes
    the only substantial nerf to mag Sorcs was making 20 second shields down to 6... when a mag sorc goes defensive, they spam shields and streak... on cp campaign, forget about catching them...
    Edited by Rohaus on July 30, 2017 12:19PM
    YouTube channel Rohaus Lives!
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  • Chilly-McFreeze
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    Blanco wrote: »
    Implosion is so minor, I can't believe players are this worked up by it.

    Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.

    I don't find this to be true with most sorcs spamming mages wrath to kill steal.
    Mages's wrath needs balancing just as RD finally got adjusted.

    Where is killstealing an issue outside of BG? Would it make more sense to alter BG scoring than to nerf a class? Do you complain that a mT stole your kill when you defend a keep? This is less an issue with wrath or executes in general than with bad scoring design.
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