Giles.floydub17_ESO wrote: »There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.
Nothing buffs shields either. Mending buffs do not buff shield so it would be logical that defile would not debuff shields. These things work both ways.
Giles.floydub17_ESO wrote: »There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.
Nothing buffs shields either. Mending buffs do not buff shield so it would be logical that defile would not debuff shields. These things work both ways.
Actually shields are buffed by protection buff on you or maim on your enemy.
This.andreasranasen wrote: »Another stupid thread
@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »There is no counter to shields except shield breaker or obvilion damage glyph. Defile should decrease the shields as it will reduce the health recovery next patch.
Nothing buffs shields either. Mending buffs do not buff shield so it would be logical that defile would not debuff shields. These things work both ways.
Actually shields are buffed by protection buff on you or maim on your enemy.
@Bashev
Not in the least. You have it backwards so I will explain. All forms of mitigation other than shields do not come into play until after the shield has done it's work.
Damage of 10k against a player with a 5k shield. The shield takes 5k damage unmitigated by armor or buffs and the remaining 5k damage is all that figures into the damage mitigation formula, including minor protection. Further Maim is irrelevant since it is a buff in a different category. Grabbing for straws on that one.
Now, if our mitigation, including the protection buff, came into play first it would be a different story, but would be top much.
For a more thorough explanation I am providing a link to a great thread on damage mitigation.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
neal_brasier wrote: »Another thread about magsorcs seriously learn to play man you sound so salty moaning about sorcs every day.
And some of the responses to this thread as well crack me up, obviously there are some good players that play magsorc and if you run into them they will kill you that's the same with every class though.
Personally I think magsorcs in PvP are fine and have no problem with fighting them at all I prefer them to tanky dks to be honest lol
And just in case you think I'm biased I don't play magsorc I play as a stam character in pvp
If you're fighting me you already have dots on you and I'm running execute.
Those will likely get to you before implosion can even proc
I have a ferocious, holy hatred for Implosion and would rather something that's more consistent. A small chance to instantly kill someone who was going to die anyway is not a passive I find at all useful.
Partially because I'm going to kill them anyway so the passive is of no use to me, and partially because when people see it on their death recap they think it's OP. Change it to give a flat damage reduction (no armor or spell res, just, say...minor protection?) when standing in that lightning pool thingy sorcs use in pve.
Only one change should be made to Magicka Sorcs in PvP, which would be to disable their ability to execute targets passively at 15% health. It is RNG-based which is just bad design for something that determines whether someone dies or not. Besides this, it is plainly just bad players crying and trying to justify themselves being outplayed in PvP to feel better about their crushed egos.
25% chance of a free dmg proc every half second .
Implosion is so minor, I can't believe players are this worked up by it.
Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.
Chilly-McFreeze wrote: »Only one change should be made to Magicka Sorcs in PvP, which would be to disable their ability to execute targets passively at 15% health. It is RNG-based which is just bad design for something that determines whether someone dies or not. Besides this, it is plainly just bad players crying and trying to justify themselves being outplayed in PvP to feel better about their crushed egos.
How about no? Would be no good design either to treat one class different. Does anyone complain about that passive from another class with grants them a 25% chance of a free dmg proc every half second while using their class spam, gap closer, ranged stun or aoe during the whole fight, not just in that tiny execute range? That sums up as well
You know how useless implosion is. The target would have died anyway since it needs actual damage done under that threshold. And that tiny proc chance not to mention.
Either change it to something reliable useful or leave it as it is. But don't put a handicap on one class only because pleps got mislead by their egos and that death recap.
TequilaFire wrote: »Implosion is so minor, I can't believe players are this worked up by it.
Work on improving your builds. Implosion will not be the deciding factor in 95% of your fights.
I don't find this to be true with most sorcs spamming mages wrath to kill steal.
Mages's wrath needs balancing just as RD finally got adjusted.