The Shadow is not buffed? That's just a kick in the butt towards critical builds. Shadow should be increased by 5% critical damage, the same percentage bonus Warrior was granted. This makes me sadZOS_GinaBruno wrote: »
(This should actually say Combat & Gameplay - ignore for now!)
Mundus StonesDeveloper Comments:[*]The Shadow and The Ritual remain unchanged.Mundus Stone values and bonuses have been re-tuned with a focus on improving overall diversity. Almost all Mundus Stones were buffed, with the exception of The Thief which was slightly nerfed due to it overshadowing all other choices. The Lady was upgraded to grant both Spell and Physical Resistance, and The Lover was completely redesigned to grant Spell and Physical Penetration to counteract The Lady and provide greater flexibility in stat choices.
We’ve also standardized Mundus Stone values against other systems that grant similar bonuses, such as enchantments or Item Sets, so you can customize the stats you care about in each system without needing to worry about weighing the exact values against each other. Mundus Stones are now equivalent to 1.85x of an Item Set bonus.
- The values and bonuses of most Mundus Stones have been adjusted in the following ways, with the listed values being for CP160+ characters:
- The Apprentice: Increased Spell Damage to 238 from 167.
- The Atronach: Increased Magicka Recovery to 238 from 167.
- The Lady: Now grants Spell Resistance in addition to Physical Resistance. Value increased to 2752 from 1980.
- The Lover: Now grants 2752 Physical and Spell Penetration instead of granting Spell Resistance.
- The Lord: Increased Max Health to 2231 from 1452.
- The Mage: Increased Max Magicka to 2028 from 1320.
- The Serpent: Increased Stamina Recovery to 238 from 167.
- The Steed: Increased Health Recovery to 238 from 167.
- The Thief: Reduced Critical Strike Chance to 9% from 11%.
- The Tower: Increased Max Stamina to 2028 from 1320.
- The Warrior: Increased Weapon Damage to 238 from 167.
Awesome changes! Looking forward to using Infused now that Sharpend is no longer vastly superior to every option! Also reducing the effectiveness of sharpend also makes resistance more valuable which is defiantly needed.
Weapon TraitsDeveloper Comments:Similar to how Mundus Stones were changed, Weapon Trait values have also been rebalanced with a focus on improving overall diversity. Almost all Weapon Traits were buffed, with the exception of Sharpened and Defending which were nerfed due to them over-performing. They should still remain one of the strongest options for increasing your damage or survivability, but now the power difference between them and other traits is no longer so massive.
Prosperous was completely re-designed to grant a new combat function and will be an interesting choice for builds seeking to maximize resource recovery gains. Pairing the Divines trait with a recovery Mundus Stone will grant more recovery for that particular stat, but Prosperous will grant more recovery overall.
- Adjusted the values and bonuses of most Weapon Traits in the following ways, with the listed values being for Two-Handed, gold-quality items:
]
- Decisive: Increased the chance to generate one additional Ultimate to 40% from 34%.
- Defending: Reduced the Spell and Physical Resistance granted to 2752 from 5160.
- Infused: Increased the bonus value granted to the applied enchantment to 30% from 20%, and increased the cooldown reduction to the applied enchantment to 50% from 40%.
- Nirnhorned: Increased the bonus to the weapon’s damage to 15% from 11%.
- Powered: Increased the bonus to healing done to 9% from 7%.
- Precise: Increased the Critical Strike Chance granted to 9% from 7%.
- Sharpened: Reduced the Spell and Physical Penetration granted to 2752 from 5160.
- Charged, Intricate, Ornate, and Training remain unchanged.
- The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.
- Reduced the damage on the Damage Health (Oblivion) weapon enchantment by approximately 6%.
- Weapon enchantments will no longer proc if the initial attack is dodged.
Item Sets
Developer Comments – “Proc Set” changes and Monster Mask balance:Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.
To go hand-in-hand with the release of two new Monster Mask Item Sets, we’ve rebalanced most of the older Monster Masks. To ensure that every Monster Mask conforms to similar Damage, Healing, and Survivability standards, most Monster Masks were brought up in power though a few were adjusted slightly downward.
- Universally adjusted the values of some 1, 2, 3, and 4-piece bonus stats for all Item Sets:
- Max Health, Magicka, or Stamina has been increased by 13.3%
- Weapon Critical or Spell Critical rating has been increased by 55%
- Physical or Spell Resistance has been increased by 13.8%
- Physical or Spell Penetration has been decreased by 22%
- Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.
- Blood Spawn: Decreased the amount of Ultimate generated by this Item Set’s proc to 14 Ultimate from 15.
- Death’s Wind: This Item Set now grants crowd-control immunity to the enemy after knocking them back.
- Grothdarr: Decreased the damage of this Item Set’s proc by 10%.
- Ilambris: Decreased the damage of this Item Set’s proc by 10%.
- Lord Warden: Increased the radius of this Item Set’s proc to 8 meters from 5 meters.
- Nerien’eth: Increased the damage of this Item Set’s proc by 20%.
- Nightflame: Increased the proc chance from this Item Set to 5% from 3%, and changed the 1-piece bonus to Max Magicka instead of Max Health.
- Poisonous Serpent: Increased the proc chance of this Item Set to 50% from 25%, but decreased the damage to 3400 Poison Damage from 6800 Poison Damage.
- Selene: This Item Set’s proc now displays a hostile telegraph to enemy players indicating its area of effect.
- Sellistrix:
- Increased the damage of this Item Set’s proc by 30%.
- Decreased the time it takes for the proc to erupt to 1.5 seconds from 2 seconds.
- Increased the cooldown of this Item Set’s proc to 5.5 seconds from 5 seconds.
- Shadowrend:
- Changed this Item Set’s proc to occur when you take damage instead of when you deal damage.
- Increased the proc chance of this Item Set to 15% from 5%.
- The Monster summoned by this Item Set’s proc now deals Magic Damage instead of Physical Damage.
- Increased the duration of the Minor Maim debuff applied by this Item Set to 10 seconds from 5 seconds.
- Shadow of the Red Mountain: This Item Set’s proc now spawns a volcano that erupts after one second and launches a projectile at the closest enemy, instead of instantly dealing unavoidable damage.
- Shieldbreaker: This Item Set’s proc now only occurs once for each cast of a Lightning or Restoration Staff heavy attack.
- Slimecraw: Changed the 1-piece bonus to a double 1-piece bonus of both Weapon and Spell Critical Strike Chance instead of Health Recovery.
- Spawn of Mephala: Increased the damage of this Item Set’s proc by 5%, and changed the 1-piece bonus to Max Stamina instead of Max Health.
- Stormfist: Increased the shock damage of this Item Set’s proc by 10%. The physical damage portion remains unchanged.
- Swarm Mother: Decreased the cooldown of this Item Set’s proc to 1 second from 2 seconds.
- Velidreth: This Item Set’s proc now occurs after a 1 second delay, and displays a warning visual on the set wearer when the proc occurs.
- Viper’s String: This Item Set’s proc now deals its damage over 4 seconds instead of dealing it instantly.
- Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.
This should of took a larger hit in my opinion to 10 ultimate.Blood Spawn: Decreased the amount of Ultimate generated by this Item Set’s proc to 14 Ultimate from 15.
I personally think this monster mask needs a bigger overhaul. Make it follow you around like Grotharr or increase it's radius. In PvE and PvP this mask still wont be used.Spawn of Mephala: Increased the damage of this Item Set’s proc by 5%, and changed the 1-piece bonus to Max Stamina instead of Max Health.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
"•The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain"
Do you mean it gives +11% Health, Magicka and Stamina Recovery?
"•The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain"
Do you mean it gives +11% Health, Magicka and Stamina Recovery?
"•The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain"
Do you mean it gives +11% Health, Magicka and Stamina Recovery?
Prosperous would be the new best deal if this numbers were % hahaha, I would laugh my ass off
NightbladeMechanics wrote: »Please make the snare from 5pc Ironblood unpurgeable.
Mojomonkeyman wrote: »Sounds great, I have hope.
One note on Selene: This is exactly the one monster set that needs a heavy dmg nerf. Please reconsider.
"While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience"
Why are you nerfing sets like Ilambris which are purely PvE and NOBODY complained about them? It's not a PvP set! Why (again!) PvE playerbase is getting nerfed because of PvP?
To ensure that every Monster Mask conforms to similar Damage, Healing, and Survivability standards, most Monster Masks were brought up in power though a few were adjusted slightly downward.
Four New Motifs
The Hlaalu, Redoran, and Telvanni Motifs are now available in Vvardenfell! These three styles and their associated style items can be found by stealing from citizens of Vvardenfell - picking their pockets, stealing from their safe boxes, and looting Thieves Troves left behind by fellow members of the Thieves Guild.
I count three. Where's the fourth?