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PTS Patch Notes v3.1.0

  • Alucardo
    Alucardo
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    This has been one of the cheapest patch notes for me yet. Because I didn't throw my computer out the window this time.

    gj.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Still at work but if my eyes aren't lying tremor wasn't touched?

    Right?

    Today was a good day
  • overclocker303b14_ESO
    So with the new Domihaus (Monster) set...is that two different sets or is it one set and you get a 50% chance to get magicka or stamina while you are wearing it?

    If it is two different sets are the shoulders both going to be in the same chest? Just wanted to check if I should dust off that RNGesus shrine I've got in the corner....
  • Moloch1514
    Moloch1514
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    My copied toon is max level and is missing 3 levels in Racial Skill line. I am now 47/50, missing the last passive.

    PC-NA
    Altmer Sorc
    max CP
    PC-NA
  • evedgebah
    evedgebah
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    So... what's everyone think of putting all the combat-related things in its own section and calling out balance-specific changes? I agonized for days over how to format it.

    I think it was formatted very well.
  • bubbygink
    bubbygink
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    Is it just me or is 1 piece Slimecraw going to be seriously overpowered? 1 piece crit bonus was 3% before. Now with a 55% increase its around 4.5%. And 1 piece slimecraw is a DOUBLE bonus of this. So it will add 9% crit??? Wow!
  • NBrookus
    NBrookus
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    So... what's everyone think of putting all the combat-related things in its own section and calling out balance-specific changes? I agonized for days over how to format it.

    It's very helpful formatted this way.

    I can nitpick some things that I think are a potential problem but overall this balance pass looks really good, especially for a first run through.

    My Shadowrend DK might make a come back. >:)
  • sylviermoone
    sylviermoone
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    There's a LOT of good stuff in here, guys! Some of these adjustments are LONG overdue.

    Ixtyr wrote: »
    SWEET YFFRE, THEY FIXED BID SPYING, I COULD WEEP

    ^ The best thing BY FAR in these patch notes. THANK YOU, THANK YOU, THANK YOU!!!

    Co-GM, Angry Unicorn Traders: PC/NA
    "Official" Master Merchant Tech Support
    and Differently Geared AF
    @sylviermoone
  • Dreyloch
    Dreyloch
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    Mondini wrote: »
    argouru wrote: »
    "•The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain"

    Do you mean it gives +11% Health, Magicka and Stamina Recovery?

    no it is 11 recovery for each gold piece slotted .

    ROFL, that's even more pointless than it was before! Omfg, so like 77 health, mag, and stam recovery with 7 pieces? Sweet lord baby jebus, just take the trait totally out of the game. Seriously. It's that horrifically bad. With this in mind, it can't possibly be % based. 77% would be abuse foder for sure. (in my best British accent)This set DOES NOT go to Eleven.....
    Edited by Dreyloch on July 10, 2017 9:18PM
    "The fear of Death, is often worse than death itself"
  • Lord_Eomer
    Lord_Eomer
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    bubbygink wrote: »
    Is it just me or is 1 piece Slimecraw going to be seriously overpowered? 1 piece crit bonus was 3% before. Now with a 55% increase its around 4.5%. And 1 piece slimecraw is a DOUBLE bonus of this. So it will add 9% crit??? Wow!

    its not 55 but 5.5, there is a type probably
  • casparian
    casparian
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    bubbygink wrote: »
    Is it just me or is 1 piece Slimecraw going to be seriously overpowered? 1 piece crit bonus was 3% before. Now with a 55% increase its around 4.5%. And 1 piece slimecraw is a DOUBLE bonus of this. So it will add 9% crit??? Wow!

    I think "double 1-piece bonus" means that the 1-piece grants two bonuses: both spell and weapon crit. So you should get a 4.5% spell crit and 4.5% weapon crit bonus, not 9%.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Anhedonie
    Anhedonie
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    kiy74eji4aup.jpg
    Templates for this first patch will be similar to the final Morrowind PTS templates:
    • Level 50 characters for each alliance which start with many item sets available from the One Tamriel and Morrowind updates, and will start in their initial alliance zone.
    • They will also have the dungeon wayshrines revealed so you can easily travel to them.
    • The new item sets are not yet added to the templates; we want to encourage you to find them and also test utilizing existing item sets.
      • We will be adding all new item sets and monster sets to the templates in the next PTS patch.
    • Creating a high-level templated character no longer floods your inbox with Rewards for the Worthy mails.
    • Fixed an issue with the Medusa weapon bag in the character templates where it gave some incorrect items.



    What's up with that logic?

    Overall changes are good. Except for DK nerf and abscence of warden's buff/fix.
    My second favourite patch notes so far.




    P.S. @ZOS_GinaBruno , please, tell @Wrobel to stop this crusade against DKs. Did he get bullied in childhood by naughty dragonknights or something? This is really getting old. Nerfing a class several years non-stop, considering it has a lot of outdated abilities and relies on mechanics no longer present in game, that is.



    Edited by Anhedonie on July 10, 2017 10:56PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • MaxwellC
    MaxwellC
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    YES! We need another nerf to the DragonKnight, time to go for the record number of what the 18th time?
    It would be great if you provided something like oh I don't know actually giving the class up to date passives, better skills that aren't completely f'd, and our damn AoE back since you guys in the past cried about it causing server issues but had no damn problem giving sorcerers the same exact thing but with a bigger radius like nice :trollface: FoH.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • bubbygink
    bubbygink
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    its not 55 but 5.5, there is a type probably

    Why do you say its supposed to be 5.5%? Were you able to see on PTS or elsewhere. That wouldn't be as crazy if that is the case but in the notes it definitely says 55% increase right now.
    casparian wrote: »
    I think "double 1-piece bonus" means that the 1-piece grants two bonuses: both spell and weapon crit. So you should get a 4.5% spell crit and 4.5% weapon crit bonus, not 9%.

    I'm not so sure. It says: "Slimecraw: Changed the 1-piece bonus to a double 1-piece bonus of both Weapon and Spell Critical Strike Chance instead of Health Recovery." Sounds like you get a double 1 piece (so 9%) of BOTH weapon and spell crit. So 9% of each? That is how I read it anyway - a "double bonus" for "both."

  • Leogon
    Leogon
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    Astrid_V wrote: »
    Sharpened trait nerfed by nearly a half, still no token system, what about all these people who farmed like crazy their sharpened weapons ZOS? Why are you spit on your players once again? I'm done.

    I have to agree here. 110% After thr months of farming.. MONTHS.

    Otherwise I actually like alot of these changes, certain builds got much stronger this patch. ..and I actually asked for that change to prosperous.
    Agreed. There are a lot of good changes but that sharpened trait nerf...
    angry-desk-flip.png
    :lol:

    Anyway, good changes overall so good job ZOS!

    Edited by Leogon on July 10, 2017 10:50PM
  • altemriel
    altemriel
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    Hysterical laughing sharpened hahahahaha


    yep, it got ***, looooooooooool :smiley:
  • Lord_Eomer
    Lord_Eomer
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    Why do you say its supposed to be 5.5%? Were you able to see on PTS or elsewhere. That wouldn't be as crazy if that is the case but in the notes it definitely says 55% increase right now.
    casparian wrote: »
    I think "double 1-piece bonus" means that the 1-piece grants two bonuses: both spell and weapon crit. So you should get a 4.5% spell crit and 4.5% weapon crit bonus, not 9%.

    I'm not so sure. It says: "Slimecraw: Changed the 1-piece bonus to a double 1-piece bonus of both Weapon and Spell Critical Strike Chance instead of Health Recovery." Sounds like you get a double 1 piece (so 9%) of BOTH weapon and spell crit. So 9% of each? That is how I read it anyway - a "double bonus" for "both."

    [/quote]

    PTS is downloading, will post here once checked.
    Edited by Lord_Eomer on July 10, 2017 9:23PM
  • Joy_Division
    Joy_Division
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    I havent been able to write this since the 1.5 Patch, but I must admit I am impressed with the majority of what I see here.

    Anyone bemoaning the nerfs to sharpened and defending is only interested in maintaining their best in slot status and not adding legitimate diversity to the game. I still think since this is all quantified, people like @Asayre will eventually figure out what is best, but at least there does appear to be options and the gap is not quite as large.

    Selene's did not need I nerf, I play magicka and never used this and do not have a problem with my opponent's using it. Skoria didn't need a nerf either. I wish the "nerf X" crowd would just be quiet and understand that just because something does not suit their preferred playstyle, doesnt mean it needs a nerf.

    I must infer from this patch (and the last year's worth of patches) that ZoS is generally satisfied with classes and skilllines since there have been so few changes in these areas. This is the one respect where I do not agree (although I do think the relative balance between the classes is acceptable).

    Most of the other notes I feel represent a solid foundation that can be tweaked enough during the PTS process to improve the game.
  • Avran_Sylt
    Avran_Sylt
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    @ZOS_GinaBruno
    So... what's everyone think of putting all the combat-related things in its own section and calling out balance-specific changes? I agonized for days over how to format it.

    Concerning the impact of these changes, Yeah, I quite enjoy it being in its own section. Hell, it'll allow further clarity later down the line if sets/traits/skills get tweaked to create more skill diversity or to buff or nerf skills.
  • Malthorne
    Malthorne
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    ZoM_Head wrote: »
    Why the constant bombardment of nerfs against the mDK???

    Zenimax, the mDK has been the most beaten down class since imperial city, if anything you NEED to seriously retweak this class in so many areas, have you ever actually played a light build?

    Seriously, this is getting way out of control, reflective fire scales is bugged, once casted you still do not reflect (sometimes) any projectiles, since you messed with this ability in IC update.

    You REALLY need to buff this class or at least rework this class, it is not even competitive in cyrodiil. Go vampire, heavy, mist form and whip, mist and wipe and use ulti...how is this a "pressure" build??

    It is bad enough that 90% of the projectiles can not be reflected anymore, seriously buff this class already, its just unacceptable.

    ZOS doesn't care about mDK. We're the Charlie Browns of ESO
  • Anne_Firehawk
    Anne_Firehawk
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    Malthorne wrote: »
    ZoM_Head wrote: »
    Why the constant bombardment of nerfs against the mDK???

    Zenimax, the mDK has been the most beaten down class since imperial city, if anything you NEED to seriously retweak this class in so many areas, have you ever actually played a light build?

    Seriously, this is getting way out of control, reflective fire scales is bugged, once casted you still do not reflect (sometimes) any projectiles, since you messed with this ability in IC update.

    You REALLY need to buff this class or at least rework this class, it is not even competitive in cyrodiil. Go vampire, heavy, mist form and whip, mist and wipe and use ulti...how is this a "pressure" build??

    It is bad enough that 90% of the projectiles can not be reflected anymore, seriously buff this class already, its just unacceptable.

    ZOS doesn't care about mDK. We're the Charlie Browns of ESO

    Magicka DK is fine. 5 Impregnable 5 Desert Rose 2 Skoria, you're welcome.

    Topic: *** amazing patchnotes <3
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Enslaved
    Enslaved
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    "fixed an issue where players farmed sharpened weapons for years"
    "fixed an issue where you were able to do damage with weapons you farmed for years"

    Why, thanks, Zos. I only spent 9000 hours of my life farming those. Not that I ask for refunds or something, but this is pretty much the worst move ever seen in any game. You just spitted, pissed and took a dump on every single player that ever grinded for weapons. So what now? Do we farm our sweet asses off for precise weapons and run lover mundus? Bull F S.
  • Machete
    Machete
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    Completely impressed with everything you guys have done! Maybe a nerf to tremorscale but honestly I can't even complain at this upcoming patch. Skill will soon matter again you proc babies, look out.

    Lemon-Party

    Monarch Wintervine, Stamina DK, AD
    Eiress Wintervine, Stamina Warden, AD
    Aelireed Auntumnvine, Stamina Necromancer, AD
    Sierena Hlaalu, Stamina Templar, AD
    Blou Springwillow, Stamina Sorc, AD
    Taliana Silverthorn, Stamina NB, AD
    Monarch Wíntervine, Stamina DK, EP
    Lily Hlaalu, Stamina NB, EP
    Tankito Fondlini, DK Tank, EP
    Evaii Spellborn, Magicka DK, AD
    Thellion Evaire, Magicka Warden, AD
    Weylenn Aenwee, Magicka Templar, AD
    Valianna Syn, Magicka Sorc, AD
    Aranyus Highren, Magicka NB, AD
  • OrphanHelgen
    OrphanHelgen
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    (2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.

    Is this based on highest stats or is it totally random?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Malthorne
    Malthorne
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    Malthorne wrote: »
    ZoM_Head wrote: »
    Why the constant bombardment of nerfs against the mDK???

    Zenimax, the mDK has been the most beaten down class since imperial city, if anything you NEED to seriously retweak this class in so many areas, have you ever actually played a light build?

    Seriously, this is getting way out of control, reflective fire scales is bugged, once casted you still do not reflect (sometimes) any projectiles, since you messed with this ability in IC update.

    You REALLY need to buff this class or at least rework this class, it is not even competitive in cyrodiil. Go vampire, heavy, mist form and whip, mist and wipe and use ulti...how is this a "pressure" build??

    It is bad enough that 90% of the projectiles can not be reflected anymore, seriously buff this class already, its just unacceptable.

    ZOS doesn't care about mDK. We're the Charlie Browns of ESO

    Magicka DK is fine. 5 Impregnable 5 Desert Rose 2 Skoria, you're welcome.

    Topic: *** amazing patchnotes <3

    Hooray for YouTube builds amiright?

    mDK is so fine ... mine has the finest beard you ever seen. But seriously Cyrodiil is loaded with mDK. That's how fine they are lol
  • Minaithelan
    Minaithelan
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    I worry about now making The Ritual mandatory for healers, yes useful stat but it will not bring diversity at all
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    BASE GAME PATCH

    Miscellaneous Quality of Life Updates & Improvements
    We’ve added a number of updates to the base game affecting guilds, researching, and even the types of items to can bank! This also includes various updates to UI screens relating to crafting, gameplay, and general itemization.
    • Crafting & Enchanting
      • You can now cancel an active research if you want to start researching something else instead.
        • Note: The item consumed during research initiation will not be refunded.
      • Items can now be locked or unlocked from the improvement screen. Locked items can also be improved, but only if the chance is 100%.
      • Equipped items can now be improved.
      • You will no longer be warned that an item can be destroyed if the upgrade chance is 100%.
      • Enchanting a locked item will now require an additional confirmation.
    Thank you Thank You Thank You
    Updates for Rolis Hlaalu, the Master Writ Merchant
    Rolis Hlaalu's inventory has been updated! His gold furnishing plans have been replaced with new stock, so there is now a new gold quality furnishing plan for each profession available. The previously available recipes are being retired for the time being, though they may show up again at some point in the future in his selection or elsewhere.
    @ZOS_GinaBruno Please Please Please do not get rid of the training dummies. Many of us are still trying to get all of these. If these are moving out of the vendor, please make them available some other way immediately. These are really important for everyone. The other ones, except for the psijic potion which is also important, are not a big deal.

    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • joaaocaampos
    joaaocaampos
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    Prosperous was completely re-designed to grant a new combat function and will be an interesting choice for builds seeking to maximize resource recovery gains. Pairing the Divines trait with a recovery Mundus Stone will grant more recovery for that particular stat, but Prosperous will grant more recovery overall.
    • The Prosperous Armor Trait has been re-designed to give it a combat function. It now grants 11 Health, Magicka, and Stamina Recovery as a gold-quality item, instead of gold gain.

    @ZOS_GinaBruno I didn't get it. Please clarify me. Extra gold will no longer be the bonus of this trait? Prosperous will be a regeneration trait now? Or will it be a trait that will give gold and stats regeneration?
  • Anne_Firehawk
    Anne_Firehawk
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    Malthorne wrote: »
    Malthorne wrote: »
    ZoM_Head wrote: »
    Why the constant bombardment of nerfs against the mDK???

    Zenimax, the mDK has been the most beaten down class since imperial city, if anything you NEED to seriously retweak this class in so many areas, have you ever actually played a light build?

    Seriously, this is getting way out of control, reflective fire scales is bugged, once casted you still do not reflect (sometimes) any projectiles, since you messed with this ability in IC update.

    You REALLY need to buff this class or at least rework this class, it is not even competitive in cyrodiil. Go vampire, heavy, mist form and whip, mist and wipe and use ulti...how is this a "pressure" build??

    It is bad enough that 90% of the projectiles can not be reflected anymore, seriously buff this class already, its just unacceptable.

    ZOS doesn't care about mDK. We're the Charlie Browns of ESO

    Magicka DK is fine. 5 Impregnable 5 Desert Rose 2 Skoria, you're welcome.

    Topic: *** amazing patchnotes <3

    Hooray for YouTube builds amiright?

    mDK is so fine ... mine has the finest beard you ever seen. But seriously Cyrodiil is loaded with mDK. That's how fine they are lol

    whats a youtube build? Remember nobody plays DK
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • f047ys3v3n
    f047ys3v3n
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    Before I comment on the other changes I should mention that without fixing your heavy attack damage / resource scaling none of it matters. Heavy / Light attacks underlay all combat and as long as they do this I will have no interest in really playing / resubscribing / buying your chapters. I have hope you might get a clue in 6 months or so when your weekly leaderboards and trials are still half empty but I don't intend to spend anything or do more than list in a guild store and do crafting writs until then.The bottom line is you made a mess of the underlying resource return / damage output combat mechanic and that is why many people are mostly uninterested in endgame content.

    As for the specific changes in this update they look generally good. My exact thoughts are:

    1) Mundus stone / trait magnitude / set magnitude

    All these changes are basically the same idea. That idea is more or less to make the balance of the buffs gained both more equal in magnitude and, more importantly, basically interchangeable so that it will not matter where you get your penetration, crit, or max stats. You will no longer have to get penetration from weapon trait, crit from mundus stone, and damage / pool from set bonuses as you emphatically had to before. You could mix and match without difficulty. This is generally good I think. It will make it easier for new less connected players to be functional and will make farming a less horrible process. At first blush, the numbers look like they might actually be balanced as well though I am not sure if it has been done for fairness in PVP (this would make precise the most powerful in PVE) or for PVE (precise would have no value in PVP). In any case, Knowing ZOS capriciousness I kept at least one of all traits on my vMA weapons so I am not really screwed should I decide to play competitively again (not going to happen unless you scale heavies in a rational way). Anyhow, these changes look generally good though it is important that sharpened be at least as good as the next best trait for weapons and divines for armor given the work people put into farming. It is absolutely vital peoples soup not be *** in this way. Making sharpened more in line with other things is OK, in fact ideal, making it not as good as something else would be unfair and a real *** move. At first blush it looks right to me but pay careful attention to how the try-hards numbers look on pts to be sure. You can't afford to mess this up.

    2) Proc set changes

    This really should not have taken 8 months given the mess I understand was made in PVP by these sets.

    3) Combat UI changes

    These sound really good. Discerning whether you are standing in red on not has been an issue ZOS has been improving on. These sound like good improvements.

    In summary, the changes look really good but they are lipstick on the proverbial pig and I'm not kissing it until you address the actual pig problem.
    Edited by f047ys3v3n on July 10, 2017 9:51PM
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
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