ZOS_GinaBruno wrote: »Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before)
With all the other changes i dare say the most hated proccset in the game (viper) got buffed slightly. Ffs reduce the damage by a fair amount.
ZOS_GinaBruno wrote: »Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before)
Seems like a pretty solid buff to BSW if burning now does double damage. Is the burning damage a significant amount?
WuffyCerulei wrote: »@ZOS_GinaBruno Is the Domihaus monster set scale to max stamina/magicka, or is it just random?
JarlUlfric wrote: »ZOS_GinaBruno wrote: »Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before)
Seems like a pretty solid buff to BSW if burning now does double damage. Is the burning damage a significant amount?
Combustion: This passive ability now increases the damage of Burning and Poisoned by 25/50%, down from 33/66%.
It got nerfed, not buffed. Reread it.
JarlUlfric wrote: »ZOS_GinaBruno wrote: »Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before)
Seems like a pretty solid buff to BSW if burning now does double damage. Is the burning damage a significant amount?
Combustion: This passive ability now increases the damage of Burning and Poisoned by 25/50%, down from 33/66%.
It got nerfed, not buffed. Reread it.
MyKillv2.0 wrote: »Lol at all the mid max ppl who spent hours in vMA or vTrials and their trigger responses are going to be funny over the next few weeks. Over under 75 threads claiming to quit because of this.
"While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience"
Why are you nerfing sets like Ilambris which are purely PvE and NOBODY complained about them? It's not a PvP set! Why (again!) PvE playerbase is getting nerfed because of PvP?