Anti_Virus wrote: »After they nerf proc sets Stam DK will be almost dead.
NBs will be more balanced. And the game will be more enjoyable, unless you're a stam dk
Waffennacht wrote: »NightbladeMechanics wrote: »Waffennacht wrote: »NightbladeMechanics wrote: »Waffennacht wrote: »You guys do know Riposte can be purged right?
Only one class has a purge.
It's expensive and takes an ability cast.
Support Purge is even more expensive and unrealistic.
And Riposte instantly reapplies on the next crit. It has no internal cooldown.
Do you use a dot bro? An aoe? Ok, then you have Minor Maim on you 100% of the time, no exceptions. Have fun.
@NightbladeMechanics that's why I later posted:Waffennacht wrote: »Waffennacht wrote: »You guys do know Riposte can be purged right?
Well purging riposte when trying to kill a target wearing it is basically this:
That cracked me up! I was more or less talking bout Betty...
Cuz I like Warden...
Edit: I thought about it some more, it's Betty + run away lmao! Actually I'm thinking if burst is 3/4 abilities, you may not trigger it per burst.... Maybe... I should have thought this through a bit more....
Edit edit:
For those as slow as me, what @Derra means is, there is no cool down on Riposte and if you purge you'll very likely just re proc it.... Harumpf
So... I already beat you to the punch brah.
I don't see that post. Not reading the whole thread, just where I'm tagged.
Then how the heck did you see my original post? @NightbladeMechanics ?
Riddle me that! Lol I'm guessing you read it cuz it was short didn't you? Admit it you ignored the longer posts!
Ah just messin
Anti_Virus wrote: »After they nerf proc sets Stam DK will be almost dead.
NBs will be more balanced. And the game will be more enjoyable, unless you're a stam dk
NB's will be useless depending on the severity of the nerfs.
This is a self-fulfilling prediction..
Simply by stating that it will be tomorrow's QQ will cause hundreds of fotm-ers to immediately go and get themselves a set of impreg - and thus it becomes tomorrows QQ.
It is irrelevant whether it really is OP or not - the only thing that is relevant is whether people believe it to be OP - and so blame it for them losing.
We see cycles of this kind of stuff all the time.
Wreuntzylla wrote: »This is a self-fulfilling prediction..
Simply by stating that it will be tomorrow's QQ will cause hundreds of fotm-ers to immediately go and get themselves a set of impreg - and thus it becomes tomorrows QQ.
It is irrelevant whether it really is OP or not - the only thing that is relevant is whether people believe it to be OP - and so blame it for them losing.
We see cycles of this kind of stuff all the time.
Usually when I see these prediction threads, OP is a merchant... OP?
Lughlongarm wrote: »It is almost a given that proc sets will be nerfed/adjusted on the next update(which is good). If you just think about it, impregnable armor even today, considered to be one of the strongest sets in non CP pvp, and was kept in check only due to proc sets(which doesn't crit anyway). Taking proc sets out of the picture, will make this set insane as players will once again will have to relay on crits for spike dmg. It's kinda ridiculous that the value of this set is so high and also exclusive. 7 impen pieces will produce 60% of this set value 5 piece bonus, and it's the only way to get crit resist on a non CP environment.
This set is even worse compared to the old "black rose" set as it can come in every armor type. I'm telling you, without consideration to this topic, impregnable armor will be mandatory for most builds on non CP pvp.
What do you think?
You guys should know by now that this game will never even be close to being balanced until they have pve gear and strict PvP gear, it's that plain and simple. You cant balance skills around all these sets,cp, no cp, and animation canceling so something is going to have to give really. I'm really not going to type 500 pages of how to balance your game because that's not my job. From what I've experienced in talking or explaining things to zos is like talking to a brick wall so don't waste your time.
You guys should know by now that this game will never even be close to being balanced until they have pve gear and strict PvP gear, it's that plain and simple. You cant balance skills around all these sets,cp, no cp, and animation canceling so something is going to have to give really. I'm really not going to type 500 pages of how to balance your game because that's not my job. From what I've experienced in talking or explaining things to zos is like talking to a brick wall so don't waste your time.
because crit resistance is great in PvE
Right now NB's can put more in resource management due proc sets... In combination with potions and other bonuses my stam NB has 1400 magicka regen and 2700 stam regen.... I can dark cloak around 10 times in combat in which I stop taking damage... Without proc's NB's cannot put this much into resource management and kill something.... ZOS did not intend for you to be able to run a regen template and have 2k weapon damage and still be able to burst you down in less then 2 secs...... Honestly when they nerf proc sets then NB's will fall back in line .....
leepalmer95 wrote: »Right now NB's can put more in resource management due proc sets... In combination with potions and other bonuses my stam NB has 1400 magicka regen and 2700 stam regen.... I can dark cloak around 10 times in combat in which I stop taking damage... Without proc's NB's cannot put this much into resource management and kill something.... ZOS did not intend for you to be able to run a regen template and have 2k weapon damage and still be able to burst you down in less then 2 secs...... Honestly when they nerf proc sets then NB's will fall back in line .....
If nbs don't put that much into resource management they will get melted. They have the worst healing in the game, they are forced to roll a lot otherwise they die.
Zos nerfed siphoning into a useless skill so they only resource management they have is the 15% passive unlike other classes. If they had a decent sustain skill like other classes, e.g. Dark deal, helping hands, battle roar, repentance then they could go into more dmg.
Honestly all i'd change on my proc nb would be automaton over viper and troll king over selene. If they did nerf proc sets into uselessness. I'd have slightly less burst and troll king would make up for automaton not increasing heals. I'd not to be out of cloak more because you wouldn't be able to burst anything and coming across anything such as a magplar or mag dk would require you to spam SA in the hope they somehow forget to heal and die.
DrInsanity666 wrote: »leepalmer95 wrote: »Right now NB's can put more in resource management due proc sets... In combination with potions and other bonuses my stam NB has 1400 magicka regen and 2700 stam regen.... I can dark cloak around 10 times in combat in which I stop taking damage... Without proc's NB's cannot put this much into resource management and kill something.... ZOS did not intend for you to be able to run a regen template and have 2k weapon damage and still be able to burst you down in less then 2 secs...... Honestly when they nerf proc sets then NB's will fall back in line .....
If nbs don't put that much into resource management they will get melted. They have the worst healing in the game, they are forced to roll a lot otherwise they die.
Zos nerfed siphoning into a useless skill so they only resource management they have is the 15% passive unlike other classes. If they had a decent sustain skill like other classes, e.g. Dark deal, helping hands, battle roar, repentance then they could go into more dmg.
Honestly all i'd change on my proc nb would be automaton over viper and troll king over selene. If they did nerf proc sets into uselessness. I'd have slightly less burst and troll king would make up for automaton not increasing heals. I'd not to be out of cloak more because you wouldn't be able to burst anything and coming across anything such as a magplar or mag dk would require you to spam SA in the hope they somehow forget to heal and die.
Siphoning strikes. My nb has 3.4k wep 3.3k impen 1.7k stam regen 35k max stam 26k hp 27k phys 25k mag res. Every light attack weave with skill returns a third of my skill cost with siphoning strike, also im 5 medium 2 hvy and i do run 5 impreg. No gross proc sets
I feel pretty divided about being a merchant for this set though --- selling a sturdy piece brings a load of money, but I also know that somewhere, a permablock tank is being born. Feels like leaving a huge carbon footprint
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Drakkdjinn wrote: »Nah. It's pretty much overkill for a single defensive stat that causes you to lose a 5pc bonus. Wizards riposte on the other hand...
Drakkdjinn wrote: »Nah. It's pretty much overkill for a single defensive stat that causes you to lose a 5pc bonus. Wizards riposte on the other hand...
Though in CP which has a higher crit DMG/crit chance level, impreg will give you equal if not more than trans letting you to pick sturdy for a multi source defense. And as far as I know, it's a reliable crit defense set for stamina players without a pocket healer running trans.
Otherwise reposte gives a good mitigation; unless a DK/NB starts giving away minor maim like candy with their AOE CC abilities.
Drakkdjinn wrote: »Drakkdjinn wrote: »Nah. It's pretty much overkill for a single defensive stat that causes you to lose a 5pc bonus. Wizards riposte on the other hand...
Though in CP which has a higher crit DMG/crit chance level, impreg will give you equal if not more than trans letting you to pick sturdy for a multi source defense. And as far as I know, it's a reliable crit defense set for stamina players without a pocket healer running trans.
Otherwise reposte gives a good mitigation; unless a DK/NB starts giving away minor maim like candy with their AOE CC abilities.
I've never felt my defenses lacking with 7-8 impen trait pieces in either format (both noCP and fakePvP), and the extra 500 from impreg doesn't seem sexy enough to make it that OP vs. the option of another 5pc bonus.
And re CP, players have much, much, much higher base resistances in there anyway the difference in incoming crit damage isn't going to be so severe you'd need to stack more impen unless you find yourself fighting PvE potatoes, and they're free AP anyway.
Chilly-McFreeze wrote: »Drakkdjinn wrote: »Drakkdjinn wrote: »Nah. It's pretty much overkill for a single defensive stat that causes you to lose a 5pc bonus. Wizards riposte on the other hand...
Though in CP which has a higher crit DMG/crit chance level, impreg will give you equal if not more than trans letting you to pick sturdy for a multi source defense. And as far as I know, it's a reliable crit defense set for stamina players without a pocket healer running trans.
Otherwise reposte gives a good mitigation; unless a DK/NB starts giving away minor maim like candy with their AOE CC abilities.
I've never felt my defenses lacking with 7-8 impen trait pieces in either format (both noCP and fakePvP), and the extra 500 from impreg doesn't seem sexy enough to make it that OP vs. the option of another 5pc bonus.
And re CP, players have much, much, much higher base resistances in there anyway the difference in incoming crit damage isn't going to be so severe you'd need to stack more impen unless you find yourself fighting PvE potatoes, and they're free AP anyway.
Yes, but the point of impregnable is that it gives you the freedom of choice to run any other trait. It's not "just" that few extra impen points.
5 heavy/ 2m, 7 well fitted get's you incredible mobile for a HA build.
5 medium/ 2h, 7 reinforced gives you nearly HA resistance values.
7 divines let's you boost whatever stat quite a bit. Or just go with 7 impen and you sit at around 60% crit resist.
It allows you to fill holes in your build, if you're looking for something like that. If that is straight better or worse than a different 5p bonus is up to your build.
Also, in cp pvp crit dmg modifier are a bit higher than in that other, unbalanced pvp mode.
A better way to think of impregnable on a tank is 500 crit resist and 32% reduced block cost. I don't think its OP personally, but dp with this info as you will.
So is it tomorrow already.
Waffennacht wrote: »GreenSoup2HoT wrote: »Waffennacht wrote: »Were those players running proc sets?Anything when they nerf Damage proc sets depend on how they do it for example if the nerf Proc sets damage considerable everyone going to build for crit and pen.Two things which shields are not affected by.Which will lead to people complaining about sorcs again.Since they won't be able to burst through their shields.leepalmer95 wrote: »While your right the majority will ignore the set players I need to worry about for example players in BG when they work the set is really strong.Waffennacht wrote: »Nahh I think people will complain about sorc next.
That's just a constant, you sometimes forget it's going on, like white noise, but it's always there...
I personally believe, however, so few players know the importance of impen that the majority will bypass the set thinking it's worthless.
It doesn't have nearly the cool factor that most players are attracted to - plus it is a defensive set and I feel the majority of the base is far more offensively oriented
I geared my mag sorc again yesterday and i fail too see whats so strong about them?
If 2 decent stam players jump on me im in trouble my shields fall so fast that i can't really do much else, then if they combo ults i die.
That is easy.
Nerf proc sets like they will and make shields take crit dmg.
If you did that, because they have 0 resistance, a heal would be 9-50% more efficient than a ward - completely making them useless
Make them crit-able and give them resistances. Not really gonna matter considering so many shield stackers have like 9k resists anyway.
You then make my build OP:
27k resistance
Over 2k impenetrable (imagine if I used impregnable!)
45k+ magicka (so 10kish shields)
Minor and major protection.
Might as well add.... 50% more to my wards