Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

PTS Patch Notes v3.0.3

  • ofSunhold
    ofSunhold
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    Sorcerer
    • Dark Magic
      • Dark Exchange: Increased the cast time of this ability and its morphs to 1.2 seconds from 1 second.
        Developer Comments:
        Adding an additional .2 seconds to the cast time of these abilities reduces the amount of resources they can generate when cast quickly in succession, and grants enemies more time to interrupt them.
    It's like you're trying to start a riot on the forum.

    Dark Anchors
    • Standing still while in combat with a Dark Anchor now causes an an extraplanar charge to gradually accumulate at your location. A charge that has built to critical levels explodes, damaging those who contributed to its growth and significantly reducing their health recovery.

    That should be amusing.


    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Preyfar
    Preyfar
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    Autolycus wrote: »
    Preyfar wrote: »
    Autolycus wrote: »
    Well to be fair, BSW is outperforming Necro anyway in pet builds (tested it personally but don't tell that to the mainstream sorcs who spent all that time and money on their pet gear).
    The bigger problem with the BSW nerf is it really poops on MagDKs more than anything. BSW was the perfect compliment for a MagDK, and with all the issues DKs have in the new patch, this just adds more to the list.

    Right, I basically said that in the same post but you only quoted that first sentence. Except instead of speaking specifically about magDKs, I made a sarcastic remark about NBs instead. Either way, Sorcs still have Necro and everyone else who is using BSW is SoL / back to the drawing board.
    True, and I admit I cherry-picked that first line to some degree, but I know among some of my guilds, people seem to think BSW = Sorc Set. It's not a bad Sorc Set, but it's really the one thing that made MagDKs shine. I'm just really frustrated by these constant nerfs.
  • Magıc
    Magıc
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    lmfao RIP GANKERS hahahahaha
  • Magıc
    Magıc
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    Ashamray wrote: »
    Lol, is Pirate Skelly purgeable?

    Changes are not bad.

    Used to be, got fixed.
  • Autolycus
    Autolycus
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    Preyfar wrote: »
    Autolycus wrote: »
    Preyfar wrote: »
    Autolycus wrote: »
    Well to be fair, BSW is outperforming Necro anyway in pet builds (tested it personally but don't tell that to the mainstream sorcs who spent all that time and money on their pet gear).
    The bigger problem with the BSW nerf is it really poops on MagDKs more than anything. BSW was the perfect compliment for a MagDK, and with all the issues DKs have in the new patch, this just adds more to the list.

    Right, I basically said that in the same post but you only quoted that first sentence. Except instead of speaking specifically about magDKs, I made a sarcastic remark about NBs instead. Either way, Sorcs still have Necro and everyone else who is using BSW is SoL / back to the drawing board.
    True, and I admit I cherry-picked that first line to some degree, but I know among some of my guilds, people seem to think BSW = Sorc Set. It's not a bad Sorc Set, but it's really the one thing that made MagDKs shine. I'm just really frustrated by these constant nerfs.

    I'm with you... as I recall the BSW hype originated with MagDKs and then everyone jumped on the bandwagon to test it in their setup too; coincidentally it was BiS for all of us, with some exceptions.
  • Toc de Malsvi
    Toc de Malsvi
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    Why put auto attack on bow heavy attack? Using only bow on pve is not worth it, and on pvp you have to choose more carefully if you want to attack or not with bow heavy attack...

    Yup, way too many reflects and landing a heavy is hard enough with addons even from stealth. Out of stealth you have to sit on that heavy attack charge or you are dead.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • SanTii.92
    SanTii.92
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    Minno wrote: »
    Though that pirate skele change looks good. Nice way to block it from shield users (approved).
    Though 5 bucks says it terrible in real application since you can have it proc on health then shield spam lol.

    Nah man, sorcs won't be running skeleton anymore.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Epoxid
    Epoxid
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    Akimbro wrote: »
    Bow
    • Heavy Attacks now automatically fire when they are fully charged.
      Developer Comment:
      Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.

    facepalm.png

    why?
    ESO-Teriker
  • Agalloch
    Agalloch
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    I am very sad...even the community gave feedback...they don't want to listen...it's obvious with ESO Morrowind the combat will be heavy attack focused...so fluidity will gone.
    ESO it's original...because every 3 months we must must rebuild our character but not based to our freedom ..only based on what the devs want to do with us. Look at the last year only...
    This way , slowly, ESO will become only for casuals...This is real ...
    Too bad...
    I really hope things will not be so dramatic changed after 6 june....



    English is not my native language.
  • TheHsN
    TheHsN
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    U just broke the game...and keep smashing it... And somehow at the one point you wont be able to fix it... ....i protest the game... and i will not be online till u fix those VERY WRONG changes for all classes...

    U wont understand from peoples feedbacks and u dont respect them... JUST use players as ur BUG FINDERS for free...

    to make this game better i wll not open and play it... to PROTEST ZOS....i want this game long live not be destroyed....

    if this goes well eventually u have to fix those wrong changes...

    Cuz u dont understand OUR tests and feedbacks... u need panishment:):):) to understand MOST OF THE PEOPLE ARE NOT HAPPY
    Edited by TheHsN on May 9, 2017 7:35AM
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • NyassaV
    NyassaV
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    Feanor wrote: »
    I have been told that 2 seconds is an eternity in Cyrodiil. So 1.2 seconds seems right. Can we stop with the nerfs now?

    I see you're a sorc main. Suck it up butter cup
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • WeylandLabs
    WeylandLabs
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    Im really confused ? A handful of people on the closed pts and they speak for all of us ? They complain about everything and hinder strategy, uniqueness, and tactics.

    Im very disappointed seems nobody will have a creative build and enjoy it. Thoerycrafting looks less enjoyable now, if we cannot find a solution to our gameplay and style ?


    Edited by WeylandLabs on May 8, 2017 7:02PM
  • Sallington
    Sallington
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    They need to leave out these developer comments, since most of the time they are worse to read then the actual change.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • technohic
    technohic
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    Yeah; heavy attack bow needs to be left alone. It pretty much always was a last chance to cancel your attack.
  • Magdalina
    Magdalina
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    I'm just going to pretend I didn't see the bsw nerf without touching Necro/pet damage(trying to encourage build diversity? Lawl) and other fun stuff and ask a potato question instead.

    I don't have PTS so can some kind soul enlighten as for what exactly War Maiden 5 pc does? "Adds 400 spelldamage to your magic damage abilities"? What are "magic damage abilities"? Everything that costs magicka? Does that include elemental damage or that a separate category? What about ultimates?
    Edited by Magdalina on May 8, 2017 7:03PM
  • arasysb14_ESO
    arasysb14_ESO
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    Nerfing bsw and improving war maiden ...


    Go nerf yourself zos, im seriously done for good.

    Arasys Llanor, CP 800+ Magicka Sorcerer NA

    Please do not use the same Fallout 76 engine for TES VI
  • jrgray93
    jrgray93
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    Just did the math. Roughly $2,000 spent on this game since beta. That ends today. Participating on the forum never changed anything and ZOS isn't going to magically start listening now. Time to vote with my wallet.
    EP: Slania Isara : Harambe Was an Inside Job
  • SodanTok
    SodanTok
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    Magdalina wrote: »
    I'm just going to pretend I didn't see the bsw nerf without touching Necro/pet damage(trying to encourage build diversity? Lawl) and other fun stuff and ask a potato question instead.

    I don't have PTS so can some kind soul enlighten as for what exactly War Maiden 5 pc does? "Adds 400 spelldamage to your magic damage abilities"? What are "magic damage abilities"? Everything that costs magicka? Does that include elemental damage or that a separate category? What about ultimates?

    It does what it says. Adds damage to MAGIC DAMAGE abilities. Meaning abilities that deal magic damage.
    Edited by SodanTok on May 8, 2017 7:04PM
  • Kilandros
    Kilandros
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    This game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.

    At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • LonePirate
    LonePirate
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    Weps wrote: »
    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    ZoS do you really hate dks that much? pls just remove them from the game then

    gg on nerfing BSW btw Mdks really needed a F U even more

    MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.

    Sorry, but in no way Sun is better.

    Spell crit is useless for damage dealers in PVP so the always on Sun set does more damage than the reduced spell damage and proc chance of BSW. Check the math.

    It's not useless, it's not as useful as PvE but for a mDK, who doesn't have an exec, a crit whip means all the differences in the world. Plus you can actually buff BSW's spell proc even further reaching 700 spell damage bonus.
    Plus Dk have lots of fire damage, that's true. It's not ALL fire damage tho.

    It's funny how you think Whip crits make all the difference in the world in PVP given all of the heavy Impen armor, reduced Flame damage CP star, the reduced Whip damage in general in PVP and the extreme rarity of encountering the scenario where Whip meets the criteria to crit against another player. Sun has been and remains the better choice over BSW for MDKs in PVP. Yes, in PVE, Whip crits are frequent and powerful. They are neither in PVP.
  • TheHsN
    TheHsN
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    Do u know what i think... i think from that law case thing u won 500million$ something. And now u dont need money. And unfortunetly u cant say player we close game cuz of legal issues... instead u try people quit eso to have ur rich life....
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • WhiteMage
    WhiteMage
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    Weps wrote: »
    DPShiro wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror @Wrobel

    The changes to the items sets (Netch, Ysgramor, Automaton etc) look great! But please make the bonuses scale with Major Brutality/Sorcery etc as other sets do. This is clearly a bug and should be looked at since War Maiden will suffer the same issue.

    Also while reworking piece bonuses, please look at Monster sets like Nerien'eth, Skoria etc to make them comparable to the newer ones (remove max health, add spell damage/mag magicka etc).

    It scales

    Do you have any proof?
    Any test about it?

    No. Log on PTS. Try damage with 4automaton + 1 mismatching (same trait, glyph, quality) with and without brutality. Then replace mismatched with automaton try both with and without brutality. Compare value. It matches 20% from brutality.
    Not sure if i tried medium armor passive or not.

    That test does not seem adequate to me. If you mismatch the sets, you will see a difference with and without major brutality
    On your weapon damage as well as damage. Putting the 5pc in would also show increased numbers of both, but you can't know if the invisible increase to X damage is scaled properly from that. You'd need to compar by adding exactly the same weapon damage from a universal source and compare that with brutality.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • BraidasNM
    BraidasNM
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    Im really confused ?

    this man so confused he's not even sure if he's confused
    Youtube

    "I like to think of myself as the good cop and braidas as the bad cop. Hes the little devil on DC's shoulder, im the angel" -Subtomik
  • NBrookus
    NBrookus
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    Radiant Magelight (Magelight morph):

    This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
    Reduced the cost of this morph by approximately 10%.

    Developer Comments:
    Spoiler
    Due to the reduction of sneak attack damage against other player characters, it is no longer necessary for Radiant Magelight to reduce their damage further. This prevents situations where using a sneak attack would actually do less damage than a normal attack. We’ve reduced the cost on this morph to make it more attractive relative to Inner Light.

    So the crappy morph of magelight is now even crappier? It was already mostly only good for not being the one picked to be Onslaught ganked.

  • amasuriel
    amasuriel
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    ZoS do you really hate dks that much? pls just remove them from the game then

    gg on nerfing BSW btw Mdks really needed a F U even more

    Silks of the Sun is now
    Midori_Oku wrote: »

    Item Sets
    • The following item sets now has a 2-piece bonus of Spell Critical instead of Max Health:
      • Light Speaker
      • Netch’s Touch
      • Spider Cultist
      • Ysgramor’s Birthright
      Developer Comments:
      These sets are meant to be damage or healing focused by augmenting a particular element or skill line, so the 2-piece bonus of Max Health was out of place for this theme. We’ve updated them to have more appropriate 2-piece bonuses instead.

      @ZOS_GinaBruno
      Is there a reason that Silks of the Sun is not included in this? Even with the Burning Spellweave nerf it's still going to be useless in comparison. Also, if you are going to rework some of useless bonuses can you look at monster sets such as Skoria? They are completely outclassed by newer sets such as Ilambris and Grothdarr due to the one part bonuses.

      @ZOS_GinaBruno More this, I think it's a great change overall, hopefully Silks of the Sun not being included was just an oversight and will be updated as well?
    • sirinsidiator
      sirinsidiator
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      • You can no longer increase your total Movement Speed bonus to more than 100% of your base Movement Speed.
        Developer Comment:
        This change should only affect builds that are stacking all the Movement Speed bonuses in the game, and should prevent some of the extreme movement those builds are able to do in situations like Battleground flag running. This also prevents instances where those builds could run faster on foot than via a mount.

      I see how it is necessary for pvp, but I would like you to reconsider applying it to all parts of the game. I am using such a build to reduce the amount of time when I run around between crafting stations, wayshrines and guild traders and would hate to loose the speed I have right now. Mounting is unfortunately not possible everywhere (indoors, outlaw refuges, etc) and also takes way too long before you can actually move again.

      TL;DR: Please make it so it only limits the speed in pvp and does not affect pve.
      https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
    • SodanTok
      SodanTok
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      WhiteMage wrote: »
      Weps wrote: »
      DPShiro wrote: »
      @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror @Wrobel

      The changes to the items sets (Netch, Ysgramor, Automaton etc) look great! But please make the bonuses scale with Major Brutality/Sorcery etc as other sets do. This is clearly a bug and should be looked at since War Maiden will suffer the same issue.

      Also while reworking piece bonuses, please look at Monster sets like Nerien'eth, Skoria etc to make them comparable to the newer ones (remove max health, add spell damage/mag magicka etc).

      It scales

      Do you have any proof?
      Any test about it?

      No. Log on PTS. Try damage with 4automaton + 1 mismatching (same trait, glyph, quality) with and without brutality. Then replace mismatched with automaton try both with and without brutality. Compare value. It matches 20% from brutality.
      Not sure if i tried medium armor passive or not.

      That test does not seem adequate to me. If you mismatch the sets, you will see a difference with and without major brutality
      On your weapon damage as well as damage. Putting the 5pc in would also show increased numbers of both, but you can't know if the invisible increase to X damage is scaled properly from that. You'd need to compar by adding exactly the same weapon damage from a universal source and compare that with brutality.

      What? You know how specific skills scale of damage and you know how much automaton gives you.
      You dont care about stats, you care only about the damage dealt.

      If skill deals 2times your weapon damage as damage and you wear automaton 5th piece. If it is increased by 400*2 or by 400*1.2*2 (or 400*2.2) you will notice.
      Edited by SodanTok on May 8, 2017 7:09PM
    • Elsonso
      Elsonso
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      MissBizz wrote: »
      9rq56k26swk9.png
      General
      • Bow
        • Heavy Attacks now automatically fire when they are fully charged.
          Developer Comment:
          MissBizz released a video guide about basic combat including how to light/heavy attack,
          what these do and more, approximately *24* hours ago. She did include that bow heavy attacks work differently than other weapons. Due to wanting to ensure no guides from the PTS era were completely correct upon launch, we felt the need to mess with her too.

      Fixed that comment for you. I'm mostly joking ;)

      I think a lot of people would really appreciate it if you could quickly roll out an in-depth guide on how to build and maintain resources after Morrowind comes out. If you could finish it about 24 hours before the next PTS patch, that would be great. :smiley:
      XBox EU/NA:@ElsonsoJannus
      PC NA/EU: @Elsonso
      PSN NA/EU: @ElsonsoJannus
      Total in-game hours: 11321
      X/Twitter: ElsonsoJannus
    • ButtersEP
      ButtersEP
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      Can't say im a fan of the bsw nerf but oh well, i like the change to pirate skeleton, clever!
    • flguy147ub17_ESO
      flguy147ub17_ESO
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      Nerfing bsw and improving war maiden ...


      Go nerf yourself zos, im seriously done for good.

      Yeah i think war maiden now maybe BiS for all magicka dps classes.
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