@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror @Wrobel
The changes to the items sets (Netch, Ysgramor, Automaton etc) look great! But please make the bonuses scale with Major Brutality/Sorcery etc as other sets do. This is clearly a bug and should be looked at since War Maiden will suffer the same issue.
Also while reworking piece bonuses, please look at Monster sets like Nerien'eth, Skoria etc to make them comparable to the newer ones (remove max health, add spell damage/mag magicka etc).
GallantGuardian wrote: »So is warrior poet going to have that 5th trait of minor toughness giving us 10% of our max health ....along with an additional max health added to the 5th trait?
yes
sodantokb16_ESO wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror @Wrobel
The changes to the items sets (Netch, Ysgramor, Automaton etc) look great! But please make the bonuses scale with Major Brutality/Sorcery etc as other sets do. This is clearly a bug and should be looked at since War Maiden will suffer the same issue.
Also while reworking piece bonuses, please look at Monster sets like Nerien'eth, Skoria etc to make them comparable to the newer ones (remove max health, add spell damage/mag magicka etc).
It scales
LonePirate wrote: »FloppyTouch wrote: »ZoS do you really hate dks that much? pls just remove them from the game then
gg on nerfing BSW btw Mdks really needed a F U even more
MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.
Sorry, but in no way Sun is better.
ZOS_GinaBruno wrote: »
General
- You can no longer increase your total Movement Speed bonus to more than 100% of your base Movement Speed.
Developer Comment:This change should only affect builds that are stacking all the Movement Speed bonuses in the game, and should prevent some of the extreme movement those builds are able to do in situations like Battleground flag running. This also prevents instances where those builds could run faster on foot than via a mount.
Gilliamtherogue wrote: »ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Twisting Path (Path of Darkness morph): Increased the damage of this morph by approximately 11%.
so you buff the path instead of just fixing the bug that it doesnt scale with thauma? Both will be nice i meanno problem with that ~33% damage buff then
The ability scales with Master at Arms, so it doesn't need to scale with Thaum.
GallantGuardian wrote: »Why did the "sun" set not get spell crit added in exchange to its 2 piece rather then the max health it gets? ...
sodantokb16_ESO wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror @Wrobel
The changes to the items sets (Netch, Ysgramor, Automaton etc) look great! But please make the bonuses scale with Major Brutality/Sorcery etc as other sets do. This is clearly a bug and should be looked at since War Maiden will suffer the same issue.
Also while reworking piece bonuses, please look at Monster sets like Nerien'eth, Skoria etc to make them comparable to the newer ones (remove max health, add spell damage/mag magicka etc).
It scales
sodantokb16_ESO wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror @Wrobel
The changes to the items sets (Netch, Ysgramor, Automaton etc) look great! But please make the bonuses scale with Major Brutality/Sorcery etc as other sets do. This is clearly a bug and should be looked at since War Maiden will suffer the same issue.
Also while reworking piece bonuses, please look at Monster sets like Nerien'eth, Skoria etc to make them comparable to the newer ones (remove max health, add spell damage/mag magicka etc).
It scales
Do you have any proof?
Any test about it?
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror @Wrobel
The changes to the items sets (Netch, Ysgramor, Automaton etc) look great! But please make the bonuses scale with Major Brutality/Sorcery etc as other sets do. This is clearly a bug and should be looked at since War Maiden will suffer the same issue.
Also while reworking piece bonuses, please look at Monster sets like Nerien'eth, Skoria etc to make them comparable to the newer ones (remove max health, add spell damage/mag magicka etc).
That HA bow change is a nerf for gank builds lol. Did people really complain their couldn't sustain with bow HA?
Also in hunting you hold the draw, and most hunters can hold it for 2-3 minutes. So there isnt even a real-world application to justify the change.
Though that pirate skele change looks good. Nice way to block it from shield users (approved).
Though 5 bucks says it terrible in real application since you can have it proc on health then shield spam lol.
Thanks for helping me out Zenimax, I have been on the fence about cancelling my sub for a couple months now, 3 straight weeks of these PTS patch notes have helped me decide to cancel it, it is painfully clear that you just dont care about player feedback, if you do read it, its for laughs.
PTS 3.0 Temps and DKs now suck, just not as bad as NBs
PTS 3.1 Temps and DKs still suck, Sorc OP
PTS 3.2 Temps and DKs still suck, fake nerf to balance to Sorc
PTS 3.3 Temps and DKs still suck, 0.2sec added to a Sorc ability, problem solved, stfu peseants
PTS 3.4 Going back to FFXIV and other games that dont destroy my build every 30-60 days
Thanks for helping me out Zenimax, I have been on the fence about cancelling my sub for a couple months now, 3 straight weeks of these PTS patch notes have helped me decide to cancel it, it is painfully clear that you just dont care about player feedback, if you do read it, its for laughs.
PTS 3.0 Temps and DKs now suck, just not as bad as NBs
PTS 3.1 Temps and DKs still suck, Sorc OP
PTS 3.2 Temps and DKs still suck, fake nerf to balance to Sorc
PTS 3.3 Temps and DKs still suck, 0.2sec added to a Sorc ability, problem solved, stfu peseants
PTS 3.4 Going back to FFXIV and other games that dont destroy my build every 30-60 days
The bigger problem with the BSW nerf is it really poops on MagDKs more than anything. BSW was the perfect compliment for a MagDK, and with all the issues DKs have in the new patch, this just adds more to the list.Well to be fair, BSW is outperforming Necro anyway in pet builds (tested it personally but don't tell that to the mainstream sorcs who spent all that time and money on their pet gear).
ZOS_GinaBruno wrote: »
General
- Bow
- Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:MissBizz released a video guide about basic combat including how to light/heavy attack,
what these do and more, approximately *24* hours ago. She did include that bow heavy attacks work differently than other weapons. Due to wanting to ensure no guides from the PTS era were completely correct upon launch, we felt the need to mess with her too.
The bigger problem with the BSW nerf is it really poops on MagDKs more than anything. BSW was the perfect compliment for a MagDK, and with all the issues DKs have in the new patch, this just adds more to the list.Well to be fair, BSW is outperforming Necro anyway in pet builds (tested it personally but don't tell that to the mainstream sorcs who spent all that time and money on their pet gear).
LonePirate wrote: »LonePirate wrote: »FloppyTouch wrote: »ZoS do you really hate dks that much? pls just remove them from the game then
gg on nerfing BSW btw Mdks really needed a F U even more
MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.
Sorry, but in no way Sun is better.
Spell crit is useless for damage dealers in PVP so the always on Sun set does more damage than the reduced spell damage and proc chance of BSW. Check the math.
@ZOS_GinaBruno
PLEASE CONSIDER REVERTING THIS CHANGE. "Fully charged heavy attacks from bow now fire when charged".
In pvp, a huge part of using bow is charging a heavy attack and holding it until an opponent comes around a corner, within range, etc. This change will completely remove this ability and make the bow even more useless than it already is.
I understand the concern for ease of use with the new importance of heavy attacks, but you are destroying an entire playstyle with this change. Please consider either making this option a toggle or reverting it entirely. It is VERY easy to tell when a bow is fully charged, there is no reason to harm the playstyle in the name of "Streamlining" gameplay.
Please reference the below video for a strong example of this playstyle, and why it will be ruined if this change hits live.https://www.youtube.com/watch?v=yi_zGhNgpW8
@JackDaniell
Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.