MagnusBlackmane wrote: »@Mojmir Yes, yes I do. I just choose not to care, I though me advertising in my signature that I play a Khajiit MBlade pointed that way. I play for fun you know, not number crunching.
Bow
Heavy Attacks now automatically fire when they are fully charged.
grim_tactics wrote: »Because no one knows how to let go of a button - lol.
How is it useful to make bow heavy attacks automatically fire? I don't get it.
Thank you. This was what I was looking for.ZOS_GinaBruno wrote: »(...)
Bow
- Heavy Attacks now automatically fire when they are fully charged.
ZOS_GinaBruno wrote: »Item Sets
- The following item sets now has a 2-piece bonus of Spell Critical instead of Max Health:
Developer Comments:
- Light Speaker
- Netch’s Touch
- Spider Cultist
- Ysgramor’s Birthright
These sets are meant to be damage or healing focused by augmenting a particular element or skill line, so the 2-piece bonus of Max Health was out of place for this theme. We’ve updated them to have more appropriate 2-piece bonuses instead.
theamazingx wrote: »Petsorcs are blowing everyone out of the water, so you nerf the set that every mag class EXCEPT pet sorc uses? Wtf?
Don't listen to the negativity. These are actually really good changes (particularly Pirate Skeleton, thank God). Personally I think Dark Conversation should've been increased by 0.5 seconds (and I main sorc), but I'll take what I can get.
Question for ZOS:Nature’s Grasp: Fixed an issue where this ability and its morphs were targeting NPCs; it can now only target other player characters.
Does this mean you can't use this spell on your bear pet anymore? Is that intended?
I think these are actually really good changes but no one else agrees.