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PTS Patch Notes v3.0.3

  • BillNye_Eso
    BillNye_Eso
    ✭✭✭
    You guys act as if they actually read our feedback, they don't give. A flying *** all they care about is warden and money. Their new name is ZO$
    PC Na
    Animosity Founder
    Ep Orc Stam Dk
    Only believes in 10k+ Leaps
    Changed to Warden since Dk is dead class
    Changed back to dk since dead inside
  • jakowolf
    jakowolf
    Troll once it go live :)
  • KaraBela94
    KaraBela94
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    Like always no comment from ZoS at the frustation of the community.

    And if something comes its like " We noticed it" (And still screw your Opinion!).

    Let them just destroy the game...they had a second chance...and there wont be a third one!
    Edited by KaraBela94 on May 8, 2017 8:18PM
    Yasin Pascha - Stamina DK - DC
    Eroglu Yasin - Stamina Warden - DC
  • sebban
    sebban
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    spiiros wrote: »
    I really don't understand this BSW nerf. They stated to make more variety... but currently in live - most groups run 7 Sorcs and 1 MDK... 7 Necro and the DK with BSW.

    Where is their variety? They want to keep Sorc #'s up, along w/ Warden which is currently not that great on the magic side... while having other classes underperform even more? Like... what? Warden is more than likely going to run Necro as well... so where is the variety?

    Seems a bit backwards and situated towards the Sorc again, interesting.

    ZOS are confused about why ppl are not running 8 sorc DDs in their trial groups, so they try to get rid of that last DK by nerfing BSW.
    Edited by sebban on May 8, 2017 8:34PM
    PC EU
    Dweia Ceban - StamDK
    Adara Ceban - MagBlade
    Daewa Ceban - MagSorc
    Tick-Tock Tormentor

    Chimaira.eu

    Friskyttarna.eu
  • KeiruNicrom
    KeiruNicrom
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    •Heavy Attacks now automatically fire when they are fully charged.


    I understand why. But I still want to be able to hold the heavy attack and make my character go crazy. I will miss this
  • diktorius85
    diktorius85
    Soul Shriven
    Love the changes so far. My Nightblades can finally keep up with my other characters. My Sorcerer is still a bit too powerfull though.
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    I see some requested changes in there (Looking at the Taunt Set)

    But some of the changes in the patch just seem like they're looking at background data with no actual concept of how the game plays.

  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Weps wrote: »
    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    ZoS do you really hate dks that much? pls just remove them from the game then

    gg on nerfing BSW btw Mdks really needed a F U even more

    MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.

    Sorry, but in no way Sun is better.

    Spell crit is useless for damage dealers in PVP so the always on Sun set does more damage than the reduced spell damage and proc chance of BSW. Check the math.

    It's not useless, it's not as useful as PvE but for a mDK, who doesn't have an exec, a crit whip means all the differences in the world. Plus you can actually buff BSW's spell proc even further reaching 700 spell damage bonus.
    Plus Dk have lots of fire damage, that's true. It's not ALL fire damage tho.

    It's funny how you think Whip crits make all the difference in the world in PVP given all of the heavy Impen armor, reduced Flame damage CP star, the reduced Whip damage in general in PVP and the extreme rarity of encountering the scenario where Whip meets the criteria to crit against another player. Sun has been and remains the better choice over BSW for MDKs in PVP. Yes, in PVE, Whip crits are frequent and powerful. They are neither in PVP.

    So, the increased possibility of having your whip doing 1.5xdamage is nothing while having at least 200 spell damage less when you're whipping is something you can pass on.
    Look, not trying to say it's a *** set because I wear'em both on my mDK but 1064HP is a bonus as strong as crit in this current state.

    And there are no maths useful for PvP, c'mon, it's too much variable to calculate.
    How can you put your opponent's skills into a formula? The environment? The lag?

    BSW is only up for 8 seconds at a time. It is then down for a minimum of 4 seconds after that 8 seconds is over because it can only proc once every 12 seconds (at most). BSW may have 200 more spell damage for 8 seconds (1600 total); but it has 400 less for at least 4 seconds (1600 total, if not more). BSW is no better than a wash with Sun with Sun edging ahead if BSW doesn't proc exactly every 12 seconds. Now, BSW adds less damage and procs less frequently thus pushing Sun into a clear lead. Maybe your MDK deals most of their PVP damage with skills other than flame damage skills. Other than Prox Det, there are not many damage skills used by MDKs which are not flame damage but perhaps you run such a build. If so, then Sun would not be a good set. As it stands now, Sun > BSW for MDKs in PVP.
    Edited by LonePirate on May 8, 2017 8:40PM
  • Coolio_Wolfus
    Coolio_Wolfus
    ✭✭✭
    Rather have a hold option on the heavy attack for all weapons rather than autofire, just to please the dps meta have it as a settings toggle.

    On live: Bow and Electro Staff hold their heavy attack, other weapons don't.

    Now it will be, can't hold heavy, hurry up and charge heavy before i get squished, autoswing missing the mobs that just got nuked and no sta/mag gain.

    At least with the hold and release it was a controlled hit...
    As a first strike yes stronger than a light hit but the sta/mag gain is useless,
    Mid combat you will be releasing the key to do light and next skill.
    Holding the button to repeatedly swing/shoot is common in the tutorials and for those using other methods of play.
    Having the weapon glow like bows do on live when charge signalling a fully charged strike is ready would be more tactical
    Having the toggle option in the settings allows those who want to play this way have the option.

    just my 5c
  • Darlgon
    Darlgon
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    9rq56k26swk9.png
    General

    Weapon
    • Bow
      • Heavy Attacks now automatically fire when they are fully charged.
        Developer Comment:
        Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.

    @Wrobel @ZOS_GinaBruno Wait, so you are telling me, if I am behind a wall or tree, with my bow out and am drawing it to make a heavy attack, waiting for the right time to step out from cover, it will fire into the wall and make me have to wait for a cooldown? What about LoS checks? Or, are you eliminating sneak attacks entirely from the game?
    Edited by Darlgon on May 8, 2017 8:38PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Tarrocan
    Tarrocan
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    TheHsN wrote: »
    Do u know what i think... i think from that law case thing u won 500million$ something. And now u dont need money. And unfortunetly u cant say player we close game cuz of legal issues... instead u try people quit eso to have ur rich life....

    Ok, this is exactly what i think too, i thought im alone with that :)
    AD MagDK 'General Degree <-Main
    AD MagDK 'Kiana
    AD MagDK Kiana The Fire Mage
    AD MagDK General Degree
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  • Ageless
    Ageless
    ✭✭✭
    You will now be credited for defeating the Guardian of Bthark for the Nchuleftingth Conqueror & Nchuleftingth Vanquisher achievements.
    How to bring that up in a conversation around the coffee machine and have your fellow developers try to say this 10 times in a row without breaking their tongue. :)
    Jord.

    As I burn down and murder, I know that God forgives.
    'Spite all the things I've done my soul yet forever lives.
    And all those caught in the shadow of my wings have cause to fear.
    I swear on all I've done, no evil shall linger here.

  • Tarrocan
    Tarrocan
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    olsborg wrote: »
    Item sets balance is great. Those were needed.

    But still no adjustment for shroud of the lich and amberplasm? Those sets are clearly too strong for your new war-on-sustain campaign currently. Hence the nerf to bonepirate.

    I'll be waiting.

    What?
    AD MagDK 'General Degree <-Main
    AD MagDK 'Kiana
    AD MagDK Kiana The Fire Mage
    AD MagDK General Degree
    AD MagDK 'Tarrocan
    AD StamDK Tarrocan
    AD MagNB GrimKiller
    AD MagCro Som Ting Wong
    AD StamCro 'Som Ting Wong
    AD MagPlar Della Grant
    AD StamPlar R I M M A
    AD MagSorc Nautilus
    AD StamSorc R O M M I
    AD StamNB Iba
    AD MagDen Desi Roots
    AD StamDen Diablo
  • JackDaniell
    JackDaniell
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    It's at the point where ZOS would be better off just not changing anything balance wise ever again. Clearly they do not know how to use a scale.

    In theory they understand that 100=100 but they just don't know how to use the dam thing. Like a pro fighter who watches youtube videos on how to fight but has never swung a punch.
    Edited by JackDaniell on May 8, 2017 8:45PM
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • JimT722
    JimT722
    ✭✭✭✭✭
    Rather have a hold option on the heavy attack for all weapons rather than autofire, just to please the dps meta have it as a settings toggle.

    On live: Bow and Electro Staff hold their heavy attack, other weapons don't.

    Now it will be, can't hold heavy, hurry up and charge heavy before i get squished, autoswing missing the mobs that just got nuked and no sta/mag gain.

    At least with the hold and release it was a controlled hit...
    As a first strike yes stronger than a light hit but the sta/mag gain is useless,
    Mid combat you will be releasing the key to do light and next skill.
    Holding the button to repeatedly swing/shoot is common in the tutorials and for those using other methods of play.
    Having the weapon glow like bows do on live when charge signalling a fully charged strike is ready would be more tactical
    Having the toggle option in the settings allows those who want to play this way have the option.

    just my 5c

    Despite all the rage with the stupid shield graphic while blocking, a toggle wasn't added even though highly requested. I still hate that weird holographic shield while blocking with my staff. A toggle for heavy attack behavior... no chance
  • Capt_Morgan
    Capt_Morgan
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    Dorrino wrote: »
    Kilandros wrote: »
    This game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.

    At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
    @Kilandros

    This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.

    I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.

    What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.

    Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)

    But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.

    In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.

    Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.

    They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.

    And you just keep complaining that 'you can't sustain'.

    That's the damn purpose that you should NOT be able to sustain.

    The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.

    Let me reiterate: as long as you have the resources.

    In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.

    We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.

    And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.

    This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.

    You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?

    So what are you complaining about again?

    First... People left in droves because there was no Endgame, not really. More important, MagDK with heavy channeled resto staff was BiS, and if you wanted to compete that's what you did. And it was *** boring. There is a I believe a direct correlation between them making the game a lot more interesting combat wise WITH the power creep, and people coming back and sticking around for longer. Than there is with one tamriel and housing. Mostly because overland is a joke, and housing is kinda neat, but isn't exactly that useful.

    Second... And this is more important, this expansion and sustain changes doesn't make the game harder or more complicated. It makes it much easier, super *** simplified, no room for player progression in terms of player skill, or refinement of your rotation. With heavy attack builds you don't even have to let go of your mouse button on front bar. Can literally tape that *** down, and just press your skills 1, 2, then 3 or whatever order you want to put them in your bar, and you have a whole 2 second window to hit that skill while you wait for the channel to finish. It takes an interesting and exciting combat system and turns into a *** joke. That is why people are upset, and honestly, I think they have every right to be.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    Dorrino wrote: »
    Kilandros wrote: »
    This game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.

    At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
    @Kilandros

    This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.

    I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.

    What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.

    Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)

    But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.

    In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.

    Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.

    They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.

    And you just keep complaining that 'you can't sustain'.

    That's the damn purpose that you should NOT be able to sustain.

    The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.

    Let me reiterate: as long as you have the resources.

    In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.

    We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.

    And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.

    This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.

    You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?

    So what are you complaining about again?

    You're making a whole lot of assumptions here yourself though. The biggest one is that resource management is somehow superior to not having to manage resources in the first place. It's not. And it's not more fun either, at least for the vast majority. This change isn't making the game more challenging, it's making it more annoying and micro-managey.

    From what I understand, one of the reasons the game did so poorly out of the gate BECAUSE there was so much emphasis on having to manage resources and work in heavy attacks. This was before I was around, but while leveling my stamDK, there were times I was forced to heavy attack for half the fight. It is NOT a fun way to play a game, at least in my humble opinion. I haven't been here long, but I've been playing MMOs on and off for almost 10 years now.

    IMO, there are 2 paths to an rpg: ability based or attack based. Most MMO rpgs are ability based, where you use your abilities, and using the same ability too often or not using certain replenishing abilities will drain your resources. However, you don't need to worry about things like light or heavy attacks, as they often have no bearing on your resource use.

    The second path is attack based, where you have a combination of light attack heavy attack, side attack, overhead attack, things like that, etc. These types of attacks / blocks will drain your resources accordingly. I've never played it, but For Honor comes to mind. I think that has a stamina bar, right? Point being, there are no extraneous abilities on top of your standard swordplay techniques.

    The problem comes when you try and merge these two paths together. Dragon Age: Inquisition did it, and frankly I stopped playing that game because I found melee to be infuriating. Much like ESO, you had to land light and heavy attacks in between using your abilities, or you would run out of resources in under a minute. It was a fantastic game with an awful abomination of a resources system. Eventually, they added an autoattack feature, but it came months later and didn't work properly for melee characters.

    My point is that combining a light-heavy attack style of gameplay with resource-intensive ability/skill usage just creates too much of a headache, both for balance purposes and just in terms of general playability and enjoyment. I'm dreading having to go back to just heavy attacking every few seconds, now that I've finally got enough CP on live to get through combat without doing that for most open world encounters. Even with 180 CP now, I still can't sustain for more than a minute or two on my stamDK though, and it shows during dungeons.

    EDIT: So, to answer your final question, if ZOS wants to enforce resource management, so be it. It's not my thing, but I can accept that and keep playing. But don't make me combine two vastly different playstyles in real time to accomplish this. I don't have a good solution, but it certainly isn't heavy attacking.
    Edited by Crafts_Many_Boxes on May 8, 2017 9:04PM
  • TipsyDrow
    TipsyDrow
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    Durham wrote: »
    It's been the #1,#2,#3 topic on boards much of the past 3 weeks ... please tell us to stop leaving feedback if this is what your going with... Stam DK in PVP is really in a bad place atm ....

    Stam DK needed every nerf it got. The class nerfs and the incidental nerfs caused by the heavy armor nerf and blocking nerf. Now, wear some medium armor and learn to play instead of holding block 24/7.
    Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?
    Love, Mistress Pigtails
  • Freyjah
    Freyjah
    Soul Shriven
    So crafting has been broken since morrowind has been in testing on the pts will this get fixed anytime soon?
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Darlgon wrote: »
    9rq56k26swk9.png
    General

    Weapon
    • Bow
      • Heavy Attacks now automatically fire when they are fully charged.
        Developer Comment:
        Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.

    @Wrobel @ZOS_GinaBruno Wait, so you are telling me, if I am behind a wall or tree, with my bow out and am drawing it to make a heavy attack, waiting for the right time to step out from cover, it will fire into the wall and make me have to wait for a cooldown? What about LoS checks? Or, are you eliminating sneak attacks entirely from the game?

    Adding also.. and.. yeah.. dont tell me its like a staff attack.. those are NOT the same, at all.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Kerioko
    Kerioko
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    9rq56k26swk9.png

    [*]Bow
    • Heavy Attacks now automatically fire when they are fully charged.
      Developer Comment:
      Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.

    Because no one knows how to let go of a button - lol.

    This is another nerf to gank blades as well. You will no longer be able to wait in the shadows, bow drawn, waiting for the perfect moment to release!
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • Kesstryl
    Kesstryl
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    ✭✭
    I like the changes to bow firing when fully charged. I hate how slow the bow draws and trying to guess when it's fully charged. This will make using the bow easier. I don't see in the notes where this is applied to all weapons, so people who are assuming this need to go back and re-read that it is only for the bow.

    If anything, maybe make some kind of indicator when the bow is fully charged. I can see how this change will hurt pvp though. Honestly I never draw until my group is ready to start because I don't want to steal aggro from the tank, but I can see how some people might want to hold their attack. Maybe let us toggle on or off if we ant to auto fire when charged.

    Edit - you know, this does kind of level the playing field for pvp though, less ganking and more actual face to face combat. Maybe that was the intent. Either way, these changes will benefit how I play.
    Edited by Kesstryl on May 9, 2017 1:08AM
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Potenza
    Potenza
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    The bow HA change was a very good change.
  • itscompton
    itscompton
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    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    ZoS do you really hate dks that much? pls just remove them from the game then

    gg on nerfing BSW btw Mdks really needed a F U even more

    MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.

    Sorry, but in no way Sun is better.

    Spell crit is useless for damage dealers in PVP so the always on Sun set does more damage than the reduced spell damage and proc chance of BSW. Check the math.

    It's not useless, it's not as useful as PvE but for a mDK, who doesn't have an exec, a crit whip means all the differences in the world. Plus you can actually buff BSW's spell proc even further reaching 700 spell damage bonus.
    Plus Dk have lots of fire damage, that's true. It's not ALL fire damage tho.

    It's funny how you think Whip crits make all the difference in the world in PVP given all of the heavy Impen armor, reduced Flame damage CP star, the reduced Whip damage in general in PVP and the extreme rarity of encountering the scenario where Whip meets the criteria to crit against another player. Sun has been and remains the better choice over BSW for MDKs in PVP. Yes, in PVE, Whip crits are frequent and powerful. They are neither in PVP.

    So, the increased possibility of having your whip doing 1.5xdamage is nothing while having at least 200 spell damage less when you're whipping is something you can pass on.
    Look, not trying to say it's a *** set because I wear'em both on my mDK but 1064HP is a bonus as strong as crit in this current state.

    And there are no maths useful for PvP, c'mon, it's too much variable to calculate.
    How can you put your opponent's skills into a formula? The environment? The lag?

    BSW is only up for 8 seconds at a time. It is then down for a minimum of 4 seconds after that 8 seconds is over because it can only proc once every 12 seconds (at most). BSW may have 200 more spell damage for 8 seconds (1600 total); but it has 400 less for at least 4 seconds (1600 total, if not more). BSW is no better than a wash with Sun with Sun edging ahead if BSW doesn't proc exactly every 12 seconds. Now, BSW adds less damage and procs less frequently thus pushing Sun into a clear lead. Maybe your MDK deals most of their PVP damage with skills other than flame damage skills. Other than Prox Det, there are not many damage skills used by MDKs which are not flame damage but perhaps you run such a build. If so, then Sun would not be a good set. As it stands now, Sun > BSW for MDKs in PVP.
    Disagree--higher burst potential still outclasses sustained damage in PvP, especially considering sustain is taking such a major hit this patch.
  • mandricus
    mandricus
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    Pirate Skeleton: good.
    Dark Conversion: good.
    Changes to items sets (Netch, Ysgramor, Automaton etc): good.

    Bow heavy attack: meh. Good for PvE, not for PvP. Please add a toggle in the options menu that allow you enable/disable forcefully casting Bow Heavy Attacks when fully charged.

    BSW Nerf: as someone else pointed out, all sorcs use Necropotence. The BSW nerf is a nerf for mag DKs and magplars, meaning magsorc is now more OP than before!


    Still waiting for:

    - Siphoning - Nightblades really need some love, please rework on that skill.
    - Armor passives - Revert them back to their original state. Make light and medium worth slotting because of the regen in PvP.
    - Give back major mending to Templars (to channeled focus at least)
    - Revert back repentance to its original state, please!! You killed one of the most awesome skills of the game!!!

  • Smmokkee
    Smmokkee
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    What a joke.
  • mandricus
    mandricus
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    forgot to add: Group finder fixes: FINALLY!!!!!!!!!
  • Argawarga
    Argawarga
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    Darlgon wrote: »
    9rq56k26swk9.png
    General

    Weapon
    • Bow
      • Heavy Attacks now automatically fire when they are fully charged.
        Developer Comment:
        Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.

    @Wrobel @ZOS_GinaBruno Wait, so you are telling me, if I am behind a wall or tree, with my bow out and am drawing it to make a heavy attack, waiting for the right time to step out from cover, it will fire into the wall and make me have to wait for a cooldown? What about LoS checks? Or, are you eliminating sneak attacks entirely from the game?

    I really don't like this change either. Charging up and hold ing a heavy attack is often integral to effective sneak attacks.
  • LonePirate
    LonePirate
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    itscompton wrote: »
    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    Weps wrote: »
    LonePirate wrote: »
    ZoS do you really hate dks that much? pls just remove them from the game then

    gg on nerfing BSW btw Mdks really needed a F U even more

    MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.

    Sorry, but in no way Sun is better.

    Spell crit is useless for damage dealers in PVP so the always on Sun set does more damage than the reduced spell damage and proc chance of BSW. Check the math.

    It's not useless, it's not as useful as PvE but for a mDK, who doesn't have an exec, a crit whip means all the differences in the world. Plus you can actually buff BSW's spell proc even further reaching 700 spell damage bonus.
    Plus Dk have lots of fire damage, that's true. It's not ALL fire damage tho.

    It's funny how you think Whip crits make all the difference in the world in PVP given all of the heavy Impen armor, reduced Flame damage CP star, the reduced Whip damage in general in PVP and the extreme rarity of encountering the scenario where Whip meets the criteria to crit against another player. Sun has been and remains the better choice over BSW for MDKs in PVP. Yes, in PVE, Whip crits are frequent and powerful. They are neither in PVP.

    So, the increased possibility of having your whip doing 1.5xdamage is nothing while having at least 200 spell damage less when you're whipping is something you can pass on.
    Look, not trying to say it's a *** set because I wear'em both on my mDK but 1064HP is a bonus as strong as crit in this current state.

    And there are no maths useful for PvP, c'mon, it's too much variable to calculate.
    How can you put your opponent's skills into a formula? The environment? The lag?

    BSW is only up for 8 seconds at a time. It is then down for a minimum of 4 seconds after that 8 seconds is over because it can only proc once every 12 seconds (at most). BSW may have 200 more spell damage for 8 seconds (1600 total); but it has 400 less for at least 4 seconds (1600 total, if not more). BSW is no better than a wash with Sun with Sun edging ahead if BSW doesn't proc exactly every 12 seconds. Now, BSW adds less damage and procs less frequently thus pushing Sun into a clear lead. Maybe your MDK deals most of their PVP damage with skills other than flame damage skills. Other than Prox Det, there are not many damage skills used by MDKs which are not flame damage but perhaps you run such a build. If so, then Sun would not be a good set. As it stands now, Sun > BSW for MDKs in PVP.
    Disagree--higher burst potential still outclasses sustained damage in PvP, especially considering sustain is taking such a major hit this patch.

    The only burst skills MDKs have are the two DOT centric ultimate skills. I hope you are keenly aware of your timing and have the best of luck when knowing when your proc is up.
  • spiiros
    spiiros
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    Dorrino wrote: »
    Kilandros wrote: »
    This game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.

    At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
    @Kilandros

    This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.

    I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.

    What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.

    Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)

    But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.

    In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.

    Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.

    They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.

    And you just keep complaining that 'you can't sustain'.

    That's the damn purpose that you should NOT be able to sustain.

    The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.

    Let me reiterate: as long as you have the resources.

    In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.

    We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.

    And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.

    This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.

    You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?

    So what are you complaining about again?

    Looks like someone doesn't do endgame content.

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