I really don't understand this BSW nerf. They stated to make more variety... but currently in live - most groups run 7 Sorcs and 1 MDK... 7 Necro and the DK with BSW.
Where is their variety? They want to keep Sorc #'s up, along w/ Warden which is currently not that great on the magic side... while having other classes underperform even more? Like... what? Warden is more than likely going to run Necro as well... so where is the variety?
Seems a bit backwards and situated towards the Sorc again, interesting.
LonePirate wrote: »LonePirate wrote: »LonePirate wrote: »FloppyTouch wrote: »ZoS do you really hate dks that much? pls just remove them from the game then
gg on nerfing BSW btw Mdks really needed a F U even more
MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.
Sorry, but in no way Sun is better.
Spell crit is useless for damage dealers in PVP so the always on Sun set does more damage than the reduced spell damage and proc chance of BSW. Check the math.
It's not useless, it's not as useful as PvE but for a mDK, who doesn't have an exec, a crit whip means all the differences in the world. Plus you can actually buff BSW's spell proc even further reaching 700 spell damage bonus.
Plus Dk have lots of fire damage, that's true. It's not ALL fire damage tho.
It's funny how you think Whip crits make all the difference in the world in PVP given all of the heavy Impen armor, reduced Flame damage CP star, the reduced Whip damage in general in PVP and the extreme rarity of encountering the scenario where Whip meets the criteria to crit against another player. Sun has been and remains the better choice over BSW for MDKs in PVP. Yes, in PVE, Whip crits are frequent and powerful. They are neither in PVP.
So, the increased possibility of having your whip doing 1.5xdamage is nothing while having at least 200 spell damage less when you're whipping is something you can pass on.
Look, not trying to say it's a *** set because I wear'em both on my mDK but 1064HP is a bonus as strong as crit in this current state.
And there are no maths useful for PvP, c'mon, it's too much variable to calculate.
How can you put your opponent's skills into a formula? The environment? The lag?
ZOS_GinaBruno wrote: »
General
Weapon
- Bow
- Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
Do u know what i think... i think from that law case thing u won 500million$ something. And now u dont need money. And unfortunetly u cant say player we close game cuz of legal issues... instead u try people quit eso to have ur rich life....
How to bring that up in a conversation around the coffee machine and have your fellow developers try to say this 10 times in a row without breaking their tongue.You will now be credited for defeating the Guardian of Bthark for the Nchuleftingth Conqueror & Nchuleftingth Vanquisher achievements.
Item sets balance is great. Those were needed.
But still no adjustment for shroud of the lich and amberplasm? Those sets are clearly too strong for your new war-on-sustain campaign currently. Hence the nerf to bonepirate.
I'll be waiting.
Coolio_Wolfus wrote: »Rather have a hold option on the heavy attack for all weapons rather than autofire, just to please the dps meta have it as a settings toggle.
On live: Bow and Electro Staff hold their heavy attack, other weapons don't.
Now it will be, can't hold heavy, hurry up and charge heavy before i get squished, autoswing missing the mobs that just got nuked and no sta/mag gain.
At least with the hold and release it was a controlled hit...
As a first strike yes stronger than a light hit but the sta/mag gain is useless,
Mid combat you will be releasing the key to do light and next skill.
Holding the button to repeatedly swing/shoot is common in the tutorials and for those using other methods of play.
Having the weapon glow like bows do on live when charge signalling a fully charged strike is ready would be more tactical
Having the toggle option in the settings allows those who want to play this way have the option.
just my 5c
@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?
@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?
It's been the #1,#2,#3 topic on boards much of the past 3 weeks ... please tell us to stop leaving feedback if this is what your going with... Stam DK in PVP is really in a bad place atm ....
ZOS_GinaBruno wrote: »
General
Weapon
- Bow
- Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
@Wrobel @ZOS_GinaBruno Wait, so you are telling me, if I am behind a wall or tree, with my bow out and am drawing it to make a heavy attack, waiting for the right time to step out from cover, it will fire into the wall and make me have to wait for a cooldown? What about LoS checks? Or, are you eliminating sneak attacks entirely from the game?
grim_tactics wrote: »ZOS_GinaBruno wrote: »
[*]Bow
- Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
Because no one knows how to let go of a button - lol.
Disagree--higher burst potential still outclasses sustained damage in PvP, especially considering sustain is taking such a major hit this patch.LonePirate wrote: »LonePirate wrote: »LonePirate wrote: »LonePirate wrote: »FloppyTouch wrote: »ZoS do you really hate dks that much? pls just remove them from the game then
gg on nerfing BSW btw Mdks really needed a F U even more
MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.
Sorry, but in no way Sun is better.
Spell crit is useless for damage dealers in PVP so the always on Sun set does more damage than the reduced spell damage and proc chance of BSW. Check the math.
It's not useless, it's not as useful as PvE but for a mDK, who doesn't have an exec, a crit whip means all the differences in the world. Plus you can actually buff BSW's spell proc even further reaching 700 spell damage bonus.
Plus Dk have lots of fire damage, that's true. It's not ALL fire damage tho.
It's funny how you think Whip crits make all the difference in the world in PVP given all of the heavy Impen armor, reduced Flame damage CP star, the reduced Whip damage in general in PVP and the extreme rarity of encountering the scenario where Whip meets the criteria to crit against another player. Sun has been and remains the better choice over BSW for MDKs in PVP. Yes, in PVE, Whip crits are frequent and powerful. They are neither in PVP.
So, the increased possibility of having your whip doing 1.5xdamage is nothing while having at least 200 spell damage less when you're whipping is something you can pass on.
Look, not trying to say it's a *** set because I wear'em both on my mDK but 1064HP is a bonus as strong as crit in this current state.
And there are no maths useful for PvP, c'mon, it's too much variable to calculate.
How can you put your opponent's skills into a formula? The environment? The lag?
BSW is only up for 8 seconds at a time. It is then down for a minimum of 4 seconds after that 8 seconds is over because it can only proc once every 12 seconds (at most). BSW may have 200 more spell damage for 8 seconds (1600 total); but it has 400 less for at least 4 seconds (1600 total, if not more). BSW is no better than a wash with Sun with Sun edging ahead if BSW doesn't proc exactly every 12 seconds. Now, BSW adds less damage and procs less frequently thus pushing Sun into a clear lead. Maybe your MDK deals most of their PVP damage with skills other than flame damage skills. Other than Prox Det, there are not many damage skills used by MDKs which are not flame damage but perhaps you run such a build. If so, then Sun would not be a good set. As it stands now, Sun > BSW for MDKs in PVP.
ZOS_GinaBruno wrote: »
General
Weapon
- Bow
- Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
@Wrobel @ZOS_GinaBruno Wait, so you are telling me, if I am behind a wall or tree, with my bow out and am drawing it to make a heavy attack, waiting for the right time to step out from cover, it will fire into the wall and make me have to wait for a cooldown? What about LoS checks? Or, are you eliminating sneak attacks entirely from the game?
itscompton wrote: »Disagree--higher burst potential still outclasses sustained damage in PvP, especially considering sustain is taking such a major hit this patch.LonePirate wrote: »LonePirate wrote: »LonePirate wrote: »LonePirate wrote: »FloppyTouch wrote: »ZoS do you really hate dks that much? pls just remove them from the game then
gg on nerfing BSW btw Mdks really needed a F U even more
MDKs were better off both and after this nerf if they used the Sun set, especially if they had gold Sun rings prior to 1T. Now Sun is clearly superior. Granted, being a MDK in PVP is still playing the game on hard mode; but PVE is still a walk in the park.
Sorry, but in no way Sun is better.
Spell crit is useless for damage dealers in PVP so the always on Sun set does more damage than the reduced spell damage and proc chance of BSW. Check the math.
It's not useless, it's not as useful as PvE but for a mDK, who doesn't have an exec, a crit whip means all the differences in the world. Plus you can actually buff BSW's spell proc even further reaching 700 spell damage bonus.
Plus Dk have lots of fire damage, that's true. It's not ALL fire damage tho.
It's funny how you think Whip crits make all the difference in the world in PVP given all of the heavy Impen armor, reduced Flame damage CP star, the reduced Whip damage in general in PVP and the extreme rarity of encountering the scenario where Whip meets the criteria to crit against another player. Sun has been and remains the better choice over BSW for MDKs in PVP. Yes, in PVE, Whip crits are frequent and powerful. They are neither in PVP.
So, the increased possibility of having your whip doing 1.5xdamage is nothing while having at least 200 spell damage less when you're whipping is something you can pass on.
Look, not trying to say it's a *** set because I wear'em both on my mDK but 1064HP is a bonus as strong as crit in this current state.
And there are no maths useful for PvP, c'mon, it's too much variable to calculate.
How can you put your opponent's skills into a formula? The environment? The lag?
BSW is only up for 8 seconds at a time. It is then down for a minimum of 4 seconds after that 8 seconds is over because it can only proc once every 12 seconds (at most). BSW may have 200 more spell damage for 8 seconds (1600 total); but it has 400 less for at least 4 seconds (1600 total, if not more). BSW is no better than a wash with Sun with Sun edging ahead if BSW doesn't proc exactly every 12 seconds. Now, BSW adds less damage and procs less frequently thus pushing Sun into a clear lead. Maybe your MDK deals most of their PVP damage with skills other than flame damage skills. Other than Prox Det, there are not many damage skills used by MDKs which are not flame damage but perhaps you run such a build. If so, then Sun would not be a good set. As it stands now, Sun > BSW for MDKs in PVP.
@KilandrosThis game needs a new Development team so badly it hurts. The current Devs are completely out of touch, have a stale and uninteresting vision for combat (Heavy Attack spam lulz), and continue to give nothing but lip service to the "Play the Way you Want" marketing gimmick while continuing to further shoehorn classes into defined roles.
At this point the best thing we can hope for is Morrowind to be a bust and have ZOS management acknowledge that the game needs fresh development blood.
This development team did the whole transition from a dying niche game that it was with subscription to one of the best MMOs on the market.
I, for one, after playing the beta could have never thought the game ends up being that good as it became by the time of Tamriel Unlimited. I could've got bored with it in couple of months after that if it wouldn't become even better with updates.
What happens now is that some people don't understand that One Tamriel approach REQUIRES nerfs to the classes and gear and does NOT support vertical progression and power creep, unlike many traditional MMOS.
Yes, it would be much better if ZOS implemented balance changes more often. Yes, it would be awesome if ZOS fixed outstanding performance issues. Yes, it would be awesome if ZOS nerfed mag sorcs:)
But they keep adding a lot of new MECHANICS instead of just putting in batches of recolored old content and call it an expansion.
In one Tamriel everybody got housing system for free. You didn't even get to buy a dlc.
Now they made a huge zone, filled with lore and vistas. They are adding battlegrounds for all your trigger-happy fun. They are adding a new trial and according to people's feedback it's quite nice.
They are re-balancing the classes to fix the issues we all have been complaining about for quite a while.
And you just keep complaining that 'you can't sustain'.
That's the damn purpose that you should NOT be able to sustain.
The game has exactly 2 (two) manually activated cooldowns as far as the game mechanics are concerned: ultimates and potion. Everything else is spammable as long as you have the resources for that.
Let me reiterate: as long as you have the resources.
In the result of previously made balance decisions and power creep caused by iterative raising of CP cap current state of the game allows to effectively disregard resources levels in pve, and, which is even more gamebreaking, in pvp.
We all know that people don't die in both pvp and pve because they ran out of the resources unless they are not experienced with the game.
And since we've been playing this game where resources are not a factor for at least (at least) a year a lot of people assume that's how the game's supposed to be played. This period of resource-irrelevance is fully on ZOS though. It's not great they're trying to fix it only now, but it HAD to happen.
This is the first example from an mmo that i ever played when people rage at devs for making the game HARDER and more complex. I've seen people being mad when devs streamlined classes and game mechanics. I've seen people complain when devs kept nerfing the content. But this is the first time when i see people shouting and swearing when devs are trying to make a non-cooldown and non-downtime gameplay to rely on SOMETHING.
You don't like to use heavies to sustain? Then WHAT would you like to use instead? Nothing? Sustain should 'just happen'? What is YOUR job then? To perform really simple (compared to many other mmos) rotations and don't stand in red? Is THAT what you're trying this game combat to be? Is that the pinnacle of mmo experience?
So what are you complaining about again?