The salt here is both hilarious and real.
Just wait until people get a load of Wardens. Lol!
Its really simple
Protection doesn't need to work against Shields.
Increase Shield Cost
Those two changes would fix a lot of issues.
The salt here is both hilarious and real.
Just wait until people get a load of Wardens. Lol!
Don't be surprised to see Mag nb's to make a big come back in end game raids. The self sustain from siphoning attacks is going to go a long way in longer fights.
arkansas_ESO wrote: »I think a lot of you guys are focusing on the wrong things: Lich isn't the problem, Amberplasm isn't the problem. The issue is the resource return from Harness Magicka, and how the sorc is the only class that can combo Harness with another large shield. Make Harness and Hardened not stack and 95% of the problems with magic sorc disappear overnight.
They nerfed siphoning attacks I haven't tested the magic version yet need to make my magica NB on pts but my stamblade using leeching only gives 1500 health back and 350 stam back from heavy and light attacks.So I expect similar numbers from siphoning attacks.Don't be surprised to see Mag nb's to make a big come back in end game raids. The self sustain from siphoning attacks is going to go a long way in longer fights.
IzakiBrotherSs wrote: »Wait what? Where are you getting the fact that Magicka Sorcs were "god tier" in One Tamriel? This was most definitely not the case. Magicka Templars and DKs were better back then. Now? Magicka Sorcs are still worse than DKs. Pets Sorcs are the strongest class at the moment in AOE and Cleave damage, DKs still outparse them in single target (and single target is more important). Just because you see the highest parses on YT from Pet Sorcs, doesn't mean they are the best. There are plenty of numbers you don't see.
In PvP, as far as shields go, go make a Sorc (cause you obviously don't play one), and shield stack while there are 4 people beating on you. You'll see that you'll vaporise in a matter of seconds if you don't start to kite and play skillfully (and your magicka will vanish too). Shields are strong in 1v1. The more people there are, the worse they get. The cost of shields is already pretty high (roughly 3k per shield on average) and you have to stack 2 or 3 of them every 6 seconds. In Morrowind? Shields will cost 16% more magicka. Try spamming that while maintaining the same damage output as you have now. You won't. The Sorc survivability doesn't come so much from shield stacking, but from Streak for kiting and repositionning, while Healing Ward heals you back to full health, and at that point you're ready to re-engage. Daedric Mines also play a huge part in Sorcs' ability to move, kite and survive. Then there's obviously Pirate Skeleton which was a mistake since the start. Fact is: Sorcs don't have a viable defensive mechanic aside from running away and shield stacking (cause they are the only class with a class shield). Do I like that mechanic? No I ***ing hate it. Is it OP? In certain situations it is, in others its not, including outnumbered situations.
So you provide absolutely no valid arguments about the fact that Magicka Sorcs or Shields are OP.
Every single patch, we expect some kind of nerfs or adjustments to the overtuned class that is the Sorcerer in this game. Yet every single time, they get the best of the patch notes. The gap between Mag Sorcs and everybody else just gets more and more ridiculous every time.
Take last patch for example. Mag Sorcs were god tier in PvP and PvE. What happened? A raw 8% damage increase and a better Haunting Curse.
This patch? Almost every aspect of the game is getting toned down and nerfed, except Sorcs and shields.
There is a major problem in this game when a full light armor Sorc in Lich can spam shield indefinitely and be harder to kill than any kind of heavy armor tank. There is no reason to play anything else in PvP. You do the most damage, are the most mobile, and are the hardest to kill. In PvE you outparse everyone by a huge margin.
We get it Zenimax, this class is your favorite and they need to be vastly superior to every other class in the game in every aspect of the game. But this is just getting ridiculous. It is so unprofessional for this kind of ridiculous favoritism to exist by a major company.
LiquidPony wrote: »IzakiBrotherSs wrote: »Wait what? Where are you getting the fact that Magicka Sorcs were "god tier" in One Tamriel? This was most definitely not the case. Magicka Templars and DKs were better back then. Now? Magicka Sorcs are still worse than DKs. Pets Sorcs are the strongest class at the moment in AOE and Cleave damage, DKs still outparse them in single target (and single target is more important). Just because you see the highest parses on YT from Pet Sorcs, doesn't mean they are the best. There are plenty of numbers you don't see.
In PvP, as far as shields go, go make a Sorc (cause you obviously don't play one), and shield stack while there are 4 people beating on you. You'll see that you'll vaporise in a matter of seconds if you don't start to kite and play skillfully (and your magicka will vanish too). Shields are strong in 1v1. The more people there are, the worse they get. The cost of shields is already pretty high (roughly 3k per shield on average) and you have to stack 2 or 3 of them every 6 seconds. In Morrowind? Shields will cost 16% more magicka. Try spamming that while maintaining the same damage output as you have now. You won't. The Sorc survivability doesn't come so much from shield stacking, but from Streak for kiting and repositionning, while Healing Ward heals you back to full health, and at that point you're ready to re-engage. Daedric Mines also play a huge part in Sorcs' ability to move, kite and survive. Then there's obviously Pirate Skeleton which was a mistake since the start. Fact is: Sorcs don't have a viable defensive mechanic aside from running away and shield stacking (cause they are the only class with a class shield). Do I like that mechanic? No I ***ing hate it. Is it OP? In certain situations it is, in others its not, including outnumbered situations.
So you provide absolutely no valid arguments about the fact that Magicka Sorcs or Shields are OP.
@IzakiBrotherSs
Single-target is more important? Since when? I look at the Trials leaderboards and I see 4-6 magsorcs in every top group. If magDKs have better single-target DPS and single-target is the most important parse, why are the top Trials groups running so many magsorcs?
Just some quick match on the current vMoL leaderboards, with the assumption that both tanks are DKs and both healers are Templars, we've got the following class composition for leaderboard raid DPS:
271 sorcs (49.5%)
141 DKs (25.7%)
86 templars (15.7%)
50 nightblades (9.1%)
I'd image with how much people are upset about sorcs well see some nerfs on the PTS
You'd think so, but every time PTS Cycle rolls around, everyone is like "uhh.. can you maybe balance the game so PvP is not 90% Sorcs and Trials don't consist of 8 Sorcs 1 DK for the DPS?"
And somehow Sorcs never get nerfed, and they get the most benefit from the patch.
It is like this every. single. time.
Ragnaroek93 wrote: »I'm 95% sure that they will nerf sorc in the coming PTS patches.
Mate, please. Logic doesn't work on these forums.Shields will cost more - moving points over to regen will take away from max magicka = reduced shield size.
Shield spamming, while still possible, will be much harder
Every single patch, we expect some kind of nerfs or adjustments to the overtuned class that is the Sorcerer in this game. Yet every single time, they get the best of the patch notes. The gap between Mag Sorcs and everybody else just gets more and more ridiculous every time.
Take last patch for example. Mag Sorcs were god tier in PvP and PvE. What happened? A raw 8% damage increase and a better Haunting Curse.
This patch? Almost every aspect of the game is getting toned down and nerfed, except Sorcs and shields.
There is a major problem in this game when a full light armor Sorc in Lich can spam shield indefinitely and be harder to kill than any kind of heavy armor tank. There is no reason to play anything else in PvP. You do the most damage, are the most mobile, and are the hardest to kill. In PvE you outparse everyone by a huge margin.
We get it Zenimax, this class is your favorite and they need to be vastly superior to every other class in the game in every aspect of the game. But this is just getting ridiculous. It is so unprofessional for this kind of ridiculous favoritism to exist by a major company.
mag sorcs are going to be HARD COUNTERED by templar eclipse and the new warden skill that absorbs projectiles that every warden is going to use since it also buffs ultimate generation, and 90% of people is going to play warden, so sorc is not going to be that great to be honest
arkansas_ESO wrote: »I think a lot of you guys are focusing on the wrong things: Lich isn't the problem, Amberplasm isn't the problem. The issue is the resource return from Harness Magicka, and how the sorc is the only class that can combo Harness with another large shield. Make Harness and Hardened not stack and 95% of the problems with magic sorc disappear overnight.
grim_tactics wrote: »Not going to read all the pages but I will agree with a post I saw on the first page.
I get the feeling everyone saying Sorcs are god mode/easy mode haven't played one.
Shield stacking doesn't do a thing when you have someone with good burst rotation beating on you the whole time. More than 1 person attacking you and all you are doing is surviving while doing 0 damage to them.
Smart players know how to make Infernal Guardian essentially do nothing so - yeah - I could spam shields but I'm gonna die anyway.
Now factor in the new CP structure and the amount a shield can do is greatly reduced.
Sorcs can point the finger the other way.
NB right now has great burst and for whatever reason you can still stun/root from stealth attacks.
Templars can go from no health to 100% very easily while also doing good damage.
And some DK builds can sustain forever in 1v1 and at times 1vX.
Don't let the fact that the top 1% of PvP players that use a Sorc insanely good represent the whole class as OP. The same could be said of every top player in each class.
I agree these nerfs look like garbage on paper and a lot of you have a reason to be mad - but I can almost promise if this went live today that you would see Sorcs melt easier than they do now without being able to spam all the shields in the current meta.
I would go as far to say that with the CP tree listed in this PTS patch if I tried casting all 3 shields I would have 0 magicka left and it would only last for 6 seconds which afterward would mean I couldn't cast anything when they ran out.
mag sorcs are going to be HARD COUNTERED by templar eclipse and the new warden skill that absorbs projectiles that every warden is going to use since it also buffs ultimate generation, and 90% of people is going to play warden, so sorc is not going to be that great to be honest
IzakiBrotherSs wrote: »sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
Because Sorc was never over the top. It was always average and sometimes almost on top.
IzakiBrotherSs wrote: »Wait what? Where are you getting the fact that Magicka Sorcs were "god tier" in One Tamriel? This was most definitely not the case. Magicka Templars and DKs were better back then. Now? Magicka Sorcs are still worse than DKs. Pets Sorcs are the strongest class at the moment in AOE and Cleave damage, DKs still outparse them in single target (and single target is more important). Just because you see the highest parses on YT from Pet Sorcs, doesn't mean they are the best. There are plenty of numbers you don't see.
In PvP, as far as shields go, go make a Sorc (cause you obviously don't play one), and shield stack while there are 4 people beating on you. You'll see that you'll vaporise in a matter of seconds if you don't start to kite and play skillfully (and your magicka will vanish too). Shields are strong in 1v1. The more people there are, the worse they get. The cost of shields is already pretty high (roughly 3k per shield on average) and you have to stack 2 or 3 of them every 6 seconds. In Morrowind? Shields will cost 16% more magicka. Try spamming that while maintaining the same damage output as you have now. You won't. The Sorc survivability doesn't come so much from shield stacking, but from Streak for kiting and repositionning, while Healing Ward heals you back to full health, and at that point you're ready to re-engage. Daedric Mines also play a huge part in Sorcs' ability to move, kite and survive. Then there's obviously Pirate Skeleton which was a mistake since the start. Fact is: Sorcs don't have a viable defensive mechanic aside from running away and shield stacking (cause they are the only class with a class shield). Do I like that mechanic? No I ***ing hate it. Is it OP? In certain situations it is, in others its not, including outnumbered situations.
So you provide absolutely no valid arguments about the fact that Magicka Sorcs or Shields are OP.
Wait. What? The more people beating on a Sorc the worse they get?! Does ZOS know this? All joking aside, this holds true for every class, why should Sorcs be any different? And I get that you are saying they aren't any different. It's just that Sorcs can mitigate better than many classes while still being able to lay down crazy damage. This is where the problem is at it's core. This is why there were a million posts complaining about Sorcs before the patch notes were even released. Now that they are released, it is like a slap in the face to anyone who doesn't main Sorc.
IzakiBrotherSs wrote: »sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
Because Sorc was never over the top. It was always average and sometimes almost on top.
See vMA Weekly leaderboards. No, clearly Sorcs are totally not on top right now. It's not like the lowest score for a sorc is higher than the highest score for any other class.
IzakiBrotherSs wrote: »sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
Because Sorc was never over the top. It was always average and sometimes almost on top.
yeah, he was never on bottom and was sometime on top and mostly just as average while every other class was for few patches on bottom, as I wrote, mag dk was unplayabe over year, nb was good at 1 patch and now what? now we have nb who is from last few patches on bottom in every espect in pve, mayb vMA can be exception but its doesnt matter as for solo pve and we have stamplar who whill struggle more in pve than in last few patches like nb but stamplar is more unplayabe.
I have seen how sorc awlays always was playable on on not bad spot if not on very good spot while very other class had their time with struggle to just play in anything, sorc had never this problem
LiquidPony wrote: »IzakiBrotherSs wrote: »Wait what? Where are you getting the fact that Magicka Sorcs were "god tier" in One Tamriel? This was most definitely not the case. Magicka Templars and DKs were better back then. Now? Magicka Sorcs are still worse than DKs. Pets Sorcs are the strongest class at the moment in AOE and Cleave damage, DKs still outparse them in single target (and single target is more important). Just because you see the highest parses on YT from Pet Sorcs, doesn't mean they are the best. There are plenty of numbers you don't see.
In PvP, as far as shields go, go make a Sorc (cause you obviously don't play one), and shield stack while there are 4 people beating on you. You'll see that you'll vaporise in a matter of seconds if you don't start to kite and play skillfully (and your magicka will vanish too). Shields are strong in 1v1. The more people there are, the worse they get. The cost of shields is already pretty high (roughly 3k per shield on average) and you have to stack 2 or 3 of them every 6 seconds. In Morrowind? Shields will cost 16% more magicka. Try spamming that while maintaining the same damage output as you have now. You won't. The Sorc survivability doesn't come so much from shield stacking, but from Streak for kiting and repositionning, while Healing Ward heals you back to full health, and at that point you're ready to re-engage. Daedric Mines also play a huge part in Sorcs' ability to move, kite and survive. Then there's obviously Pirate Skeleton which was a mistake since the start. Fact is: Sorcs don't have a viable defensive mechanic aside from running away and shield stacking (cause they are the only class with a class shield). Do I like that mechanic? No I ***ing hate it. Is it OP? In certain situations it is, in others its not, including outnumbered situations.
So you provide absolutely no valid arguments about the fact that Magicka Sorcs or Shields are OP.
@IzakiBrotherSs
Single-target is more important? Since when? I look at the Trials leaderboards and I see 4-6 magsorcs in every top group. If magDKs have better single-target DPS and single-target is the most important parse, why are the top Trials groups running so many magsorcs?
Just some quick match on the current vMoL leaderboards, with the assumption that both tanks are DKs and both healers are Templars, we've got the following class composition for leaderboard raid DPS:
271 sorcs (49.5%)
141 DKs (25.7%)
86 templars (15.7%)
50 nightblades (9.1%)