Dude above is trying to say that sorcs are fine cause they run out of magicka fast on the pts while stacking shields. Uhm hello sorcs aren't the only ones stacking shields, but they are THE ONLY shieldstacker that didn't get class specific nerfs. Come again, tell my magblade how bad your shield stacking sustain is.
@Zarrakon
But no really, at this point this becomes a problem with the actual changes than with the classes, and we're just throwing *** at each other. No nerfs should negate like 80% of the playstyles and builds in a game that is bragging about the freedom to create your own build.
Omg. Nightblade has soooo much better in combat sustain.
Please, show me a magicka Sorc who uses dark conversion in combat, or at all. It's only the stamina crowd who can afford to use it.
No magicka Sorc will take the risk of casting this inside of combat (unless you are a notorious line of sight breaker or when you can stand safely in the back), resulting in mag sorc having the WORST sustain of all class, the worst by far. Dark conversion is just so risky to use as a mag sorc, it's not wise.
Sorcerer has no sustain utility at all. Our only sustain is locked behind a 1 second cast, while all other classes get their sustain rather passively while using their regular stuff. It's so ridiculous.
You can't be serious Dracane. You yourself said that you don't get below 90% magicka in 1v1s and the videos you upload to YouTube support that claim. Please stop saying that sorcs have bad sustain, it sounds hypocritical.
A lot of MAGsorcs use dark conversion and builds that revolve aroundo it. @LeifErickson uses a dw build with amberplasm and Malcolm on EU (considered one of the best sorcs as you very well know :P ) uses one as well. Please stop.
Merlin13KAGL wrote: »Merlin13KAGL wrote: »23 out of 25 times, implosion does nothing.Allu07neb18_ESO wrote: »I dont like implosion passive its bad game desing, but i can live with that. I still hope they give something else to socs.
I think curse also need some real counter like blocking was.
Curse has a counter - it can be purged.
That is no counterplay for everyone except for templars
Except for the fact that it's an alliance war support skill. There are also sets that will automatically clear negative effects, too.
10% nerf to crystal frag proc.... a nerf that only affects DW sorc more and leaves destro/resto sorc untouched.
I must have frag'd Wrobel for 20k frags or something, every patch since Dark Brotherhood has been littered with direct and indirect nerfs to DW sorc playstyle, and the trend seems relentless.
10% nerf to crystal frag proc.... a nerf that only affects DW sorc more and leaves destro/resto sorc untouched.
I must have frag'd Wrobel for 20k frags or something, every patch since Dark Brotherhood has been littered with direct and indirect nerfs to DW sorc playstyle, and the trend seems relentless.
I don't think it got nerfed. @Lord_Hev
If I'm right, it should be about the same or slightly buffed.
Sorry I hate when they nerf niche playstyle like melee magblades and force a niche playstyle out.10% nerf to crystal frag proc.... a nerf that only affects DW sorc more and leaves destro/resto sorc untouched.
I must have frag'd Wrobel for 20k frags or something, every patch since Dark Brotherhood has been littered with direct and indirect nerfs to DW sorc playstyle, and the trend seems relentless.
They can let dark deal/ conversion be as far as I'm concerned if I think about this some more... By the looks of it I'll probably dust off the old stam sorc and forget that my magblade ever existed...
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Every single patch, we expect some kind of nerfs or adjustments to the overtuned class that is the Sorcerer in this game. Yet every single time, they get the best of the patch notes. The gap between Mag Sorcs and everybody else just gets more and more ridiculous every time.
ProbablePaul wrote: »Every single patch, we expect some kind of nerfs or adjustments to the overtuned class that is the Sorcerer in this game. Yet every single time, they get the best of the patch notes. The gap between Mag Sorcs and everybody else just gets more and more ridiculous every time.
I've never understood why this class isn't ever nerfed. It has the fastest speed, the highest damage, the ability to have pets, the greatest shields, direction-controlled teleports, really high sustain, easy access to 3 hotbars (overload). I wonder, what's the downside to sorcerer?
sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
What do you mean never got big nerf. Every class in the game has been buffed and nerfed throughout the games life. Get out of here with made up nonsense.
Shields from 20 seconds to 6.
Ultimate from 1000 to 500.
Those are just 2 of the ones that pretty much only affected sorcs.
haha, suck it peasants.
At any rate, most of the criticism on how sorcs are supposedly OP is misconceived and exaggerated.
People just love to hate on this class and always have. I appreciate that the devs acknowledge this and balance accordingly.
The rest of yall need to seriously just learn to play.
haha, suck it peasants.
At any rate, most of the criticism on how sorcs are supposedly OP is misconceived and exaggerated.
People just love to hate on this class and always have. I appreciate that the devs acknowledge this and balance accordingly.
The rest of yall need to seriously just learn to play.
haha, suck it peasants.
At any rate, most of the criticism on how sorcs are supposedly OP is misconceived and exaggerated.
People just love to hate on this class and always have. I appreciate that the devs acknowledge this and balance accordingly.
The rest of yall need to seriously just learn to play.
The bias is strong with this one. Have you played on pts with a sorc?
I did and it is laughable how op that thing is I had no sustain/heal/damage problems in 4 hours of bg fights, while seeing other class just light and heavy attack me after 30 seconds. I had no optimal gear and could kill so many ppl in few seconds I even had some 1vX I won with a class I never played on live.
Sorc is too strong in anything from pvp to pve this has go stop
wimhwimladimf wrote: »haha, suck it peasants.
At any rate, most of the criticism on how sorcs are supposedly OP is misconceived and exaggerated.
People just love to hate on this class and always have. I appreciate that the devs acknowledge this and balance accordingly.
The rest of yall need to seriously just learn to play.
The bias is strong with this one. Have you played on pts with a sorc?
I did and it is laughable how op that thing is I had no sustain/heal/damage problems in 4 hours of bg fights, while seeing other class just light and heavy attack me after 30 seconds. I had no optimal gear and could kill so many ppl in few seconds I even had some 1vX I won with a class I never played on live.
Sorc is too strong in anything from pvp to pve this has go stop
Dont wanna call you a troll, but without video anyone can make the same claim with <insert random class here>.
Shields will cost more - moving points over to regen will take away from max magicka = reduced shield size.
Shield spamming, while still possible, will be much harder
But they didnt change the cost of the actual shields, they did that to vigor and every stamina skill and they nerfed major mending for both dk and templar(took it away).
Theres such a glaring balance issue between healing and damage shields....zos needs to start thinking.