And about mages wrath yes it only works after 20% BUT it the only one u can put on someone at 100% and it can proc later when ur in death range and insta kill you... Not one other excute does that.
and this!
I wrote it many many times about sorcs...this finisher is *** annyoing because once you go under 20% health in fight against sorc it insta death to you.....
Let's follow the idea to buff classes instead of nerfing them, so:
DKs
8- change the 40% extra dmg on full heavy attackson Armaments for a 20% extra dmg on light and heavy attacks
Ok sorcs, do you agree with those suggestions?
LMFAO!!!!!! Lets buff them.....Number 8 a clear nerf....WTF LMFAO
a 20 % extra dmg on light attack + elegance is a 40% extra dmg on light and heavy attacks. You don't need full cast, just weaving will be enough.
LFMAO SO Now to get the 20% im forced to run elegant set???
How is this not a nerf?? THATS WORSE THEN A NORM NERF ITS A DOUBLE NERF!!!! 1. You red damage. 2. U force me to use a new set????
I mean come on now i have to run Shieldbreaker + elegant just to run around on a mag dk????
Really???
Let's follow the idea to buff classes instead of nerfing them, so:
DKs
8- change the 40% extra dmg on full heavy attackson Armaments for a 20% extra dmg on light and heavy attacks
Ok sorcs, do you agree with those suggestions?
LMFAO!!!!!! Lets buff them.....Number 8 a clear nerf....WTF LMFAO
a 20 % extra dmg on light attack + elegance is a 40% extra dmg on light and heavy attacks. You don't need full cast, just weaving will be enough.
LFMAO SO Now to get the 20% im forced to run elegant set???
How is this not a nerf?? THATS WORSE THEN A NORM NERF ITS A DOUBLE NERF!!!! 1. You red damage. 2. U force me to use a new set????
I mean come on now i have to run Shieldbreaker + elegant just to run around on a mag dk????
Really???
How many light attacks can do while casting a full heavy attack? How much uti is generated? How much magicka/stamina is returned?
You don't have to use a new set. Full heavy mDK can run elegance too and get a 60% extra dmg on each heavy attack, question is, do you have enough time to use a full heavy attack moar than once each fight?
So an extra 20% dmg while weaving light attacks is bad? How much do we have now? How many builds do use armaments instead of igneous?
And that 20% is tricky in mDKs... because of major sorc it is a little stronger (nearly 30%)
snip
Let's follow the idea to buff classes instead of nerfing them, so:
DKs
8- change the 40% extra dmg on full heavy attackson Armaments for a 20% extra dmg on light and heavy attacks
Ok sorcs, do you agree with those suggestions?
LMFAO!!!!!! Lets buff them.....Number 8 a clear nerf....WTF LMFAO
a 20 % extra dmg on light attack + elegance is a 40% extra dmg on light and heavy attacks. You don't need full cast, just weaving will be enough.
LFMAO SO Now to get the 20% im forced to run elegant set???
How is this not a nerf?? THATS WORSE THEN A NORM NERF ITS A DOUBLE NERF!!!! 1. You red damage. 2. U force me to use a new set????
I mean come on now i have to run Shieldbreaker + elegant just to run around on a mag dk????
Really???
How many light attacks can do while casting a full heavy attack? How much uti is generated? How much magicka/stamina is returned?
You don't have to use a new set. Full heavy mDK can run elegance too and get a 60% extra dmg on each heavy attack, question is, do you have enough time to use a full heavy attack moar than once each fight?
So an extra 20% dmg while weaving light attacks is bad? How much do we have now? How many builds do use armaments instead of igneous?
And that 20% is tricky in mDKs... because of major sorc it is a little stronger (nearly 30%)
Also light attacks restore 0 mag and stam fyi....
So again you really do not understand this game at all so just be quiet.
Let's follow the idea to buff classes instead of nerfing them, so:
DKs
8- change the 40% extra dmg on full heavy attackson Armaments for a 20% extra dmg on light and heavy attacks
Ok sorcs, do you agree with those suggestions?
LMFAO!!!!!! Lets buff them.....Number 8 a clear nerf....WTF LMFAO
a 20 % extra dmg on light attack + elegance is a 40% extra dmg on light and heavy attacks. You don't need full cast, just weaving will be enough.
LFMAO SO Now to get the 20% im forced to run elegant set???
How is this not a nerf?? THATS WORSE THEN A NORM NERF ITS A DOUBLE NERF!!!! 1. You red damage. 2. U force me to use a new set????
I mean come on now i have to run Shieldbreaker + elegant just to run around on a mag dk????
Really???
How many light attacks can do while casting a full heavy attack? How much uti is generated? How much magicka/stamina is returned?
You don't have to use a new set. Full heavy mDK can run elegance too and get a 60% extra dmg on each heavy attack, question is, do you have enough time to use a full heavy attack moar than once each fight?
So an extra 20% dmg while weaving light attacks is bad? How much do we have now? How many builds do use armaments instead of igneous?
And that 20% is tricky in mDKs... because of major sorc it is a little stronger (nearly 30%)
YOU NOT GETTING THE POINT!!!! YOU ARE NERFING IT!!!! NOT A BUFF. YOU SAID TO ADD BUFF INSTEAD OF NERFS!!!
THIS IS A NERF AND YOU FORCE ME TO RUN A SET TO GET SOMETHING WE ALREADY HAVE????
ARE YOU***** CRAZY????
You complain about streak getting nerfed this skill has already been nerfed in the pass!!! Do you remember this skill used to have an execute it doesnt now...
LMFAO your a moron. I cant believe you cant understand the fact that if you force someone to wear a set thats a huge nerf. I dont want to use that set ever.
You ar not getting the point:
Current extra dmg on light attacks= 0
Current extra dmg on heavy attacks = 0
Current extra dmg on full heavy attack: 40%
Proposed Idea
Current extra dmg on light attacks= 20%
Current extra dmg on heavy attacks = 20%
Current extra dmg on full heavy attack: 20%
Now let see: how many builds do use molten instead of igneous? Can a mDK using s/B use it? Can a stamDK using bow take advantage of it?
Only one build can use it and that build is plainly bad. The idea is focused on making the skill moar universally used
Is that so hard to understand?
Let's follow the idea to buff classes instead of nerfing them, so:
DKs
8- change the 40% extra dmg on full heavy attackson Armaments for a 20% extra dmg on light and heavy attacks
Ok sorcs, do you agree with those suggestions?
LMFAO!!!!!! Lets buff them.....Number 8 a clear nerf....WTF LMFAO
a 20 % extra dmg on light attack + elegance is a 40% extra dmg on light and heavy attacks. You don't need full cast, just weaving will be enough.
LFMAO SO Now to get the 20% im forced to run elegant set???
How is this not a nerf?? THATS WORSE THEN A NORM NERF ITS A DOUBLE NERF!!!! 1. You red damage. 2. U force me to use a new set????
I mean come on now i have to run Shieldbreaker + elegant just to run around on a mag dk????
Really???
How many light attacks can do while casting a full heavy attack? How much uti is generated? How much magicka/stamina is returned?
You don't have to use a new set. Full heavy mDK can run elegance too and get a 60% extra dmg on each heavy attack, question is, do you have enough time to use a full heavy attack moar than once each fight?
So an extra 20% dmg while weaving light attacks is bad? How much do we have now? How many builds do use armaments instead of igneous?
And that 20% is tricky in mDKs... because of major sorc it is a little stronger (nearly 30%)
Also light attacks restore 0 mag and stam fyi....
So again you really do not understand this game at all so just be quiet.
Are you sure light attacks don't return resurces? What about building ulti to use Battle roar? Because that ulti comes from light attacks right?
Let's follow the idea to buff classes instead of nerfing them, so:
NBs:
1- Give cloak its purge back
2- Give impale, CW, assa will and cripple frozen dmg and a chance to proc frozen status
3- Reverse strife cost nerf
4- Give grim focus a chance to proc on class skill use while keeping the buff on activation
5- Make agony a stam morph
6- Make power extraction return stam for each enemy hit and buff its dmg on a 10%
7- Allow casting shadow out of combat and make twin shadows a toggle like sorc pets (if you want)
8- Reverse any change done to Manifestation of terror... we want the trap back (invis to enemies)
9- Reverse any changes to be done on Siphoning strikes
DKs
1- Bring inferno back to its original form. Make FOO work on flame dmg and get rid of cauterize, instead make it a poison dmg skills (poison cloud)
2- Reduce magicka cost for each skill in a 10%
3- Make the combustion passive work on flame or poison dmg and not on statuses. A 5% dmg increase would be nice
4- Reverse most of the changes done to flappy wings, except reflecting ultis.
5- Make choking talons a stam morph doing poison dmg. Keep the cost
6- Increase base heal of GDB a 40%
7- Get rid of obsidian shard healing and make it heal the caster, make stonegiant a physical dmg skill (costing stam)
8- change the 40% extra dmg on full heavy attackson Armaments for a 20% extra dmg on light and heavy attacks
9- Get rid of fragmented shield, change it for a flame cloak
10- Reverse any change done to ash cloud (give back the missing chance on attacker)
Temps
1- Reverse any changes done this morrowind patch. You are killing a class that doesn't deserve it.
Ok sorcs, do you agree with those suggestions?
Where do we lobby for cloak to get a purge again?
But again Not ONE sorc has gave a rational argument as to why they didnt get any changes in both pts patch notes.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »
Your arguments have been pretty awful so no
Says the guy who doesn't have any
Also I'm not the one whining for nerfs because I'm not good enough to go up against a Sorc. You are.
I think you need to L2P the other classes and then we can talk.
I think you didn't understand my comment. I'm not the one whining for Sorc nerfs, because I'm good enough to go up against a Sorc.
I see 3 classes in your sig. I main a stamblade, play Stamplar, MagDK and Stam Sorc actively and lets just say that I'm near top on every trial leaderboards on my MagSorc (4th being the lowest). So yeah, I can play other classes and Sorc isn't even my main. I also have the other specs for every class, including Tank and Healer. So yeah, between us two, I think you're the one with a L2P issue.
Not quite. I'm currently solo on my MagSorc in Cyro and it's easy mode compared to the other classes (can't speak for Stamblade, though, as I don't play one). This isn't bias. This isn't me having an agenda other than wanting balance. This is irrefutable fact plain and simple that MagSorc is easier and more effective to play than, say, mDK. If you disagree, I challenge you to go solo on a mDK for a bit.
I don't know, I'm curious how Pet Sorcs are going to do in the BG's to be honest..
What makes me laugh the most? Instead of people standing up and fighting for their own class they h8 against another...well funny...just goes to show the mentality and age group of some people.
But again Not ONE sorc has gave a rational argument as to why they didnt get any changes in both pts patch notes.
@Drishtan most of what makes sorc overperforming is either gear or skills not specific to sorcs.
They need to adress harness magica stacking with hardened ward. It flatout should not imo.
They need to do something about pirate skeleton. It´s too strong.
About sorc they need to reduce the effectiveness of dark deal. A suggestion was turning the resources return into a over time component (470 every s over 10s instead of 4700 at once) allowing you to spam dark deal for healing or wait for the resource return reducing it´s effectiveness.
What would you propose to change about sorcs?
23 out of 25 times, implosion does nothing.Allu07neb18_ESO wrote: »I dont like implosion passive its bad game desing, but i can live with that. I still hope they give something else to socs.
I think curse also need some real counter like blocking was.
Merlin13KAGL wrote: »23 out of 25 times, implosion does nothing.Allu07neb18_ESO wrote: »I dont like implosion passive its bad game desing, but i can live with that. I still hope they give something else to socs.
I think curse also need some real counter like blocking was.
Curse has a counter - it can be purged.
Merlin13KAGL wrote: »23 out of 25 times, implosion does nothing.Allu07neb18_ESO wrote: »I dont like implosion passive its bad game desing, but i can live with that. I still hope they give something else to socs.
I think curse also need some real counter like blocking was.
Curse has a counter - it can be purged.
That is no counterplay for everyone except for templars
Merlin13KAGL wrote: »23 out of 25 times, implosion does nothing.Allu07neb18_ESO wrote: »I dont like implosion passive its bad game desing, but i can live with that. I still hope they give something else to socs.
I think curse also need some real counter like blocking was.
Curse has a counter - it can be purged.
That is no counterplay for everyone except for templars
Curse is really hard to balance when thinking about it though - as it´s essentially the only tool for sorcs to combat block.
Also curse was unblockable for most of the games lifetime. I think it´s specifically meant to be a block counter.
Merlin13KAGL wrote: »23 out of 25 times, implosion does nothing.Allu07neb18_ESO wrote: »I dont like implosion passive its bad game desing, but i can live with that. I still hope they give something else to socs.
I think curse also need some real counter like blocking was.
Curse has a counter - it can be purged.
That is no counterplay for everyone except for templars
Curse is really hard to balance when thinking about it though - as it´s essentially the only tool for sorcs to combat block.
Also curse was unblockable for most of the games lifetime. I think it´s specifically meant to be a block counter.
So in addition to Sorcs unique ability to shield, streak, negate, and dark deal, they also need to have a block counter?
So in addition to Sorcs unique ability to shield, streak, negate, and dark deal, they also need to have a block counter?
Yes they do, because other than curse, every single other skill in the sorc kit is countered by both blocking and dodging. No other class can be completely shut down like sorc for this reason. But I don't expect people who cry about sorcs to understand that too well. Also, the ability to shield is not unique to sorc.
And FYI DKs do have a tool to use against block, it's called fossilize.
Dude above is trying to say that sorcs are fine cause they run out of magicka fast on the pts while stacking shields. Uhm hello sorcs aren't the only ones stacking shields, but they are THE ONLY shieldstacker that didn't get class specific nerfs. Come again, tell my magblade how bad your shield stacking sustain is.
@Zarrakon
But no really, at this point this becomes a problem with the actual changes than with the classes, and we're just throwing *** at each other. No nerfs should negate like 80% of the playstyles and builds in a game that is bragging about the freedom to create your own build.
Omg. Nightblade has soooo much better in combat sustain.
Please, show me a magicka Sorc who uses dark conversion in combat, or at all. It's only the stamina crowd who can afford to use it.
No magicka Sorc will take the risk of casting this inside of combat (unless you are a notorious line of sight breaker or when you can stand safely in the back), resulting in mag sorc having the WORST sustain of all class, the worst by far. Dark conversion is just so risky to use as a mag sorc, it's not wise.
Sorcerer has no sustain utility at all. Our only sustain is locked behind a 1 second cast, while all other classes get their sustain rather passively while using their regular stuff. It's so ridiculous.
Merlin13KAGL wrote: »23 out of 25 times, implosion does nothing.Allu07neb18_ESO wrote: »I dont like implosion passive its bad game desing, but i can live with that. I still hope they give something else to socs.
I think curse also need some real counter like blocking was.
Curse has a counter - it can be purged.
That is no counterplay for everyone except for templars