IzakiBrotherSs wrote: »I mean it the only time I can interrupt that skill is if im spamming bash as a magic toon. Well guess what I can only bash a few time then guess what i cant break free if i get cced.
FIX DARK DEAL NOW! Increase cast time to 2.2 sec minimum!!!
That's not "fixing" that's rendering a skill useless. The only way to prevent the "spam" of Dark Deal is making the resource return happen over several seconds after casting. So the heal happens instantly after the channel, but the resource is restored over 3 or 4 seconds (keeping the same resource return as its no longer spammable). Dark Deal should totally have a more obvious animation, but it still has counterplay unlike any other class specific resource return mechanic in the game (Battle Roar and Helping Hands don't have counters, neither does Repentance or Channeled Focus, neither do Siphoning Attacks, all of which have been unnecessarily nerfed).
Also the heal is already 8k.
Also stop writing in caps you look like a child. If you seriously think that without providing any arguments/evidence to support your claim and writing in cap is going to get you a dev response, you're very wrong.
Sometimes I'm wondering whether some people prioritize getting other classes nerfed or whether they prioritize reverting the nerfs to their own classes... Seems like the former.
Gotta love that completely non-childish response given.IzakiBrotherSs wrote: »I mean it the only time I can interrupt that skill is if im spamming bash as a magic toon. Well guess what I can only bash a few time then guess what i cant break free if i get cced.
FIX DARK DEAL NOW! Increase cast time to 2.2 sec minimum!!!
That's not "fixing" that's rendering a skill useless. The only way to prevent the "spam" of Dark Deal is making the resource return happen over several seconds after casting. So the heal happens instantly after the channel, but the resource is restored over 3 or 4 seconds (keeping the same resource return as its no longer spammable). Dark Deal should totally have a more obvious animation, but it still has counterplay unlike any other class specific resource return mechanic in the game (Battle Roar and Helping Hands don't have counters, neither does Repentance or Channeled Focus, neither do Siphoning Attacks, all of which have been unnecessarily nerfed).
Also the heal is already 8k.
Also stop writing in caps you look like a child. If you seriously think that without providing any arguments/evidence to support your claim and writing in cap is going to get you a dev response, you're very wrong.
Sometimes I'm wondering whether some people prioritize getting other classes nerfed or whether they prioritize reverting the nerfs to their own classes... Seems like the former.
Actually the heal is 10k.
And about CAPs ILL DO WHAT I WANT!
You wonder if we just want to nerf other class???? Are you kidding me? SORCs WHERE LEFT UNTOUCHED in 2 sets of patch notes when EVERY OTHER CLASS WAS CHANGED! HOW IS THAT BALANCED???
Merlin13KAGL wrote: »Gotta love that completely non-childish response given.IzakiBrotherSs wrote: »I mean it the only time I can interrupt that skill is if im spamming bash as a magic toon. Well guess what I can only bash a few time then guess what i cant break free if i get cced.
FIX DARK DEAL NOW! Increase cast time to 2.2 sec minimum!!!
That's not "fixing" that's rendering a skill useless. The only way to prevent the "spam" of Dark Deal is making the resource return happen over several seconds after casting. So the heal happens instantly after the channel, but the resource is restored over 3 or 4 seconds (keeping the same resource return as its no longer spammable). Dark Deal should totally have a more obvious animation, but it still has counterplay unlike any other class specific resource return mechanic in the game (Battle Roar and Helping Hands don't have counters, neither does Repentance or Channeled Focus, neither do Siphoning Attacks, all of which have been unnecessarily nerfed).
Also the heal is already 8k.
Also stop writing in caps you look like a child. If you seriously think that without providing any arguments/evidence to support your claim and writing in cap is going to get you a dev response, you're very wrong.
Sometimes I'm wondering whether some people prioritize getting other classes nerfed or whether they prioritize reverting the nerfs to their own classes... Seems like the former.
Actually the heal is 10k.
And about CAPs ILL DO WHAT I WANT!
You wonder if we just want to nerf other class???? Are you kidding me? SORCs WHERE LEFT UNTOUCHED in 2 sets of patch notes when EVERY OTHER CLASS WAS CHANGED! HOW IS THAT BALANCED???
You should yell more, Drish. Oh, an tag a whole bunch more moderators, because that works everytime, too.
Check out these other helpful hints
What 12 pages worth of bs seem to miss thus far is that other class passives give other functionality - functionality Sorc passives don't generally get like bonuses to heals, damage, mitigation.
LA gets better regen/cost redux (which were both nerfed, btw) at the expense of mitigation.
And the heal from Dark Deal, either morph is 8059 otherwise known as 8k, just like @IzakiBrotherSs tried to tell you.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Merlin13KAGL wrote: »Gotta love that completely non-childish response given.IzakiBrotherSs wrote: »I mean it the only time I can interrupt that skill is if im spamming bash as a magic toon. Well guess what I can only bash a few time then guess what i cant break free if i get cced.
FIX DARK DEAL NOW! Increase cast time to 2.2 sec minimum!!!
That's not "fixing" that's rendering a skill useless. The only way to prevent the "spam" of Dark Deal is making the resource return happen over several seconds after casting. So the heal happens instantly after the channel, but the resource is restored over 3 or 4 seconds (keeping the same resource return as its no longer spammable). Dark Deal should totally have a more obvious animation, but it still has counterplay unlike any other class specific resource return mechanic in the game (Battle Roar and Helping Hands don't have counters, neither does Repentance or Channeled Focus, neither do Siphoning Attacks, all of which have been unnecessarily nerfed).
Also the heal is already 8k.
Also stop writing in caps you look like a child. If you seriously think that without providing any arguments/evidence to support your claim and writing in cap is going to get you a dev response, you're very wrong.
Sometimes I'm wondering whether some people prioritize getting other classes nerfed or whether they prioritize reverting the nerfs to their own classes... Seems like the former.
Actually the heal is 10k.
And about CAPs ILL DO WHAT I WANT!
You wonder if we just want to nerf other class???? Are you kidding me? SORCs WHERE LEFT UNTOUCHED in 2 sets of patch notes when EVERY OTHER CLASS WAS CHANGED! HOW IS THAT BALANCED???
You should yell more, Drish. Oh, an tag a whole bunch more moderators, because that works everytime, too.
Check out these other helpful hints
What 12 pages worth of bs seem to miss thus far is that other class passives give other functionality - functionality Sorc passives don't generally get like bonuses to heals, damage, mitigation.
LA gets better regen/cost redux (which were both nerfed, btw) at the expense of mitigation.
And the heal from Dark Deal, either morph is 8059 otherwise known as 8k, just like @IzakiBrotherSs tried to tell you.
You don't think Sorc passives give functionality? Sorcs have the strongest passives in the game. Full stop. Implosion, Expert Mage, Blood Magic, POWER STONE, Energized, etc.
That is the single most OP list of passives in game. What drugs are you guys on??
Merlin13KAGL wrote: »Gotta love that completely non-childish response given.IzakiBrotherSs wrote: »I mean it the only time I can interrupt that skill is if im spamming bash as a magic toon. Well guess what I can only bash a few time then guess what i cant break free if i get cced.
FIX DARK DEAL NOW! Increase cast time to 2.2 sec minimum!!!
That's not "fixing" that's rendering a skill useless. The only way to prevent the "spam" of Dark Deal is making the resource return happen over several seconds after casting. So the heal happens instantly after the channel, but the resource is restored over 3 or 4 seconds (keeping the same resource return as its no longer spammable). Dark Deal should totally have a more obvious animation, but it still has counterplay unlike any other class specific resource return mechanic in the game (Battle Roar and Helping Hands don't have counters, neither does Repentance or Channeled Focus, neither do Siphoning Attacks, all of which have been unnecessarily nerfed).
Also the heal is already 8k.
Also stop writing in caps you look like a child. If you seriously think that without providing any arguments/evidence to support your claim and writing in cap is going to get you a dev response, you're very wrong.
Sometimes I'm wondering whether some people prioritize getting other classes nerfed or whether they prioritize reverting the nerfs to their own classes... Seems like the former.
Actually the heal is 10k.
And about CAPs ILL DO WHAT I WANT!
You wonder if we just want to nerf other class???? Are you kidding me? SORCs WHERE LEFT UNTOUCHED in 2 sets of patch notes when EVERY OTHER CLASS WAS CHANGED! HOW IS THAT BALANCED???
You should yell more, Drish. Oh, an tag a whole bunch more moderators, because that works everytime, too.
Check out these other helpful hints
What 12 pages worth of bs seem to miss thus far is that other class passives give other functionality - functionality Sorc passives don't generally get like bonuses to heals, damage, mitigation.
LA gets better regen/cost redux (which were both nerfed, btw) at the expense of mitigation.
And the heal from Dark Deal, either morph is 8059 otherwise known as 8k, just like @IzakiBrotherSs tried to tell you.
You don't think Sorc passives give functionality? Sorcs have the strongest passives in the game. Full stop. Implosion, Expert Mage, Blood Magic, POWER STONE, Energized, etc.
That is the single most OP list of passives in game. What drugs are you guys on??
You forgot the passive that gives an 8% bonus to max Magicka.
Oh wait sorry, that's a *nightblade* passive. To get 8% max Magicka bonus Sorcs have to double slot a toggle skill.
Sorc passives are better though! We get a 5% proc execute on people with no health left anyways!
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Malamar1229 wrote: »Malamar1229 wrote: »
I'm not saying that. But you appear to be so blinded by class bias that it's almost absurd. Go watch some of Qaevir's Sorcerer videos where he hits people with 20k Frags and tell me that Sorcerer damage is inadequate in PvP. Sorcerers can build for full offense and still have terrific defense thanks to Shields scaling off of max Magicka. Literally no other class can do that. Is Templar is a great class? Yes. Does Templar have as much burst in PvP as a Sorcerer? LOL no.
This statement is what is wrong with these forums. You get a small handful of payers posting video of potato farming and everyone thinks a class is OP. I used to do it as well. QAM will gladly come on here and tell you he has weaknesses in his build. He is specifically built for high damage frags, use a reflect...slot harness, slot an absorb. Grab Miats Pvp cheat Addon like everyone else.
I have never been obliterated by a 22k frag that wasn't my fault. Potato farming happens because players who are unaware of their surroundings, who lemming themselves into situations that allow for us to make videos like that.
My point was clearly to demonstrate that Sorcerer is capable of top burst. If you disagree with that, please show me a 22k Flame Lash. All classes have limitations and all classes excel against bad players. But if you go back a couple of posts you'll see that I'm responding to Dracane's argument that Sorcerer's have poor damage in PvP. That is just blatantly wrong. I used QAM's build as an example of how extreme Sorc damage actually is.
Not every class should be brought on par with one another. This is an AvA game that encourages grouping not solo play. That's your problem. You all keep trying to balance around 1v1.
Ok since you really dont understand why lets list the passives.
1.) Capacitor- Increases the Vestige's Magicka regeneration by 5%.
2.) Expert Mage- Reduces the cost of Storm Calling spells by 5%.
3.) Unholy Knowledge- Reduces Magicka and Stamina costs by 3%.
4.) Rebate- Player receives 10% max Magicka when one their summoned creatures is killed.
5.) Reduces the cost of Ultimate skills by 8%.
6.) Daderic Protection- Increases the Vestige's Health regeneration rate by 10% with any Summoning skill slotted.
7.) Implosion- OP Plain and simple(Not a resource one but extermely OP)
So again Please list all the DK sustain Passive! They touch every other classes passives but leave all these sorc passives completely untouched???? WHY ZOS WHY????
Merlin13KAGL wrote: »Gotta love that completely non-childish response given.IzakiBrotherSs wrote: »I mean it the only time I can interrupt that skill is if im spamming bash as a magic toon. Well guess what I can only bash a few time then guess what i cant break free if i get cced.
FIX DARK DEAL NOW! Increase cast time to 2.2 sec minimum!!!
That's not "fixing" that's rendering a skill useless. The only way to prevent the "spam" of Dark Deal is making the resource return happen over several seconds after casting. So the heal happens instantly after the channel, but the resource is restored over 3 or 4 seconds (keeping the same resource return as its no longer spammable). Dark Deal should totally have a more obvious animation, but it still has counterplay unlike any other class specific resource return mechanic in the game (Battle Roar and Helping Hands don't have counters, neither does Repentance or Channeled Focus, neither do Siphoning Attacks, all of which have been unnecessarily nerfed).
Also the heal is already 8k.
Also stop writing in caps you look like a child. If you seriously think that without providing any arguments/evidence to support your claim and writing in cap is going to get you a dev response, you're very wrong.
Sometimes I'm wondering whether some people prioritize getting other classes nerfed or whether they prioritize reverting the nerfs to their own classes... Seems like the former.
Actually the heal is 10k.
And about CAPs ILL DO WHAT I WANT!
You wonder if we just want to nerf other class???? Are you kidding me? SORCs WHERE LEFT UNTOUCHED in 2 sets of patch notes when EVERY OTHER CLASS WAS CHANGED! HOW IS THAT BALANCED???
You should yell more, Drish. Oh, an tag a whole bunch more moderators, because that works everytime, too.
Check out these other helpful hints
What 12 pages worth of bs seem to miss thus far is that other class passives give other functionality - functionality Sorc passives don't generally get like bonuses to heals, damage, mitigation.
LA gets better regen/cost redux (which were both nerfed, btw) at the expense of mitigation.
And the heal from Dark Deal, either morph is 8059 otherwise known as 8k, just like @IzakiBrotherSs tried to tell you.
You don't think Sorc passives give functionality? Sorcs have the strongest passives in the game. Full stop. Implosion, Expert Mage, Blood Magic, POWER STONE, Energized, etc.
That is the single most OP list of passives in game. What drugs are you guys on??
You forgot the passive that gives an 8% bonus to max Magicka.
Oh wait sorry, that's a *nightblade* passive. To get 8% max Magicka bonus Sorcs have to double slot a toggle skill.
Sorc passives are better though! We get a 5% proc execute on people with no health left anyways!
This is why you guys are delusional. I give a list of incredibly powerful passives. You respond with one--ONE--Nightblade passive that is strong. Lol, just lol at Sorcs.
RinaldoGandolphi wrote: »The constant whining about Sorcs is illogical. They are not the best pvp class. Two players of equal skill one Stamplar vs Sorc Stamplar wins 9 out of 10 times
Sorcs have the easiest single target predictable burst in the game to counter. Simply avoid or block the Frag and attack the Sorcs stamina pool instead of being a potatoe trying to bruteforce through shields
I have even run Engine Guardian and Amerplasm Sorcs out of Stam and killed them...good players, it can be done.
I'd rank Stamplar, Stam DK, Stam Sorc above Mag Sorc in solo and small group Pvp as someone with all 4 classes at Assault rank 10 BEFORE they lowered the requirements I got a very good idea.
My Mag DK can hit a heavy fire staff attack for 29-30k on players but Mag Sorc is OP?
Lol?
RinaldoGandolphi wrote: »The constant whining about Sorcs is illogical. They are not the best pvp class. Two players of equal skill one Stamplar vs Sorc Stamplar wins 9 out of 10 times
Sorcs have the easiest single target predictable burst in the game to counter. Simply avoid or block the Frag and attack the Sorcs stamina pool instead of being a potatoe trying to bruteforce through shields
I have even run Engine Guardian and Amerplasm Sorcs out of Stam and killed them...good players, it can be done.
I'd rank Stamplar, Stam DK, Stam Sorc above Mag Sorc in solo and small group Pvp as someone with all 4 classes at Assault rank 10 BEFORE they lowered the requirements I got a very good idea.
My Mag DK can hit a heavy fire staff attack for 29-30k on players but Mag Sorc is OP?
Lol?
RinaldoGandolphi wrote: »The constant whining about Sorcs is illogical. They are not the best pvp class. Two players of equal skill one Stamplar vs Sorc Stamplar wins 9 out of 10 times
Sorcs have the easiest single target predictable burst in the game to counter. Simply avoid or block the Frag and attack the Sorcs stamina pool instead of being a potatoe trying to bruteforce through shields
I have even run Engine Guardian and Amerplasm Sorcs out of Stam and killed them...good players, it can be done.
I'd rank Stamplar, Stam DK, Stam Sorc above Mag Sorc in solo and small group Pvp as someone with all 4 classes at Assault rank 10 BEFORE they lowered the requirements I got a very good idea.
My Mag DK can hit a heavy fire staff attack for 29-30k on players but Mag Sorc is OP?
Lol?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
RinaldoGandolphi wrote: »The constant whining about Sorcs is illogical. They are not the best pvp class. Two players of equal skill one Stamplar vs Sorc Stamplar wins 9 out of 10 times
Sorcs have the easiest single target predictable burst in the game to counter. Simply avoid or block the Frag and attack the Sorcs stamina pool instead of being a potatoe trying to bruteforce through shields
I have even run Engine Guardian and Amerplasm Sorcs out of Stam and killed them...good players, it can be done.
I'd rank Stamplar, Stam DK, Stam Sorc above Mag Sorc in solo and small group Pvp as someone with all 4 classes at Assault rank 10 BEFORE they lowered the requirements I got a very good idea.
My Mag DK can hit a heavy fire staff attack for 29-30k on players but Mag Sorc is OP?
Lol?
Those mDK heavy attack builds straight up ERRYWHERE
But again Not ONE sorc has gave a rational argument as to why they didnt get any changes in both pts patch notes.
RinaldoGandolphi wrote: »The constant whining about Sorcs is illogical. They are not the best pvp class. Two players of equal skill one Stamplar vs Sorc Stamplar wins 9 out of 10 times
Sorcs have the easiest single target predictable burst in the game to counter. Simply avoid or block the Frag and attack the Sorcs stamina pool instead of being a potatoe trying to bruteforce through shields
I have even run Engine Guardian and Amerplasm Sorcs out of Stam and killed them...good players, it can be done.
I'd rank Stamplar, Stam DK, Stam Sorc above Mag Sorc in solo and small group Pvp as someone with all 4 classes at Assault rank 10 BEFORE they lowered the requirements I got a very good idea.
My Mag DK can hit a heavy fire staff attack for 29-30k on players but Mag Sorc is OP?
Lol?
Those mDK heavy attack builds straight up ERRYWHERE
LMFAO I think Ive seen all of 2 in my entire Cyro Career!
Yes I am mad. How is this balacning the game when you make 100 million changes and not one of them is to the sorc.
This is ********* Crazy!
No if i step away from the computer all the sorcs will veto any change god forbid they make one.
Yes I am mad. How is this balacning the game when you make 100 million changes and not one of them is to the sorc.
This is ********* Crazy!
No if i step away from the computer all the sorcs will veto any change god forbid they make one.
This can't be healthy or fun for you, and ZOS tends to ignore one angry person posting repeatedly in one thread (like the dark Brotherhood days, sorc nerf).
All this publish will do is force me to put my stam NB away (sadly) and play my sorc more. Or play other games when that's boring.
Yes I am mad. How is this balacning the game when you make 100 million changes and not one of them is to the sorc.
This is ********* Crazy!
No if i step away from the computer all the sorcs will veto any change god forbid they make one.
This can't be healthy or fun for you, and ZOS tends to ignore one angry person posting repeatedly in one thread (like the dark Brotherhood days, sorc nerf).
All this publish will do is force me to put my stam NB away (sadly) and play my sorc more. Or play other games when that's boring.
Oh yea and having everyones class except sorcs nerfed is really FUNNNN!!! LMFAO!
Yes I am mad. How is this balacning the game when you make 100 million changes and not one of them is to the sorc.
This is ********* Crazy!
No if i step away from the computer all the sorcs will veto any change god forbid they make one.
This can't be healthy or fun for you, and ZOS tends to ignore one angry person posting repeatedly in one thread (like the dark Brotherhood days, sorc nerf).
All this publish will do is force me to put my stam NB away (sadly) and play my sorc more. Or play other games when that's boring.
Oh yea and having everyones class except sorcs nerfed is really FUNNNN!!! LMFAO!
Sorc suffers the same blanket sustain nerfs everyone else does... I had to triple check the patch notes, the only class passives "nerfed" in regards to sustain are DKs. All other classes are untouched.
Yes I am mad. How is this balacning the game when you make 100 million changes and not one of them is to the sorc.
This is ********* Crazy!
No if i step away from the computer all the sorcs will veto any change god forbid they make one.
This can't be healthy or fun for you, and ZOS tends to ignore one angry person posting repeatedly in one thread (like the dark Brotherhood days, sorc nerf).
All this publish will do is force me to put my stam NB away (sadly) and play my sorc more. Or play other games when that's boring.
Oh yea and having everyones class except sorcs nerfed is really FUNNNN!!! LMFAO!
Sorc suffers the same blanket sustain nerfs everyone else does... I had to triple check the patch notes, the only class passives "nerfed" in regards to sustain are DKs. All other classes are untouched.
Yes I am mad. How is this balacning the game when you make 100 million changes and not one of them is to the sorc.
This is ********* Crazy!
No if i step away from the computer all the sorcs will veto any change god forbid they make one.
This can't be healthy or fun for you, and ZOS tends to ignore one angry person posting repeatedly in one thread (like the dark Brotherhood days, sorc nerf).
All this publish will do is force me to put my stam NB away (sadly) and play my sorc more. Or play other games when that's boring.
Oh yea and having everyones class except sorcs nerfed is really FUNNNN!!! LMFAO!
Sorc suffers the same blanket sustain nerfs everyone else does... I had to triple check the patch notes, the only class passives "nerfed" in regards to sustain are DKs. All other classes are untouched.
Yes I am mad. How is this balacning the game when you make 100 million changes and not one of them is to the sorc.
This is ********* Crazy!
No if i step away from the computer all the sorcs will veto any change god forbid they make one.
This can't be healthy or fun for you, and ZOS tends to ignore one angry person posting repeatedly in one thread (like the dark Brotherhood days, sorc nerf).
All this publish will do is force me to put my stam NB away (sadly) and play my sorc more. Or play other games when that's boring.
Oh yea and having everyones class except sorcs nerfed is really FUNNNN!!! LMFAO!
Sorc suffers the same blanket sustain nerfs everyone else does... I had to triple check the patch notes, the only class passives "nerfed" in regards to sustain are DKs. All other classes are untouched.
No nbs and templars got nerfed too.
Nbs get resources with siphoning strikes which got nerfed into the ground it isn't worth slotting anymore
Templar get resources with repentance which got nerfed too and is now only usefull for the templar and not the resto of the group.
Saying that the other classes weren't nerfed is simply wrong except for sorc of course
Yes I am mad. How is this balacning the game when you make 100 million changes and not one of them is to the sorc.
This is ********* Crazy!
No if i step away from the computer all the sorcs will veto any change god forbid they make one.
This can't be healthy or fun for you, and ZOS tends to ignore one angry person posting repeatedly in one thread (like the dark Brotherhood days, sorc nerf).
All this publish will do is force me to put my stam NB away (sadly) and play my sorc more. Or play other games when that's boring.
Oh yea and having everyones class except sorcs nerfed is really FUNNNN!!! LMFAO!
Sorc suffers the same blanket sustain nerfs everyone else does... I had to triple check the patch notes, the only class passives "nerfed" in regards to sustain are DKs. All other classes are untouched.
No nbs and templars got nerfed too.
Nbs get resources with siphoning strikes which got nerfed into the ground it isn't worth slotting anymore
Templar get resources with repentance which got nerfed too and is now only usefull for the templar and not the resto of the group.
Saying that the other classes weren't nerfed is simply wrong except for sorc of course