To provide insight to insanity on some of these posts. Ive got more templars than anything in my group. The changes impact me significantly. I also have experience with templar in its current broken state. Change was due. People that fail to accept that are in denial.
Northern_Eve wrote: »vyndral13preub18_ESO wrote: »He is a much better player then I could ever dream of being. So while I don't agree with him a lot I generally try not to get worked up over him yelling nerf over and over.
I also try to remember that a lot of his angst comes from being like 4 foot tall.
Well, being "a much better player" doesn't really grant anyone the right to belittle, ridicule and flame people. I bet plenty of people in this thread who play templars are much better at several things in life than "FENGRUSH" is, yet he talks to us like we are all some kind if simpletons - just because we play a class he doesn't seem to like in a MMO.
Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
What is your purpose here?
At this point it feels like you're just trying to flame people for no reason.
To provide insight to insanity on some of these posts. Ive got more templars than anything in my group. The changes impact me significantly. I also have experience with templar in its current broken state. Change was due. People that fail to accept that are in denial.
Izanagi.Xiiib16_ESO wrote: »Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
What is your purpose here?
At this point it feels like you're just trying to flame people for no reason.
To provide insight to insanity on some of these posts. Ive got more templars than anything in my group. The changes impact me significantly. I also have experience with templar in its current broken state. Change was due. People that fail to accept that are in denial.
I guess you are looking forward to dark deal being nerfed into the ground where 'changes are due' too then.
hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
Except it won't. For raw heals, Pet Sorc is looking better to most healers I talk to.
For tanking, with the nerf to resource recovery, you'll probably fare better taking with an Argonian NB or a Warden than a DK. The only thing that significantly helped as a DK was Battle Roar and Major Mending.
For other utility, now you'll be fine with generic skills like Bone Shield and Mystic Orb.
The deal is that they're removing so many of the pros, or making the difference of pros and cons so miniscule that it's nearing the point of classes being pointless or purely aesthetic.
What do these proposed changes boil down to? A vocal minority with the biggest crab mentality I've ever witnessed.
hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
Except it won't. For raw heals, Pet Sorc is looking better to most healers I talk to.
For tanking, with the nerf to resource recovery, you'll probably fare better taking with an Argonian NB or a Warden than a DK. The only thing that significantly helped as a DK was Battle Roar and Major Mending.
For other utility, now you'll be fine with generic skills like Bone Shield and Mystic Orb.
The deal is that they're removing so many of the pros, or making the difference of pros and cons so miniscule that it's nearing the point of classes being pointless or purely aesthetic.
What do these proposed changes boil down to? A vocal minority with the biggest crab mentality I've ever witnessed.
I really dont see twilight matriarchs panning out in group play with summon time that can be interuppted and PVE mechanics can be brutalized (hey they negated us, which happens every fight. All of the pets are locked down guys hang in there for 12 seconds.)
God bless if you want to run with that setup. It wont withstand a proper initiation.
Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
What is your purpose here?
At this point it feels like you're just trying to flame people for no reason.
Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
To provide insight to insanity on some of these posts. Ive got more templars than anything in my group. The changes impact me significantly. I also have experience with templar in its current broken state. Change was due. People that fail to accept that are in denial.
Please provide with insight on what exactly was and was not broken then, but don't just try to generalize and ridicule.
That's just low.
So what exactly was so broken and needed fixing?
And your experience at playing Templar is very niche.
People have brought up different aspects of the class that got changed that have nothing to do with BoL spam qq.
Changes that will hurt, oh, say - small group play in pvp, for example.
Im pretty sure Ive quoted you in this thread, or another about the support changes and shared feedback on shards and repent. Im not randomly taking shots at templars for the sake of having fun. Im specifically interested in all of the people saying 'templar is dead, its not the best healer, it has no role'. I havent found a single one that knows what theyre talking about or has any ideas behind what they are saying.
Joy_Division wrote: »People are frustrated and pissed off. I didn't exactly see you all calm and rationale those patches when stam sorc had nothing and they kept buffing pets. Just let them vent.
Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
You're playing a stamsorc on Azuras Star wearing tumorscale and viper... And you're saying templars want easy mode, often ranting about how broken some builds (that you can't kill under 3 seconds) are.
hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
Except it won't. For raw heals, Pet Sorc is looking better to most healers I talk to.
For tanking, with the nerf to resource recovery, you'll probably fare better taking with an Argonian NB or a Warden than a DK. The only thing that significantly helped as a DK was Battle Roar and Major Mending.
For other utility, now you'll be fine with generic skills like Bone Shield and Mystic Orb.
The deal is that they're removing so many of the pros, or making the difference of pros and cons so miniscule that it's nearing the point of classes being pointless or purely aesthetic.
What do these proposed changes boil down to? A vocal minority with the biggest crab mentality I've ever witnessed.
hmsdragonfly wrote: »Back to the root of the issue, this is absolutely ZoS's fault at class designing. They gave Templar's Shard, but they didn't anticipate that the ability to restore stamina to the group would become the job of a healer. Now that they give everyone else something similar to shard, people who rolled a Templar feel threaten by the competition, they don't even care if Templar still has all the edges in the world when it comes to healing, but, that's just human nature, I don'T blame them.
Good thing ZoS didn't monopolize Pierce Armour and Heroic Slash to DK lol, imagine all the uproar it would have caused if ZoS had monopolized Pierce Armour and Heroic Slash to DK then decided to change later by introducing something similar in 1HS skill line. "OMG ZOS you kill DK tanks, what's the reason to play a DK tank now that everyone has access to Pierce Armour and Heroic Slash! They are DK's class defining abilities! Those Non-DK tanks can use Tormentor and Knightmare, who care about them! Try to give them something else instead without nerfing DK tanks to the ground!", yep, that would have happened.
But then again, given time, people will soon realize that Templar is still be the best class in healing and competitive raids will still be full of Templar healers. Then people will completely forget what happened
hmsdragonfly wrote: »hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
Except it won't. For raw heals, Pet Sorc is looking better to most healers I talk to.
For tanking, with the nerf to resource recovery, you'll probably fare better taking with an Argonian NB or a Warden than a DK. The only thing that significantly helped as a DK was Battle Roar and Major Mending.
For other utility, now you'll be fine with generic skills like Bone Shield and Mystic Orb.
The deal is that they're removing so many of the pros, or making the difference of pros and cons so miniscule that it's nearing the point of classes being pointless or purely aesthetic.
What do these proposed changes boil down to? A vocal minority with the biggest crab mentality I've ever witnessed.
Pet sorc healer is looking better? If so Nightblade DD is the best DD in PvE. Sorc healer will still be the worst class in healing (not saying they won't be viable, with the change to orb they will be viable, but will still fall behind DK/NB/Templar healers). If you think spamming twilight is how a sorc heals, that's incorrect. Sorc healer also spam spring, and as they don't have minor mending, they fall behind templar in spring spamming. Twilight is just an oh-**** button that takes 2 slots on your bars.
For tanking, you can watch Woeler's video regarding that issue. He is a very good tank player and very knowledgable in his role, and he assured that the sustain changes will be fine for tanks.
For utilities, I have said this before:hmsdragonfly wrote: »Back to the root of the issue, this is absolutely ZoS's fault at class designing. They gave Templar's Shard, but they didn't anticipate that the ability to restore stamina to the group would become the job of a healer. Now that they give everyone else something similar to shard, people who rolled a Templar feel threaten by the competition, they don't even care if Templar still has all the edges in the world when it comes to healing, but, that's just human nature, I don'T blame them.
Good thing ZoS didn't monopolize Pierce Armour and Heroic Slash to DK lol, imagine all the uproar it would have caused if ZoS had monopolized Pierce Armour and Heroic Slash to DK then decided to change later by introducing something similar in 1HS skill line. "OMG ZOS you kill DK tanks, what's the reason to play a DK tank now that everyone has access to Pierce Armour and Heroic Slash! They are DK's class defining abilities! Those Non-DK tanks can use Tormentor and Knightmare, who care about them! Try to give them something else instead without nerfing DK tanks to the ground!", yep, that would have happened.
But then again, given time, people will soon realize that Templar is still be the best class in healing and competitive raids will still be full of Templar healers. Then people will completely forget what happened
hmsdragonfly wrote: »hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
Except it won't. For raw heals, Pet Sorc is looking better to most healers I talk to.
For tanking, with the nerf to resource recovery, you'll probably fare better taking with an Argonian NB or a Warden than a DK. The only thing that significantly helped as a DK was Battle Roar and Major Mending.
For other utility, now you'll be fine with generic skills like Bone Shield and Mystic Orb.
The deal is that they're removing so many of the pros, or making the difference of pros and cons so miniscule that it's nearing the point of classes being pointless or purely aesthetic.
What do these proposed changes boil down to? A vocal minority with the biggest crab mentality I've ever witnessed.
Pet sorc healer is looking better? If so Nightblade DD is the best DD in PvE. Sorc healer will still be the worst class in healing (not saying they won't be viable, with the change to orb they will be viable, but will still fall behind DK/NB/Templar healers). If you think spamming twilight is how a sorc heals, that's incorrect. Sorc healer also spam spring, and as they don't have minor mending, they fall behind templar in spring spamming. Twilight is just an oh-**** button that takes 2 slots on your bars.
For tanking, you can watch Woeler's video regarding that issue. He is a very good tank player and very knowledgable in his role, and he assured that the sustain changes will be fine for tanks.
For utilities, I have said this before:hmsdragonfly wrote: »Back to the root of the issue, this is absolutely ZoS's fault at class designing. They gave Templar's Shard, but they didn't anticipate that the ability to restore stamina to the group would become the job of a healer. Now that they give everyone else something similar to shard, people who rolled a Templar feel threaten by the competition, they don't even care if Templar still has all the edges in the world when it comes to healing, but, that's just human nature, I don'T blame them.
Good thing ZoS didn't monopolize Pierce Armour and Heroic Slash to DK lol, imagine all the uproar it would have caused if ZoS had monopolized Pierce Armour and Heroic Slash to DK then decided to change later by introducing something similar in 1HS skill line. "OMG ZOS you kill DK tanks, what's the reason to play a DK tank now that everyone has access to Pierce Armour and Heroic Slash! They are DK's class defining abilities! Those Non-DK tanks can use Tormentor and Knightmare, who care about them! Try to give them something else instead without nerfing DK tanks to the ground!", yep, that would have happened.
But then again, given time, people will soon realize that Templar is still be the best class in healing and competitive raids will still be full of Templar healers. Then people will completely forget what happened
And still DK has tools no other class has for tanking, maybe warden has some of them pull and reflect, but still this wasnt taken away from DK + still its the only class that combines things like buffs for whole group, roots, pull, reflect... Show me one, just one uniqe ability for templar now that will justify presence of a templar in group
All the Templar ladies hitting on Fengrush...and not in a good way.
@FENGRUSH - I understand the points you are trying to make, but you come in here and talk like that, while we try to either come to terms with the changes, provide (as unbiased as possible) feedback, work things out with what we have available and maybe cringe at incrementals - uncool.
Honestly, the only change I am upset about is gutting Repentance (and I am very upset about it). *For me* - everything else is fine, even a buff. But does that mean that other people should not get to share their frustration at what is basically a very drastic change?
Whether you, or me or Billy believe that it's warranted or not - it doesn't matter - a change like this, that basically takes away some of the class uniqueness, is going to create a lot of distress.
Especially since we're talking about a game here - you know - those things that are supposed to be fun?
Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
You're playing a stamsorc on Azuras Star wearing tumorscale and viper... And you're saying templars want easy mode, often ranting about how broken some builds (that you can't kill under 3 seconds) are.
hmsdragonfly wrote: »hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
Except it won't. For raw heals, Pet Sorc is looking better to most healers I talk to.
For tanking, with the nerf to resource recovery, you'll probably fare better taking with an Argonian NB or a Warden than a DK. The only thing that significantly helped as a DK was Battle Roar and Major Mending.
For other utility, now you'll be fine with generic skills like Bone Shield and Mystic Orb.
The deal is that they're removing so many of the pros, or making the difference of pros and cons so miniscule that it's nearing the point of classes being pointless or purely aesthetic.
What do these proposed changes boil down to? A vocal minority with the biggest crab mentality I've ever witnessed.
Pet sorc healer is looking better? If so Nightblade DD is the best DD in PvE. Sorc healer will still be the worst class in healing (not saying they won't be viable, with the change to orb they will be viable, but will still fall behind DK/NB/Templar healers). If you think spamming twilight is how a sorc heals, that's incorrect. Sorc healer also spam spring, and as they don't have minor mending, they fall behind templar in spring spamming. Twilight is just an oh-**** button that takes 2 slots on your bars.
For tanking, you can watch Woeler's video regarding that issue. He is a very good tank player and very knowledgable in his role, and he assured that the sustain changes will be fine for tanks.
For utilities, I have said this before:hmsdragonfly wrote: »Back to the root of the issue, this is absolutely ZoS's fault at class designing. They gave Templar's Shard, but they didn't anticipate that the ability to restore stamina to the group would become the job of a healer. Now that they give everyone else something similar to shard, people who rolled a Templar feel threaten by the competition, they don't even care if Templar still has all the edges in the world when it comes to healing, but, that's just human nature, I don'T blame them.
Good thing ZoS didn't monopolize Pierce Armour and Heroic Slash to DK lol, imagine all the uproar it would have caused if ZoS had monopolized Pierce Armour and Heroic Slash to DK then decided to change later by introducing something similar in 1HS skill line. "OMG ZOS you kill DK tanks, what's the reason to play a DK tank now that everyone has access to Pierce Armour and Heroic Slash! They are DK's class defining abilities! Those Non-DK tanks can use Tormentor and Knightmare, who care about them! Try to give them something else instead without nerfing DK tanks to the ground!", yep, that would have happened.
But then again, given time, people will soon realize that Templar is still be the best class in healing and competitive raids will still be full of Templar healers. Then people will completely forget what happened
And still DK has tools no other class has for tanking, maybe warden has some of them pull and reflect, but still this wasnt taken away from DK + still its the only class that combines things like buffs for whole group, roots, pull, reflect... Show me one, just one uniqe ability for templar now that will justify presence of a templar in group
Seems more like @FENGRUSH is an opportunist...
I do argue against broken builds. [...] If you think Im running an *honorable build only stream* - I am not. If you go out to Cyrodiil and put yourself in situations where youre outnumbered constantly and cut out concepts 'that are broken'... youre not going to get very far. Proc sets are strong...
...doing damage control/shilling on behalf of ZOS. I mean, he is finally nearing 20k subscribers on YouTube, with his monthly rate up 25% the last 30 days.
The fact that they recognize this and are trying to take action is a good thing. It must be kept in balance - and from templars Ive talked to on PTS they are able to adapt thus far.
If that were me and I saw major creators like Deltia and Sypher were out of the way, I'd also want to seize the opportunity to fill that void. I certainly would try to convince as many people to stick around and that these changes aren't bad, too.
I also am trying to stop the doom + gloom PoVs that state the templar is officially a worthless class. [...] If youd like to try to take out my templar with any class build feel free to let me know - I will show you how little you can do to me on any class setups.. CP or nonCP - while still providing full coverage of healing to an entire group.
hmsdragonfly wrote: »hmsdragonfly wrote: »hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
Except it won't. For raw heals, Pet Sorc is looking better to most healers I talk to.
For tanking, with the nerf to resource recovery, you'll probably fare better taking with an Argonian NB or a Warden than a DK. The only thing that significantly helped as a DK was Battle Roar and Major Mending.
For other utility, now you'll be fine with generic skills like Bone Shield and Mystic Orb.
The deal is that they're removing so many of the pros, or making the difference of pros and cons so miniscule that it's nearing the point of classes being pointless or purely aesthetic.
What do these proposed changes boil down to? A vocal minority with the biggest crab mentality I've ever witnessed.
Pet sorc healer is looking better? If so Nightblade DD is the best DD in PvE. Sorc healer will still be the worst class in healing (not saying they won't be viable, with the change to orb they will be viable, but will still fall behind DK/NB/Templar healers). If you think spamming twilight is how a sorc heals, that's incorrect. Sorc healer also spam spring, and as they don't have minor mending, they fall behind templar in spring spamming. Twilight is just an oh-**** button that takes 2 slots on your bars.
For tanking, you can watch Woeler's video regarding that issue. He is a very good tank player and very knowledgable in his role, and he assured that the sustain changes will be fine for tanks.
For utilities, I have said this before:hmsdragonfly wrote: »Back to the root of the issue, this is absolutely ZoS's fault at class designing. They gave Templar's Shard, but they didn't anticipate that the ability to restore stamina to the group would become the job of a healer. Now that they give everyone else something similar to shard, people who rolled a Templar feel threaten by the competition, they don't even care if Templar still has all the edges in the world when it comes to healing, but, that's just human nature, I don'T blame them.
Good thing ZoS didn't monopolize Pierce Armour and Heroic Slash to DK lol, imagine all the uproar it would have caused if ZoS had monopolized Pierce Armour and Heroic Slash to DK then decided to change later by introducing something similar in 1HS skill line. "OMG ZOS you kill DK tanks, what's the reason to play a DK tank now that everyone has access to Pierce Armour and Heroic Slash! They are DK's class defining abilities! Those Non-DK tanks can use Tormentor and Knightmare, who care about them! Try to give them something else instead without nerfing DK tanks to the ground!", yep, that would have happened.
But then again, given time, people will soon realize that Templar is still be the best class in healing and competitive raids will still be full of Templar healers. Then people will completely forget what happened
And still DK has tools no other class has for tanking, maybe warden has some of them pull and reflect, but still this wasnt taken away from DK + still its the only class that combines things like buffs for whole group, roots, pull, reflect... Show me one, just one uniqe ability for templar now that will justify presence of a templar in group
Chain isn't as important as Shard.
Anyway, Repentance if they revert the nerf, we all know that nerf is BS so there's a high chance they will revert it. Backlash. That's two for you. Eclipse will see a lot of use in PvP after the buff. Remembrance in PvP.
Also, only class that has access to Minor Mending and group buff minor sorcery.
hmsdragonfly wrote: »hmsdragonfly wrote: »hmsdragonfly wrote: »hmsdragonfly wrote: »masterbroodub17_ESO wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »SorataArisugawa wrote: »Northern_Eve wrote: »I am getting really tired of these insults: "Templars are just a simple healing class" etc.
I wonder how many times us simple, privileged Templars that deserve to get nerfed to oblivion in your opinion have kept your asses alive and your resources going during the game?
Skip it already! A nightblade, dragonknight or a sorc would have done the same, but because they didn't get the CORE-supportskills, they where never chosen to be healer. You and all the other templars, who are used be the one and only, are just not capable to accept that YOU ARE NOT THAT SPECIAL ANYMORE
/rant
Are you serious? If you were all this time so envious to people who chose to play templars, why didn't you just make one yourself?
This is not about "being special". This is about crippling a class. Maybe you enjoy to see it happening to others, I certainly don't and wouldn't wish it on any sorc, NB (that is too late unfortunately) or DK.
It's difficult to understand people this spiteful exist.
Yeah right. I already play 2 of them. The people, which are playing it are not in my interest. You could feel special all day long. I don't care.
It is not about crippling a class. It is about to make an too good class comparable. The class was to good for healing and supporting and now this is gone. Now It is still good or even slightly better as the others. But you feel entiteled to be the unreachable healer for chosing the templar. Now you have to work for your place as a healer. And you can't accept it. You got 3 years of beeing the best by default. I hope you enjoyed this time enough. And when you major up, you can stop the salt in the end...
What's the point in even having classes if everyone is going to be able to do anything just as good as anyone else? The beauty of an RPG is that you PLAY a ROLE; usually a warrior, mage, cleric, rouge, ranger, or berserker, or a subclass of them.
The QQ coming from templars is pretty pathetic. The very idea that they might not be meta healers anymore is apparently too much for them to take.
Should they never ever add another class then? They have a healer, they have a tank, they have two DPS classes (ranged and melee).
By your logic it's done, no new classes ever. All because Templars want to retain superiority forever.
I'm talking about classes, not roles. What's pathetic has been the QQ all these years who want every class to be good at everything. By that logic, yes, there's no point in even having separate classes.
In any other RPG, nobody *** that the cleric can't do as much DPS as the mage, or that the warrior can't heal as much as the cleric. It should be no different here.
If you're more concerned with aesthetics (being able to heal on a Sorcerer, NB, or DK just as good as a Templar because you like the aesthetic of those classes better), then maybe an MMO RPG isn't for you. The point of an RPG is to play a class archetype that fits in with what you wanna do, but at a sacrifice of not being able to do another thing better.
Templars should be the best clerics.
Dragonknights should be the best warriors.
Sorcerers should be the best mages.
Nightblade should be the best rogues.
And Wardens should be the best rangers.
If you wanna play something where everything performs the same no matter how it looks, go play CS:GO/COD and paint your guns. ZOS pandering to players like you is why this game has turned into Participation Trophy Simulator 3.0.
100000+ person who assumes that Templar healers will be worse than NB/Sorc/DK healers. Welcome to the party.
Btw
Magicka Dragonknights are basically Pyromancers (aka Fire mages).
Magicka Nightblades are Mages mastered in Alteration Magic.
Not going to argue but it seems like your assumption of the archetype isn't entirely correct. Every class is a mage and every class is also a warrior.
I never said that any class can't fall into another archetype. I'm just saying each class should have pros/cons to their obvious archetype. I'm aware that ZOS wanted to give everyone the potential to be either a Fighter, Mage, Cleric, Assassin, or Ranger, but that doesn't mean that every class should see the same result in each.
As I've said before, if they want sameness they may as well do away with classes. Last I checked, this was still an RPG and not an adventure game. Differences in class performance should be more than superficial; ability choice more than aesthetic preference.
Of course every class has their pros and cons. Templar is the best healer and DK is the best tank. And they will still be. Doesn't mean we shouldn't make non-Templar healers as viable as we can, Templar will still be the best class in healing, so what's the deal?
Except it won't. For raw heals, Pet Sorc is looking better to most healers I talk to.
For tanking, with the nerf to resource recovery, you'll probably fare better taking with an Argonian NB or a Warden than a DK. The only thing that significantly helped as a DK was Battle Roar and Major Mending.
For other utility, now you'll be fine with generic skills like Bone Shield and Mystic Orb.
The deal is that they're removing so many of the pros, or making the difference of pros and cons so miniscule that it's nearing the point of classes being pointless or purely aesthetic.
What do these proposed changes boil down to? A vocal minority with the biggest crab mentality I've ever witnessed.
Pet sorc healer is looking better? If so Nightblade DD is the best DD in PvE. Sorc healer will still be the worst class in healing (not saying they won't be viable, with the change to orb they will be viable, but will still fall behind DK/NB/Templar healers). If you think spamming twilight is how a sorc heals, that's incorrect. Sorc healer also spam spring, and as they don't have minor mending, they fall behind templar in spring spamming. Twilight is just an oh-**** button that takes 2 slots on your bars.
For tanking, you can watch Woeler's video regarding that issue. He is a very good tank player and very knowledgable in his role, and he assured that the sustain changes will be fine for tanks.
For utilities, I have said this before:hmsdragonfly wrote: »Back to the root of the issue, this is absolutely ZoS's fault at class designing. They gave Templar's Shard, but they didn't anticipate that the ability to restore stamina to the group would become the job of a healer. Now that they give everyone else something similar to shard, people who rolled a Templar feel threaten by the competition, they don't even care if Templar still has all the edges in the world when it comes to healing, but, that's just human nature, I don'T blame them.
Good thing ZoS didn't monopolize Pierce Armour and Heroic Slash to DK lol, imagine all the uproar it would have caused if ZoS had monopolized Pierce Armour and Heroic Slash to DK then decided to change later by introducing something similar in 1HS skill line. "OMG ZOS you kill DK tanks, what's the reason to play a DK tank now that everyone has access to Pierce Armour and Heroic Slash! They are DK's class defining abilities! Those Non-DK tanks can use Tormentor and Knightmare, who care about them! Try to give them something else instead without nerfing DK tanks to the ground!", yep, that would have happened.
But then again, given time, people will soon realize that Templar is still be the best class in healing and competitive raids will still be full of Templar healers. Then people will completely forget what happened
And still DK has tools no other class has for tanking, maybe warden has some of them pull and reflect, but still this wasnt taken away from DK + still its the only class that combines things like buffs for whole group, roots, pull, reflect... Show me one, just one uniqe ability for templar now that will justify presence of a templar in group
Chain isn't as important as Shard.
Anyway, Repentance if they revert the nerf, we all know that nerf is BS so there's a high chance they will revert it. Backlash. That's two for you. Eclipse will see a lot of use in PvP after the buff. Remembrance in PvP.
Also, only class that has access to Minor Mending and group buff minor sorcery.
IF repentance changes will be reverted, then you can post it here as an example, till then just dont. Minor mending! Wow... While DK and Warden will have major mending... Minor sorcery! Wow! DK can buff everyone with major sorcery AND major brutality, but yeah, youre right! Templar can give whole group minor sorcery! Simply amazing! And backlash! Dont forget about backlash! This is must have skill for any templar healer! Well it may find some usage in PvP, when you and your group mates will find some solo guy and he will live longer than 6s, for sure it will be useful... Like a group would need a way to kill one guy but ok. For solo play, its worthless. And eclipse. Nice change, must admit it, but its still giving free cc immunity for everyone, 3s is like what? I can block, I can roll, I can heal, I can melee attack you, I can channel attack you, I can AoE attack you, I can heavy attack you (except of flame, frost and bow) and then Ill get my cc immunity? Ok cast it on me, cast it
ZOS_GinaBruno wrote: »Lastly, we know there’s some apprehension that we’re balancing PvE and PvP gameplay simultaneously without separating the two. We are 100% committed to supporting a single unified game where mechanics and abilities work consistently, with the goal being for players to learn how play efficiently and be able to transfer those skills to other environments. This is one of the reasons we added CC immunities to monsters; when ESO originally launched, you could knock the same mudcrab down over and over. The balance changes we made in this update are aimed at making gameplay more interesting in all areas of the game.
Did few hours gameplay today and my oldest classes are magic and stamina templars.
Just why the f is ZoS trying to destroy this class is beyond me.
You don't want them to do dps? You don't want them to heal either? So wtf do you developers want?
The Gina's response is this thread was just dollars, dollars, dollars and more dollars.
Yes I'am pissed off since spend a lot of time to get that class sorted and now... well..