ZOS_GinaBruno wrote: »
Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
- Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
Developer Comments:This reduces the need to have a Templar to constantly feed Stamina to your Stamina DPS and Tank, while making the Spear Shards synergy more useful to Magicka builds.
- Dawn’s Wrath
- Eclipse:
- This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
- Reduced the cost of this ability and its morphs by approximately 20%.
- Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
- Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
- Restoring Light
- Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
- Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
Developer Comments:This will be a buff if your Maximum Stamina is below 29,700 and a nerf if it is above.
- Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
Developer Comments:Rushed Ceremony has been an extremely potent heal, and we wanted to adjust its effectiveness without making the ability heal for less. With these goals in mind, we made it so the ability only heals targets in front of the Templar. This makes the ability require more strategic positioning and gives the healer more control over who gets healed. You can now position yourself to ensure an ally being attacked will be healed, rather than another player standing in the back.
- Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
Developer Comments:With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.
There really is no reason.
You could have made the argument that shards/repentance made them worth running vs Warden, now that is gone. BoL, well, this is the third major nerf to it since launch (probably some other tweaks made also, not sure) and it's almost to the point where it's worthless (it's definitely not worthwhile vs many other abilities on other classes/weapons now). Add onto that the removal of major mending, and yeah, not really a great reason to run them. Warden is the way to go, which is probably what they wanted.
And yeah, it is crazy the most OP class in the game hasn't been touched.
Also, I find it hilarious that the strongest class at the moment (mag sorcs) were completely untouched, while everything else suffered significant nerfs.
Why are we nerfing a support class's resource management tools in the same patch as we are removing CP resource passives?!?
Feels like I just wasted the entire bonus XP even leveling a healer just so it can be nerfed to the ground with largely pointless changes probably designed to hype Warden.Also, I find it hilarious that the strongest class at the moment (mag sorcs) were completely untouched, while everything else suffered significant nerfs.
KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
KochDerDamonen wrote: »KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
@Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.
I say this as someone who mains a templar healer.
KochDerDamonen wrote: »KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
@Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.
I say this as someone who mains a templar healer.
By this logic, magsorcs should also be thrown off a cliff. Why play a magicka dps that isn't a Sorcerer? But no, they weren't even touched.
Templar may have over-compensated in terms of resource support live, but with the global CP changes and overall resource reduction, I would argue that current Templars would have had an adequate amount of resource support.
KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
So repentance no longer restores stamina to the group, shards and orbs share the same timer...Ugh
The only good thing I like us now shards will give templars resources. At a cost.KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
You are the only one that thinks they are not good healers lol
So repentance no longer restores stamina to the group, shards and orbs share the same timer...Ugh
The only good thing I like us now shards will give templars resources. At a cost.KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
You are the only one that thinks they are not good healers lol
KochDerDamonen wrote: »KochDerDamonen wrote: »KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
@Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.
I say this as someone who mains a templar healer.
By this logic, magsorcs should also be thrown off a cliff. Why play a magicka dps that isn't a Sorcerer? But no, they weren't even touched.
Templar may have over-compensated in terms of resource support live, but with the global CP changes and overall resource reduction, I would argue that current Templars would have had an adequate amount of resource support.
@Illurian i did not say anything about sorcerers being fine, did i? This contradicts nothing of what I had said. Regardless of the status of the classes in terms of dps and mitigation disparity, templar has provided too much group health and resource sustain. It provided more than other classes, and more than was necessary to complete any content while othet classes could barely provide any resource support and less health.
s7732425ub17_ESO wrote: »What is the nerf to Breathe of Life? Can't find it in patch notes.
ZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
- Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
Developer Comments:This reduces the need to have a Templar to constantly feed Stamina to your Stamina DPS and Tank, while making the Spear Shards synergy more useful to Magicka builds.
ZOS_GinaBruno wrote: »
- Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
- Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
ZOS_GinaBruno wrote: »
- Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
OMG this is a great one. Finally.
One of the things I've always hated most about Templars is their PBAOE design because they were originally designed as melee healers, with wardens being the ranged guys. This is a great new morph which significantly increases the appeal of Templars for me, without ruining the ability for those who like it as PBAOE. Cos they can take the other morph.
More morphs should be like this.
- Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
Also glad of this one because I always thought it was too OP for Templars to have perma major mending.
KochDerDamonen wrote: »KochDerDamonen wrote: »KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
@Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.
I say this as someone who mains a templar healer.
By this logic, magsorcs should also be thrown off a cliff. Why play a magicka dps that isn't a Sorcerer? But no, they weren't even touched.
Templar may have over-compensated in terms of resource support live, but with the global CP changes and overall resource reduction, I would argue that current Templars would have had an adequate amount of resource support.
@Illurian i did not say anything about sorcerers being fine, did i? This contradicts nothing of what I had said. Regardless of the status of the classes in terms of dps and mitigation disparity, templar has provided too much group health and resource sustain. It provided more than other classes, and more than was necessary to complete any content while othet classes could barely provide any resource support and less health.
Exactly, Templars had a niche of being chosen as healers. DKs (and NBs) worked great as tanks, and Sorcerers as dps because god damage.
You might have had a case if you advocated reducing the amount of resource support Templars provided, but agreeing with its removal entirely is simply a knee-jerk reaction that isn't justified, especially taking into account the global resource management nerfs. There is literally no reason to run a Templar at all. They aren't the best tanks, aren't the best dps, and now aren't the best healers.