DisgracefulMind wrote: »Anyone ever stop to think that maybe just maybe it's gear that is causing problems?
YAS PLEASE REPEAT THIS PLEEEEEASE.
Been saying this FOREVER. It's GEAR. GEAR IS AN ISSUE. Take out these stupid sets like reactive, malubeth, tremorscale, viper, selene's, troll king, etc. and you will see that literally gear is the biggest issue out of all the other "issues". You can't kill a Templar in Reactive/Black-Rose/Malubeth? LOOK at what they're running. Of course they're hard to kill, the game is literally playing itself for these players.
ashenb14_ESO wrote: »This is getting ridiculous. The real problem in PvP is..
they fact they insist on balancing pvp and pve at the same time with the same "tweaks" despite the fact a huge % of the pve players have less then zero interest in pvp.... and alot of pvp players arent really into pve unless its in a world pvp setting....
you really cant blanace them and keep them connected you endup screwing over PvE players because PvP is unbalanced over and over...and over and over...
perhaps its time to have 2 live servers, one with full world pvp and factions re-enabled, and one without pvp... could change cyrodil into a pve swarm defense against AI attackers setup (something we talked about from the start...that i still thinks a great idea....as it would allow them to use the same content just with tweaks to skills/sets/cp/etc targeted at the content the player base is actually playing...
i still say, gw2's spvp is far supperior to how eso handles pvp... spvp everybody has the same gear/skill sets/options it all comes down to how well you play, your skill, not what gear somebody has or how many cp they have, or any of that crap...
it was one of the few times i enjoied pvp from time to time...because unlike games such as neverwinter and eso...nobody had gear or skills that anybody else couldnt access.... it really does come down to skill.... and...im not that skilled 1v1 but, im evil as support ranged dps ...or was LOL (really only tried it because a friend begged me to take the last spot so they had a full team and he knew i could learn quickly to hold my own/get away...LOL)
if this patch goes live i think gw2 is getting dusted off till they get some sort of pve balance back...and my sub will be going bye bye...
Perhaps an exploration of GW2 is in order. I resent the practice of PvP balancing (no mater how valid the complaint) on the back of PvE.
ashenb14_ESO wrote: »This is getting ridiculous. The real problem in PvP is..
they fact they insist on balancing pvp and pve at the same time with the same "tweaks" despite the fact a huge % of the pve players have less then zero interest in pvp.... and alot of pvp players arent really into pve unless its in a world pvp setting....
you really cant blanace them and keep them connected you endup screwing over PvE players because PvP is unbalanced over and over...and over and over...
perhaps its time to have 2 live servers, one with full world pvp and factions re-enabled, and one without pvp... could change cyrodil into a pve swarm defense against AI attackers setup (something we talked about from the start...that i still thinks a great idea....as it would allow them to use the same content just with tweaks to skills/sets/cp/etc targeted at the content the player base is actually playing...
i still say, gw2's spvp is far supperior to how eso handles pvp... spvp everybody has the same gear/skill sets/options it all comes down to how well you play, your skill, not what gear somebody has or how many cp they have, or any of that crap...
it was one of the few times i enjoied pvp from time to time...because unlike games such as neverwinter and eso...nobody had gear or skills that anybody else couldnt access.... it really does come down to skill.... and...im not that skilled 1v1 but, im evil as support ranged dps ...or was LOL (really only tried it because a friend begged me to take the last spot so they had a full team and he knew i could learn quickly to hold my own/get away...LOL)
if this patch goes live i think gw2 is getting dusted off till they get some sort of pve balance back...and my sub will be going bye bye...
Well stated! I always get flamed when I suggest that ESO PvP should adopt the NASCAR approach and just make everyone run with the same build, skills, and gear. Then all the whining about the FOTM being OP would be gone with the added benefit of detecting the Cheat Engine users much more easily.
Perhaps an exploration of GW2 is in order. I resent the practice of PvP balancing (no mater how valid the complaint) on the back of PvE.
Anyone ever stop to think that maybe just maybe it's gear that is causing problems?
DisgracefulMind wrote: »Anyone ever stop to think that maybe just maybe it's gear that is causing problems?
YAS PLEASE REPEAT THIS PLEEEEEASE.
Been saying this FOREVER. It's GEAR. GEAR IS AN ISSUE. Take out these stupid sets like reactive, malubeth, tremorscale, viper, selene's, troll king, etc. and you will see that literally gear is the biggest issue out of all the other "issues". You can't kill a Templar in Reactive/Black-Rose/Malubeth? LOOK at what they're running. Of course they're hard to kill, the game is literally playing itself for these players.
masterbroodub17_ESO wrote: »...
Take some advice from a business owner. Look at the people in the forums and find out who actually plays. Like me. I play every day. Look at who spends money. Like me. Look at what it would take to get people to spend money. Like server and bug fixes, not an expansion that kills the game. And if your management cant do that, fire them and hire some one who does. Deadlines keep people on task. Forced deadline put out a garbage product. And nerfing everything to make that product sell loses customers.
If you implement this patch, me and my *sold my business and retired* wallet are going to walk. And when I do... please realize that you are the last straw in a long line of MMOs that look at their wallet before looking at mine. You want my money? Make me happy. Im fed up with half hearted effort, money grab tactics and overall lousy service from game companies.
I'll be at the PC store buying up all the single player games.
Yup and the majority of the [many] friends I have in this game feel the same.
Lolololol, yeah because they're going to just stop everything and hold off for a month or two and totally revert everything.
Walk now, no sense in waiting if you intend to leave if it's implemented.
Anyone ever stop to think that maybe just maybe it's gear that is causing problems?DisgracefulMind wrote: »Anyone ever stop to think that maybe just maybe it's gear that is causing problems?
YAS PLEASE REPEAT THIS PLEEEEEASE.
Been saying this FOREVER. It's GEAR. GEAR IS AN ISSUE. Take out these stupid sets like reactive, malubeth, tremorscale, viper, selene's, troll king, etc. and you will see that literally gear is the biggest issue out of all the other "issues". You can't kill a Templar in Reactive/Black-Rose/Malubeth? LOOK at what they're running. Of course they're hard to kill, the game is literally playing itself for these players.
In general, this has always been the case. And I don't know how many times I've stated this to posters seeking to nerf Templars. But they just can't grasp this for some reason. In their mind, it's the Templar, and they cannot see anything else.
Anyone ever stop to think that maybe just maybe it's gear that is causing problems?DisgracefulMind wrote: »Anyone ever stop to think that maybe just maybe it's gear that is causing problems?
YAS PLEASE REPEAT THIS PLEEEEEASE.
Been saying this FOREVER. It's GEAR. GEAR IS AN ISSUE. Take out these stupid sets like reactive, malubeth, tremorscale, viper, selene's, troll king, etc. and you will see that literally gear is the biggest issue out of all the other "issues". You can't kill a Templar in Reactive/Black-Rose/Malubeth? LOOK at what they're running. Of course they're hard to kill, the game is literally playing itself for these players.
In general, this has always been the case. And I don't know how many times I've stated this to posters seeking to nerf Templars.
Here is my problem with where things are going.
When you make changes that effect both solo and other play like PVP it doesn't seem that you test it with the solo.
One of the reasons that I left other games and I have played most of the MMO RPG games is that they start trying to force grouping and make solo less viable. Changing resources so that they are more difficult effect the solo player way more than the group play! I am also not a PVPer so hate it when you make changes for PVP that effect PVE.
Also you have already modified the game to make PVP different from PVE you should do more of that instead of changing both because of how PVP is working.
ZOS_GinaBruno wrote: »Lastly, we know there’s some apprehension that we’re balancing PvE and PvP gameplay simultaneously without separating the two. We are 100% committed to supporting a single unified game where mechanics and abilities work consistently, with the goal being for players to learn how play efficiently and be able to transfer those skills to other environments. This is one of the reasons we added CC immunities to monsters; when ESO originally launched, you could knock the same mudcrab down over and over. The balance changes we made in this update are aimed at making gameplay more interesting in all areas of the game.
Holy *** they're butchering templars
So happy I quit this game over a year ago. I don't think I would have been able to cope with these massive nerfs emotionally, if still invested in ESO and my templar lol. I feel truly sorry for you guys.
Was actually thinking of coming back for Morrowind because felt a bit nostalgic about the lore and atmosphere, than I see these utter *** changes. No thanks. I'm not masochist, so why on earth would I be interested in playing a game where my main got nerfed into a vegetable? Think I'll stick to my current MMORPG.
These sustain nerfs looks just as bad and I don't get it. No one likes playing a game based on auto attacking! It's like basic knowledge among gaming publishers and developers. Players wants to use skills, abilities and combos, not press one button.
Fun ting about ESO tho, it's so slack and casual friendly you can be inactive for a year and still not be behind in terms of progression lol. So maybe 6-12 months from now they reverted some of these mindless nerfs and I'll check again if it's worth playing.