...
Take some advice from a business owner. Look at the people in the forums and find out who actually plays. Like me. I play every day. Look at who spends money. Like me. Look at what it would take to get people to spend money. Like server and bug fixes, not an expansion that kills the game. And if your management cant do that, fire them and hire some one who does. Deadlines keep people on task. Forced deadline put out a garbage product. And nerfing everything to make that product sell loses customers.
If you implement this patch, me and my *sold my business and retired* wallet are going to walk. And when I do... please realize that you are the last straw in a long line of MMOs that look at their wallet before looking at mine. You want my money? Make me happy. Im fed up with half hearted effort, money grab tactics and overall lousy service from game companies.
I'll be at the PC store buying up all the single player games.
...
Take some advice from a business owner. Look at the people in the forums and find out who actually plays. Like me. I play every day. Look at who spends money. Like me. Look at what it would take to get people to spend money. Like server and bug fixes, not an expansion that kills the game. And if your management cant do that, fire them and hire some one who does. Deadlines keep people on task. Forced deadline put out a garbage product. And nerfing everything to make that product sell loses customers.
If you implement this patch, me and my *sold my business and retired* wallet are going to walk. And when I do... please realize that you are the last straw in a long line of MMOs that look at their wallet before looking at mine. You want my money? Make me happy. Im fed up with half hearted effort, money grab tactics and overall lousy service from game companies.
I'll be at the PC store buying up all the single player games.
Yup and the majority of the [many] friends I have in this game feel the same.
All the Templar ladies hitting on Fengrush...and not in a good way.
@FENGRUSH - I understand the points you are trying to make, but you come in here and talk like that, while we try to either come to terms with the changes, provide (as unbiased as possible) feedback, work things out with what we have available and maybe cringe at incrementals - uncool.
Honestly, the only change I am upset about is gutting Repentance (and I am very upset about it). *For me* - everything else is fine, even a buff. But does that mean that other people should not get to share their frustration at what is basically a very drastic change?
Whether you, or me or Billy believe that it's warranted or not - it doesn't matter - a change like this, that basically takes away some of the class uniqueness, is going to create a lot of distress.
Especially since we're talking about a game here - you know - those things that are supposed to be fun?
I wasnt really poking at the templar population in a serious fashion - I dont even know if a post that argues against the changes for the sake of playing the game while eating a burrito should be taken that serious. Im sorry that offended people on a serious level. Ive been arguing against changes that you seem to agree with and will continue to do so in the ways I can. I also am trying to stop the doom + gloom PoVs that state the templar is officially a worthless class on all fronts from people that dont have the ability to back that claim.Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
You're playing a stamsorc on Azuras Star wearing tumorscale and viper... And you're saying templars want easy mode, often ranting about how broken some builds (that you can't kill under 3 seconds) are.
I do argue against broken builds. Ive been talking about tremor for awhile - they finally adjusted the snare time this PTS patch. They should still make the actual proc time of it longer than 4 though. It snares on cooldown and does decent damage - its a strong set.
If you think Im running an *honorable build only stream* - I am not. If you go out to Cyrodiil and put yourself in situations where youre outnumbered constantly and cut out concepts 'that are broken'... youre not going to get very far. Proc sets are strong, but having put a minimal amount of time on my templar Ive made a templar build that would be completely unharmed by my stam sorc as well in group play. It would not only keep itself alive, but any others around taking a substantial amount of pressure. Add 2 more of these templars and suddenly you have a fortress that takes an unbelievable amount of pressure to take down. Healing is good, teamplay should be encouraged, but broken design should be addressed. The reality is, any stam build could use the setup I have on my stam sorc, and do very well with it. This is something Ive talked about plenty.
Its fine to complain about what Im doing on my stam sorc, if you take it to CP campaign it becomes even less effective. CP environment lags and is overall much less enjoyable gameplay from that perspective from me. But make no mistake, it is not as bad as templar healing in group play to the overall health of Cyrodiil on current live build. So yes - if you are a templar that is arguing against knocking down their healing in any way, call it 'wanting easy mode', call it whatever you want. I say its bad for the game. The fact that they recognize this and are trying to take action is a good thing. It must be kept in balance - and from templars Ive talked to on PTS they are able to adapt thus far. Eliminating team synergies doesnt do anyone favors, and were fighting against that.
Thanks for taking jabs though. If youd like to try to take out my templar with any class build feel free to let me know - I will show you how little you can do to me on any class setups.. CP or nonCP - while still providing full coverage of healing to an entire group. Its OK to be a full blown tank, but not if youre also providing an extremely high coverage of healing to your group with no downtime.
...
Take some advice from a business owner. Look at the people in the forums and find out who actually plays. Like me. I play every day. Look at who spends money. Like me. Look at what it would take to get people to spend money. Like server and bug fixes, not an expansion that kills the game. And if your management cant do that, fire them and hire some one who does. Deadlines keep people on task. Forced deadline put out a garbage product. And nerfing everything to make that product sell loses customers.
If you implement this patch, me and my *sold my business and retired* wallet are going to walk. And when I do... please realize that you are the last straw in a long line of MMOs that look at their wallet before looking at mine. You want my money? Make me happy. Im fed up with half hearted effort, money grab tactics and overall lousy service from game companies.
I'll be at the PC store buying up all the single player games.
Yup and the majority of the [many] friends I have in this game feel the same.
masterbroodub17_ESO wrote: »...
Take some advice from a business owner. Look at the people in the forums and find out who actually plays. Like me. I play every day. Look at who spends money. Like me. Look at what it would take to get people to spend money. Like server and bug fixes, not an expansion that kills the game. And if your management cant do that, fire them and hire some one who does. Deadlines keep people on task. Forced deadline put out a garbage product. And nerfing everything to make that product sell loses customers.
If you implement this patch, me and my *sold my business and retired* wallet are going to walk. And when I do... please realize that you are the last straw in a long line of MMOs that look at their wallet before looking at mine. You want my money? Make me happy. Im fed up with half hearted effort, money grab tactics and overall lousy service from game companies.
I'll be at the PC store buying up all the single player games.
Yup and the majority of the [many] friends I have in this game feel the same.
Lolololol, yeah because they're going to just stop everything and hold off for a month or two and totally revert everything.
Walk now, no sense in waiting if you intend to leave if it's implemented.
Edit: Didn't mean that in a spiteful way, was being totally serious. I would *** my pants if they did that.
All the Templar ladies hitting on Fengrush...and not in a good way.
@FENGRUSH - I understand the points you are trying to make, but you come in here and talk like that, while we try to either come to terms with the changes, provide (as unbiased as possible) feedback, work things out with what we have available and maybe cringe at incrementals - uncool.
Honestly, the only change I am upset about is gutting Repentance (and I am very upset about it). *For me* - everything else is fine, even a buff. But does that mean that other people should not get to share their frustration at what is basically a very drastic change?
Whether you, or me or Billy believe that it's warranted or not - it doesn't matter - a change like this, that basically takes away some of the class uniqueness, is going to create a lot of distress.
Especially since we're talking about a game here - you know - those things that are supposed to be fun?
I wasnt really poking at the templar population in a serious fashion - I dont even know if a post that argues against the changes for the sake of playing the game while eating a burrito should be taken that serious. Im sorry that offended people on a serious level. Ive been arguing against changes that you seem to agree with and will continue to do so in the ways I can. I also am trying to stop the doom + gloom PoVs that state the templar is officially a worthless class on all fronts from people that dont have the ability to back that claim.Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
You're playing a stamsorc on Azuras Star wearing tumorscale and viper... And you're saying templars want easy mode, often ranting about how broken some builds (that you can't kill under 3 seconds) are.
I do argue against broken builds. Ive been talking about tremor for awhile - they finally adjusted the snare time this PTS patch. They should still make the actual proc time of it longer than 4 though. It snares on cooldown and does decent damage - its a strong set.
If you think Im running an *honorable build only stream* - I am not. If you go out to Cyrodiil and put yourself in situations where youre outnumbered constantly and cut out concepts 'that are broken'... youre not going to get very far. Proc sets are strong, but having put a minimal amount of time on my templar Ive made a templar build that would be completely unharmed by my stam sorc as well in group play. It would not only keep itself alive, but any others around taking a substantial amount of pressure. Add 2 more of these templars and suddenly you have a fortress that takes an unbelievable amount of pressure to take down. Healing is good, teamplay should be encouraged, but broken design should be addressed. The reality is, any stam build could use the setup I have on my stam sorc, and do very well with it. This is something Ive talked about plenty.
Its fine to complain about what Im doing on my stam sorc, if you take it to CP campaign it becomes even less effective. CP environment lags and is overall much less enjoyable gameplay from that perspective from me. But make no mistake, it is not as bad as templar healing in group play to the overall health of Cyrodiil on current live build. So yes - if you are a templar that is arguing against knocking down their healing in any way, call it 'wanting easy mode', call it whatever you want. I say its bad for the game. The fact that they recognize this and are trying to take action is a good thing. It must be kept in balance - and from templars Ive talked to on PTS they are able to adapt thus far. Eliminating team synergies doesnt do anyone favors, and were fighting against that.
Thanks for taking jabs though. If youd like to try to take out my templar with any class build feel free to let me know - I will show you how little you can do to me on any class setups.. CP or nonCP - while still providing full coverage of healing to an entire group. Its OK to be a full blown tank, but not if youre also providing an extremely high coverage of healing to your group with no downtime.
Let me clarify, you are on the opposite side of the extreme spectrum of tankiness vs damage. Alot of people would say your build is broken, especially in Azura. You can do close to 20K damage under one second because of the sets you wear, and healers can tank it because of the sets they wear. To put it simple, your build is maximal damage output and tank healers are built to be able to outlive max damage builds like yours.
And honestly... You aren't taking jabs at every templar when you say we all want easymode gameplay, but I am taking jabs at you for calling you out on your hypocritical bs? Reality check, you aren't a lord and people will hold you accountable by what you say, especially if it's stupid. Spamming reverb and puncture til viper and tremor procs on Azura would be considered easymode, sorry to burst your bubble.
All the Templar ladies hitting on Fengrush...and not in a good way.
@FENGRUSH - I understand the points you are trying to make, but you come in here and talk like that, while we try to either come to terms with the changes, provide (as unbiased as possible) feedback, work things out with what we have available and maybe cringe at incrementals - uncool.
Honestly, the only change I am upset about is gutting Repentance (and I am very upset about it). *For me* - everything else is fine, even a buff. But does that mean that other people should not get to share their frustration at what is basically a very drastic change?
Whether you, or me or Billy believe that it's warranted or not - it doesn't matter - a change like this, that basically takes away some of the class uniqueness, is going to create a lot of distress.
Especially since we're talking about a game here - you know - those things that are supposed to be fun?
I wasnt really poking at the templar population in a serious fashion - I dont even know if a post that argues against the changes for the sake of playing the game while eating a burrito should be taken that serious. Im sorry that offended people on a serious level. Ive been arguing against changes that you seem to agree with and will continue to do so in the ways I can. I also am trying to stop the doom + gloom PoVs that state the templar is officially a worthless class on all fronts from people that dont have the ability to back that claim.Jemcrystal wrote: »I just want a healer that is easy. As in the one class you can eat a burrito, watch youtube, and run a dungeon all at the same time. There is no easy dungeon running class in this game with this balance obsession. It's to much like Square Enix's Final Fantasy XI. All of a sudden you have to work at being a healer. Research, builds, best armor. I miss the days (in general mmo gaming) when healer was harder to take down than a tank even if they showed up in the nude and could "/follow" the group and just had to hit a button if the screen started showing red. I don't want to work at a game. I want to play at a game. I miss the easy life. It made queue up on dungeon finders quicker - you only had to hunt high and low for a tank.
Every templars feels right now
You're playing a stamsorc on Azuras Star wearing tumorscale and viper... And you're saying templars want easy mode, often ranting about how broken some builds (that you can't kill under 3 seconds) are.
I do argue against broken builds. Ive been talking about tremor for awhile - they finally adjusted the snare time this PTS patch. They should still make the actual proc time of it longer than 4 though. It snares on cooldown and does decent damage - its a strong set.
If you think Im running an *honorable build only stream* - I am not. If you go out to Cyrodiil and put yourself in situations where youre outnumbered constantly and cut out concepts 'that are broken'... youre not going to get very far. Proc sets are strong, but having put a minimal amount of time on my templar Ive made a templar build that would be completely unharmed by my stam sorc as well in group play. It would not only keep itself alive, but any others around taking a substantial amount of pressure. Add 2 more of these templars and suddenly you have a fortress that takes an unbelievable amount of pressure to take down. Healing is good, teamplay should be encouraged, but broken design should be addressed. The reality is, any stam build could use the setup I have on my stam sorc, and do very well with it. This is something Ive talked about plenty.
Its fine to complain about what Im doing on my stam sorc, if you take it to CP campaign it becomes even less effective. CP environment lags and is overall much less enjoyable gameplay from that perspective from me. But make no mistake, it is not as bad as templar healing in group play to the overall health of Cyrodiil on current live build. So yes - if you are a templar that is arguing against knocking down their healing in any way, call it 'wanting easy mode', call it whatever you want. I say its bad for the game. The fact that they recognize this and are trying to take action is a good thing. It must be kept in balance - and from templars Ive talked to on PTS they are able to adapt thus far. Eliminating team synergies doesnt do anyone favors, and were fighting against that.
Thanks for taking jabs though. If youd like to try to take out my templar with any class build feel free to let me know - I will show you how little you can do to me on any class setups.. CP or nonCP - while still providing full coverage of healing to an entire group. Its OK to be a full blown tank, but not if youre also providing an extremely high coverage of healing to your group with no downtime.
Let me clarify, you are on the opposite side of the extreme spectrum of tankiness vs damage. Alot of people would say your build is broken, especially in Azura. You can do close to 20K damage under one second because of the sets you wear, and healers can tank it because of the sets they wear. To put it simple, your build is maximal damage output and tank healers are built to be able to outlive max damage builds like yours.
And honestly... You aren't taking jabs at every templar when you say we all want easymode gameplay, but I am taking jabs at you for calling you out on your hypocritical bs? Reality check, you aren't a lord and people will hold you accountable by what you say, especially if it's stupid. Spamming reverb and puncture til viper and tremor procs on Azura would be considered easymode, sorry to burst your bubble.
Proc sets do have built in damage, the actual game play of skill rotations I do is actually no different from when I used s+b before proc sets were a thing. The damage is dealt in a different way, and in noncp, it's higher than if I used a weapon damage setup on that build. That's the reality of it. I still use the same skills and same survival techniques I would use otherwise whether I'm in cp, noncp, proc or no proc.
Do you think I'm happier proc sets are in the game? No, but they are a reality... like poisons or any other mechanic that's been introduced and not addressed. At the end of the day, you're a healing templar angry I've taken the lead on reducing overly simplistic healing of templars. Yes, Zos heard it and they listened. I am a better and more well rounded player than you for sure. But you'd have to get out from behind a zerg to ever see how good you'll be. There is a reason zos listened to me over you. You don't know any better.
Let me know if you want to do a 1v1 or 4v4 or something Emma. I will demonstrate what ez mode looks like.
If ZoS did listen to you regarding the patch notes then you don't have much to be proud over, it only demonstrates how out of touch they are with this game in many aspects, which they've been forever. Sorc not touched at all, my favourite classes templar and DK nerfed.
I am a better and more well rounded player than you for sure. But you'd have to get out from behind a zerg to ever see how good you'll be. There is a reason zos listened to me over you. You don't know any better.
Let me know if you want to do a 1v1 or 4v4 or something Emma. I will demonstrate what ez mode looks like.
"Soyez vous -même, les autres sont déjà pris"
Oscar Wilde
jbjondeaueb17_ESO wrote: »Sorry, but it's our job to give shards and if close enough we had magicka back from orbs.
"Soyez vous -même, les autres sont déjà pris"
Oscar Wilde
Lieblingsjunge wrote: »Oh for god's sake, stop with the "I'm leaving the game if this goes live ))))) QQQQQ"-posts. These empty threats doesn't work, m'kay? 'Cus we've seen it before that people threaten to leave the game, yet they keep playing.
For templars; I love the changes, mostly. It was far too easy to play a healer, both in PvE & PvP. "Oh, I'm just gonna turn my back on you and spam BoL, because I can he-heeeeeee". And selective healing is good - I can now *not* heal people in my group that trashtalks or otherwise bullies me. #PowerToTheHealers!!! #HealersUnite.
I understand Templars that QQs. It won't be as easy to heal next patch. But I like it. Now templars actually require some sort of brains and not "HEHE LOOK AT ME! I'm standing here spamming one button while holding right-click. I'm so guuuuuuud at this game".
The only thing I want back is Remembrance. At least make it into Major protection so it won't stack with Pirate Skeleton/WArden if that's the issue.
jbjondeaueb17_ESO wrote: »Sorry, but it's our job to give shards and if close enough we had magicka back from orbs.
No. If you have a really good well construct and synergistic group, templars DD give the shards. And as HM healer you don't use the one that gives back magicka, but the others. Useless to have 4 toons that can give them.... You have better skills to cast as a healer.
Orbs give you back magicka only if (if they're blue) they touch an annemy (from whom you are far away "normally") and (if they're white) if they heal a friend (and you're not that close to them).
Lightspeedflashb14_ESO wrote: »jbjondeaueb17_ESO wrote: »Sorry, but it's our job to give shards and if close enough we had magicka back from orbs.
No. If you have a really good well construct and synergistic group, templars DD give the shards. And as HM healer you don't use the one that gives back magicka, but the others. Useless to have 4 toons that can give them.... You have better skills to cast as a healer.
Orbs give you back magicka only if (if they're blue) they touch an annemy (from whom you are far away "normally") and (if they're white) if they heal a friend (and you're not that close to them).
Have you read the patch notes? They are changing a lot of what you just described.
What is better a skill then shards?
"Soyez vous -même, les autres sont déjà pris"
Oscar Wilde
Lightspeedflashb14_ESO wrote: »jbjondeaueb17_ESO wrote: »Sorry, but it's our job to give shards and if close enough we had magicka back from orbs.
No. If you have a really good well construct and synergistic group, templars DD give the shards. And as HM healer you don't use the one that gives back magicka, but the others. Useless to have 4 toons that can give them.... You have better skills to cast as a healer.
Orbs give you back magicka only if (if they're blue) they touch an annemy (from whom you are far away "normally") and (if they're white) if they heal a friend (and you're not that close to them).
Have you read the patch notes? They are changing a lot of what you just described.
What is better a skill then shards?
I can't read ... Of course i've read it ! And :
shards => IDC as when i play it I play the one that gives back stamina and not magicka.
orbs => people think blues orbs are better => that's wrong. Just choose the good ones. In Sanctum white orbs are a master piece.... They heal and gives back so much magicka... That sometimes is not needed.
They've change how the whole thing works. Now it gives you back the mana you have most (obviously if you're a magdk => magicka, if you're a stamdk => stam).
Sustain management will be hard for tanks and DDs but not for healers.
I run all the HM with my team (except Lorkhaj let's be fair), I'm never under half of my magicka basis. I only have 2 rings that give me regene, I play magicka mundus.
Healplars already heal too much. I just want to wait and see if the changes make it very bad or if it will be still ok. ATM you don't need to over heal and it is what we do... Useless...
Jemcrystal wrote: »This game has the second worse healer class of any fantasy mmo I have ever played (RIFT has the worst). At least for the practical purpose of healing in dungeons. I am not saying I don't like TESO. This is the best mmorpg I have ever played. And the best looking mmorpg up and running. Beats all Final Fantasy's and Black Desert Online hands down no competition in appearance. But if anyone asks me if they should join TESO as a healer I will have to say, "Noooooooooooooooooooooo. Run away!" Final Fantasy 11 (not 14) and WoW probably have the best dungeon healer class.
This is getting ridiculous. The real problem in PvP is..
Lieblingsjunge wrote: »Oh for god's sake, stop with the "I'm leaving the game if this goes live ))))) QQQQQ"-posts. These empty threats doesn't work, m'kay? 'Cus we've seen it before that people threaten to leave the game, yet they keep playing.
For templars; I love the changes, mostly. It was far too easy to play a healer, both in PvE & PvP. "Oh, I'm just gonna turn my back on you and spam BoL, because I can he-heeeeeee". And selective healing is good - I can now *not* heal people in my group that trashtalks or otherwise bullies me. #PowerToTheHealers!!! #HealersUnite.
I understand Templars that QQs. It won't be as easy to heal next patch. But I like it. Now templars actually require some sort of brains and not "HEHE LOOK AT ME! I'm standing here spamming one button while holding right-click. I'm so guuuuuuud at this game".
The only thing I want back is Remembrance. At least make it into Major protection so it won't stack with Pirate Skeleton/WArden if that's the issue.
Lightspeedflashb14_ESO wrote: »
Okay so you have read the patch note but are still bringing the way they used to act up for some reason. Please clarify what you intend to convey by this.
Of course healers are the least impacted, we can get away with much more regen and no one cares.
Your set up is completely different then the one I use, I healing with on around 1k regen, with worm/SPC/master staff I have 2.5k spell damage and 40k magic, I run the ritual mundus, 15% more heals is too good to pass up, that mundas is the best for healers, my breath of Life on live costs 2.7k, my springs cost 1.7k, on the pts my regen went down further and my breath costs 3.5, my springs is 2.3k. this is an incredible increase of around 23%, that is way too much.
I really don't want to stack regen and literally only heal. I like being able to sustain the group and I like that my shards do 10k per, the way you play sounds really boring to me.
"Soyez vous -même, les autres sont déjà pris"
Oscar Wilde
visionality wrote: »I'm playing a templar healer myself, but I cant help thinking these changes are for the better. Templars are indeed outperforming, and I highly doubt that Warden will be the "new best templar because the old one got nerfed".
Zenimax obviously wants players to go for higher self-sustain. The nerf to passive sustains (cps etc) is a clear indication of that, the nerf or removal of templar ressource support another one.
Templars are atm the best healer class not because they heal so much better than anybody else (although I think they do that, too) - they are the best support class. No other class can generate so much sustain for their group, especially when it comes to stamina. The result: "lf1m templar healer" when people form groups for difficult dungeons and a very clear rule that you have to play a templar healer if you want to heal in a vet trial.
In cp-PVP, current templar healbuilds are cancerous. Major mending makes their heals way too strong, continuous repentence while battling zergs keeps their whole group alive and with full stamina to rolldodge and break free. In solo-mode, a well-built templar is beyond toxic, unkillable by even 10 experienced DDs if he's playing clever and using the environment. Combine mistform, ritual and BOL and as long as he has a rock (preferrably two with a passable gap) to run around, he simply cant be brought down.
Anyone ever stop to think that maybe just maybe it's gear that is causing problems?