Battlegrounds will be fun for a very short time.
between Warden OPness and cheese proc sets, you'll never have a good time.
It'll turn into very streamlined meta builds/sets and IF you want your team to not get "EXPOSED" in 10 seconds flat, you will have to conform to that meta so its unkillable dmg dealing tanks versus unkillable dmg dealing tanks.
Im calling it: Battlegrounds = Dead On Arrival
Obviously this kind of *** is gonna be a problem though. You, I, and anyone with a brain can see it. Its not like cyrodiil where you can pick a different keep to fight at or zerg them down. I'm not advocating zerging, but let's face it, that's how PUGS compete with skilled players atm, in battlegrounds you can at most outnumber someone 2-1 and even then you have to worry about getting caught in aoe crossfire while trying to beat the more organized group.
Pre-mades are going to be an absolute nightmare though
XpoZeD_GoD wrote: »It is a great addition to the game from a small group/solo pvp player, I have grown tired of running laps around the main 6 keeps and fed up of what feels like a horse riding simulator.
XpoZeD_GoD wrote: »Battlegrounds are a bad idea
XpoZeD_GoD wrote: »it's because people will always try to make things as frustrating and boring as possible for other people (proc builds, blazeplars, reactive+malubeth).
XpoZeD_GoD wrote: »Also, the fact that people think the Warden will be meta defining is pretty laughable, every class always has and always will have something good about them and the Warden won't be able to come along and render them all useless.
All i´m saying is: I´ve personally never experienced satisfied customers in BGs with no MMR and random vs grp queue.
It´s not fun for the group slaughtering randoms. It´s not fun for the randoms getting rekt.
We´ll see a lot of balance cries. Instant bg leaves. Cheesebuilds. Whatever.
It´s going to be great in the beginning when the playerbase largely participates in this - in the process creating less lopsided matches.
But once interest inevitably begins to die down the flaws are going to show more and more - this is going to drive random/pug players from the BGs and afterwards the only average groups...
Couple this inevitable process with the fact we´ll only see 3 arenas with 3 gametypes at launch i think the first 4 to 8 weeks are going to be an absolute blast for everyone participating and afterwards it´s going to slow down significantly for anyone not in a highly organised group (much like IC launch).
The only people to have actually played Warden for any length of time (3 days straight), anticipate that they are not terribly OP. I choose to take their word than some forum hero who red some passives from a screen shot, you know?LAUNCH WARDEN OVER POWERED
As it will be a competitive leaderboard system, I'm hoping ZOS will impliment certain rules (no resource poisons). Also: If they do follow through and reduce CP sustain, resource poisons won't even have a place in game and need to be removed/tweaked regardless of BGs.POISONS
PROC SETS
STACKED TEAMS
STREAMLINED FORCE FED META
All i´m saying is: I´ve personally never experienced satisfied customers in BGs with no MMR and random vs grp queue.
It´s not fun for the group slaughtering randoms. It´s not fun for the randoms getting rekt.
We´ll see a lot of balance cries. Instant bg leaves. Cheesebuilds. Whatever.
It´s going to be great in the beginning when the playerbase largely participates in this - in the process creating less lopsided matches.
But once interest inevitably begins to die down the flaws are going to show more and more - this is going to drive random/pug players from the BGs and afterwards the only average groups...
Couple this inevitable process with the fact we´ll only see 3 arenas with 3 gametypes at launch i think the first 4 to 8 weeks are going to be an absolute blast for everyone participating and afterwards it´s going to slow down significantly for anyone not in a highly organised group (much like IC launch).
Did they say there is no MMR?
All these options already apply to Cyrodiil PVP. You are right in saying some aspects of pvp is broken, these should be discussed in larger scale, not only in terms of battlegrounds.POISONS
LAUNCH WARDEN OVER POWERED
PROC SETS
STACKED TEAMS
STREAMLINED FORCE FED META
All i´m saying is: I´ve personally never experienced satisfied customers in BGs with no MMR and random vs grp queue.
It´s not fun for the group slaughtering randoms. It´s not fun for the randoms getting rekt.
We´ll see a lot of balance cries. Instant bg leaves. Cheesebuilds. Whatever.
It´s going to be great in the beginning when the playerbase largely participates in this - in the process creating less lopsided matches.
But once interest inevitably begins to die down the flaws are going to show more and more - this is going to drive random/pug players from the BGs and afterwards the only average groups...
Couple this inevitable process with the fact we´ll only see 3 arenas with 3 gametypes at launch i think the first 4 to 8 weeks are going to be an absolute blast for everyone participating and afterwards it´s going to slow down significantly for anyone not in a highly organised group (much like IC launch).
All these options already apply to Cyrodiil PVP. You are right in saying some aspects of pvp is broken, these should be discussed in larger scale, not only in terms of battlegrounds.POISONS
LAUNCH WARDEN OVER POWERED
PROC SETS
STACKED TEAMS
STREAMLINED FORCE FED META
At least Battleground PVP will have clearer rules and equal odds.
All i´m saying is: I´ve personally never experienced satisfied customers in BGs with no MMR and random vs grp queue.
It´s not fun for the group slaughtering randoms. It´s not fun for the randoms getting rekt.
We´ll see a lot of balance cries. Instant bg leaves. Cheesebuilds. Whatever.
It´s going to be great in the beginning when the playerbase largely participates in this - in the process creating less lopsided matches.
But once interest inevitably begins to die down the flaws are going to show more and more - this is going to drive random/pug players from the BGs and afterwards the only average groups...
Couple this inevitable process with the fact we´ll only see 3 arenas with 3 gametypes at launch i think the first 4 to 8 weeks are going to be an absolute blast for everyone participating and afterwards it´s going to slow down significantly for anyone not in a highly organised group (much like IC launch).All these options already apply to Cyrodiil PVP. You are right in saying some aspects of pvp is broken, these should be discussed in larger scale, not only in terms of battlegrounds.POISONS
LAUNCH WARDEN OVER POWERED
PROC SETS
STACKED TEAMS
STREAMLINED FORCE FED META
At least Battleground PVP will have clearer rules and equal odds.
yes they are affecting PvP now, but in a controlled environment with smaller groups - these advantages are far more compounded than open world pvp.
@Derra gets it. he sees the truth
And we don't see cries right now? If you don't get hate whispers, you're doing something wrong.We´ll see a lot of balance cries. Instant bg leaves. Cheesebuilds. Whatever.
IcyDeadPeople wrote: »The balance will probably be messed up, but it will be fun as hell anyways. I think for a lot of people the BG will become the entire game.
And we don't see cries right now? If you don't get hate whispers, you're doing something wrong.We´ll see a lot of balance cries. Instant bg leaves. Cheesebuilds. Whatever.
I do agree, there will come a time ZOS will see the need for MMR and I can just hope they won't make a mess of it.
IcyDeadPeople wrote: »The balance will probably be messed up, but it will be fun as hell anyways. I think for a lot of people the BG will become the entire game.
another "everyone is AGREEING on my points of concern and then subsequently dismissing them." comment.