Cancer and Cheese are words that players throw out to describe essentially any build or player that they do not approve of. These players have a self-made moral compass that is specific to and known only by them, and when it is violated by another player in any way, the violating player is subject to being called any number of video game expletives. For some it's zerging, proc sets, fear, or poisons, but really it could be anything.paulsimonps wrote: »Everyone keeps using the terms Cancer and cheese. Could someone give me good definition on those to terms in regards to this context? As objective as possible would be best, but I know a lot of it is subjective as well, but try. Cause at this point, everything is cheese and cancer for some people.
paulsimonps wrote: »arkansas_ESO wrote: »paulsimonps wrote: »Im not adamantly against Battlegrounds despite what the knee jerk fanboys presumably think. I was asking a legitimate question based on the current and known about the future state of things. I was genuinely curious whether players thought BG was a good idea given the issues already present in the game that i listed in my OP.
I stop talking about CP - like my question explicitly stated to take the CP factor out of the equation and look at the OTHER compounded issues facing small v small arena combat.
@Lexxypwns honestly lays out exactly what my concern is. maybe you all like his tone better than mine, but this is the truth in my eyes, whatever way you want to slice it:Obviously this kind of *** is gonna be a problem though. You, I, and anyone with a brain can see it. Its not like cyrodiil where you can pick a different keep to fight at or zerg them down. I'm not advocating zerging, but let's face it, that's how PUGS compete with skilled players atm, in battlegrounds you can at most outnumber someone 2-1 and even then you have to worry about getting caught in aoe crossfire while trying to beat the more organized group.
I mean, realistically, if we just wanted to wreck pugs we could do that in cyro. There needs to be things to prevent a pre-made going up against 2 Pug groups AND we need the ability to set up custom matches.
As far as I know the system is going to do the best of its ability to put premade vs premade. Sometimes it won't happen but I have faith in that it will most of the time, depends on how much premades we get vs how much pugs we will get.
Also the custom games sounds terrible, UNLESS, you make them give no AP or Tokens. Cause otherwise its gonna be ripe for abuse. You could grind tokens all day just making premades custom games with your friends. I would rather it didn't exist at all
@paulsimonps Did the devs talk about anything about matching groups of equal skill level together? From what I've heard so far it sounds like all premade groups are equal in the eyes of the matchmaking tool, which means you'll get premade groups of 4 casual players, all new to the game, running unoptimized builds and green quality gear, put up against good players in gold BIS gear with optimized builds. I can see that killing battlegrounds off very quickly.
Since nothing of the sort has been discussed publicly I am not allowed to confirm or deny it. Sorry. NDA is still in effect on things not yet talked about publicly, whether or not it was or was not talked about during the visit, and as far as I know nothing of the sort has been mentioned by devs publicly, either at PAX or at ESO Live or the forums. We will just all have to wait and see.
The_Outsider wrote: »Cancer and Cheese are words that players throw out to describe essentially any build or player that they do not approve of. These players have a self-made moral compass that is specific to and known only by them, and when it is violated by another player in any way, the violating player is subject to being called any number of video game expletives. For some it's zerging, proc sets, fear, or poisons, but really it could be anything.
You didn't read what I wrote. I articulated that these term(s) are completely relative and arbitrarily assigned to whatever mechanic, set, build, or playstlye any given person isn't down with. Not that they don't exist. Cheese is indeed real, it's just completely up to user interpretation. It's the same with you and exactly my point: You disapprove of "Tremer, Viper, Troll King ECT ECT ECT" and so label them, "Cheese." That's your definition that you came up with. My definition is anyone who wears more than 1 proc set is Cheesy. So Viper + Tremer. It's specific to me. I made it up. I'll bet Paul has another idea about what is Cancerous or Cheesy. It is exactly this phenomenon I described accurately above.The_Outsider wrote: »Cancer and Cheese are words that players throw out to describe essentially any build or player that they do not approve of. These players have a self-made moral compass that is specific to and known only by them, and when it is violated by another player in any way, the violating player is subject to being called any number of video game expletives. For some it's zerging, proc sets, fear, or poisons, but really it could be anything.
no, "Cancer and Cheese" is not used that way.... I'm honestly really confused that @paulsimonps and yourself @The_Outsider are implyingthat this CHEESE is a figment of people's imaginations.
Like I said in my comment earlier, we can either take the word of the people who have actually played the content we are discussing, or blindly assume that everything will be horrible (cause why not be negative just cause, right). Leif and Joy both pointed out (with hilarious examples) how ZOS is actually right at least as often, if not more so, than the forum player base. Frankly, I'm going to choose to be excited about this, and I will have a lot of fun playing BGs when the come out.
The_Outsider wrote: »Cancer and Cheese are words that players throw out to describe essentially any build or player that they do not approve of. These players have a self-made moral compass that is specific to and known only by them, and when it is violated by another player in any way, the violating player is subject to being called any number of video game expletives. For some it's zerging, proc sets, fear, or poisons, but really it could be anything.
no, "Cancer and Cheese" is not used that way. You want to ignore the multitude of complaints about sets like Tremorscale, Viper, Troll King, Pirate ETC ETC ETC tells me you probably havent dueled or pvp'd that much. Most of the "cheese" revolves areound Proc sets. why? because in order for it to work, you rely on pure chance which effectively takes skill out of pvp. This has been well documented and substantially complained about. I'm honestly really confused that @paulsimonps and yourself @The_Outsider are implyingthat this CHEESE is a figment of people's imaginations.
There are real issues that a lot of people are just ignoring. scrolling through this thread you see a lot of people saying "yeah i agree with you but im still going to love BGs"
The_Outsider wrote: »Cancer and Cheese are words that players throw out to describe essentially any build or player that they do not approve of. These players have a self-made moral compass that is specific to and known only by them, and when it is violated by another player in any way, the violating player is subject to being called any number of video game expletives. For some it's zerging, proc sets, fear, or poisons, but really it could be anything.
no, "Cancer and Cheese" is not used that way. You want to ignore the multitude of complaints about sets like Tremorscale, Viper, Troll King, Pirate ETC ETC ETC tells me you probably havent dueled or pvp'd that much. Most of the "cheese" revolves areound Proc sets. why? because in order for it to work, you rely on pure chance which effectively takes skill out of pvp. This has been well documented and substantially complained about. I'm honestly really confused that @paulsimonps and yourself @The_Outsider are implyingthat this CHEESE is a figment of people's imaginations.
There are real issues that a lot of people are just ignoring. scrolling through this thread you see a lot of people saying "yeah i agree with you but im still going to love BGs"
IxSTALKERxI wrote: »Honestly, i'm not planning on buying Morrowind in the first place the CP changes are turning me away from it, didn't really like no cp pvp it's kinda borning/easy imo. and now that tf will be getting closer to Azura's i'm kinda not feeling it.
so i dunno.
I feel like 300 CP is the sweet spot. PVP with 600+ CP leads to never ending fights, and No CP ends up being cheesed by poisons, proc sets and siege. I wish it could be balanced so we could have something in between. Itemization is also out of control since one tamriel.
really i think block is what needs to be addressed not overall sustain. i'm fine with people having infinite magicka/stamina just means you have to focus more on timing. but block is just.... if they're gonna remove anything i wish they'd remove the block cost reduction CP and nerf sturdy and leave the rest as is.
i mean my experience in no CP PvP is: you're either face rolling people or getting faction zerged. not that excited to go back to that.
IxSTALKERxI wrote: »Honestly, i'm not planning on buying Morrowind in the first place the CP changes are turning me away from it, didn't really like no cp pvp it's kinda borning/easy imo. and now that tf will be getting closer to Azura's i'm kinda not feeling it.
so i dunno.
I feel like 300 CP is the sweet spot. PVP with 600+ CP leads to never ending fights, and No CP ends up being cheesed by poisons, proc sets and siege. I wish it could be balanced so we could have something in between. Itemization is also out of control since one tamriel.
really i think block is what needs to be addressed not overall sustain. i'm fine with people having infinite magicka/stamina just means you have to focus more on timing. but block is just.... if they're gonna remove anything i wish they'd remove the block cost reduction CP and nerf sturdy and leave the rest as is.
i mean my experience in no CP PvP is: you're either face rolling people or getting faction zerged. not that excited to go back to that.
How about changing block to 180 instead of 360 ... just a thought..
Princess_Asgari wrote: »IxSTALKERxI wrote: »Honestly, i'm not planning on buying Morrowind in the first place the CP changes are turning me away from it, didn't really like no cp pvp it's kinda borning/easy imo. and now that tf will be getting closer to Azura's i'm kinda not feeling it.
so i dunno.
I feel like 300 CP is the sweet spot. PVP with 600+ CP leads to never ending fights, and No CP ends up being cheesed by poisons, proc sets and siege. I wish it could be balanced so we could have something in between. Itemization is also out of control since one tamriel.
really i think block is what needs to be addressed not overall sustain. i'm fine with people having infinite magicka/stamina just means you have to focus more on timing. but block is just.... if they're gonna remove anything i wish they'd remove the block cost reduction CP and nerf sturdy and leave the rest as is.
i mean my experience in no CP PvP is: you're either face rolling people or getting faction zerged. not that excited to go back to that.
How about changing block to 180 instead of 360 ... just a thought..
The last thing we need is eso trying to calculate what's 180 blockable and what is 180 not as the player blocking moves around with the enemy moving too.
So what do you think? Take CP away, dont even think about it. Let's talk
POISONS
LAUNCH WARDEN OVER POWERED
PROC SETS
STACKED TEAMS
STREAMLINED FORCE FED META
So what do you think? Take CP away, dont even think about it. Let's talk
POISONS
LAUNCH WARDEN OVER POWERED
PROC SETS
STACKED TEAMS
STREAMLINED FORCE FED META
So talk? You mention subjects that you percieve as being hindrances for battlegrounds succeeding but I don't see you actually touching upon them.
The_Outsider wrote: »You didn't read what I wrote. I articulated that these term(s) are completely relative and arbitrarily assigned to whatever mechanic, set, build, or playstlye any given person isn't down with. Not that they don't exist. Cheese is indeed real, it's just completely up to user interpretation. It's the same with you and exactly my point: You disapprove of "Tremer, Viper, Troll King ECT ECT ECT" and so label them, "Cheese." That's your definition that you came up with. My definition is anyone who wears more than 1 proc set is Cheesy. So Viper + Tremer. It's specific to me. I made it up. I'll bet Paul has another idea about what is Cancerous or Cheesy. It is exactly this phenomenon I described accurately above.
IxSTALKERxI wrote: »Honestly, i'm not planning on buying Morrowind in the first place the CP changes are turning me away from it, didn't really like no cp pvp it's kinda borning/easy imo. and now that tf will be getting closer to Azura's i'm kinda not feeling it.
so i dunno.
I feel like 300 CP is the sweet spot. PVP with 600+ CP leads to never ending fights, and No CP ends up being cheesed by poisons, proc sets and siege. I wish it could be balanced so we could have something in between. Itemization is also out of control since one tamriel.
really i think block is what needs to be addressed not overall sustain. i'm fine with people having infinite magicka/stamina just means you have to focus more on timing. but block is just.... if they're gonna remove anything i wish they'd remove the block cost reduction CP and nerf sturdy and leave the rest as is.
i mean my experience in no CP PvP is: you're either face rolling people or getting faction zerged. not that excited to go back to that.
How about changing block to 180 instead of 360 ... just a thought..
So what do you think? Take CP away, dont even think about it. Let's talk
POISONS
LAUNCH WARDEN OVER POWERED
PROC SETS
STACKED TEAMS
STREAMLINED FORCE FED META
So talk? You mention subjects that you percieve as being hindrances for battlegrounds succeeding but I don't see you actually touching upon them.
This isnt that kind of thread. Feel free to start a "Ok, Battlegrounds are a bad idea because of the problems Rickter listed so how do you propose to fix it" sister-thread.
The_Outsider wrote: »You didn't read what I wrote. I articulated that these term(s) are completely relative and arbitrarily assigned to whatever mechanic, set, build, or playstlye any given person isn't down with. Not that they don't exist. Cheese is indeed real, it's just completely up to user interpretation. It's the same with you and exactly my point: You disapprove of "Tremer, Viper, Troll King ECT ECT ECT" and so label them, "Cheese." That's your definition that you came up with. My definition is anyone who wears more than 1 proc set is Cheesy. So Viper + Tremer. It's specific to me. I made it up. I'll bet Paul has another idea about what is Cancerous or Cheesy. It is exactly this phenomenon I described accurately above.
ok, fair enough. but like you said, cheese and cancer exist and we all have a ballpark idea of what they are. my issue is you and paul were employing word-twisting when you knew exactly wtf i was saying. youve got cheese builds that will become more evident in a smaller 4v4v4 setting.
between Warden OPness and cheese proc sets, you'll never have a good time....
Im calling it: Battlegrounds = Dead On Arrival
I wrote this in another thread and i dont want to derail and i'm legitimately wondering what people's opinions are about this:Battlegrounds will be fun for a very short time.
between Warden OPness and cheese proc sets, you'll never have a good time.
It'll turn into very streamlined meta builds/sets and IF you want your team to not get "EXPOSED" in 10 seconds flat, you will have to conform to that meta so its unkillable dmg dealing tanks versus unkillable dmg dealing tanks.
Im calling it: Battlegrounds = Dead On Arrival
So what do you think? Take CP away, dont even think about it. Let's talk
POISONS
LAUNCH WARDEN OVER POWERED
PROC SETS
STACKED TEAMS
STREAMLINED FORCE FED META
In the current (or even what we know about BGs now) state of ESO PvP - can you honestly say BGs will be a welcome and awesome addition to the game?
UPDATE: Im not adamantly against Battlegrounds despite what the knee jerk fanboys presumably think. I was asking a legitimate question based on the current and known about the future state of things. I was genuinely curious whether players thought BG was a good idea given the issues already present in the game that i listed in my OP.
I stop talking about CP - like my question explicitly stated to take the CP factor out of the equation and look at the OTHER compounded issues facing small v small arena combat.
@Lexxypwns honestly lays out exactly what my concern is. maybe you all like his tone better than mine, but this is the truth in my eyes, whatever way you want to slice it:Obviously this kind of *** is gonna be a problem though. You, I, and anyone with a brain can see it. Its not like cyrodiil where you can pick a different keep to fight at or zerg them down. I'm not advocating zerging, but let's face it, that's how PUGS compete with skilled players atm, in battlegrounds you can at most outnumber someone 2-1 and even then you have to worry about getting caught in aoe crossfire while trying to beat the more organized group.
How about an option C?
C. Let's wait and see how they go, since most of us do not have the experience or information necessary to make any real judgement yet.
You do seem hellbent on trashing something you haven't even tried yet.
I see your concerns, but you seem very sure that ZoS hasn't thought of any of that...that they don't know that they'll have players of different skill and experience levels who will all want to be able to play and have fun in BGs.
IxSTALKERxI wrote: »Honestly, i'm not planning on buying Morrowind in the first place the CP changes are turning me away from it, didn't really like no cp pvp it's kinda borning/easy imo. and now that tf will be getting closer to Azura's i'm kinda not feeling it.
so i dunno.
I feel like 300 CP is the sweet spot. PVP with 600+ CP leads to never ending fights, and No CP ends up being cheesed by poisons, proc sets and siege. I wish it could be balanced so we could have something in between. Itemization is also out of control since one tamriel.
really i think block is what needs to be addressed not overall sustain. i'm fine with people having infinite magicka/stamina just means you have to focus more on timing. but block is just.... if they're gonna remove anything i wish they'd remove the block cost reduction CP and nerf sturdy and leave the rest as is.
i mean my experience in no CP PvP is: you're either face rolling people or getting faction zerged. not that excited to go back to that.
How about changing block to 180 instead of 360 ... just a thought..
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
How about an option C?
C. Let's wait and see how they go, since most of us do not have the experience or information necessary to make any real judgement yet.
You do seem hellbent on trashing something you haven't even tried yet.
I see your concerns, but you seem very sure that ZoS hasn't thought of any of that...that they don't know that they'll have players of different skill and experience levels who will all want to be able to play and have fun in BGs.
Like i said in my OP, im totally for queued BGs. I am highly apprehensive due to the glaring issues we already face and the inevitable ones that will come when introducing a new class.
Stop turning this into an anti-BG thread. you and everyone else got far too defensive, far too easily. someone threatened your fairy tale and you jumped at the throat.
I dont doubt ZOS has thought about these concerns. and from what weve seen so far, can you honestly tell me ZOS will have them addressed by June 6th? Im looking at the actual track record. not the hope.
not a single person that has defended BGs can tell me ZOS will address the rampant imbalance by the time BGs will release. and thats where my concern lies. so what will happen is BGs will hit and they will be very popular for about a month. then the pugs will give up because anyone with youtube will copy the cheese builds that will inevitably surface and all that will be left are competitive premades. then that will slowly bleed out too.
ZOS will push a BIG class balance patch months down the road which will cause players to revisit BGs and they will be the ultimate deciding factor. But as far as how things are looking right this instant? it's going to be another Imperial City.
How about an option C?
C. Let's wait and see how they go, since most of us do not have the experience or information necessary to make any real judgement yet.
You do seem hellbent on trashing something you haven't even tried yet.
I see your concerns, but you seem very sure that ZoS hasn't thought of any of that...that they don't know that they'll have players of different skill and experience levels who will all want to be able to play and have fun in BGs.
Like i said in my OP, im totally for queued BGs. I am highly apprehensive due to the glaring issues we already face and the inevitable ones that will come when introducing a new class.
Stop turning this into an anti-BG thread. you and everyone else got far too defensive, far too easily. someone threatened your fairy tale and you jumped at the throat.
I dont doubt ZOS has thought about these concerns. and from what weve seen so far, can you honestly tell me ZOS will have them addressed by June 6th? Im looking at the actual track record. not the hope.
not a single person that has defended BGs can tell me ZOS will address the rampant imbalance by the time BGs will release. and thats where my concern lies. so what will happen is BGs will hit and they will be very popular for about a month. then the pugs will give up because anyone with youtube will copy the cheese builds that will inevitably surface and all that will be left are competitive premades. then that will slowly bleed out too.
ZOS will push a BIG class balance patch months down the road which will cause players to revisit BGs and they will be the ultimate deciding factor. But as far as how things are looking right this instant? it's going to be another Imperial City.
Pre-mades are going to be an absolute nightmare though
so in Cyrodiil overworld, these "premades" are relegated to "small scale" groups and gankers. you can combat this by running in a larger group (for the most part) in BGs there is no countermeasure. what happens when premades farm BGs for the rewards and leaderboards and your pugging experience goes down the drain?