ZOS_BrianWheeler wrote: »Hey gang!
As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.
When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.
Our first test will be set up as follows:We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.
- For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
- During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
- Campaign durations and leaderboards will not be adjusted during this week
The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!
Thanks again, and see you in Cyrodiil!
-Wheeler
bowmanz607 wrote: »bowmanz607 wrote: »Love it. Hope they stay gone. Cp ruins pvp. Now people who think they are good will realize how much Cp is easy mode.
If they follow through permanently you don´t think there should be a CP enabled campaign like there is with azura currently for no CP?
That does not make much sense for me. Care to explain?
I think cp should be removed from the game.
I think that would be very boring. I´d like a 100% rework of the CP system though to something more along the lines of what grim dawn offered.
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
But how will they be able to tell if it´s CP or behavior of people reducing the lag (if the lag gets reduced) when people simply can´t play the same way they can with CP?
They already can´t tell that for azura.
That means the only meaningful outcome would be the servers still lagging and they´d have to start over again?
They pointed out that azuras population doesnt allow for that to be used as a guinea pig. They may be testing a number of scenarios at various times, but again without data all they and we can do is speculate.
My main point is that i´m not sure how they want to create real world scenarios when they change the way people play.
They change the "real world" and as a result their tested scenario is flawed.
Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Next step after the event will be: no more CP campaigns. Better performance and no difference in CPs. Is not this what we want for PvP?
Since the pvp without cp is absolutely terrible. At that poit it stop playing the game.
I´d give everyone 600 in cyro.
You mean the campaign where sustain and reaction time is still a thing? Yeah absolutely terrible. I'd give everyone 600 CP too so they can all get carried by their cp.
It simply plays differently. It´s like saying spaghetti bolognese is tastier than spaghetti carbonara isn´t it? I could have made it more clear that this was my personal opinion. I don´t enjoy nonCP pvp.
People who enjoy nonCP more have the option to play on azura.
I don´t get why people not enjoying CP want to shut down cp pvp and need to ridicule anyone rather playing with CP because it´s nonconform to what they deem fun for themselves.
Care to explain that thoughtprocess?
WalkingLegacy wrote: »
It's a sacrifice we need to make. The CP system is only a leveling hook. It ruins the scaling for the whole rest of the game and kills competition.
@ZOS_BrianWheeler Will this be for all systems and consoles?
KILLING4ALIVING wrote: »@ZOS_BrianWheeler Will this apply to Imperial City as well?
WalkingLegacy wrote: »
James-Wayne wrote: »ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
Wait, why adjust it after? Why not with the event? Encourage us to test things other than 12k ticks.
But if there is enough people in the area of the flip doesn't it split that 6k up to everyone?
NightbladeMechanics wrote: »I feel like @Derra hasn't put much time into playing PvP without CP.
I also feel like he means that ZOS should have disabled all the passives and NOT the stat increases you obtain from individual stars to see how the passive/active components themselves contribute to lag separate from the stars.
That would be a correct proposal to make to improve ZOS' experiment, if that is indeed what he has been trying to articulate.
(I read through page 4. Forgive me if I missed a further development in this apparently circular conversation.)
No champion ranks? AWESOM! Finally my low champion rank friends will stand a chance in cyrodil. Can't wait!
WalkingLegacy wrote: »
I would say "I" However in a party chat with 8 people right now. We aren't wanting to sacrifice 3000 hours. I'll take a lagging campaign and my hard earned work over shitting all over my time.
They just leveled the entire game off CP with One Tamriel.
Publius_Scipio wrote: »WalkingLegacy wrote: »
I would say "I" However in a party chat with 8 people right now. We aren't wanting to sacrifice 3000 hours. I'll take a lagging campaign and my hard earned work over shitting all over my time.
They just leveled the entire game off CP with One Tamriel.
It's true, you invested your time. But ZOS has publicly stated Cyrodiil performance is a top priority. If it is deemed CP is a factor then ZOS will probably go down that path.
It's not a total waste. Basically ESO will function as it does now for anyone who exclusively plus Azura's Star campaign for everyone. Your CP will still be there when you run dungeons and trials.
ZOS_BrianWheeler wrote: »
- During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize
how about leaving the AP per capture the same as it is currently but adding a cool down on it? so endlessly flipping bleakers will net them nothing for a while after they first take it
ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
so what your saying is because some people cant resist exploiting a loop hole the rest of us have to suffer? we can finally get AP for actually doing thing like taking keeps etc you know earning AP while actually playing the game.
you change it too much so they wont bother flipping it and then the only way to make any real AP will be to run around in circles mindlessly grinding noobs who endlessly follow them around, probably creating lag aswel.
i dont mind the no CP thing since i play on azura anyway to avoid said mindless AoE destro trains.
how about leaving the AP per capture the same as it is currently but adding a cool down on it? so endlessly flipping bleakers will net them nothing for a while after they first take it