Play solo or in a small grp and get poisoned - then come here again and tell me about things not being broken.
Even better: Play a magsorc without pets and duel someone with a shielbreaker bow setup.
No_True_Scotsman wrote: »@ZOS_BrianWheeler
Why not just put a whole lot of the character values back on client side, like before the botting/lighting patch in 1.2.x, and add an anti-cheat program?
Seems like it would involve less time spent coding than -- if this experiment proves true -- remaking the entire CP system.
Gilliamtherogue wrote: »Been waiting for this! Super stoked to see how the other campaigns function, and hopefully move to a much healthier, happier Cyrodiil. Divines bless you @ZOS_BrianWheeler and team
Wow,ZOS_BrianWheeler wrote: »Hey gang!
As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.
When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.
Our first test will be set up as follows:We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.
- For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
- During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
- Campaign durations and leaderboards will not be adjusted during this week
The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!
Thanks again, and see you in Cyrodiil!
-Wheeler
I don't see anything here that states they are considering permanently dropping CP from all campaigns. Please take the time to actually comprehend his post and not jump to any conclusions.
Play solo or in a small grp and get poisoned - then come here again and tell me about things not being broken.
Even better: Play a magsorc without pets and duel someone with a shielbreaker bow setup.
I play exclusively solo in Azuras (with the rare exception when I pop into TF when Azuras is dead or all Red). I'm very familiar with the power of poisons - I use them and try and pay attention to when they hit me.
Every build (hopefully) will have a counter build. Shieldbreaker* was specifically put into the game to counter shield stacking sorcs. The fact that counter works better in Azuras shows how CP has distorted the intended balance.
* Personally, I don't think adding a 5 piece set bonus as a counter was smart, but it is what ZOS decided.
bowmanz607 wrote: »Love it. Hope they stay gone. Cp ruins pvp. Now people who think they are good will realize how much Cp is easy mode.
Shieldbreaker was added into the game after CP got introduced and before any nonCP campaign.
This means shieldbreaker was balanced for a game with CP.
You´re logic is flawed on this one @Talcyndl
No_True_Scotsman wrote: »@ZOS_BrianWheeler
Why not just put a whole lot of the character values back on client side, like before the botting/lighting patch in 1.2.x, and add an anti-cheat program?
Seems like it would involve less time spent coding than -- if this experiment proves true -- remaking the entire CP system.
Because Cheat Engine.
Nuff said.
If they follow through permanently you don´t think there should be a CP enabled campaign like there is with azura currently for no CP?
bowmanz607 wrote: »Love it. Hope they stay gone. Cp ruins pvp. Now people who think they are good will realize how much Cp is easy mode.
If they follow through permanently you don´t think there should be a CP enabled campaign like there is with azura currently for no CP?
That does not make much sense for me. Care to explain?
Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Next step after the event will be: no more CP campaigns. Better performance and no difference in CPs. Is not this what we want for PvP?
Since the pvp without cp is absolutely terrible. At that poit it stop playing the game.
I´d give everyone 600 in cyro.
Shieldbreaker was added into the game after CP got introduced and before any nonCP campaign.
This means shieldbreaker was balanced for a game with CP.
You´re logic is flawed on this one @Talcyndl
You are saying it doesn't have the intended effect in the CP campaign. Regardless of when it was added, the point remains...CP breaks balance.
WuffyCerulei wrote: »
I'm fine with keeping Azura's the way it is, but do keep Trueflame and Haderus the same after the test.
I'm also gonna be that person and say invest in more powerful servers for PvP. I don't think funds will be an issue with the crown store and all the money that Morrowind is gonna rake in for Zenimax.
Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?
Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.
Next step after the event will be: no more CP campaigns. Better performance and no difference in CPs. Is not this what we want for PvP?
Since the pvp without cp is absolutely terrible. At that poit it stop playing the game.
I´d give everyone 600 in cyro.
You mean the campaign where sustain and reaction time is still a thing? Yeah absolutely terrible. I'd give everyone 600 CP too so they can all get carried by their cp.
sodantokb16_ESO wrote: »Maybe because of this, more people will notice how CPfree campaigns are better. And if they lag less, thats another bonus.
Anyway, why this thread looks like Derras personal journal about another his l2p issue.
sodantokb16_ESO wrote: »Maybe because of this, more people will notice how CPfree campaigns are better. And if they lag less, thats another bonus.
Anyway, why this thread looks like Derras personal journal about another his l2p issue.
ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
Wait, why adjust it after? Why not with the event? Encourage us to test things other than 12k ticks.
Wow,ZOS_BrianWheeler wrote: »Hey gang!
As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.
When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.
Our first test will be set up as follows:We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.
- For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
- During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
- Campaign durations and leaderboards will not be adjusted during this week
The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!
Thanks again, and see you in Cyrodiil!
-Wheeler
I don't see anything here that states they are considering permanently dropping CP from all campaigns. Please take the time to actually comprehend his post and not jump to any conclusions.
stevepdodson_ESO888 wrote: »ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
after the event....big lol on you then
i think you are supposed to fix this before you reward them with even more AP