TrueGreenSmoker wrote: »Double AP nice, no CP I know what I am doing during this event stay on my cold fire ballista lol
Rohamad_Ali wrote: »Adding double Golden vendor items that week would be great incentive too . One Majic and one stam monster set piece with double jewelry selection that weekend .
NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
ZOS_BrianWheeler wrote: »Hey gang!
As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.
When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.
Our first test will be set up as follows:We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.
- For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
- During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
- Campaign durations and leaderboards will not be adjusted during this week
The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!
Thanks again, and see you in Cyrodiil!
-Wheeler
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
But how will they be able to tell if it´s CP or behavior of people reducing the lag (if the lag gets reduced) when people simply can´t play the same way they can with CP?
They already can´t tell that for azura.
That means the only meaningful outcome would be the servers still lagging and they´d have to start over again?
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
But how will they be able to tell if it´s CP or behavior of people reducing the lag (if the lag gets reduced) when people simply can´t play the same way they can with CP?
They already can´t tell that for azura.
That means the only meaningful outcome would be the servers still lagging and they´d have to start over again?
@DerraIf they´d care about the health of this games pvp they´d look at the abilities empowering loosely stacked grps that do not die.
But that would mean nerfing healing springs - god forbid.
sodantokb16_ESO wrote: »IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
But how will they be able to tell if it´s CP or behavior of people reducing the lag (if the lag gets reduced) when people simply can´t play the same way they can with CP?
They already can´t tell that for azura.
That means the only meaningful outcome would be the servers still lagging and they´d have to start over again?
You cant even figure how to play without CP, but are suddenly expert on how to perform tests and what ZoS wants/does.
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
But how will they be able to tell if it´s CP or behavior of people reducing the lag (if the lag gets reduced) when people simply can´t play the same way they can with CP?
They already can´t tell that for azura.
That means the only meaningful outcome would be the servers still lagging and they´d have to start over again?
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
But how will they be able to tell if it´s CP or behavior of people reducing the lag (if the lag gets reduced) when people simply can´t play the same way they can with CP?
They already can´t tell that for azura.
That means the only meaningful outcome would be the servers still lagging and they´d have to start over again?
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
But how will they be able to tell if it´s CP or behavior of people reducing the lag (if the lag gets reduced) when people simply can´t play the same way they can with CP?
They already can´t tell that for azura.
That means the only meaningful outcome would be the servers still lagging and they´d have to start over again?
They pointed out that azuras population doesnt allow for that to be used as a guinea pig. They may be testing a number of scenarios at various times, but again without data all they and we can do is speculate.
Where am i saying it does not have the intended effect?
Sorcs not making adjustments to shieldbreaker on CP campaigns die to it - period.
It´s meant to give you an advantage over shielded players (which it does on cp campaigns) not outright give you a free win over them because not using their class defense is a death sentence and using their class defense is a deathsentence aswell (that´s what happens on azuras).
Not only is your logic not sound - you´re also trying to put words in my mouth. Hmmmmmm.
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.
But how will they be able to tell if it´s CP or behavior of people reducing the lag (if the lag gets reduced) when people simply can´t play the same way they can with CP?
They already can´t tell that for azura.
That means the only meaningful outcome would be the servers still lagging and they´d have to start over again?
They pointed out that azuras population doesnt allow for that to be used as a guinea pig. They may be testing a number of scenarios at various times, but again without data all they and we can do is speculate.
My main point is that i´m not sure how they want to create real world scenarios when they change the way people play.
They change the "real world" and as a result their tested scenario is flawed.
bowmanz607 wrote: »Love it. Hope they stay gone. Cp ruins pvp. Now people who think they are good will realize how much Cp is easy mode.
If they follow through permanently you don´t think there should be a CP enabled campaign like there is with azura currently for no CP?
That does not make much sense for me. Care to explain?
bowmanz607 wrote: »bowmanz607 wrote: »Love it. Hope they stay gone. Cp ruins pvp. Now people who think they are good will realize how much Cp is easy mode.
If they follow through permanently you don´t think there should be a CP enabled campaign like there is with azura currently for no CP?
That does not make much sense for me. Care to explain?
I think cp should be removed from the game.
@DerraIf they´d care about the health of this games pvp they´d look at the abilities empowering loosely stacked grps that do not die.
But that would mean nerfing healing springs - god forbid.
How would it be beneficial for the health of pvp if there would be no raids? It's quite naive to blame guilds for the lag as the problem on TF is the 60v60 pugwars, not the guilds fighting them.
If they'd care about the health of PvP they would put a cooldown on Soul Gems so that a 70 man zerg can't forceflip keeps by simply spamming resses until they win. Afterwards making it a bit harder for raids to survive might be in order but in a game where the outnumbering side has infinite lives it is ridiculous to complain about the outnumbered group not dieing.
Where am i saying it does not have the intended effect?
Sorcs not making adjustments to shieldbreaker on CP campaigns die to it - period.
It´s meant to give you an advantage over shielded players (which it does on cp campaigns) not outright give you a free win over them because not using their class defense is a death sentence and using their class defense is a deathsentence aswell (that´s what happens on azuras).
Not only is your logic not sound - you´re also trying to put words in my mouth. Hmmmmmm.
You said that Azuras was "broken" because "a magsorc without pets ... duel[ing] someone with a shielbreaker bow setup [will lose]." I disagree. It's WaI when a particular build that relies on stacking shields gets beaten (in duel) by a setup that was specifically designed to counter the OP nature of stacked shields on a high dps and high mobility class.
Not to mention that arguing that an AvAvA campaign is "broken" because a particular duel match up goes against you, well that isn't the best way to balance the game. It's not a dueling game.
bowmanz607 wrote: »bowmanz607 wrote: »Love it. Hope they stay gone. Cp ruins pvp. Now people who think they are good will realize how much Cp is easy mode.
If they follow through permanently you don´t think there should be a CP enabled campaign like there is with azura currently for no CP?
That does not make much sense for me. Care to explain?
I think cp should be removed from the game.
bowmanz607 wrote: »bowmanz607 wrote: »Love it. Hope they stay gone. Cp ruins pvp. Now people who think they are good will realize how much Cp is easy mode.
If they follow through permanently you don´t think there should be a CP enabled campaign like there is with azura currently for no CP?
That does not make much sense for me. Care to explain?
I think cp should be removed from the game.
I think that would be very boring. I´d like a 100% rework of the CP system though to something more along the lines of what grim dawn offered.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Love it. Hope they stay gone. Cp ruins pvp. Now people who think they are good will realize how much Cp is easy mode.
If they follow through permanently you don´t think there should be a CP enabled campaign like there is with azura currently for no CP?
That does not make much sense for me. Care to explain?
I think cp should be removed from the game.
I think that would be very boring. I´d like a 100% rework of the CP system though to something more along the lines of what grim dawn offered.
I like to see more skill and resource management. Cp is a handicap and gives an illusion of being good.
IcyDeadPeople wrote: »NightbladeMechanics wrote: »Overall, this is a GREAT step forward for pvp, and any serious pvper should welcome this week and play as much pvp as possible during the test. I certainly will.
^Exactly this!
Who cares if your build sucks without CP and you die more often. Everyone else will be running out of stamina and dying right along with you.
This is a one time opportunity to help these folks figure out some solutions for lag and latency issues. I hope everyone plays as much as possible during the test.