carlystclair_ESO wrote: »
What is why there are smaller houses? For people who don't trade? Only traders get medium, large homes and manors? Otherwise pull out your pocket book again. You're okay with this? Incredible.
I don't understand what you want? Do you want the game to give you a large house when Homestead launches? Or did you expect to be able to buy a large house from gold accumulated from only quest rewards?
carlystclair_ESO wrote: »carlystclair_ESO wrote: »
What is why there are smaller houses? For people who don't trade? Only traders get medium, large homes and manors? Otherwise pull out your pocket book again. You're okay with this? Incredible.
I don't understand what you want? Do you want the game to give you a large house when Homestead launches? Or did you expect to be able to buy a large house from gold accumulated from only quest rewards?
When I play ESO I complete quests and I complete maps. I'm the person that would do all the Dolmens and WB's on every map plus all the quests. Shard and Lore book hunting. Fishing/Crafting type stuff. I don't want the game to give me a large house. I want to be able to earn enough gold without having to do Dungeons/Pledges/Trials/PvP. I'm in a trading guild and I participate in selling items, but I'm in no way shape or form a "profitable trader" to the point of having several million gold to drop on a homestead. If I were to ever earn that much gold in game, it would be many years from now. I've just started playing the game in October. I cannot even fathom how there are players with that much gold or how they earned it in game. It would be nice to have better rewards for crafting writs and later master crafting writs so that those of us who craft yet don't play the market or sell to other players through chat can earn gold too. I don't know. Maybe I just don't have a clue? Maybe I should just stick to being a lowly no gold having ESO loner. Exaggeration for effect.
carlystclair_ESO wrote: »Bryanonymous wrote: »carlystclair_ESO wrote: »Bryanonymous wrote: »carlystclair_ESO wrote: »Bryanonymous wrote: »If you don't play the market game, there are plenty of lower tier houses for that. Hate how some people are so entitled to believe everyone should be handed the best stuff when they don't want to put the time in to earn it. You have no idea how much time some of us put into crafting and selling, and now you believe it's not fair that you can't get our rewards. Seriously, buy a low cost house and be happy with it. If everyone had a manor, why even have low end houses? Smh.
I've put 700 hours into this game. I don't and will never have that kind of gold.
Someone might put 700 hours into vet dungeons, but it will not make them emperor. You removed the context of which activity I was referring to with regards to putting in time. There's a player who sits in Rawl zone chat for hours every day. He's also putting time in. Please pay attention to context. If you put 700 hours into playing the market and you don't have 5 million or more in wealth, then you must be giving stuff away for free.
Caps so people understand:
PLAYING THE MARKET IS PART OF THE GAME. IF YOU CHOOSE NOT TO PARTICIPATE, THATS NO ONES FAULT BUT YOUR OWN.
And besides the point above, there are plenty of houses for players who choose not to play the market. This entitlement to the best housing is purely ego, which unlike the PvP player who might feel entitled to a monster helm just for playing PvP, you can't raise any point about these houses giving any kind of advantage at all. They are cosmetic and people need to get over it. Some of us played the market game and deserve to have nice rewards for it. Others are just jealous that they didn't, and want to spoil it for everyone.
[Snip]
[Edited to remove baiting comment.]
No, I don't feel entitled to anything. I do agree there should be a reward for your effort. However, I believe there should also be a reward for mine. Just because our time is spent differently, it's still time. Your time is valuable and so is mine. How many people enjoy and participate in 100% of the content of the MMO's they play? Most people fall into niche's of an MMO. There's the PvP'rs and the Dungeon crawlers and people like yourself who play the market and/or craft. All I'm saying is that I will never play the market in this game. I am an ESO + sub. I open my wallet. I've spent hours in the game. I want access to the nicer homes without having to open my wallet again and without having to play the market. That's all I'm saying. If that makes me an entitled player of this game I don't understand that train of thought at all.
That's why there are smaller houses.
What is why there are smaller houses? For people who don't trade? Only traders get medium, large homes and manors? Otherwise pull out your pocket book again. You're okay with this? Incredible.
carlystclair_ESO wrote: »Bryanonymous wrote: »carlystclair_ESO wrote: »Bryanonymous wrote: »If you don't play the market game, there are plenty of lower tier houses for that. Hate how some people are so entitled to believe everyone should be handed the best stuff when they don't want to put the time in to earn it. You have no idea how much time some of us put into crafting and selling, and now you believe it's not fair that you can't get our rewards. Seriously, buy a low cost house and be happy with it. If everyone had a manor, why even have low end houses? Smh.
I've put 700 hours into this game. I don't and will never have that kind of gold.
Someone might put 700 hours into vet dungeons, but it will not make them emperor. You removed the context of which activity I was referring to with regards to putting in time. There's a player who sits in Rawl zone chat for hours every day. He's also putting time in. Please pay attention to context. If you put 700 hours into playing the market and you don't have 5 million or more in wealth, then you must be giving stuff away for free.
Caps so people understand:
PLAYING THE MARKET IS PART OF THE GAME. IF YOU CHOOSE NOT TO PARTICIPATE, THATS NO ONES FAULT BUT YOUR OWN.
And besides the point above, there are plenty of houses for players who choose not to play the market. This entitlement to the best housing is purely ego, which unlike the PvP player who might feel entitled to a monster helm just for playing PvP, you can't raise any point about these houses giving any kind of advantage at all. They are cosmetic and people need to get over it. Some of us played the market game and deserve to have nice rewards for it. Others are just jealous that they didn't, and want to spoil it for everyone.
[Snip]
[Edited to remove baiting comment.]
No, I don't feel entitled to anything. I do agree there should be a reward for your effort. However, I believe there should also be a reward for mine. Just because our time is spent differently, it's still time. Your time is valuable and so is mine. How many people enjoy and participate in 100% of the content of the MMO's they play? Most people fall into niche's of an MMO. There's the PvP'rs and the Dungeon crawlers and people like yourself who play the market and/or craft. All I'm saying is that I will never play the market in this game. I am an ESO + sub. I open my wallet. I've spent hours in the game. I want access to the nicer homes without having to open my wallet again and without having to play the market. That's all I'm saying. If that makes me an entitled player of this game I don't understand that train of thought at all.
While I did do "trading" a while ago, I stopped shortly after I got my first million. But now I just pick up every mat that I find when I'm out and about, and almost always stay off the horse so I don't miss stuff. Each night I do the writs and guild dailies, and if I have time I have left I go pick off some missing achievements (e.g., still missing some Crag stuff) or do some PvP. I don't really do dungeons, pledges, or trials. PvP is probably more of a loss for me as I haven't done anything to convert AP to gold. Before I log off each night I decon, vendor, and list in the guild store (priced to sell in ~1 day) whatever I don't need to keep. On average that's been putting close to half a million a month in the bank - which is a bit more than half the gross sales. So accumulating gold isn't too hard, but it does require some attention and thriftiness (and support for the guild that is enabling you to sell so efficiently).carlystclair_ESO wrote: »carlystclair_ESO wrote: »
What is why there are smaller houses? For people who don't trade? Only traders get medium, large homes and manors? Otherwise pull out your pocket book again. You're okay with this? Incredible.
I don't understand what you want? Do you want the game to give you a large house when Homestead launches? Or did you expect to be able to buy a large house from gold accumulated from only quest rewards?
When I play ESO I complete quests and I complete maps. I'm the person that would do all the Dolmens and WB's on every map plus all the quests. Shard and Lore book hunting. Fishing/Crafting type stuff. I don't want the game to give me a large house. I want to be able to earn enough gold without having to do Dungeons/Pledges/Trials/PvP. I'm in a trading guild and I participate in selling items, but I'm in no way shape or form a "profitable trader" to the point of having several million gold to drop on a homestead. If I were to ever earn that much gold in game, it would be many years from now. I've just started playing the game in October. I cannot even fathom how there are players with that much gold or how they earned it in game. It would be nice to have better rewards for crafting writs and later master crafting writs so that those of us who craft yet don't play the market or sell to other players through chat can earn gold too. I don't know. Maybe I just don't have a clue? Maybe I should just stick to being a lowly no gold having ESO loner. Exaggeration for effect.
For some people, playing the economy is playing the game and becoming a better player.For the same reason that the economy players might choose not to also chase flawless conqueror... the people whose primary interest is in combat may well choose not to play the trading game. They can be entirely different approaches to ESO, and both are valid.
So why not get a free manor if you get flawless conqueror? Or some other combat based achievement? I suspect that its for the same reason that some items are only available through trials, or dungeons, or from IC... they are a feature of the part of the game they were designed for.
There are a range of properties available for a range of prices.On top of that, everyone can get one for free (the inn room). Are the bigger ones geared towards the people who spent time capitalising on the guild traders (or other activities) to make money? Yep. Why? Because they did spent the time to make that money.
Not everyone is going to be able to buy the largest houses in a reasonable amount of time (although as long as their activities make a net profit it remains a possibility), and that is isn't necessarily a bad thing to my mind. Everyone should be able to afford something, and with prices starting from 11K that is certainly true, and there is still room for people to aspire to bigger and bigger properties if that is of interest to them (3.785M).
At the moment, I am one of the people that criticises ZOS pretty heavily... but even now I have to give credit where it is due, and the gold costs for these houses are the best decision I have seen them make for a long time.
disintegr8 wrote: »No I don't.
You cannot get flawless conqueror without practice, patience and dedication to the task at the expense of other things in the game. You also have to put time (or gold) into either farming, buying or making the right armour and weapons - you usually won't do it using randomly dropped unmatched pieces of gear you pick up during normal end to end game play.The same can be said for getting 3.8 mil in gold, it cannot be done without sacrificing other aspect/s of the game to focus on reaching this specific goal. In place of "farm gold, scan stores,...trade, trade trade" to make gold, we just substitute, "farm gear, level up the right skill lines, ...practice, practice, practice" to get flawless conqueror.
I will never get flawless conqueror because of my lack of ability, limited attention span and poor internet connections leading to slow ping rate and lag. So to me it is actually easier to get enough gold to buy a Manor house than it is to beat vMSA, with or without dying.
And while flawless conqueror might make you a better solo combatant, it can be put up for debate about it making you a better player. Many a flawless conqueror has had problems coming back to group content where they have to work with a group of other randomly skilled players towards a common goal.
Some people would say that it also takes skill to be a good merchant and gold maker. Different strokes for different folks - we have different pleasures in the game and the games provides us with a variety of things to do.
SirCritical wrote: »
Erm, why exactly would you want to buy all the houses?
You don't need to be a dedicated trader.When I started playing in 2015, I was very much into the economic game. At one point, I spent almost all my time inside the bank, and I spent a lot of time buying underpriced items to sell.
And then a few things happened: First, I looked at my pile of gold (at the time, it was around 5 million) and realized that I had more gold than I could use. Second, I became the GM of a trading guild after the original GM quit the game (being a trade guild GM actually makes you poorer--it's a giant time and resource sink, and every other GM I know would be richer if they didn't have such an in-game job). And third, I joined an endgame PvE guild and got involved in trials.
So, by the time 2016 started, I had basically stopped trading. I simply had neither the time nor interest for it. I no longer bought items to flip. The only things that I sold were the things that I looted from normal day-to-day gameplay and things that I needed to get rid of for space reasons. Granted, some of those things are worth quite a lot--I got a third of a million for a gold Warlock ring that I got from vAA, for example. Oh, and after Craft Bags eliminated the need to offload mats to save space, I completely stopped selling mats.
So. I don't buy things to flip. I don't scan guild store prices. I don't even have MM installed any more. I sell only what I get from the stuff I normally do (and I still hoard a lot--I have about a couple dozen gold BoE jewelry pieces that I decided to keep instead of selling). And despite all that, I'm now sitting on a personal stash of around 15 million--I gained about 10 million over the last year. A large part of that is that I rarely spend the gold that I get. If I need a motif set, I almost always farm it myself (though for some of the grindier sets like Yokudan, I buy instead). If I need gold improvement mats, I use the ones that I acquire myself through writs and farming. If I needed more potions for a night of vMoL, I'd go run laps in Coldharbor before start time. I use purple Ebon jewelry instead of gold ones. Etc.
And when Homestead launches, I plan to buy just the large Redguard home in Stros M'Kai because aesthetically it's by far my favorite (honestly, I'm surprised that place doesn't cost 3 million) and won't waste my gold on the manors even though I could afford them.
In short, gold is easy to accumulate in this game, as long as you have the discipline to not blow it all as soon as you get it.
cyberjanet wrote: »You can get get a really nice little place for 11,000 gold. You can also get a really nice slightly bigger place for around 60,000 gold. It's gonna take a while to get them furnished and looking just the way you want, but that's all part of the fun. Even the houses at around 300,000 gold are really nice and offer a lot of scope.
All these people complaining about the price of manors and stuff. Why exactly do you want a place that big??? As far as I can see, those are designed for large groups, like guilds. I would still like to have my guild home separate from my own private home, as I feel I'm going to to lose a lot of the fun in developing a place of my own if I go out and get a place for the guild which then has to be my primary residence.
EnviousStruggle wrote: »i agreed if you wont/cant (learn) how to trade in ESO, you cant afford big houses
enjoy, for poor players - poor rewards
all fair like in real life
@Artis I'm sure that for a lot of people, 11 million gold is a lot easier to get than Flawless or Emperor. I know a lot of people who'd make a million or more a week. Sure, most don't make that much. But by my estimates, there are more people like that than there are Flawless Conquerors or Emperors. Just because it's hard for you doesn't mean it's hard for everyone. There are people who play the economic game and who enjoy playing the economic game. It's not any more valid or invalid than PvP or group PvE.
But why compare Count(ess) to Flawless? Why not compare it to Grand Overlord? I'm pretty sure most people would agree that Count(ess) is a stroll in the park compared to that.
(Also, it is so deliciously ironic that the person who's fine with vMA RNG and says that they are "supposed to be rare" is now complaining about the rarity of manors. LOL. At least this grind has well-defined duration and endpoint unlike vMA weapons.)
@Artis I'm sure that for a lot of people, 11 million gold is a lot easier to get than Flawless or Emperor. I know a lot of people who'd make a million or more a week. Sure, most don't make that much. But by my estimates, there are more people like that than there are Flawless Conquerors or Emperors. Just because it's hard for you doesn't mean it's hard for everyone. There are people who play the economic game and who enjoy playing the economic game. It's not any more valid or invalid than PvP or group PvE.
But why compare Count(ess) to Flawless? Why not compare it to Grand Overlord? I'm pretty sure most people would agree that Count(ess) is a stroll in the park compared to that.
(Also, it is so deliciously ironic that the person who's fine with vMA RNG and says that they are "supposed to be rare" is now complaining about the rarity of manors. LOL. At least this grind has well-defined duration and endpoint unlike vMA weapons.)
Yes if we consider it as something like Grand Overlord and Grand Overlord requires even more time, I guess I admit it's okay.
A million or more a week requires one of the 2 things - spending a lot of time grinding (so, not playing the game) or spending a lot of time trading to flip things (like it was a part-time job, so not playing the game really either). I enjoy playing the economic game as one of the aspects, not as the only aspect I have to play for years just to get those things.
There's nothing ironic. IF you want those titles to be rare, then don't sell them for crowns. And if you give a fast way to get them, then they shouldn't be THAT painful to get by in-game means. Would you say, that selling vMA weapons for crowns is a good solution?
Again, if those titles aren't tied to achievements or achievements are reworked, for example like I suggested above, then I'm completely fine with the rest.
And who are you to dictate what constitutes "playing the game"? Some people actually enjoy playing the in-game market. Yes, these sorts of people exist, and they're the reason why there's an entire genre of economic simulation games out in the market.
Just because you don't think that it's playing the game (and I would concur), doesn't make it any less valid for those who do. And if you hang out in trade guilds long enough, you'll find that there are many who enjoy this sort of gameplay.
And unlike vMA weapons, housing doesn't increase your power and there is a definite endpoint with measurable, predictable progress. So, yes, it still bewilders me to no end that you defend absurdly atrocious vMA loot system and then turn around and cry about something that is far less malignant.
And who are you to dictate what constitutes "playing the game"? Some people actually enjoy playing the in-game market. Yes, these sorts of people exist, and they're the reason why there's an entire genre of economic simulation games out in the market.
Just because you don't think that it's playing the game (and I would concur), doesn't make it any less valid for those who do. And if you hang out in trade guilds long enough, you'll find that there are many who enjoy this sort of gameplay.
And unlike vMA weapons, housing doesn't increase your power and there is a definite endpoint with measurable, predictable progress. So, yes, it still bewilders me to no end that you defend absurdly atrocious vMA loot system and then turn around and cry about something that is far less malignant.
Yes I admit that some people might enjoy that and deserve to have some achievements for them. However, the fact that they can be bought for crowns ruins the purpose, don't you see?
And your last paragraph contradicts everything you said before. Who are you to dictate what is more or less malignant? Just because something doesn't increase your combat power, it doesn't mean that players don't complete/don't play the achievements game. Or you admit that the economics game is valid but the achievement game is not? Just like PvE/PvP tops have their leaderboards and compete there or work towards getting a certain score, some of players work towards getting some achievements(and that implies in-game means usually, so buying it with money is not an option). It's unfair that they can be bought for crowns, but are so painful to get in game. Or are you saying it is?
And no, the progress is not measurable. Sometimes another player will scan the same stores just 5 minutes before you come there and you won't get any deals, sometimes someone will start undercutting and you won't sell anything.
cellobuddy wrote: »There are achievements for motifs that can be bought in the crown store. Those actually total up to more achievement points than the fancy manor achievement does if that's your measure of success in the game. There are achievements that are only available for doing content locked behind DLCs. Have to spend real money(crowns or sub) to get those. As far as malignancy goes, someone buying a house w/ crowns instead of gold doesn't affect anyone negatively. It's not as if it makes it harder for you to get the achievement.
willlienellson wrote: »Housing is very expensive considering it's limitations. If they want to charge 4 million for a home, that home should offer UTILITY. These don't....very much...yet.
Furthermore, the price to purchase is just the beginning. Just wait until the general population starts trying to furnish these homes. There will probably be a new post complaining about the gold sink per hour.
cellobuddy wrote: »There are achievements for motifs that can be bought in the crown store. Those actually total up to more achievement points than the fancy manor achievement does if that's your measure of success in the game. There are achievements that are only available for doing content locked behind DLCs. Have to spend real money(crowns or sub) to get those. As far as malignancy goes, someone buying a house w/ crowns instead of gold doesn't affect anyone negatively. It's not as if it makes it harder for you to get the achievement.
And it's not like those are a good idea. And well buying a house with crowns does affect those very people who enjoy playing the economic game and who you think housing is supposed to cater to.
Would score boosters be acceptable then? I mean, they only would affect your score right? And it exists in vacuum and doesn't affect others? So would it be okay if you get an item that increases your trial score by 150% for example? Or by 1%? It doesn't affect anyone,too, just your own score.
cellobuddy wrote: »cellobuddy wrote: »There are achievements for motifs that can be bought in the crown store. Those actually total up to more achievement points than the fancy manor achievement does if that's your measure of success in the game. There are achievements that are only available for doing content locked behind DLCs. Have to spend real money(crowns or sub) to get those. As far as malignancy goes, someone buying a house w/ crowns instead of gold doesn't affect anyone negatively. It's not as if it makes it harder for you to get the achievement.
And it's not like those are a good idea. And well buying a house with crowns does affect those very people who enjoy playing the economic game and who you think housing is supposed to cater to.
Would score boosters be acceptable then? I mean, they only would affect your score right? And it exists in vacuum and doesn't affect others? So would it be okay if you get an item that increases your trial score by 150% for example? Or by 1%? It doesn't affect anyone,too, just your own score.
You compete for scores. Houses are completely independent. apples and oranges.
cellobuddy wrote: »You compete for scores. Houses are completely independent. apples and oranges. Also, elaborate on that second sentence, please. How does it affect them if someone else buys a house with crowns?
MLGProPlayer wrote: »The pricing is perfectly fine.
I was sitting at 500k gold last week and wondering which small or medium home to buy. Then I decided to give farming a try to see if I could get 1.3 million gold by patch day. One week later (playing only a few hours a day), and I already hit my target. It's ridiculously easy to make money in this game if you know what you're doing.
As the poster above said, furnishing costs are what will sink you. Furnishing a large home will easily cost as much as the house itself.
lordrichter wrote: »MLGProPlayer wrote: »The pricing is perfectly fine.
I was sitting at 500k gold last week and wondering which small or medium home to buy. Then I decided to give farming a try to see if I could get 1.3 million gold by patch day. One week later (playing only a few hours a day), and I already hit my target. It's ridiculously easy to make money in this game if you know what you're doing.
As the poster above said, furnishing costs are what will sink you. Furnishing a large home will easily cost as much as the house itself.
My opinion is that housing is too expensive for what you get.
Housing is not a limited resource, so there is really no reason to purchase a house until they come back and add to the system and make it more useful. That should be some time in 2018 or 2019, if we are lucky.
MLGProPlayer wrote: »The pricing is perfectly fine.
I was sitting at 500k gold last week and wondering which small or medium home to buy. Then I decided to give farming a try to see if I could get 1.3 million gold by patch day. One week later (playing only a few hours a day), and I already hit my target. It's ridiculously easy to make money in this game if you know what you're doing.
As the poster above said, furnishing costs are what will sink you. Furnishing a large home will easily cost as much as the house itself.
castigulaub17_ESO wrote: »MLGProPlayer wrote: »The pricing is perfectly fine.
I was sitting at 500k gold last week and wondering which small or medium home to buy. Then I decided to give farming a try to see if I could get 1.3 million gold by patch day. One week later (playing only a few hours a day), and I already hit my target. It's ridiculously easy to make money in this game if you know what you're doing.
As the poster above said, furnishing costs are what will sink you. Furnishing a large home will easily cost as much as the house itself.
It is not ridiculously easy for everyone to make that much money so fast. Its just not. You represent a very small part, yet very very loud part of the community. The majority of players do not have access to that kind of gold. Making houses more affordable helps everyone. Making them more expensive helps you, and only you. Making them affordable hurts no one, and has no effect on your gameplay.