how the hell are normal people that don't play 100+ hours a week supposed to come up with that kind of gold?
EnviousStruggle wrote: »how the hell are normal people that don't play 100+ hours a week supposed to come up with that kind of gold?
for such people there is only one way - buy gold for cash
but its illegal
if you wont play much trade much and grind much, you will not earn gold for manors in legit ways
thats all
The best houses obviously need to cost a bit, but 3 mil gold? I have 60k on a good day, how the hell are normal people that don't play 100+ hours a week supposed to come up with that kind of gold?
EnviousStruggle wrote: »how the hell are normal people that don't play 100+ hours a week supposed to come up with that kind of gold?
for such people there is only one way - buy gold for cash
but its illegal
if you wont play much trade much and grind much, you will not earn gold for manors in legit ways
thats all
Taternater wrote: »For those of you who are concerned about not having enough gold to buy houses. I use spacing and such that looks good in this chat box but might not translate well to the actual post.
Farm resources - After the update, resource nodes will drop a furniture crafting item I assume just like nirn or dust. Especially
at first you can probably make bank selling these. Additionally, people may want to power through crafting
quickly and will want to buy a large quantity of resources quickly to level up a crafting skill because of
furniture crafting. And raw resources always sell well anyway, especially since legendary materials will be
used in furniture crafting.
Fish - For 2 reasons. Firstly, furniture items will randomly be caught while fishing. A lot of players hate fishing more than they
hate spending gold. The second reason is that the aetherial ambrosia recipe will be available if you do lots of master
writs so more people will need to buy roe. Or I assume that will be the case.
Legerdemain - Furniture plans will be randomly rewarded from containers, from pickpocketing, or looting a dead citizen. I can
only assume that they will sell very well. Additionally the patch notes say that the frequency of master writs
dropping from writ boxes increases with traits learned, crafting achievements, and learned motifs. As a result
lots of people will want to buy the motifs you loot. Also legerdemain itself generates gold. One achievement is
learning 100 provisioning recipes so you can probably sell the recipes you get.
Quest - Doing a round of daily quests today on one of my characters, I got a motif from the undaunted delve daily, the
wrothgar delve daily, and the dark brotherhood daily. Just those motifs before factoring in the loot I got doing the
quests are worth together tens of thousands now. Imagine after the update hits?
Run Dungeons - New motifs and motif materials will drop in dungeons after the update. Assuming they're not bop like the
gear is, you should be able to sell them for a good amount.
PVP - There will be a regional equipment vendor selling set pieces from item sets from different alliance zones. This way
PVPers can farm set equipment from alliance zones without all that PVE nonsense.
Dagoth_Rac wrote: »Does anyone know Crown Store prices yet? I am curious if manors will be 4,000 Crowns or 100,000 Crowns. I could easily see ZOS doing something bizarre like making a manor cost less than an Elk mount. But could also see them outdoing themselves in terms of sky high cash shop prices!
The best houses obviously need to cost a bit, but 3 mil gold? I have 60k on a good day, how the hell are normal people that don't play 100+ hours a week supposed to come up with that kind of gold?