Making the taunt occur from a fully-charged heavy attack is useless. You're going to have to drop block in order to re-taunt. The whole idea, although fun, should just be scrapped. Inferno staves and lightning staves are in a good place. Inferno does more damage, lightning does more aoe. There's a nice trade-off between the two. However, frost staves are the odd man out. Instead of making it a useless tanking weapon, it needs to be upgraded so it's actually used as a weapon. Snares and CC make sense. That's already established. But to make it more competitive and in-line with flame and lightning, there has to be something more.
I would highly recommend removing the tanking component of frost staves, and adding resist penetration. For example, fully-charged heavy attack on a frost staff provides minor fracture and minor breach. This would actually make frost staves useful instead of them being the ugly duckling of the bunch.
WillhelmBlack wrote: »Doesn't take a genius to figure out perma-block would be back with this so why did you put it in @Wrobel ?
Frost staff bar 1
Sword and Board bar 2
Perma block.
mihran.akopyan_ESO wrote: »Has any one able to make Tremorscale work with the ice staff heavy attack ????
ZOS_GinaBruno wrote: »This is the official feedback thread for Frost Staff tanking. Please let us know what you think of this new playstyle, if you ran into any bugs, and any other feedback you'd like to give.
Frost Staff tanking is a really bad idea. The problem with it is that developers seem to cater to casual audience a bit too much, giving equal advantages to magicka and stamina, thus removing different gameplay styles.
Magicka tanking is easily possible on live without blocking.
It is so because magicka users have shields. Big damage shields are unique to magicka users and give them a different playstyle from stamina users.
Removing difference between magicka and stamina is a really bad idea that is going to lead this game into failure unless developers take a turn like they did before Dark Brotherhood (reverting the change to Bone Shield so it wouldn't scale off max stamina).
I really hope developers read this and realise their mistake. And this is just one issue. The game has ways that would allow players to exploit frost staff tanking very badly - for example, combining Black Rose, Desert Rose 1 hand and shield and frost staff. This would be completely ridiculous and unacceptable.
Also no lore background is provided for this change. Many gameplay mechanics have lore background described in books in the game, this doesn't and I doubt anyone will bother.
Third problem is how powerful destruction staff skill line is in comparison to 1h and shield passives. For just 2 skill points you get an equivalent of what you'd have to spand 10 skill points on and spend time leveling.
What this change factually is is a lazy "easymode" fix to give starting magicka users an overly easy PVE experience. Maybe developers planned something else for this change to be, but I'm afraid they failed.
I quite like the idea.
Heavy Attack taunt - lot of people don't like it but I think it can work if the heavy attack has splash damage that also taunts. This would make it the only AOE taunt in the game and actually create a reason for dropping block. Inner fire can still be used to instantly taunt any close larger single targets. .
But yes, for it to work it'll need something alot more powerful than can be found on the S&B skill line to make up for the slottable item piece people will lose
Doctordarkspawn wrote: »Like Woeler said above: the taunt on the Heavy Attack has gotta go. It's way better to just apply the Undaunted taunt while blocking than to drop block and be vulnerable while charging a Heavy Attack.Doctordarkspawn wrote: »The thing it's losing to Sword and Board on, is physical debuffs, and heroism. It needs a way to apply major fracture, and gain heroism. Otherwise, Sword and shield is objectively better.
How about instead of a taunt, a Heavy Attack grants the caster Minor Heroism? Would be nice for initiating combat
Wouldn't really work, I dont think. I mean yes you could weave but I dont think it'd work for high stress situations.
Leting ice staff augment other abilities, would likely solve this issue.
staff is ranged. tanking is melee. so why tank with a staff? it looks ridiculous, unless frost staff tanking can conjure ice walls and taunt the mobs to aggro on conjured wall first, so that staff tanking will be in slightly different range than sword and shield tanking.