The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
This includes research, Motif knowledge, and achievement completion.
Carbonised wrote: »I do not agree that this is a punch in the face to anyone. People who run many alts are still able to turn in way more crafting writs if they want to, and already reap great rewards like gold tempers and kutas. People like me, who are completionists and only run 1 character, will have a greater chance for getting the master writs, since we have maxed out all crafting skills, collected all motifs and researched all traits. On the other hand, we only get to do each of the dailies one time.
Seems like a fair tradeoff to me.
Carbonised wrote: »As for retroactively changing the writ reward boxes, I believe that has never been the case in the game, and old boxes will be left the same. That's at least how I recall it from prior changes to reward boxes in this game.
Carbonised wrote: »I do not agree that this is a punch in the face to anyone. People who run many alts are still able to turn in way more crafting writs if they want to, and already reap great rewards like gold tempers and kutas. People like me, who are completionists and only run 1 character, will have a greater chance for getting the master writs, since we have maxed out all crafting skills, collected all motifs and researched all traits. On the other hand, we only get to do each of the dailies one time.
Seems like a fair tradeoff to me.
That calculation only holds when you got the same crafting skills on multiple characters. I have one character for clothing, one for woodworking, one for enchanting, etc. I don't get to complete more writs than someone who has maxed out all professions on the same character.Carbonised wrote: »As for retroactively changing the writ reward boxes, I believe that has never been the case in the game, and old boxes will be left the same. That's at least how I recall it from prior changes to reward boxes in this game.
It worked when the glass motif was first introduced, but it didn't work when Malacath and Trinimac motifs were added to Wrothgar reward boxes. So I thought it was worth asking how it's handled this time.
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
@Bel_Shezzar
Love x1000 for this really clever (and I imagine painstakingly-coded) process! I'm hella excited to give it a go.
karldavy149b16_ESO wrote: »one question tho with master writs .... will they be lvl dependant .... ie will it be go craft 160 cp sword of hundings rage ...
and if it does are the increase in mats required factored into any potential rewards !
MyNameIsElias wrote: »Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
If we save crafting writ boxes and open them after patch, will they drop these master writs?
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
SantieClaws wrote: »Khajiit thinks it cannot hurt to keep the crafting writ rewards for now.
If we open them later then the worst we can get is the same as we would have received now yes - and there is always the chance of getting something better perhaps - unless we are told for sure that they will not work that way.
Yours with paws
Santie Claws
Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
This does seem to be a bit unbalanced at the moment. I mean, learning all rune translations or learning all reagent effects is relatively trivial compared to having all traits researched or learning all provisioning recipes.
You both have a point, but most likely they'll try to balance the discrepancy in investment with the vouchers that are actually rewarded for equipment vs. consumable master writs. As of now that system is not implemented, but hopefully we'll learn more before this goes live.
At least I hope that's what they are going to do, even though I wish motifs weren't part of the calculation.
Carbonised wrote: »You both have a point, but most likely they'll try to balance the discrepancy in investment with the vouchers that are actually rewarded for equipment vs. consumable master writs. As of now that system is not implemented, but hopefully we'll learn more before this goes live.
At least I hope that's what they are going to do, even though I wish motifs weren't part of the calculation.
There is some kind of balance, since the voucher rewards are different from the different quests. Some reward 1 or 2, while higher tier equipment writs reward more vouchers.
Perhaps this needs to be balanced even further, so the voucher difference between consumables and equipment Master Crafter writs reflect the vast difference between these crafts. I'm not sure if the current ratio really reflects that.
Carbonised wrote: »You both have a point, but most likely they'll try to balance the discrepancy in investment with the vouchers that are actually rewarded for equipment vs. consumable master writs. As of now that system is not implemented, but hopefully we'll learn more before this goes live.
At least I hope that's what they are going to do, even though I wish motifs weren't part of the calculation.
There is some kind of balance, since the voucher rewards are different from the different quests. Some reward 1 or 2, while higher tier equipment writs reward more vouchers.
Perhaps this needs to be balanced even further, so the voucher difference between consumables and equipment Master Crafter writs reflect the vast difference between these crafts. I'm not sure if the current ratio really reflects that.
I did a thorough analysis of about 100 master writs, and I think the system is pretty balanced. The most significant factors for the number of vouchers given are legendary improvements and nirnhoned, if you're lucky (yes I said lucky) enough to get a master writ that requires something both legendary and nirnhoned, you can get as much as 100 writ vouchers. For comparison, the highest I saw for a consumable master writ was 5.
Also, since the master writ invitations are tradeable, the value of the writ vouchers is split between the materials required and the master writ itself. I expect there to be a very interesting market around master writs, with profits going to those who understand the system best, just like every other market in the game.
Carbonised wrote: »Carbonised wrote: »You both have a point, but most likely they'll try to balance the discrepancy in investment with the vouchers that are actually rewarded for equipment vs. consumable master writs. As of now that system is not implemented, but hopefully we'll learn more before this goes live.
At least I hope that's what they are going to do, even though I wish motifs weren't part of the calculation.
There is some kind of balance, since the voucher rewards are different from the different quests. Some reward 1 or 2, while higher tier equipment writs reward more vouchers.
Perhaps this needs to be balanced even further, so the voucher difference between consumables and equipment Master Crafter writs reflect the vast difference between these crafts. I'm not sure if the current ratio really reflects that.
I did a thorough analysis of about 100 master writs, and I think the system is pretty balanced. The most significant factors for the number of vouchers given are legendary improvements and nirnhoned, if you're lucky (yes I said lucky) enough to get a master writ that requires something both legendary and nirnhoned, you can get as much as 100 writ vouchers. For comparison, the highest I saw for a consumable master writ was 5.
Also, since the master writ invitations are tradeable, the value of the writ vouchers is split between the materials required and the master writ itself. I expect there to be a very interesting market around master writs, with profits going to those who understand the system best, just like every other market in the game.
That is interesting. However, as long as we don't have the voucher prices on PTS, it's hard to see exactly how this plays out.
I mean, even if you get 100 vouches from a golden nirnhoned weapon (value: 100k), if that only grants you 2 pages from the ebon motif, that's still very underwhelming. If, however, 100 vouches grant you the Ebon motif, some style mats and a few more odds and ends, it may be worth the 100k.
Without voucher prices, this will be hard to assess (I believe everything on PTS costs 1 voucher as of right now).