kyle.wilson wrote: »The proc sets have been massively overpowered since inception. When a set item can be as much as 20-30% of you damage in pve. Or 75% on an encounter in pvp. It needs changing.
But, the current state of pvp will need a lot more than just removing crit from proc sets to rebalance it. I've been running a viper, selene proctard in trueflame while running solo. It is the only thing that will let me in and out before their 10 friends roll me. I have many other chars I would rather play, but get frustrated by the massive zerg. But, by playing a proctard I can easily drop zerg leaders and bail.
But, I'm more looking to the changes in AOE caps. Maybe we can break up some of the notorious zergling groups in trueflame.
Doctordarkspawn wrote: »Lord_Etrigan wrote: »I have been reading alot of post in trying to get both sides of the proc set nerfing. On the one side you have PVP jumping for joy as they will still be able to use the proc sets with little to no difference in performance whilst stakking sets that are capable of one-shoting players with 20k health.
On the other side you have PVE players having to go up against one-shotting bosses with over 2 mil health.
Yes, I have heard the arguments about PVE players were able to do Dungeons and trails before the monster and proc sets came along. What most people seem to forget is that the game has evolved and so so has to content. Some will argue this so ask around a chat who wants to run vet Gold Towers or Imperial Prison and listen to the excuses of its their turn to do the dishes.
It's not that its so hard (OK, it is as I have seen many a rage quit.LOL),but makes you feel like you have just worked your butt of to get a monster piece that has a training trait ( yeah it sucks, I know). Even with monster sets there is still a lot of mecanics you need to know before you can bring that boss down and by nerfing PVE you are making it even harder to the point were no one is going to be interested in doing vet or even trail except for the elite among us.
Now lets put the shoe on the other foot. PVP: lets take of impen trait and for good cause nerf those poison, vipers, Jesus beams, two handed abilities....(you get my drift) and lets see if PVP players can still perform the way that they do.
Now you tell me who is getting the short end of the straw?
PVP did when they introduced all of those new sets. If PVE suffered the same way that PVP has, there would be a mass exodus from the game.
It really is that bad.
And it's not the PVP crowd who are making the decisions. I'm all for separating abilities and gear depending on which environment you're in. No PVPer with half a brain wants to see PVE wrecked the way that PVP has been for pretty much every update since IC.
Lemme put this in simple terms you'll understand @reiverx
This wont solve your problem. A dude wearing viper, red mountain and Veli will still do upwards of 10 K through the sheer volume of procs. Multiply it by five and that's still bad. This solves nothing.
And PVE isn't yours to *** with. We dont want this change. Your not helping us, stop pretending your the lightbringer trying to spread enlightenment to a disraught people.
Your a Conqueror, tramping the native people for your own greed. Stop acting like a savior on our behalf. The people yelling about how proc sets suck in PVE, usually dont PVE. So little about a build revolves around these proc sets that anyone who does think they do is provibly stupid.
So stop. Stop trying to 'save us from ourselves' or some such nonsense. We see right through it.
Jesus Christ dude. I'm on your side. I PVE half the time. I do the undaunted pledges every day. Did you just pick out random phrases from a lucky bag because they look cool?
If ZOS adds a global cooldown for procs or decreased the chance a proc would fire off, wouldn't that also decrease DPS? You might still have a higher DPS output with ZOS's current proposed change (no crit, but no change to proc chance itself) than any cooldown.Global cooldown on proc sets seems to be much better idea. It will stop proc set abusing and oneshot builds without screwing capabilities of monster sets in pve.
livingdeaddoll_zx wrote: »I don't get you ZOS , you have the game in a good place at the moment and want to go and mess with it, people work hard on their builds and you choose to tailor things to the lowest common denominator. This seems the result of listening to the wrong people's complaints
When the problem is high burst damage, you don't remove the critical part (as at least in PvE that is a high part of the overall damage for at least "some" DPS builds, see above) you just spread that damage out over time! Either as a damage over time (DOT) or by a delay (damage comes x seconds later) or both. Add a cool down timer if necessary.Everybody was complaining about proc sets in pvp, nobody said anything about the use of them in pve. Why not change them only in Cyrodil through battlespirit? More over crit is much more important in pve than pvp as everyone wears impen gear there.
Shokasegambit1 wrote: »Destro ultimate nerf @ZOS_RichLambert its ruining pvp. And make it too easy for players to get kills for AP. (Not really fun)
Make getting AP more exciting besides running up and down a resources spamming and timing ultimates.
Suggestion: Make it skill based not you who kill thats killed alot of ppl its, how they are doing it. So gankers are worth more, ultimate spamming reduces AP in a global cooldown. Larger groups of 6 to 24 has gain even smaller ap.
My 2 cents... and if your a pve player im sorry you wouldnt understand. And if your both again you still wouldn't understand, i play pvp only and a very small bit of pve to get gear.
Knootewoot wrote: »Shokasegambit1 wrote: »Destro ultimate nerf @ZOS_RichLambert its ruining pvp. And make it too easy for players to get kills for AP. (Not really fun)
Make getting AP more exciting besides running up and down a resources spamming and timing ultimates.
Suggestion: Make it skill based not you who kill thats killed alot of ppl its, how they are doing it. So gankers are worth more, ultimate spamming reduces AP in a global cooldown. Larger groups of 6 to 24 has gain even smaller ap.
My 2 cents... and if your a pve player im sorry you wouldnt understand. And if your both again you still wouldn't understand, i play pvp only and a very small bit of pve to get gear.
At least the destro ultimate is visible. If you ride your horse and hear a clunky sound and get jumped on my a stamblade and you don't die of the 3 proc sets he is wearing you will of the bow ultimate ballista which he placed before jumping on you. And before you realize what happened, in the 5 seconds you get of your horse, get your bearing and try to block the next attack of the stamblade you already had 40k damage from the ballista and the 30-40k from the initial attack of the stamblade,
Monster sets like grothdarr and illambris reduced the gap between stamina and magicka builds in PvE by a lot.
Back to stam now i guess?
Bobby_V_Rockit wrote: »Knootewoot wrote: »Shokasegambit1 wrote: »Destro ultimate nerf @ZOS_RichLambert its ruining pvp. And make it too easy for players to get kills for AP. (Not really fun)
Make getting AP more exciting besides running up and down a resources spamming and timing ultimates.
Suggestion: Make it skill based not you who kill thats killed alot of ppl its, how they are doing it. So gankers are worth more, ultimate spamming reduces AP in a global cooldown. Larger groups of 6 to 24 has gain even smaller ap.
My 2 cents... and if your a pve player im sorry you wouldnt understand. And if your both again you still wouldn't understand, i play pvp only and a very small bit of pve to get gear.
At least the destro ultimate is visible. If you ride your horse and hear a clunky sound and get jumped on my a stamblade and you don't die of the 3 proc sets he is wearing you will of the bow ultimate ballista which he placed before jumping on you. And before you realize what happened, in the 5 seconds you get of your horse, get your bearing and try to block the next attack of the stamblade you already had 40k damage from the ballista and the 30-40k from the initial attack of the stamblade,
Neef PvP nightblades! WOO! But yeah, I dont play pvp purely because gankbladea *** me off too much with the insta kill crap. Then when they fail, straight to the forums bitching about how they were pulled out of stealth and that every other class and armour type must be nerfed...
Publius_Scipio wrote: »If ZOS adds a global cooldown for procs or decreased the chance a proc would fire off, wouldn't that also decrease DPS? You might still have a higher DPS output with ZOS's current proposed change (no crit, but no change to proc chance itself) than any cooldown.Global cooldown on proc sets seems to be much better idea. It will stop proc set abusing and oneshot builds without screwing capabilities of monster sets in pve.
Is it even possible what the hardcore PvEers are asking? Make all the changes to proc sets only affect PvP zones and leave PvE zones alone?
What about when dueling in PvE zones? Do we need to connect IBM Watson to the mega server?
Lord_Etrigan wrote: »Doctordarkspawn wrote: »Lord_Etrigan wrote: »I have been reading alot of post in trying to get both sides of the proc set nerfing. On the one side you have PVP jumping for joy as they will still be able to use the proc sets with little to no difference in performance whilst stakking sets that are capable of one-shoting players with 20k health.
On the other side you have PVE players having to go up against one-shotting bosses with over 2 mil health.
Yes, I have heard the arguments about PVE players were able to do Dungeons and trails before the monster and proc sets came along. What most people seem to forget is that the game has evolved and so so has to content. Some will argue this so ask around a chat who wants to run vet Gold Towers or Imperial Prison and listen to the excuses of its their turn to do the dishes.
It's not that its so hard (OK, it is as I have seen many a rage quit.LOL),but makes you feel like you have just worked your butt of to get a monster piece that has a training trait ( yeah it sucks, I know). Even with monster sets there is still a lot of mecanics you need to know before you can bring that boss down and by nerfing PVE you are making it even harder to the point were no one is going to be interested in doing vet or even trail except for the elite among us.
Now lets put the shoe on the other foot. PVP: lets take of impen trait and for good cause nerf those poison, vipers, Jesus beams, two handed abilities....(you get my drift) and lets see if PVP players can still perform the way that they do.
Now you tell me who is getting the short end of the straw?
PVP did when they introduced all of those new sets. If PVE suffered the same way that PVP has, there would be a mass exodus from the game.
It really is that bad.
And it's not the PVP crowd who are making the decisions. I'm all for separating abilities and gear depending on which environment you're in. No PVPer with half a brain wants to see PVE wrecked the way that PVP has been for pretty much every update since IC.
Lemme put this in simple terms you'll understand @reiverx
This wont solve your problem. A dude wearing viper, red mountain and Veli will still do upwards of 10 K through the sheer volume of procs. Multiply it by five and that's still bad. This solves nothing.
And PVE isn't yours to *** with. We dont want this change. Your not helping us, stop pretending your the lightbringer trying to spread enlightenment to a disraught people.
Your a Conqueror, tramping the native people for your own greed. Stop acting like a savior on our behalf. The people yelling about how proc sets suck in PVE, usually dont PVE. So little about a build revolves around these proc sets that anyone who does think they do is provibly stupid.
So stop. Stop trying to 'save us from ourselves' or some such nonsense. We see right through it.
Jesus Christ dude. I'm on your side. I PVE half the time. I do the undaunted pledges every day. Did you just pick out random phrases from a lucky bag because they look cool?
My feeling is and correct me if I'm wrong. Should people feel that monster and proc sets are to strong in PVP then why not make it similar to the momento feature in PVP, IOW when in PVE it is active and does not effect DPS but when going to PVP it becomes inactive similar to the mudball I would love to throw at that guy T-baging me after one_shotting me with those Stackable sets.
See! easy just like falling out of a tree, just let go of the branch. LOL
Lol I like how this is coming back to a nerf radiant oppression thread. @WillhelmBlack radiant is not OP you can negate the *** out of it in cyro and in pve its what makes Templars valuable to have. As for the comments related to the "sneak peek"WillhelmBlack wrote: »All I can say is "I don't have to be here".So I probably won't if multiple procs, Radiant Destruction and Destro Ultimates aren't being nerfed properly. 2017 is looking good for new PvP games, so do it right Zenimax. Currently all you seem to be doing is nerfing PvE DPS.
Lol I like how this is coming back to a nerf radiant oppression thread. @WillhelmBlack radiant is not OP you can negate the *** out of it in cyro and in pve its what makes Templars valuable to have. As for the comments related to the "sneak peek"WillhelmBlack wrote: »All I can say is "I don't have to be here".So I probably won't if multiple procs, Radiant Destruction and Destro Ultimates aren't being nerfed properly. 2017 is looking good for new PvP games, so do it right Zenimax. Currently all you seem to be doing is nerfing PvE DPS.
the fact that monster helms aren't going to crit anymore is a pretty substantial nerf to every magicka build in pve, and will also affect stamina builds too, especially in vMA. those 600k stamsorc scores are only possible because velidreth can crit for upwards of 25k damage making it much faster to burn enemies. All of you in favour of this nerf need to look at the damages to both sides, even though it is a 'pvp fix' it solves nothing there, and in pve it only serves to become a hindrance to raiders who use those sets to min/max their dps and (with their combined skill) clear some tough content.
I would also like to point out, monster helms like groth and illambris aren't crutches for dps players, equipping groth doesn't automatically make you pull 50k dps, you need to l2p on your build and run with some damn good healers and tanks to pull that off. the rest of it relies on how well the dps knows how to play their build
When you meet a Tremorscale tank player on PS4 at least, chances are he will only spam Pierce Armor and nothing else, and actually have moderate success with that strategy since a lot of players min/max and forget to focus on defensive attributes of their build. A lot of NB's wont even slot Fear and just rely on one-/two-shotting mechanics even as defense, because it works.
You can't seriously say that proc damage set builds takes time to learn to play or that it is somehow skillful. Yes, there are super good players that have taken up proc sets too and are very dangerous, but they'd also be really dangerous if they didn't use these sets.
The proc damage sets are a crutch, simple as, and the discussions on the subject proves it: Some players are trying to make the case that PVE content will be near impossible to complete without crits from proc damage sets, but having played since release when these sets weren't in the game, I can testify that this is absolutely false.