DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
^ This. ^
Yet again, PvPers cry a river and get stuff nerfed. Just turning off the crit in Cyrodiil would have sorted it. I was enjoying my Ilambris set.
I would not mind suppressing crit in cyro. It would waste traits in a lot of sets but most of the 5 piece bonuses will still apply.
The problem is that means TTK goes way up and the servers do not seems to handle large protracted battles well.
Another concern on these partial patch notes, reducing the effectiveness of the 12 man ball groups and not punishing the 60+ man zergs does not seem like a wise solution if your aim is to get people to spread out.Seems like your just promoting more faction stacking.
I am sorry but disabling crits on proc sets in PvE is not the right thing to do. As I am sure many have pointed out by now that crit damage is very important in PvE.
1 ) Leave as is in PvE
2 ) Once entering Cyrodil disable gear gotten outside of Cyrodil and vice versa as well
3 ) Create Cyordil ONLY gear
4 ) Put beginner gear on an NPC at the zone ins bought for gold
5 ) New Gear is bought with AP / TV
Boom. Done.
I just saved you a headache ZOS for free.
Worst idea ever. Rift is a failure of a game because of the disconnect between PvP and PvE life.
What they need to do is make it so everything in the game is acquirable in Cyrodiil so PvPers can be exclusive.
So many people in here saying PvPers can just wear impen to mitigate crit damage. We wear impen because we HAVE to wear impen. So a whole community within this game is forced to wear a certain trait so another community within this game can brag about zero death speed runs. Sounds fair to me.
DocFrost72 wrote: »Inb4 people realize that wearing 2 pce Llambris, Kragh, or Velidreth is stiil excessively better than wearing a crafted two piece set.
Dagoth_Rac wrote: »It is really a question of whether the nerfed monster 2-piece bonus is better than a second 5-piece bonus like Burning Spellweave or Twice-Born Star or Moondancer. If not, pledges no longer drop BiS gear and you really hurt one of the main group PvE activities in the game.
OHHHH NICE !! SO THNX FOR NERFING YOUR TEMPLARS AND STAM SORCs !! OHH WAIT NOO YOU CANT, BECAUSE ITS THE CLASSES YOU GUYS FROM ZOS ARE PLAYING IN PVP WITH YOUR SERG IM SORRY.
WE ARE PAYING YOU NOT TO HAVE A GAME FOR YOU GUYS BUT FOR EVERYONE !! AND ARE YOU SOO BAD THAT YOU CANT EVEN NERF SOMTHING ONLY FOR PVP ? OHH NO WAIT YOU GUYS DID IT ALREADY BY NERFING THE MAGIKA SORC, YOU GUYS NERFED THE SHIELDS "TWICE" !!
BUT ITS OK WE SHOULD BE HAPPY BECAUSE YOU ARE NERFING THE STAMINA ALSO IN PVE !! OHH NOOO WAIT THE FREAKING KRAGH SET WILL STILL DO THE SAME PENETRATION.
WE DONT NEED TO TELL YOU WHAT YOU NEED T DO CUZ YOU GUYS ALREADY KNOW THAT ! YOU ARE MAKING A GAME ONLY FOR YOU AND NOT FOR THE COMUNITY AND ONE DAY YOU WILL FIND YOURSELFS ALONE IN YOUR GAME.
SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
Doctordarkspawn wrote: »SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
I'd be fine with removing crits from PVP.
Doctordarkspawn wrote: »SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
I'd be fine with removing crits from PVP.
Thats fine, but what would that fix with sets? All I see it doing is switching peoples traits out from impen to divines, infused, or whatever they overly buff/under nerf.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
I'd be fine with removing crits from PVP.
Thats fine, but what would that fix with sets? All I see it doing is switching peoples traits out from impen to divines, infused, or whatever they overly buff/under nerf.
It wouldn't. That's the point I keep trying to make that people dont seem to get.
The crits arrent the problem, it's the volume of procs that are the problem. And it can be fixed reletively easily. Just add a universal cooldown of proc sets.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
I'd be fine with removing crits from PVP.
Thats fine, but what would that fix with sets? All I see it doing is switching peoples traits out from impen to divines, infused, or whatever they overly buff/under nerf.
It wouldn't. That's the point I keep trying to make that people dont seem to get.
The crits arrent the problem, it's the volume of procs that are the problem. And it can be fixed reletively easily. Just add a universal cooldown of proc sets.
Problem is people dont want that to happen because Malicious people wanna see PVE nerfed for no reason.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
I'd be fine with removing crits from PVP.
Thats fine, but what would that fix with sets? All I see it doing is switching peoples traits out from impen to divines, infused, or whatever they overly buff/under nerf.
It wouldn't. That's the point I keep trying to make that people dont seem to get.
The crits arrent the problem, it's the volume of procs that are the problem. And it can be fixed reletively easily. Just add a universal cooldown of proc sets.
Problem is people dont want that to happen because Malicious people wanna see PVE nerfed for no reason.
@IzakiBrotheSsIzakiBrotheSs wrote: »@ginoboehm you just got rekt by Rich mate. The 8% DPS loss was with 3 proc sets and without proper trials gear. That means that the difference with be barely noticeable in PvE with just 1 proc set. So I'm not entirely happy either about this change, but there's no point in crying before the full patch notes are released. Plus I'm pretty sure that the proc sets were over performing even in PvE. When you see that Ilambris or Grothdarr pulls as much DPS as Velocious Curse (~4k) you start to question things. So wait for the patch notes before saying that ZOS wasted a patch, etc.
ZOS_RichLambert wrote: »
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
relax, no way in hell!!! why should we? They are so out of touch that waiting will do nothing but make it worse. It is better to cut off their income then to just keep paying for poor quality products. I doubt anyone is going to quit over this one update, but collectively, this just makes what was already broken that much worse.Or you could relax and wait for the update and see exactly what is coming out.
OHHHH NICE !! SO THNX FOR NERFING YOUR TEMPLARS AND STAM SORCs !! OHH WAIT NOO YOU CANT, BECAUSE ITS THE CLASSES YOU GUYS FROM ZOS ARE PLAYING IN PVP WITH YOUR SERG IM SORRY.
WE ARE PAYING YOU NOT TO HAVE A GAME FOR YOU GUYS BUT FOR EVERYONE !! AND ARE YOU SOO BAD THAT YOU CANT EVEN NERF SOMTHING ONLY FOR PVP ? OHH NO WAIT YOU GUYS DID IT ALREADY BY NERFING THE MAGIKA SORC, YOU GUYS NERFED THE SHIELDS "TWICE" !!
BUT ITS OK WE SHOULD BE HAPPY BECAUSE YOU ARE NERFING THE STAMINA ALSO IN PVE !! OHH NOOO WAIT THE FREAKING KRAGH SET WILL STILL DO THE SAME PENETRATION.
WE DONT NEED TO TELL YOU WHAT YOU NEED T DO CUZ YOU GUYS ALREADY KNOW THAT ! YOU ARE MAKING A GAME ONLY FOR YOU AND NOT FOR THE COMUNITY AND ONE DAY YOU WILL FIND YOURSELFS ALONE IN YOUR GAME.
SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
I would actually be fine with crits being removed from PvP.
ZOS_RichLambert wrote: »AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)