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Update 13 - Sneak peak notes

  • Stridig
    Stridig
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    Stridig wrote: »
    "Blanket fixes hurt everyone! Remove crit from PvP instead!

    Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.

    Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.

    I would actually be fine with crits being removed from PvP.

    Well, ***. If Stridig is fine with it, we better make it happen.

    Lol
    Enemy to many
    Friend to all
  • Sigtric
    Sigtric
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    Abeille wrote: »
    I hit the road for a few days and everything happens D:

    It's all your fault @Abeille :wink:

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Dev
    Dev
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    The fact you think any crafted 2 piece set is going to be anywhere near comparable to the extra dps a 2 piece monster helm has even with the crit nerf says it all. Even with the nerf nothing is going to come close.

    Some people really need to learn math: For anyone who is not using DW or SnB, there is only 11 slots available.
    This means restoration and destruction staves, 2h and bow build will now have to choose between the current 5/4/2 type builds and 2 5-pc + 1set bonus (maelstrom/1pc veli/kena/ect)

    Looking at the data from Rich, the Kra'gh set went from a 3022dps set to 1717, a 43% nerf to that set. Replacing a monster set with a completed 5 pc would be more damage.

    For dw setups, it will be a little tricky as more data would be needed to test. With the changes, would the 1717dps from the kragh outperform +258 pure weapon damage from 1 veli/kena. As the mixed monster set would buff all skills, which in turn would still buff all the crits there and benefit from the CHD and other buffs, add more then 1717 dps?

    People will still run undaunted, for keys, for fun?, For achievements and undaunted exp.
    Those who run it for fun, sure... However those who run it for the gear will probably look elsewhere. I doubt there are a lot of people who want to spend 20-60 minutes for a broken piece of gear in training/prosperous...

    Sure in theory some will still run the pledges, but i wouldn't bother with them.
    The non crit monster set nerf will not affect tanks or healers in any way...
    You mean longer fights due to lowered dps, potential wipes caused by rage times having better chances to go off, and ect...
    Any fight that takes longer will impact everyone in the party, including the tank & heal.

    Another impact would be all the pvp players that would want the gear but have no pve skill or even a good build.

    So not only would the PVE player have to deal with the nerf, try to fix their gear & spend resources to gold the replacements, deal with longer fights, but all the pvp players as well... talk about adding insult to injury.



  • Elsonso
    Elsonso
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    Dev wrote: »

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg

    @ZOS_RichLambert

    Why are you using a 3rd party add on? Doesn't the company have better test harnesses available that can run a sim a few hundred times?

    Maybe he is using a tool that you will be more familiar with?

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • GorraShatan
    GorraShatan
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    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg



    I think the key is to make sure the nerf to proc sets isn't so hard that they become clearly non-viable. It's important to the game for these to be desirable sets to have. You may want to up the base damage slightly (5%? 10%?) to compensate.
  • the_man_of_steal
    the_man_of_steal
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    Derra wrote: »
    pieratsos wrote: »
    Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?

    Arguable they were overperforming in both scenarios. So you could be right.

    I mean the real issue here is that I have not seen any person complaining about proc sets from a PVE perspective. I read these forums in depth every week day in my office and some days I am reading 8 hours straight when there is significant downtime. Not once have I seen a PVE player complain about proc sets being OP.

    On the other hand, I have seen PVP players complain ad nauseam about how unfair proc sets are, how the game is broken now, how new players get boned, how cancer these builds are, etc, etc.

    This change is a marginal nerf to proc sets in Cyrodiil and yet a significant nerf to proc sets in PVE. In two ways is this done:

    1) 2,000 impen in Cyrodiil is all the rage

    2) The real issue players in PVP have with proc sets is not the amount of damage, but the flurry of simultaneous damage a player has to be prepared for.

    I have ZERO issue with proc builds, in fact one of my 6 chars uses a proc build and it is quite enjoyable. The other 5 chars all use very few proc sets if any and all of them are utilized for both PVE and PVP. I personally think no nerfs should take place at all. I enjoy diversity and although it is rough to deal with all that damage at once, you can defend against it and win the day. But my heart goes out to PVE players who now get a significant nerf due to PVP complaints. That's not fair for them, and also the PVP complainers are not getting what they want either (they just don't know it yet).

    Cheers
  • Sigtric
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    Dev wrote: »
    relax, no way in hell!!! why should we? They are so out of touch that waiting will do nothing but make it worse. It is better to cut off their income then to just keep paying for poor quality products. I doubt anyone is going to quit over this one update, but collectively, this just makes what was already broken that much worse.

    We should keep paying them after they basically told every pve player we need to suffer so that pvp players can get a barely marginal improvement. We have to take a 3k dps loss, and have some content become more annoying so that it takes a best 1 extra weapon skill to kill a pvp player?


    This is a horrible idea and it would be really nice if ZoS kept their people accountable for the bad decisions instead of playing hot potato with the nerf bat.

    Seems many are happy to ignore that fact that no where was it stated this was a change intended for PVP.
    Fact of the matter is the statement was "We want to reduce burst potential in PVE and PVP"
    PVE was mentioned first.
    Let that marinate for a moment while you consider the next part:

    It's real easy for people who are losing something to point at PVP players and blame them, because sure, they were the only ones actively calling for proc sets to be changed. But calm down for a moment and think about this. This change barely does much at all to actually address the proc set issue inside Cyrodiil, yet it is apparently a monumental change in PVE (which I disagree with being that big of a deal)

    Could it possibly be, just maybe. JUST MAYBE, that we as PVE players have been taking advantage of something that was over performing and this is but one single step to reign DPS in a bit?

    Power creep in PVE is an issue for games regardless of whether we as players see it as one. Especially with the Champion Point system here, every time they raise the usable cap on CP, players at cap will get stronger and do more DPS. At some point, whether it is CP, gear bonus, new skills or buffs or what have you, that creep trivializes content

    When we PVE we don't see this as an issue because OH COOL LOOK HOW MUCH DPS I DID AND KILLED IT SO FAST

    But maybe that is just not working as intended.

    On the other hand - As much as anyone does or does not like it the way this game was made, PVE and PVP will have to coexist.
    Edited by Sigtric on December 28, 2016 8:13PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Sigtric
    Sigtric
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    Derra wrote: »
    pieratsos wrote: »
    Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?

    Arguable they were overperforming in both scenarios. So you could be right.

    I mean the real issue here is that I have not seen any person complaining about proc sets from a PVE perspective. I read these forums in depth every week day in my office and some days I am reading 8 hours straight when there is significant downtime. Not once have I seen a PVE player complain about proc sets being OP.

    On the other hand, I have seen PVP players complain ad nauseam about how unfair proc sets are, how the game is broken now, how new players get boned, how cancer these builds are, etc, etc.

    This change is a marginal nerf to proc sets in Cyrodiil and yet a significant nerf to proc sets in PVE. In two ways is this done:

    1) 2,000 impen in Cyrodiil is all the rage

    2) The real issue players in PVP have with proc sets is not the amount of damage, but the flurry of simultaneous damage a player has to be prepared for.

    I have ZERO issue with proc builds, in fact one of my 6 chars uses a proc build and it is quite enjoyable. The other 5 chars all use very few proc sets if any and all of them are utilized for both PVE and PVP. I personally think no nerfs should take place at all. I enjoy diversity and although it is rough to deal with all that damage at once, you can defend against it and win the day. But my heart goes out to PVE players who now get a significant nerf due to PVP complaints. That's not fair for them, and also the PVP complainers are not getting what they want either (they just don't know it yet).

    Cheers
    Why would we complain about it from a PVE perspective? There is nearly no reason to. We benefit from it, whether it is right or not, whether it is intended or not.

    It's easy to point the finger at PVPers because we have reason to in that environment. It is where it shows how insanely overperforming they are.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • TrueGreenSmoker
    TrueGreenSmoker
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    Shadeaux wrote: »
    Talking about burst damage, how about fixing Eye of the Flame?

    The sheer number of people running it should tell you how broken it is.

    Lol another one crying... first of all incap is a 50 ulti 2 potions and a light attack and it's up or one potion 1 kill and you pretty much can incap someone. Btw incap is 50 ulti it has a healing debuff it can do 10-15K damage and it stuns. In my eyes that is broken.. Also every stam nb is running it too now tells you how broken it is :smile: increase the cost of Incap ZoS atleast 100
    Eye of Flame (or whatever staff you use) I agree it hits hard but in my opinion ultis that are 200+ should hit hard as it takes some time to get your ulti up to 200+ and I seen templars healing people and keeping them alive during the damage from the staff ulti.
    Edited by TrueGreenSmoker on December 29, 2016 1:20AM

    PS4 - NA - CP 859+
    #1 Magicka Sorc - AD - High Elf - Vampire - TrueGreen
    #2 Magicka DK - AD - Dark Elf - Vampire - Flamy Burnin Alot
    #3 Magicka Temp - AD - High Elf - Vampire - TrueGreen Temp
    #4 Magicka NB - AD - Breton - Vampire - Magic of the Night
    #5 Magicka Sorc - DC - High Elf - Vampire - High Old Elf
    #6 Stamina Sorc - EP - Orc - Normal - Original Herbalist
    #7 Stamina NB - AD - Redguard - Vampire - Gank and Blaze
    #8 Magicka DK - EP - Argonian - Vamp - Flamy-Tail

    PS4 - EU - CP 249
    #1 Magicka Temp - DC - Breton - Normal - Mary Healer Jane
    #2 Magicka Sorc - DC High Elf - Normal - Baked Wizard of DC

    Playing on PS4 NA
    media.tumblr.com/tumblr_mdgl7fwlj61ro2d43.gif
  • Bouldercleave
    Bouldercleave
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    Shinkhan wrote: »
    OHHHH NICE !! SO THNX FOR NERFING YOUR TEMPLARS AND STAM SORCs !! OHH WAIT NOO YOU CANT, BECAUSE ITS THE CLASSES YOU GUYS FROM ZOS ARE PLAYING IN PVP WITH YOUR SERG IM SORRY.
    WE ARE PAYING YOU NOT TO HAVE A GAME FOR YOU GUYS BUT FOR EVERYONE !! AND ARE YOU SOO BAD THAT YOU CANT EVEN NERF SOMTHING ONLY FOR PVP ? OHH NO WAIT YOU GUYS DID IT ALREADY BY NERFING THE MAGIKA SORC, YOU GUYS NERFED THE SHIELDS "TWICE" !!
    BUT ITS OK WE SHOULD BE HAPPY BECAUSE YOU ARE NERFING THE STAMINA ALSO IN PVE !! OHH NOOO WAIT THE FREAKING KRAGH SET WILL STILL DO THE SAME PENETRATION.

    WE DONT NEED TO TELL YOU WHAT YOU NEED T DO CUZ YOU GUYS ALREADY KNOW THAT ! YOU ARE MAKING A GAME ONLY FOR YOU AND NOT FOR THE COMUNITY AND ONE DAY YOU WILL FIND YOURSELFS ALONE IN YOUR GAME.

    Holy *** dude, drink some decaf.
  • Dev
    Dev
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    Dazza1968 wrote: »
    Zeni should at least release another sneak peak at the natch potes, maybe something a little more positive to quell the forum rage.

    Actually i think they should release all the changes soon, if not today.

    regardless of where you stand on the sneak peek, the fact that this thread is over 800 posts and near 40k views in 1 day means there is a lot of concern. If this is the reaction in the small forum base, what on earth do you think would happen when this goes mainstream?

    If they wait until it is in pts, it will be too late. Once it is all coded and tested through alpha stage, they will be less likely to alter it after they spent all the money to break it.

    The squeaky wheel might get the most grease, but a silent wheel without the cart is even less useful.


  • Dev
    Dev
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    TheSeer wrote: »
    Hopefully this means I can actually start enjoying PvP instead of laying on the ground dead.

    No, you will still get killed in 2 seconds, but it will require the other person to hit 2 buttons instead of 1. You might be able to get a hit or something off, but with lag/macroslicing and the way skills can 'queue' up even without any cheat software, it would still be too late.

    Most of the time a pvp player gets ganked, they are dead server side before any of the attack is shown on the client.
  • GreatGildersleeve
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    Sigtric wrote: »
    Seems many are happy to ignore that fact that no where was it stated this was a change intended for PVP.
    Fact of the matter is the statement was "We want to reduce burst potential in PVE and PVP"
    PVE was mentioned first.

    You actually butchered the quote but I'll leave that be for now... Burst means zilch in PvE so who was this aimed at? I'll give you three guesses...
  • technohic
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    Dev wrote: »
    Dazza1968 wrote: »
    Zeni should at least release another sneak peak at the natch potes, maybe something a little more positive to quell the forum rage.

    Actually i think they should release all the changes soon, if not today.

    regardless of where you stand on the sneak peek, the fact that this thread is over 800 posts and near 40k views in 1 day means there is a lot of concern. If this is the reaction in the small forum base, what on earth do you think would happen when this goes mainstream?

    If they wait until it is in pts, it will be too late. Once it is all coded and tested through alpha stage, they will be less likely to alter it after they spent all the money to break it.

    The squeaky wheel might get the most grease, but a silent wheel without the cart is even less useful.


    They won't until after the new year. From what it has sounded like in the past is, it takes Gina a considerable amount of time to pull the notes all together into one coherent post and in different languages. Most people in the States at least; are either off the entire time in between Christmas and New Years, or should be because they pretty much mail it in on that short week.
  • SunfireKnight86
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    Derra wrote: »
    pieratsos wrote: »
    Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?

    Arguable they were overperforming in both scenarios. So you could be right.

    I mean the real issue here is that I have not seen any person complaining about proc sets from a PVE perspective. I read these forums in depth every week day in my office and some days I am reading 8 hours straight when there is significant downtime. Not once have I seen a PVE player complain about proc sets being OP.

    On the other hand, I have seen PVP players complain ad nauseam about how unfair proc sets are, how the game is broken now, how new players get boned, how cancer these builds are, etc, etc.

    This change is a marginal nerf to proc sets in Cyrodiil and yet a significant nerf to proc sets in PVE. In two ways is this done:

    1) 2,000 impen in Cyrodiil is all the rage

    2) The real issue players in PVP have with proc sets is not the amount of damage, but the flurry of simultaneous damage a player has to be prepared for.

    I have ZERO issue with proc builds, in fact one of my 6 chars uses a proc build and it is quite enjoyable. The other 5 chars all use very few proc sets if any and all of them are utilized for both PVE and PVP. I personally think no nerfs should take place at all. I enjoy diversity and although it is rough to deal with all that damage at once, you can defend against it and win the day. But my heart goes out to PVE players who now get a significant nerf due to PVP complaints. That's not fair for them, and also the PVP complainers are not getting what they want either (they just don't know it yet).

    Cheers

    Of course PvE players aren't complaining. They get a meta that allows them to steam roll the hardest content in the game. Now you hear them complain because the clearly overpowered toy is being only slightly reduced. Go figure.
  • SunfireKnight86
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    technohic wrote: »
    Dev wrote: »
    Dazza1968 wrote: »
    Zeni should at least release another sneak peak at the natch potes, maybe something a little more positive to quell the forum rage.

    Actually i think they should release all the changes soon, if not today.

    regardless of where you stand on the sneak peek, the fact that this thread is over 800 posts and near 40k views in 1 day means there is a lot of concern. If this is the reaction in the small forum base, what on earth do you think would happen when this goes mainstream?

    If they wait until it is in pts, it will be too late. Once it is all coded and tested through alpha stage, they will be less likely to alter it after they spent all the money to break it.

    The squeaky wheel might get the most grease, but a silent wheel without the cart is even less useful.


    They won't until after the new year. From what it has sounded like in the past is, it takes Gina a considerable amount of time to pull the notes all together into one coherent post and in different languages. Most people in the States at least; are either off the entire time in between Christmas and New Years, or should be because they pretty much mail it in on that short week.

    I think forums account for maybe 10% of the player base, and that only a small % of players rely on the broken ass crit procs to play the game for them. People will *** and moan on here for a week, and the other 80% of the player base will praise the new content. Guess which one people will remember?
  • Doctordarkspawn
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    technohic wrote: »
    "Blanket fixes hurt everyone! Remove crit from PvP instead!

    Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.

    Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.

    I'd be fine with removing crits from PVP.

    Thats fine, but what would that fix with sets? All I see it doing is switching peoples traits out from impen to divines, infused, or whatever they overly buff/under nerf.

    It wouldn't. That's the point I keep trying to make that people dont seem to get.

    The crits arrent the problem, it's the volume of procs that are the problem. And it can be fixed reletively easily. Just add a universal cooldown of proc sets.

    Problem is people dont want that to happen because Malicious people wanna see PVE nerfed for no reason.

    If it's so easy, explain to is using the game code from ZOS hour you would write the proc cool down into the game.

    They did battle spirit. They can obviously change stuff based on that and add stuff based on that.

    It's not like they cant, just that they wont. And the forum is here for feedback. Quit trying to silence it.
  • Peekachu99
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    The whole thing is unbelievably short-sighted. You don't "tune" certain sets by making a sweeping, game wide change across the board. Wtf? I've never seen this done in a game so casually. This will drive droves away, more than any of the technical hiccups and other "big" changes that we've seen months upon months of planning and analysis on (removal of veteran ranks, for example, and One Tamriel).

    Rich's numbers are still useless since he's ignoring the part where he's affected every other part of the game to generate that specific-set data.

    TUNE THE SETS INDIVIDUALLY. YOU KNOW WHICH ONES ARE STUPID OP. FIX THEM, THEN LOOK AT OTHER UNDER/ OVERPERFORMING SETS. THAT'S HOW BALANCING IS DONE.

    I try to give this game so much of the benefit of the doubt, but I can't defend this. Underperforming sets (leeching, brahara's) will be even worse now. Who does this? How is this logical?
  • Dev
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    Maybe he is using a tool that you will be more familiar with?

    I would prefer that they use custom internal tools to properly test things out, because no matter how good the community add on is, it will never beat the capabilities of even an entry level BI team. There is just too much we dont have access to.

    Using an add on this just tells me that they do not have the right BI / data presentation models, which i believe considering how out of touch these nerfs really are.

    Even if it doesnt harm PVE at all, and even assuming that the rest of the notes are much nicer, does not erase the level of confusion/anger/animosity that this thread caused.

    I see a lot of people leaving in the next two months, and no amount of cash crates will be able to save this product. When you slap your customers, you end up not having them. Simply put i am not going to keep paying so that their executives can make a game they enjoy and i do not.

  • eagles9595b16_ESO
    eagles9595b16_ESO
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    ZOS Rich snapshot is not revelant to me.
    He had the "Aggressive horn" crit buff up 30% of the time... who has such buff on so many time ?
    First it's a PVP ultimate.. so what about all players who don't do PVP ?
    I'll rely on players tests who have web site and will do the math and show the real numbers.

    Can ZOS tell us if they tought about the impact of end game contents ?
    Do they really think that people will spend time in Direfrost dungeon hard mode ?
    The last boss can auto heal and nuliffied all your damages done in 3 sec... she has a deadly AOE and +4,5Million of health.
    It's already hard to kill her, certainly one of longer boss fight I know (pledge dungeon)... after the patch her helmet will be nerf due to the new proc crits nerf... How many people will run this dungeon again ? hu ?

    Same with all other end boss who has to be killed with a "dps race" tactic.. yeah they'll certainly still be killable.. but many group will give up, rage quit, kick lower level or any player who doesn't have the dps needed.

    If you make your end game content not worth doing them, then ZOS you have a serious problem.

    People will adapt I guess buit at the cost of diversity. All type of build will use the same set etc.

    Running undaunted dungeon again.. what for ? for more key ? yeah sure it's so fun to spend hours to earn those key and finish with 80% of prosperous/traning/well fitted crap traits... all that knowing that your helmet set will not crit anymore.

    Can ZOS explain us what will be the impact on Vet Trials dungeons ? hu ? just another end game content...

    I read people complaining about the Maelstrom loot drop...ZOS also have a real issue on this end game content...lot of guys simply gave up as it's not worth spending hours /days/weeks to finish dozens of runs and not finding a single sharpened weapon.

    Right now I personally decided to stop all undaunted pledges... not worth spending time doing somethjing if the reward will be nerfed somehow in 4 weeks. DO I need more keys ? hell no.. already got +400 on all my alts.
    Got 1 tank and 2 healers.. used them every single day to do pledges and help people to complete all thoses dungeons.
    Sorry guys, I'm done right now and until we know more abour the coming changes. I'm sure there will be planty of others guys to keep sending their tanks and healers in those dungeons.
    On my side, I'll do the festival event and play with some alt to finish some DLC areas they still need to do.

    I'll finish with a positive note as I'm a optimistic person.
    We only saw part of the patch note... they'll certainly do something but we still don't know if they won't change other things that may somehow compensate the "proc crit" nerf.
    Let's wait some weeks and see what people will say once the PTS will be on with all new changes.

    Have fun
  • Buffler
    Buffler
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    PVE was easy anyway. Most groups ignore most pve mechanics due to the sheer strength of their dps.
  • The_Lex
    The_Lex
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    Buffler wrote: »
    PVE was easy anyway. Most groups ignore most pve mechanics due to the sheer strength of their dps.

    Exactly
  • Mx13
    Mx13
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    ZOS Rich snapshot is not revelant to me.
    He had the "Aggressive horn" crit buff up 30% of the time... who has such buff on so many time ?

    lol...please tell me this is sarcasm...
  • BllyDnsr
    BllyDnsr
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    @ZOS_RichLambert Not sure if someone's already asked this or not but when you say "Charging into Load Screens" and fixing the issue, I'm assuming you mean the load screens we get when we gap close? Or did you mean all of the random load screens we get traveling throughout Cyrodiil? Just looking for clarification, trying not to get my hopes up, LOL
    Guildmaster of Obsidian Covenant.
  • Koolio
    Koolio
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    Buffler wrote: »
    PVE was easy anyway. Most groups ignore most pve mechanics due to the sheer strength of their dps.

    Maybe for people who have ok gear,rotations, and knowledge. I got placed with 2 200ish Cp Dps in a random Vet dungeon. After 30 minutes of tanking the first boss still at 40% health the Dps had to be replaced. Not everyone has been given the knowledge/training needed. Some people have no clue what is going on or what to do. This was dark shade caverns 2 on vet. The could barely break the bosses shields. They need help any way that it comes. But decent groups just 4 dps the majority of dungeons now.
  • Elsonso
    Elsonso
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    Dev wrote: »
    Maybe he is using a tool that you will be more familiar with?

    I would prefer that they use custom internal tools to properly test things out, because no matter how good the community add on is, it will never beat the capabilities of even an entry level BI team. There is just too much we dont have access to.

    Using an add on this just tells me that they do not have the right BI / data presentation models, which i believe considering how out of touch these nerfs really are.


    Not even close.
    ESO Plus: No
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  • Shadeaux
    Shadeaux
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    Shadeaux wrote: »
    Talking about burst damage, how about fixing Eye of the Flame?

    The sheer number of people running it should tell you how broken it is.

    Lol another one crying... first of all incap is a 50 ulti 2 potions and a light attack and it's up or one potion 1 kill and you pretty much can incap someone. Btw incap is 50 ulti it has a healing debuff it can do 10-15K damage and it stuns. In my eyes that is broken.. Also every stam nb is running it too now tells you how broken it is :smile: increase the cost of Incap ZoS atleast 100
    Eye of Flame (or whatever staff you use) I agree it hits hard but in my opinion ultis that are 200+ should hit hard as it takes some time to het your ulti up to 200+ and I seen templars healing people and keeping them alive during the damage from the staff ulti.
    [/quote

    Oh, I agree with you that Incapacitating Strike is broken. The cost is way too low for how much damage it does.

    But at least it is single target.

    That does not mean EOTS is not broken. Again, ZOS should have stats on how much it is being used, but it is so distinguishable that I can see for myself how much it is being used. I also can see how often it shows up on my death recap (a LOT more than Incap :) ).

    I can't even say for sure what is broken, I just know I often am dead before I even know I am taking damage. The screen just goes blue. Since there are obvious choke points that cannot be avoided by "spreading out more", it gets abused there. It's the new "Bat bomb" and it sure sounds to me like the AOE changes will make it even stronger. This means we are going to see even MORE of it being run.

    If that is "crying", then I am guilty as charged.
    Edited by Shadeaux on December 28, 2016 11:03PM
  • FeaR Turbo
    FeaR Turbo
    Class Representative
    Change prox sets to damage over time. Up value of impen. And put impen in battle spirit. Viper or red are not boosted in damage by weapon damage. So negating crit through other means and changing them to dots gives players the reaction time they need. Red and viper are affected by CP could also change that... but I wouldn't advise it.

    This patch can not go through as it is game changing for PvE. Just think know about training new players and teaching them how crit % and crit hit damage works. Then saying well you know what some sets in thr game just can't crit. Sorry!
    This is game changing in the sense of how the game works.

    -FeaR
  • Mx13
    Mx13
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    FeaR Turbo wrote: »
    Change prox sets to damage over time. Up value of impen. And put impen in battle spirit. Viper or red are not boosted in damage by weapon damage. So negating crit through other means and changing them to dots gives players the reaction time they need. Red and viper are affected by CP could also change that... but I wouldn't advise it.

    This patch can not go through as it is game changing for PvE. Just think know about training new players and teaching them how crit % and crit hit damage works. Then saying well you know what some sets in thr game just can't crit. Sorry!
    This is game changing in the sense of how the game works.


    -FeaR

    Just tell them: "All the damage YOU do can crit but the sets that play for you...well... those cant" :P
  • Sigtric
    Sigtric
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    FeaR Turbo wrote: »
    Change prox sets to damage over time. Up value of impen. And put impen in battle spirit. Viper or red are not boosted in damage by weapon damage. So negating crit through other means and changing them to dots gives players the reaction time they need. Red and viper are affected by CP could also change that... but I wouldn't advise it.

    This patch can not go through as it is game changing for PvE. Just think know about training new players and teaching them how crit % and crit hit damage works. Then saying well you know what some sets in thr game just can't crit. Sorry!
    This is game changing in the sense of how the game works.

    -FeaR

    These are good changes but do nothing to help the fact that proc sets are over performing in PVE as well.

    I'm hoping for the DD to DoT change to be implemented in addition to what we know according to the OP here.

    Right now we don't know enough with out the rest of the patch notes. We'll be finding out in a few weeks though
    Edited by Sigtric on December 28, 2016 11:20PM

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