SunfireKnight86 wrote: »SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
I would actually be fine with crits being removed from PvP.
Well, ***. If Stridig is fine with it, we better make it happen.
leepalmer95 wrote: »The fact you think any crafted 2 piece set is going to be anywhere near comparable to the extra dps a 2 piece monster helm has even with the crit nerf says it all. Even with the nerf nothing is going to come close.
Those who run it for fun, sure... However those who run it for the gear will probably look elsewhere. I doubt there are a lot of people who want to spend 20-60 minutes for a broken piece of gear in training/prosperous...leepalmer95 wrote: »People will still run undaunted, for keys, for fun?, For achievements and undaunted exp.
You mean longer fights due to lowered dps, potential wipes caused by rage times having better chances to go off, and ect...leepalmer95 wrote: »The non crit monster set nerf will not affect tanks or healers in any way...
ZOS_RichLambert wrote: »
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
@ZOS_RichLambert
Why are you using a 3rd party add on? Doesn't the company have better test harnesses available that can run a sim a few hundred times?
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?
Arguable they were overperforming in both scenarios. So you could be right.
relax, no way in hell!!! why should we? They are so out of touch that waiting will do nothing but make it worse. It is better to cut off their income then to just keep paying for poor quality products. I doubt anyone is going to quit over this one update, but collectively, this just makes what was already broken that much worse.
We should keep paying them after they basically told every pve player we need to suffer so that pvp players can get a barely marginal improvement. We have to take a 3k dps loss, and have some content become more annoying so that it takes a best 1 extra weapon skill to kill a pvp player?
This is a horrible idea and it would be really nice if ZoS kept their people accountable for the bad decisions instead of playing hot potato with the nerf bat.
Why would we complain about it from a PVE perspective? There is nearly no reason to. We benefit from it, whether it is right or not, whether it is intended or not.the_man_of_steal wrote: »Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?
Arguable they were overperforming in both scenarios. So you could be right.
I mean the real issue here is that I have not seen any person complaining about proc sets from a PVE perspective. I read these forums in depth every week day in my office and some days I am reading 8 hours straight when there is significant downtime. Not once have I seen a PVE player complain about proc sets being OP.
On the other hand, I have seen PVP players complain ad nauseam about how unfair proc sets are, how the game is broken now, how new players get boned, how cancer these builds are, etc, etc.
This change is a marginal nerf to proc sets in Cyrodiil and yet a significant nerf to proc sets in PVE. In two ways is this done:
1) 2,000 impen in Cyrodiil is all the rage
2) The real issue players in PVP have with proc sets is not the amount of damage, but the flurry of simultaneous damage a player has to be prepared for.
I have ZERO issue with proc builds, in fact one of my 6 chars uses a proc build and it is quite enjoyable. The other 5 chars all use very few proc sets if any and all of them are utilized for both PVE and PVP. I personally think no nerfs should take place at all. I enjoy diversity and although it is rough to deal with all that damage at once, you can defend against it and win the day. But my heart goes out to PVE players who now get a significant nerf due to PVP complaints. That's not fair for them, and also the PVP complainers are not getting what they want either (they just don't know it yet).
Cheers
Talking about burst damage, how about fixing Eye of the Flame?
The sheer number of people running it should tell you how broken it is.
OHHHH NICE !! SO THNX FOR NERFING YOUR TEMPLARS AND STAM SORCs !! OHH WAIT NOO YOU CANT, BECAUSE ITS THE CLASSES YOU GUYS FROM ZOS ARE PLAYING IN PVP WITH YOUR SERG IM SORRY.
WE ARE PAYING YOU NOT TO HAVE A GAME FOR YOU GUYS BUT FOR EVERYONE !! AND ARE YOU SOO BAD THAT YOU CANT EVEN NERF SOMTHING ONLY FOR PVP ? OHH NO WAIT YOU GUYS DID IT ALREADY BY NERFING THE MAGIKA SORC, YOU GUYS NERFED THE SHIELDS "TWICE" !!
BUT ITS OK WE SHOULD BE HAPPY BECAUSE YOU ARE NERFING THE STAMINA ALSO IN PVE !! OHH NOOO WAIT THE FREAKING KRAGH SET WILL STILL DO THE SAME PENETRATION.
WE DONT NEED TO TELL YOU WHAT YOU NEED T DO CUZ YOU GUYS ALREADY KNOW THAT ! YOU ARE MAKING A GAME ONLY FOR YOU AND NOT FOR THE COMUNITY AND ONE DAY YOU WILL FIND YOURSELFS ALONE IN YOUR GAME.
Zeni should at least release another sneak peak at the natch potes, maybe something a little more positive to quell the forum rage.
Hopefully this means I can actually start enjoying PvP instead of laying on the ground dead.
Seems many are happy to ignore that fact that no where was it stated this was a change intended for PVP.
Fact of the matter is the statement was "We want to reduce burst potential in PVE and PVP"
PVE was mentioned first.
Zeni should at least release another sneak peak at the natch potes, maybe something a little more positive to quell the forum rage.
Actually i think they should release all the changes soon, if not today.
regardless of where you stand on the sneak peek, the fact that this thread is over 800 posts and near 40k views in 1 day means there is a lot of concern. If this is the reaction in the small forum base, what on earth do you think would happen when this goes mainstream?
If they wait until it is in pts, it will be too late. Once it is all coded and tested through alpha stage, they will be less likely to alter it after they spent all the money to break it.
The squeaky wheel might get the most grease, but a silent wheel without the cart is even less useful.
the_man_of_steal wrote: »Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?
Arguable they were overperforming in both scenarios. So you could be right.
I mean the real issue here is that I have not seen any person complaining about proc sets from a PVE perspective. I read these forums in depth every week day in my office and some days I am reading 8 hours straight when there is significant downtime. Not once have I seen a PVE player complain about proc sets being OP.
On the other hand, I have seen PVP players complain ad nauseam about how unfair proc sets are, how the game is broken now, how new players get boned, how cancer these builds are, etc, etc.
This change is a marginal nerf to proc sets in Cyrodiil and yet a significant nerf to proc sets in PVE. In two ways is this done:
1) 2,000 impen in Cyrodiil is all the rage
2) The real issue players in PVP have with proc sets is not the amount of damage, but the flurry of simultaneous damage a player has to be prepared for.
I have ZERO issue with proc builds, in fact one of my 6 chars uses a proc build and it is quite enjoyable. The other 5 chars all use very few proc sets if any and all of them are utilized for both PVE and PVP. I personally think no nerfs should take place at all. I enjoy diversity and although it is rough to deal with all that damage at once, you can defend against it and win the day. But my heart goes out to PVE players who now get a significant nerf due to PVP complaints. That's not fair for them, and also the PVP complainers are not getting what they want either (they just don't know it yet).
Cheers
Zeni should at least release another sneak peak at the natch potes, maybe something a little more positive to quell the forum rage.
Actually i think they should release all the changes soon, if not today.
regardless of where you stand on the sneak peek, the fact that this thread is over 800 posts and near 40k views in 1 day means there is a lot of concern. If this is the reaction in the small forum base, what on earth do you think would happen when this goes mainstream?
If they wait until it is in pts, it will be too late. Once it is all coded and tested through alpha stage, they will be less likely to alter it after they spent all the money to break it.
The squeaky wheel might get the most grease, but a silent wheel without the cart is even less useful.
They won't until after the new year. From what it has sounded like in the past is, it takes Gina a considerable amount of time to pull the notes all together into one coherent post and in different languages. Most people in the States at least; are either off the entire time in between Christmas and New Years, or should be because they pretty much mail it in on that short week.
ManwithBeard9 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »SunfireKnight86 wrote: »"Blanket fixes hurt everyone! Remove crit from PvP instead!
Just accept that you're going to have to learn your rotations when you aren't doubling the damage from procs 3 times every 6 seconds and move on. It was a broken mechanic. Period. Way stronger than it should have been. This brings it more in line with other items, skills, and abilities. One mechanic should not have ruled the entire PvE meta.
Every piece of content in this game is still easily doable, even off meta. Stop crying because you don't get to be overpowered for the price of farming two weeks worth of dailies.
I'd be fine with removing crits from PVP.
Thats fine, but what would that fix with sets? All I see it doing is switching peoples traits out from impen to divines, infused, or whatever they overly buff/under nerf.
It wouldn't. That's the point I keep trying to make that people dont seem to get.
The crits arrent the problem, it's the volume of procs that are the problem. And it can be fixed reletively easily. Just add a universal cooldown of proc sets.
Problem is people dont want that to happen because Malicious people wanna see PVE nerfed for no reason.
If it's so easy, explain to is using the game code from ZOS hour you would write the proc cool down into the game.
lordrichter wrote: »Maybe he is using a tool that you will be more familiar with?
eagles9595b16_ESO wrote: »ZOS Rich snapshot is not revelant to me.
He had the "Aggressive horn" crit buff up 30% of the time... who has such buff on so many time ?
PVE was easy anyway. Most groups ignore most pve mechanics due to the sheer strength of their dps.
lordrichter wrote: »Maybe he is using a tool that you will be more familiar with?
I would prefer that they use custom internal tools to properly test things out, because no matter how good the community add on is, it will never beat the capabilities of even an entry level BI team. There is just too much we dont have access to.
Using an add on this just tells me that they do not have the right BI / data presentation models, which i believe considering how out of touch these nerfs really are.
TrueGreenSmoker wrote: »Talking about burst damage, how about fixing Eye of the Flame?
The sheer number of people running it should tell you how broken it is.
Lol another one crying... first of all incap is a 50 ulti 2 potions and a light attack and it's up or one potion 1 kill and you pretty much can incap someone. Btw incap is 50 ulti it has a healing debuff it can do 10-15K damage and it stuns. In my eyes that is broken.. Also every stam nb is running it too now tells you how broken it is increase the cost of Incap ZoS atleast 100
Eye of Flame (or whatever staff you use) I agree it hits hard but in my opinion ultis that are 200+ should hit hard as it takes some time to het your ulti up to 200+ and I seen templars healing people and keeping them alive during the damage from the staff ulti.
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Oh, I agree with you that Incapacitating Strike is broken. The cost is way too low for how much damage it does.
But at least it is single target.
That does not mean EOTS is not broken. Again, ZOS should have stats on how much it is being used, but it is so distinguishable that I can see for myself how much it is being used. I also can see how often it shows up on my death recap (a LOT more than Incap ).
I can't even say for sure what is broken, I just know I often am dead before I even know I am taking damage. The screen just goes blue. Since there are obvious choke points that cannot be avoided by "spreading out more", it gets abused there. It's the new "Bat bomb" and it sure sounds to me like the AOE changes will make it even stronger. This means we are going to see even MORE of it being run.
If that is "crying", then I am guilty as charged.
FeaR Turbo wrote: »Change prox sets to damage over time. Up value of impen. And put impen in battle spirit. Viper or red are not boosted in damage by weapon damage. So negating crit through other means and changing them to dots gives players the reaction time they need. Red and viper are affected by CP could also change that... but I wouldn't advise it.
This patch can not go through as it is game changing for PvE. Just think know about training new players and teaching them how crit % and crit hit damage works. Then saying well you know what some sets in thr game just can't crit. Sorry!
This is game changing in the sense of how the game works.
-FeaR
FeaR Turbo wrote: »Change prox sets to damage over time. Up value of impen. And put impen in battle spirit. Viper or red are not boosted in damage by weapon damage. So negating crit through other means and changing them to dots gives players the reaction time they need. Red and viper are affected by CP could also change that... but I wouldn't advise it.
This patch can not go through as it is game changing for PvE. Just think know about training new players and teaching them how crit % and crit hit damage works. Then saying well you know what some sets in thr game just can't crit. Sorry!
This is game changing in the sense of how the game works.
-FeaR