SunfireKnight86 wrote: »When you meet a Tremorscale tank player on PS4 at least, chances are he will only spam Pierce Armor and nothing else, and actually have moderate success with that strategy since a lot of players min/max and forget to focus on defensive attributes of their build. A lot of NB's wont even slot Fear and just rely on one-/two-shotting mechanics even as defense, because it works.
You can't seriously say that proc damage set builds takes time to learn to play or that it is somehow skillful. Yes, there are super good players that have taken up proc sets too and are very dangerous, but they'd also be really dangerous if they didn't use these sets.
The proc damage sets are a crutch, simple as, and the discussions on the subject proves it: Some players are trying to make the case that PVE content will be near impossible to complete without crits from proc damage sets, but having played since release when these sets weren't in the game, I can testify that this is absolutely false.
Thank you! This thread reminds me of the vampire ult DK spam builds on launch that could kill raid groups worth of PvP players in seconds. The same sort of people were on the forums making the same sort of arguments. "It'll ruin PvE! Working as intended! I'll quit!" The same people had the same level of "skill" which is why they got stomped after that change was made and they didn't have a cookie cutter build to fall back on anymore.
I suspect half of them are PvP players who don't want their "I win" toys taken away. And even if they're not, they're PvE players crying for the same reason.
SunfireKnight86 wrote: »When you meet a Tremorscale tank player on PS4 at least, chances are he will only spam Pierce Armor and nothing else, and actually have moderate success with that strategy since a lot of players min/max and forget to focus on defensive attributes of their build. A lot of NB's wont even slot Fear and just rely on one-/two-shotting mechanics even as defense, because it works.
You can't seriously say that proc damage set builds takes time to learn to play or that it is somehow skillful. Yes, there are super good players that have taken up proc sets too and are very dangerous, but they'd also be really dangerous if they didn't use these sets.
The proc damage sets are a crutch, simple as, and the discussions on the subject proves it: Some players are trying to make the case that PVE content will be near impossible to complete without crits from proc damage sets, but having played since release when these sets weren't in the game, I can testify that this is absolutely false.
Thank you! This thread reminds me of the vampire ult DK spam builds on launch that could kill raid groups worth of PvP players in seconds. The same sort of people were on the forums making the same sort of arguments. "It'll ruin PvE! Working as intended! I'll quit!" The same people had the same level of "skill" which is why they got stomped after that change was made and they didn't have a cookie cutter build to fall back on anymore.
I suspect half of them are PvP players who don't want their "I win" toys taken away. And even if they're not, they're PvE players crying for the same reason.
We never said "it will be nearly impossible to complete PvE content without crits from proc sets", we are stating that it will effect PvE hard, when you have Skoria dealing 12K base damage and nearly 27K dmg with group buffs, that is incredible.
Same thing with Grothdarr, Llambris and Kraghs sets. Sets that are hardly used in PvP and if they are they are not causing issues, serious ones anyways when compared to the combination of Selene(Or Velindreth)/Widowmaker/Viper setup.
As i stated, there is a very specific combo for PvP that needs a look at, why should all proc sets, PvE and PvP take a hit because of this specific combo? In my opinion it is not a valid solution at all. Trails, Dungeons, vDSA vMSA, and generally all PvE magicka builds will suffer the most from this (some stamina PvE builds as well but not as much as Magicka Builds).
SunfireKnight86 wrote: »SunfireKnight86 wrote: »When you meet a Tremorscale tank player on PS4 at least, chances are he will only spam Pierce Armor and nothing else, and actually have moderate success with that strategy since a lot of players min/max and forget to focus on defensive attributes of their build. A lot of NB's wont even slot Fear and just rely on one-/two-shotting mechanics even as defense, because it works.
You can't seriously say that proc damage set builds takes time to learn to play or that it is somehow skillful. Yes, there are super good players that have taken up proc sets too and are very dangerous, but they'd also be really dangerous if they didn't use these sets.
The proc damage sets are a crutch, simple as, and the discussions on the subject proves it: Some players are trying to make the case that PVE content will be near impossible to complete without crits from proc damage sets, but having played since release when these sets weren't in the game, I can testify that this is absolutely false.
Thank you! This thread reminds me of the vampire ult DK spam builds on launch that could kill raid groups worth of PvP players in seconds. The same sort of people were on the forums making the same sort of arguments. "It'll ruin PvE! Working as intended! I'll quit!" The same people had the same level of "skill" which is why they got stomped after that change was made and they didn't have a cookie cutter build to fall back on anymore.
I suspect half of them are PvP players who don't want their "I win" toys taken away. And even if they're not, they're PvE players crying for the same reason.
We never said "it will be nearly impossible to complete PvE content without crits from proc sets", we are stating that it will effect PvE hard, when you have Skoria dealing 12K base damage and nearly 27K dmg with group buffs, that is incredible.
Same thing with Grothdarr, Llambris and Kraghs sets. Sets that are hardly used in PvP and if they are they are not causing issues, serious ones anyways when compared to the combination of Selene(Or Velindreth)/Widowmaker/Viper setup.
As i stated, there is a very specific combo for PvP that needs a look at, why should all proc sets, PvE and PvP take a hit because of this specific combo? In my opinion it is not a valid solution at all. Trails, Dungeons, vDSA vMSA, and generally all PvE magicka builds will suffer the most from this (some stamina PvE builds as well but not as much as Magicka Builds).
So, in summary, your "I win" button is being taken away. Exactly like I just said. By your own admission an insane amount of damage is coming from one source. A source so common that it's the meta and everyone and their mother is running it. But that's "working as intended" to you people. Steamrolling content is "working as intended". lol
The_Patriarch wrote: »Context: I do a lot of PvE and PvP. Regarding the impact in PvE, I'm actually quite interested. It gets seriously boring ignoring the mechanics of virtually every bit of PvE content. Speed run achievements are meaningless these days as any group with decent gear and a basic working knowledge of their own class can get these achievements. IMO, achievments should be difficult to obtain and something to strive for, not something you get by default because the power creep is too great.
TotallyNotVos wrote: »SunfireKnight86 wrote: »SunfireKnight86 wrote: »When you meet a Tremorscale tank player on PS4 at least, chances are he will only spam Pierce Armor and nothing else, and actually have moderate success with that strategy since a lot of players min/max and forget to focus on defensive attributes of their build. A lot of NB's wont even slot Fear and just rely on one-/two-shotting mechanics even as defense, because it works.
You can't seriously say that proc damage set builds takes time to learn to play or that it is somehow skillful. Yes, there are super good players that have taken up proc sets too and are very dangerous, but they'd also be really dangerous if they didn't use these sets.
The proc damage sets are a crutch, simple as, and the discussions on the subject proves it: Some players are trying to make the case that PVE content will be near impossible to complete without crits from proc damage sets, but having played since release when these sets weren't in the game, I can testify that this is absolutely false.
Thank you! This thread reminds me of the vampire ult DK spam builds on launch that could kill raid groups worth of PvP players in seconds. The same sort of people were on the forums making the same sort of arguments. "It'll ruin PvE! Working as intended! I'll quit!" The same people had the same level of "skill" which is why they got stomped after that change was made and they didn't have a cookie cutter build to fall back on anymore.
I suspect half of them are PvP players who don't want their "I win" toys taken away. And even if they're not, they're PvE players crying for the same reason.
We never said "it will be nearly impossible to complete PvE content without crits from proc sets", we are stating that it will effect PvE hard, when you have Skoria dealing 12K base damage and nearly 27K dmg with group buffs, that is incredible.
Same thing with Grothdarr, Llambris and Kraghs sets. Sets that are hardly used in PvP and if they are they are not causing issues, serious ones anyways when compared to the combination of Selene(Or Velindreth)/Widowmaker/Viper setup.
As i stated, there is a very specific combo for PvP that needs a look at, why should all proc sets, PvE and PvP take a hit because of this specific combo? In my opinion it is not a valid solution at all. Trails, Dungeons, vDSA vMSA, and generally all PvE magicka builds will suffer the most from this (some stamina PvE builds as well but not as much as Magicka Builds).
So, in summary, your "I win" button is being taken away. Exactly like I just said. By your own admission an insane amount of damage is coming from one source. A source so common that it's the meta and everyone and their mother is running it. But that's "working as intended" to you people. Steamrolling content is "working as intended". lol
I can't believe people are defending this lazy blanket Nerf. 90% of the proc sets in the game are utter trash and they're all being nerfed because a few are over performing. Most of them aren't worth running now over pure stat boosting so next update you may as well delete them from the game.
http://i.imgur.com/eNVkonj.png this is my most recent storm atro parse. Please tell me how ilambris is an "I win button". Obviously we don't know what else is in store, but if this change goes live ilambris and grothdar will only be used for aoe and none of the other monster helms will see any play. That's great balance.
Edit: I even agree ilambris and groth are over performing. But I would like someone who is blindly defending zos to explain to me how nerfing nerieneth (which is already straight trash), because of two over performing sets is fair.
The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
But with all of them being nerfed, groth and ilambris are hardly going to be worth using over just plain stat boosting, and the helms that are already under performing are taking a hit as well making them even worse and making them see even less play. It makes no sense to me.
Someone a few pages back posted all of the damaging proc sets in the game. I have over 4K hours played and I have only seen a handful of them used in pvp or pve. A prime example is defending warrior. They just buffed it to heal based on damage done, it was already lackluster but now the heal is significantly nerfed since the damage can't crit.
As for the healing sets. Choke thorn, Bogdan and sentinel are already extremely obscure. Sentinel sees a little play because of the stam return but even that's lackluster. Now that their heals cannot crit, I do not see them being used for any purpose.
I know I keep repeating myself, but nerfing bad sets because a few are too strong is mind boggling.
For once in the life #ZOS please listen to the PVE players and leave us alone in peace. We dont need the PVP changes... PVP ers do but we not. We already losed too much thanks to keep alive the laggy pvp...
It's a change in mechanic explicitly intended to make said mechanic weaker. That's pretty much the textbook definition of a nerf.SunfireKnight86 wrote: »TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
But with all of them being nerfed, groth and ilambris are hardly going to be worth using over just plain stat boosting, and the helms that are already under performing are taking a hit as well making them even worse and making them see even less play. It makes no sense to me.
Someone a few pages back posted all of the damaging proc sets in the game. I have over 4K hours played and I have only seen a handful of them used in pvp or pve. A prime example is defending warrior. They just buffed it to heal based on damage done, it was already lackluster but now the heal is significantly nerfed since the damage can't crit.
As for the healing sets. Choke thorn, Bogdan and sentinel are already extremely obscure. Sentinel sees a little play because of the stam return but even that's lackluster. Now that their heals cannot crit, I do not see them being used for any purpose.
I know I keep repeating myself, but nerfing bad sets because a few are too strong is mind boggling.
It's not a nerf dude, it's a change of the mechanic. I don't know why you guys aren't getting it. ZOS decided they didn't like crits on that gear and that some sets could exploit it. You naming off a bunch of sets that are almost universally unused doesn't change the direction. If you want those specific sets buffed, say that, don't sit here and tell me the sky is falling when it rains.
For once in the life #ZOS please listen to the PVE players and leave us alone in peace. We dont need the PVP changes... PVP ers do but we not. We already losed too much thanks to keep alive the laggy pvp...
Stop saying we. Because it's not true. Plenty of PvE players wants this and or don't care.
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
[
EldritchPenguin wrote: »It's a change in mechanic explicitly intended to make said mechanic weaker. That's pretty much the textbook definition of a nerf.SunfireKnight86 wrote: »TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
But with all of them being nerfed, groth and ilambris are hardly going to be worth using over just plain stat boosting, and the helms that are already under performing are taking a hit as well making them even worse and making them see even less play. It makes no sense to me.
Someone a few pages back posted all of the damaging proc sets in the game. I have over 4K hours played and I have only seen a handful of them used in pvp or pve. A prime example is defending warrior. They just buffed it to heal based on damage done, it was already lackluster but now the heal is significantly nerfed since the damage can't crit.
As for the healing sets. Choke thorn, Bogdan and sentinel are already extremely obscure. Sentinel sees a little play because of the stam return but even that's lackluster. Now that their heals cannot crit, I do not see them being used for any purpose.
I know I keep repeating myself, but nerfing bad sets because a few are too strong is mind boggling.
It's not a nerf dude, it's a change of the mechanic. I don't know why you guys aren't getting it. ZOS decided they didn't like crits on that gear and that some sets could exploit it. You naming off a bunch of sets that are almost universally unused doesn't change the direction. If you want those specific sets buffed, say that, don't sit here and tell me the sky is falling when it rains.
SunfireKnight86 wrote: »EldritchPenguin wrote: »It's a change in mechanic explicitly intended to make said mechanic weaker. That's pretty much the textbook definition of a nerf.SunfireKnight86 wrote: »TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
But with all of them being nerfed, groth and ilambris are hardly going to be worth using over just plain stat boosting, and the helms that are already under performing are taking a hit as well making them even worse and making them see even less play. It makes no sense to me.
Someone a few pages back posted all of the damaging proc sets in the game. I have over 4K hours played and I have only seen a handful of them used in pvp or pve. A prime example is defending warrior. They just buffed it to heal based on damage done, it was already lackluster but now the heal is significantly nerfed since the damage can't crit.
As for the healing sets. Choke thorn, Bogdan and sentinel are already extremely obscure. Sentinel sees a little play because of the stam return but even that's lackluster. Now that their heals cannot crit, I do not see them being used for any purpose.
I know I keep repeating myself, but nerfing bad sets because a few are too strong is mind boggling.
It's not a nerf dude, it's a change of the mechanic. I don't know why you guys aren't getting it. ZOS decided they didn't like crits on that gear and that some sets could exploit it. You naming off a bunch of sets that are almost universally unused doesn't change the direction. If you want those specific sets buffed, say that, don't sit here and tell me the sky is falling when it rains.
Let's assume 100 is base damage. That's the damage the devs have decided they want the players at to down content at the time they want the players to down it. Good builds and good players can get up to 120. Bad players down to 80.
They introduce proc sets. Lo! Someone discovers that proc sets stacking crit is a very easy way to push past 100, past 120, and land all the way at 140.
ZOS changing it isn't a "nerf", which is just a meaningless buzz term at this point in online gaming. (Right up there with "power creep") "Nerf" is dog whistle for "thing I don't like". They're altering the mechanics because it's giving power out of line with what's needed and what's acceptable, and it's causing a shift where the only real meta is proc stacking in both PvE and PvP.
It's broken. It's being fixed. I, and a lot of other people, are happy with it.
TotallyNotVos wrote: »SunfireKnight86 wrote: »EldritchPenguin wrote: »It's a change in mechanic explicitly intended to make said mechanic weaker. That's pretty much the textbook definition of a nerf.SunfireKnight86 wrote: »TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
But with all of them being nerfed, groth and ilambris are hardly going to be worth using over just plain stat boosting, and the helms that are already under performing are taking a hit as well making them even worse and making them see even less play. It makes no sense to me.
Someone a few pages back posted all of the damaging proc sets in the game. I have over 4K hours played and I have only seen a handful of them used in pvp or pve. A prime example is defending warrior. They just buffed it to heal based on damage done, it was already lackluster but now the heal is significantly nerfed since the damage can't crit.
As for the healing sets. Choke thorn, Bogdan and sentinel are already extremely obscure. Sentinel sees a little play because of the stam return but even that's lackluster. Now that their heals cannot crit, I do not see them being used for any purpose.
I know I keep repeating myself, but nerfing bad sets because a few are too strong is mind boggling.
It's not a nerf dude, it's a change of the mechanic. I don't know why you guys aren't getting it. ZOS decided they didn't like crits on that gear and that some sets could exploit it. You naming off a bunch of sets that are almost universally unused doesn't change the direction. If you want those specific sets buffed, say that, don't sit here and tell me the sky is falling when it rains.
Let's assume 100 is base damage. That's the damage the devs have decided they want the players at to down content at the time they want the players to down it. Good builds and good players can get up to 120. Bad players down to 80.
They introduce proc sets. Lo! Someone discovers that proc sets stacking crit is a very easy way to push past 100, past 120, and land all the way at 140.
ZOS changing it isn't a "nerf", which is just a meaningless buzz term at this point in online gaming. (Right up there with "power creep") "Nerf" is dog whistle for "thing I don't like". They're altering the mechanics because it's giving power out of line with what's needed and what's acceptable, and it's causing a shift where the only real meta is proc stacking in both PvE and PvP.
It's broken. It's being fixed. I, and a lot of other people, are happy with it.
Sorry, I didn't realise using a single monster set is proc stacking. I guess I'm a proctato
SunfireKnight86 wrote: »TotallyNotVos wrote: »SunfireKnight86 wrote: »EldritchPenguin wrote: »It's a change in mechanic explicitly intended to make said mechanic weaker. That's pretty much the textbook definition of a nerf.SunfireKnight86 wrote: »TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
But with all of them being nerfed, groth and ilambris are hardly going to be worth using over just plain stat boosting, and the helms that are already under performing are taking a hit as well making them even worse and making them see even less play. It makes no sense to me.
Someone a few pages back posted all of the damaging proc sets in the game. I have over 4K hours played and I have only seen a handful of them used in pvp or pve. A prime example is defending warrior. They just buffed it to heal based on damage done, it was already lackluster but now the heal is significantly nerfed since the damage can't crit.
As for the healing sets. Choke thorn, Bogdan and sentinel are already extremely obscure. Sentinel sees a little play because of the stam return but even that's lackluster. Now that their heals cannot crit, I do not see them being used for any purpose.
I know I keep repeating myself, but nerfing bad sets because a few are too strong is mind boggling.
It's not a nerf dude, it's a change of the mechanic. I don't know why you guys aren't getting it. ZOS decided they didn't like crits on that gear and that some sets could exploit it. You naming off a bunch of sets that are almost universally unused doesn't change the direction. If you want those specific sets buffed, say that, don't sit here and tell me the sky is falling when it rains.
Let's assume 100 is base damage. That's the damage the devs have decided they want the players at to down content at the time they want the players to down it. Good builds and good players can get up to 120. Bad players down to 80.
They introduce proc sets. Lo! Someone discovers that proc sets stacking crit is a very easy way to push past 100, past 120, and land all the way at 140.
ZOS changing it isn't a "nerf", which is just a meaningless buzz term at this point in online gaming. (Right up there with "power creep") "Nerf" is dog whistle for "thing I don't like". They're altering the mechanics because it's giving power out of line with what's needed and what's acceptable, and it's causing a shift where the only real meta is proc stacking in both PvE and PvP.
It's broken. It's being fixed. I, and a lot of other people, are happy with it.
Sorry, I didn't realise using a single monster set is proc stacking. I guess I'm a proctato
And let me guess, it's one of the ones you yourself said was broken?
Whatever. I'm done responding to this saltine factory. ZOS, keep it up. Plenty of us are happy with the direction you've been going and the one you're proposing. Don't let the internet warriors psyche you out of doing what's best for the community overall.
SunfireKnight86 wrote: »TotallyNotVos wrote: »SunfireKnight86 wrote: »EldritchPenguin wrote: »It's a change in mechanic explicitly intended to make said mechanic weaker. That's pretty much the textbook definition of a nerf.SunfireKnight86 wrote: »TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
But with all of them being nerfed, groth and ilambris are hardly going to be worth using over just plain stat boosting, and the helms that are already under performing are taking a hit as well making them even worse and making them see even less play. It makes no sense to me.
Someone a few pages back posted all of the damaging proc sets in the game. I have over 4K hours played and I have only seen a handful of them used in pvp or pve. A prime example is defending warrior. They just buffed it to heal based on damage done, it was already lackluster but now the heal is significantly nerfed since the damage can't crit.
As for the healing sets. Choke thorn, Bogdan and sentinel are already extremely obscure. Sentinel sees a little play because of the stam return but even that's lackluster. Now that their heals cannot crit, I do not see them being used for any purpose.
I know I keep repeating myself, but nerfing bad sets because a few are too strong is mind boggling.
It's not a nerf dude, it's a change of the mechanic. I don't know why you guys aren't getting it. ZOS decided they didn't like crits on that gear and that some sets could exploit it. You naming off a bunch of sets that are almost universally unused doesn't change the direction. If you want those specific sets buffed, say that, don't sit here and tell me the sky is falling when it rains.
Let's assume 100 is base damage. That's the damage the devs have decided they want the players at to down content at the time they want the players to down it. Good builds and good players can get up to 120. Bad players down to 80.
They introduce proc sets. Lo! Someone discovers that proc sets stacking crit is a very easy way to push past 100, past 120, and land all the way at 140.
ZOS changing it isn't a "nerf", which is just a meaningless buzz term at this point in online gaming. (Right up there with "power creep") "Nerf" is dog whistle for "thing I don't like". They're altering the mechanics because it's giving power out of line with what's needed and what's acceptable, and it's causing a shift where the only real meta is proc stacking in both PvE and PvP.
It's broken. It's being fixed. I, and a lot of other people, are happy with it.
Sorry, I didn't realise using a single monster set is proc stacking. I guess I'm a proctato
And let me guess, it's one of the ones you yourself said was broken?
Whatever. I'm done responding to this saltine factory. ZOS, keep it up. Plenty of us are happy with the direction you've been going and the one you're proposing. Don't let the internet warriors psyche you out of doing what's best for the community overall.
I am sorry but disabling crits on proc sets in PvE is not the right thing to do. As I am sure many have pointed out by now that crit damage is very important in PvE.
1 ) Leave as is in PvE
2 ) Once entering Cyrodil disable gear gotten outside of Cyrodil and vice versa as well
3 ) Create Cyordil ONLY gear
4 ) Put beginner gear on an NPC at the zone ins bought for gold
5 ) New Gear is bought with AP / TV
Boom. Done.
I just saved you a headache ZOS for free.
eagles9595b16_ESO wrote: »Crit are useless ?
Go do direfrost end boss with a proper tank and no crit on set or moster set.. good luck !
Tell your wife you'll be late for dinner.
After the patch, we'll see how DLC dungeon pledge hard mode or trials vet will be completed...
SunfireKnight86 wrote: »EldritchPenguin wrote: »It's a change in mechanic explicitly intended to make said mechanic weaker. That's pretty much the textbook definition of a nerf.SunfireKnight86 wrote: »TotallyNotVos wrote: »The_Patriarch wrote: »@TotallyNotVos
I'm totally not defending ZOS or anyone. Serious question: if a set (like Nerien'eth, per your example) is trash, doesn't that mean people are, for the most part, not using it? If so, how does a nerf change anything?
Because if only ilambris and grothdar were nerfed, they would be competing with the other monster helms. Some people already take the dps loss and use nerieneth and skoria for aesthetics etc.
But with all of them being nerfed, groth and ilambris are hardly going to be worth using over just plain stat boosting, and the helms that are already under performing are taking a hit as well making them even worse and making them see even less play. It makes no sense to me.
Someone a few pages back posted all of the damaging proc sets in the game. I have over 4K hours played and I have only seen a handful of them used in pvp or pve. A prime example is defending warrior. They just buffed it to heal based on damage done, it was already lackluster but now the heal is significantly nerfed since the damage can't crit.
As for the healing sets. Choke thorn, Bogdan and sentinel are already extremely obscure. Sentinel sees a little play because of the stam return but even that's lackluster. Now that their heals cannot crit, I do not see them being used for any purpose.
I know I keep repeating myself, but nerfing bad sets because a few are too strong is mind boggling.
It's not a nerf dude, it's a change of the mechanic. I don't know why you guys aren't getting it. ZOS decided they didn't like crits on that gear and that some sets could exploit it. You naming off a bunch of sets that are almost universally unused doesn't change the direction. If you want those specific sets buffed, say that, don't sit here and tell me the sky is falling when it rains.
Let's assume 100 is base damage. That's the damage the devs have decided they want the players at to down content at the time they want the players to down it. Good builds and good players can get up to 120. Bad players down to 80.
They introduce proc sets. Lo! Someone discovers that proc sets stacking crit is a very easy way to push past 100, past 120, and land all the way at 140.
ZOS changing it isn't a "nerf", which is just a meaningless buzz term at this point in online gaming. (Right up there with "power creep") "Nerf" is dog whistle for "thing I don't like". They're altering the mechanics because it's giving power out of line with what's needed and what's acceptable, and it's causing a shift where the only real meta is proc stacking in both PvE and PvP.
It's broken. It's being fixed. I, and a lot of other people, are happy with it.
Publius_Scipio wrote: »If ZOS adds a global cooldown for procs or decreased the chance a proc would fire off, wouldn't that also decrease DPS? You might still have a higher DPS output with ZOS's current proposed change (no crit, but no change to proc chance itself) than any cooldown.Global cooldown on proc sets seems to be much better idea. It will stop proc set abusing and oneshot builds without screwing capabilities of monster sets in pve.
Is it even possible what the hardcore PvEers are asking? Make all the changes to proc sets only affect PvP zones and leave PvE zones alone?
What about when dueling in PvE zones? Do we need to connect IBM Watson to the mega server?
Are you aware, that the only proc sets used in PvE are the Monster Sets? And even then its Grothdarr, LLambris and Kragh's sets, sets that are not really the issue in PvP?
Are you Also aware, that sets such as Velindreth, Viper, Selene and Widowmaker are not used in competitive trails? There are no similar sets for Magicka builds, meaning there are no 5 piece magicka sets that proc once every 4 seconds like viper, nothing similar to widowmaker and nothing hard hitting as Velindreth and Viper? Valkyn can not be compared due to it proccing from applying a DOT, the low proc chance and the cooldown?
Yet PvE is getting hit with this planned crit change, while all alone it is the stamiina proc sets (specific ones) that are causing the issues....