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Update 13 - Sneak peak notes

  • Doctordarkspawn
    Doctordarkspawn
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    reiverx wrote: »
    reiverx wrote: »
    reiverx wrote: »
    I have been reading alot of post in trying to get both sides of the proc set nerfing. On the one side you have PVP jumping for joy as they will still be able to use the proc sets with little to no difference in performance whilst stakking sets that are capable of one-shoting players with 20k health.

    On the other side you have PVE players having to go up against one-shotting bosses with over 2 mil health.

    Yes, I have heard the arguments about PVE players were able to do Dungeons and trails before the monster and proc sets came along. What most people seem to forget is that the game has evolved and so so has to content. Some will argue this so ask around a chat who wants to run vet Gold Towers or Imperial Prison and listen to the excuses of its their turn to do the dishes.
    It's not that its so hard (OK, it is as I have seen many a rage quit.LOL),but makes you feel like you have just worked your butt of to get a monster piece that has a training trait ( yeah it sucks, I know). Even with monster sets there is still a lot of mecanics you need to know before you can bring that boss down and by nerfing PVE you are making it even harder to the point were no one is going to be interested in doing vet or even trail except for the elite among us.

    Now lets put the shoe on the other foot. PVP: lets take of impen trait and for good cause nerf those poison, vipers, Jesus beams, two handed abilities....(you get my drift) and lets see if PVP players can still perform the way that they do.

    Now you tell me who is getting the short end of the straw?

    PVP did when they introduced all of those new sets. If PVE suffered the same way that PVP has, there would be a mass exodus from the game.

    It really is that bad.

    And it's not the PVP crowd who are making the decisions. I'm all for separating abilities and gear depending on which environment you're in. No PVPer with half a brain wants to see PVE wrecked the way that PVP has been for pretty much every update since IC.

    Lemme put this in simple terms you'll understand @reiverx

    This wont solve your problem. A dude wearing viper, red mountain and Veli will still do upwards of 10 K through the sheer volume of procs. Multiply it by five and that's still bad. This solves nothing.

    And PVE isn't yours to *** with. We dont want this change. Your not helping us, stop pretending your the lightbringer trying to spread enlightenment to a disraught people.

    Your a Conqueror, tramping the native people for your own greed. Stop acting like a savior on our behalf. The people yelling about how proc sets suck in PVE, usually dont PVE. So little about a build revolves around these proc sets that anyone who does think they do is provibly stupid.

    So stop. Stop trying to 'save us from ourselves' or some such nonsense. We see right through it.

    Jesus Christ dude. I'm on your side. I PVE half the time. I do the undaunted pledges every day. Did you just pick out random phrases from a lucky bag because they look cool?

    No. I looked at the whole message that screams "I'm doing this for your own good" and I'm calling like it is. Your doing it for your own greed. Dont use the rest of us to justify said greed.

    You looked. Understanding is your problem.

    Next time dont use the rest of us to justify your advancment of your build in PVP. Dont *** on my head and tell me it's colovian ale.
  • reiverx
    reiverx
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    reiverx wrote: »
    reiverx wrote: »
    reiverx wrote: »
    I have been reading alot of post in trying to get both sides of the proc set nerfing. On the one side you have PVP jumping for joy as they will still be able to use the proc sets with little to no difference in performance whilst stakking sets that are capable of one-shoting players with 20k health.

    On the other side you have PVE players having to go up against one-shotting bosses with over 2 mil health.

    Yes, I have heard the arguments about PVE players were able to do Dungeons and trails before the monster and proc sets came along. What most people seem to forget is that the game has evolved and so so has to content. Some will argue this so ask around a chat who wants to run vet Gold Towers or Imperial Prison and listen to the excuses of its their turn to do the dishes.
    It's not that its so hard (OK, it is as I have seen many a rage quit.LOL),but makes you feel like you have just worked your butt of to get a monster piece that has a training trait ( yeah it sucks, I know). Even with monster sets there is still a lot of mecanics you need to know before you can bring that boss down and by nerfing PVE you are making it even harder to the point were no one is going to be interested in doing vet or even trail except for the elite among us.

    Now lets put the shoe on the other foot. PVP: lets take of impen trait and for good cause nerf those poison, vipers, Jesus beams, two handed abilities....(you get my drift) and lets see if PVP players can still perform the way that they do.

    Now you tell me who is getting the short end of the straw?

    PVP did when they introduced all of those new sets. If PVE suffered the same way that PVP has, there would be a mass exodus from the game.

    It really is that bad.

    And it's not the PVP crowd who are making the decisions. I'm all for separating abilities and gear depending on which environment you're in. No PVPer with half a brain wants to see PVE wrecked the way that PVP has been for pretty much every update since IC.

    Lemme put this in simple terms you'll understand @reiverx

    This wont solve your problem. A dude wearing viper, red mountain and Veli will still do upwards of 10 K through the sheer volume of procs. Multiply it by five and that's still bad. This solves nothing.

    And PVE isn't yours to *** with. We dont want this change. Your not helping us, stop pretending your the lightbringer trying to spread enlightenment to a disraught people.

    Your a Conqueror, tramping the native people for your own greed. Stop acting like a savior on our behalf. The people yelling about how proc sets suck in PVE, usually dont PVE. So little about a build revolves around these proc sets that anyone who does think they do is provibly stupid.

    So stop. Stop trying to 'save us from ourselves' or some such nonsense. We see right through it.

    Jesus Christ dude. I'm on your side. I PVE half the time. I do the undaunted pledges every day. Did you just pick out random phrases from a lucky bag because they look cool?

    No. I looked at the whole message that screams "I'm doing this for your own good" and I'm calling like it is. Your doing it for your own greed. Dont use the rest of us to justify said greed.

    You looked. Understanding is your problem.

    Next time dont use the rest of us to justify your advancment of your build in PVP. Dont *** on my head and tell me it's colovian ale.

    What build? wtf are you babbling on about? Stop making stuff up in your little head.
  • Doctordarkspawn
    Doctordarkspawn
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    Sigtric wrote: »
    Sigtric wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This thread has gone to great lengths to expose those with no ability to understand what they are reading.
    Sigtric wrote: »
    Koolio wrote: »
    No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.

    That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-

    The only thing that made mag sorc relevant is ilambris crit? Really?

    Quite frankly yeah. Sorcs sucked before Illambris due to a combination of nerfs.

    Someone should tell my mSorc she sucks

    Bad troll, trolling badly.

    Anyone can see the only one who dont know what's going on, is you. Then again, considering your with the Malicious PVPer crowd in this thread I doubt you even PVE.

    This year, I have PVE'd considerably more than I have PVP'd. Previously I would say half and half, I spent a lot of time making/remaking characters for blackwater lowbie pvp.
    my main character is only alliance war rank veteran (9)

    While not a top tier DPS/player, I have almost all of the original pledge dungeons on farm as solo normal, and have solo'd a few on vet.

    So your doubt that I even PVE is incorrect.

    I see exactly what is going on here. Crit is being removed from set proc'd damage. People who use it as a crutch are having a hissy fit about it because apparently it is what made them viable. Sucks easy mode is being impacted for you I guess?

    I hope more is done to bring damage focus back to players using their skills, good builds and good rotations, rather than single attacks and letting proc's do the work.

    Proc bonuses from gear sets should be just that, a bonus, it should not be so important it is relied upon.

    Only relied on for PVP.

    Most PVE-ers I know only run one proc set. The increase is usually just a 1-4 K increase and only with a good rotation.

    Project more.
    Edited by Doctordarkspawn on December 28, 2016 3:43PM
  • technohic
    technohic
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    Dazza1968 wrote: »
    Zeni should at least release another sneak peak at the natch potes, maybe something a little more positive to quell the forum rage.

    Its gone so well so far...
  • Sigtric
    Sigtric
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    Sigtric wrote: »
    Sigtric wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This thread has gone to great lengths to expose those with no ability to understand what they are reading.
    Sigtric wrote: »
    Koolio wrote: »
    No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.

    That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-

    The only thing that made mag sorc relevant is ilambris crit? Really?

    Quite frankly yeah. Sorcs sucked before Illambris due to a combination of nerfs.

    Someone should tell my mSorc she sucks

    Bad troll, trolling badly.

    Anyone can see the only one who dont know what's going on, is you. Then again, considering your with the Malicious PVPer crowd in this thread I doubt you even PVE.

    This year, I have PVE'd considerably more than I have PVP'd. Previously I would say half and half, I spent a lot of time making/remaking characters for blackwater lowbie pvp.
    my main character is only alliance war rank veteran (9)

    While not a top tier DPS/player, I have almost all of the original pledge dungeons on farm as solo normal, and have solo'd a few on vet.

    So your doubt that I even PVE is incorrect.

    I see exactly what is going on here. Crit is being removed from set proc'd damage. People who use it as a crutch are having a hissy fit about it because apparently it is what made them viable. Sucks easy mode is being impacted for you I guess?

    I hope more is done to bring damage focus back to players using their skills, good builds and good rotations, rather than single attacks and letting proc's do the work.

    Proc bonuses from gear sets should be just that, a bonus, it should not be so important it is relied upon.

    Only relied on for PVP.

    Most PVE-ers I know only run one proc set. The increase is usually just a 1-4 K increase and only with a good rotation.

    Project more.

    Soooooo then it's really not an issue, is it?
    Edited by Sigtric on December 28, 2016 3:49PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Doctordarkspawn
    Doctordarkspawn
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    Sigtric wrote: »
    Sigtric wrote: »
    Sigtric wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This thread has gone to great lengths to expose those with no ability to understand what they are reading.
    Sigtric wrote: »
    Koolio wrote: »
    No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.

    That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-

    The only thing that made mag sorc relevant is ilambris crit? Really?

    Quite frankly yeah. Sorcs sucked before Illambris due to a combination of nerfs.

    Someone should tell my mSorc she sucks

    Bad troll, trolling badly.

    Anyone can see the only one who dont know what's going on, is you. Then again, considering your with the Malicious PVPer crowd in this thread I doubt you even PVE.

    This year, I have PVE'd considerably more than I have PVP'd. Previously I would say half and half, I spent a lot of time making/remaking characters for blackwater lowbie pvp.
    my main character is only alliance war rank veteran (9)

    While not a top tier DPS/player, I have almost all of the original pledge dungeons on farm as solo normal, and have solo'd a few on vet.

    So your doubt that I even PVE is incorrect.

    I see exactly what is going on here. Crit is being removed from set proc'd damage. People who use it as a crutch are having a hissy fit about it because apparently it is what made them viable. Sucks easy mode is being impacted for you I guess?

    I hope more is done to bring damage focus back to players using their skills, good builds and good rotations, rather than single attacks and letting proc's do the work.

    Proc bonuses from gear sets should be just that, a bonus, it should not be so important it is relied upon.

    Only relied on for PVP.

    Most PVE-ers I know only run one proc set. The increase is usually just a 1-4 K increase and only with a good rotation.

    Project more.

    Soooooo then it's really not an issue, is it?

    Lol.

    You dont get the fact it's a pointless nerf because it suits you to see other people nerfed. And anyone with a functioning brain can see it.

    Last time I'ma respond to you. Bad troll trolling badly. Consider it your honorary tribal name.
  • TheSeer
    TheSeer
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    Hopefully this means I can actually start enjoying PvP instead of laying on the ground dead.

    Alliance: Alderi Dominion / Ebonheart Pact •
    Gamer Tag: Unspoken Seer •
    Platform: Xbox One •
    Server: NA •
  • SunfireKnight86
    SunfireKnight86
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    Ch4mpTW wrote: »
    Mojmir wrote: »
    Lmao another pvp fix that affects pve. You guys are ***.

    @Mojmir For once, I COMPLETELY agree with you. I have agreed with you in the past on things, but not completely. I mean it's nice that PvP'ers are getting something, but I just thought about things more in-depth. And honestly, this is going to hurt the community overall than help.

    Lord, you people will say the sky is falling if it rains. You might lose 5% DPS, maybe from where we are now. A place where you can faceroll the hardest PvE content in the game within a month of starting. Jesus. If it's so odious to you people, leave. You don't actually have to play the game if you think it's so horrible and the team is such ***.
  • Sigtric
    Sigtric
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    Sigtric wrote: »
    Sigtric wrote: »
    Sigtric wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This thread has gone to great lengths to expose those with no ability to understand what they are reading.
    Sigtric wrote: »
    Koolio wrote: »
    No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.

    That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-

    The only thing that made mag sorc relevant is ilambris crit? Really?

    Quite frankly yeah. Sorcs sucked before Illambris due to a combination of nerfs.

    Someone should tell my mSorc she sucks

    Bad troll, trolling badly.

    Anyone can see the only one who dont know what's going on, is you. Then again, considering your with the Malicious PVPer crowd in this thread I doubt you even PVE.

    This year, I have PVE'd considerably more than I have PVP'd. Previously I would say half and half, I spent a lot of time making/remaking characters for blackwater lowbie pvp.
    my main character is only alliance war rank veteran (9)

    While not a top tier DPS/player, I have almost all of the original pledge dungeons on farm as solo normal, and have solo'd a few on vet.

    So your doubt that I even PVE is incorrect.

    I see exactly what is going on here. Crit is being removed from set proc'd damage. People who use it as a crutch are having a hissy fit about it because apparently it is what made them viable. Sucks easy mode is being impacted for you I guess?

    I hope more is done to bring damage focus back to players using their skills, good builds and good rotations, rather than single attacks and letting proc's do the work.

    Proc bonuses from gear sets should be just that, a bonus, it should not be so important it is relied upon.

    Only relied on for PVP.

    Most PVE-ers I know only run one proc set. The increase is usually just a 1-4 K increase and only with a good rotation.

    Project more.

    Soooooo then it's really not an issue, is it?

    Lol.

    You dont get the fact it's a pointless nerf because it suits you to see other people nerfed. And anyone with a functioning brain can see it.

    Last time I'ma respond to you. Bad troll trolling badly. Consider it your honorary tribal name.

    You don't get the fact that it's ONE change that will be occurring among others. We don't know the full picture yet and on it's own it is not hurting that much.

    Power creep in PVE IS an issue, this is one step towards reigning it in, from the looks of things.

    And that's fine. Call me whatever makes you feel better about yourself.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • reiverx
    reiverx
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    ...
    Edited by reiverx on December 28, 2016 4:07PM
  • Manoekin
    Manoekin
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    Change made for PvP affects PvE. THE WORLD IS ENDING.

    Meanwhile PvPers are told to suck it up and do PvE for PvP gear.

  • sirston
    sirston
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    j51uHm1.gif

    when they stealth delete your comment
    Good show Zos maybe next time finish me.

    PS. Ill say it again; too little too late to start caring for PVP

    Edited by sirston on December 28, 2016 4:20PM
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • FloppyTouch
    FloppyTouch
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    I'm laughing so hard at the people saying this is the death of pve so overdramatic
  • Digerati
    Digerati
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    How do we kill the bubble-tanks with 73k HP and ridiculous amounts of resists now?

    Currently, it takes 10+ people all getting lucky with critical procs simultaneously...
  • covenant_merchant
    covenant_merchant
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    I genuinely thought it was a troll when people told me about it. Making proc sets non-critable will only harm PVE players and PVP magicka builds with Valkyn Skoria. Stamina builds will still be able to stack Viper + tremor / selene / velidreth and proc you to death because crit or no crit, that stuff will hit for 24k+.

    PVP players, and the ones crying, know there's a thing called impenetrable and transmutation and cp to mitigate crit damage. Crit isn't the issue. The overstacking of procs is. And I can't believe that you, having no doubt seen all the relevant threads because naturally you care for the community's input, have missed that. Or somehow ignored it and decided to nerf the hell out of PVE'rs and magicka builds.

    Give procs a global cooldown. That's it. It's that easy.
  • Flameheart
    Flameheart
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    Sigtric wrote: »
    Sigtric wrote: »
    Sigtric wrote: »
    Sigtric wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This thread has gone to great lengths to expose those with no ability to understand what they are reading.
    Sigtric wrote: »
    Koolio wrote: »
    No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.

    That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-

    The only thing that made mag sorc relevant is ilambris crit? Really?

    Quite frankly yeah. Sorcs sucked before Illambris due to a combination of nerfs.

    Someone should tell my mSorc she sucks

    Bad troll, trolling badly.

    Anyone can see the only one who dont know what's going on, is you. Then again, considering your with the Malicious PVPer crowd in this thread I doubt you even PVE.

    This year, I have PVE'd considerably more than I have PVP'd. Previously I would say half and half, I spent a lot of time making/remaking characters for blackwater lowbie pvp.
    my main character is only alliance war rank veteran (9)

    While not a top tier DPS/player, I have almost all of the original pledge dungeons on farm as solo normal, and have solo'd a few on vet.

    So your doubt that I even PVE is incorrect.

    I see exactly what is going on here. Crit is being removed from set proc'd damage. People who use it as a crutch are having a hissy fit about it because apparently it is what made them viable. Sucks easy mode is being impacted for you I guess?

    I hope more is done to bring damage focus back to players using their skills, good builds and good rotations, rather than single attacks and letting proc's do the work.

    Proc bonuses from gear sets should be just that, a bonus, it should not be so important it is relied upon.

    Only relied on for PVP.

    Most PVE-ers I know only run one proc set. The increase is usually just a 1-4 K increase and only with a good rotation.

    Project more.

    Soooooo then it's really not an issue, is it?

    Lol.

    You dont get the fact it's a pointless nerf because it suits you to see other people nerfed. And anyone with a functioning brain can see it.

    Last time I'ma respond to you. Bad troll trolling badly. Consider it your honorary tribal name.

    You don't get the fact that it's ONE change that will be occurring among others. We don't know the full picture yet and on it's own it is not hurting that much.

    Power creep in PVE IS an issue, this is one step towards reigning it in, from the looks of things.

    And that's fine. Call me whatever makes you feel better about yourself.

    Can we have a B.u.l.l.s.h.i.t.-Button to rate such a comment please ?

    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • DHale
    DHale
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    7-8 percent dps reduction sounds like an awful lot to me.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Sigtric
    Sigtric
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    Flameheart wrote: »
    Sigtric wrote: »
    Sigtric wrote: »
    Sigtric wrote: »
    Sigtric wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This thread has gone to great lengths to expose those with no ability to understand what they are reading.
    Sigtric wrote: »
    Koolio wrote: »
    No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.

    That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-

    The only thing that made mag sorc relevant is ilambris crit? Really?

    Quite frankly yeah. Sorcs sucked before Illambris due to a combination of nerfs.

    Someone should tell my mSorc she sucks

    Bad troll, trolling badly.

    Anyone can see the only one who dont know what's going on, is you. Then again, considering your with the Malicious PVPer crowd in this thread I doubt you even PVE.

    This year, I have PVE'd considerably more than I have PVP'd. Previously I would say half and half, I spent a lot of time making/remaking characters for blackwater lowbie pvp.
    my main character is only alliance war rank veteran (9)

    While not a top tier DPS/player, I have almost all of the original pledge dungeons on farm as solo normal, and have solo'd a few on vet.

    So your doubt that I even PVE is incorrect.

    I see exactly what is going on here. Crit is being removed from set proc'd damage. People who use it as a crutch are having a hissy fit about it because apparently it is what made them viable. Sucks easy mode is being impacted for you I guess?

    I hope more is done to bring damage focus back to players using their skills, good builds and good rotations, rather than single attacks and letting proc's do the work.

    Proc bonuses from gear sets should be just that, a bonus, it should not be so important it is relied upon.

    Only relied on for PVP.

    Most PVE-ers I know only run one proc set. The increase is usually just a 1-4 K increase and only with a good rotation.

    Project more.

    Soooooo then it's really not an issue, is it?

    Lol.

    You dont get the fact it's a pointless nerf because it suits you to see other people nerfed. And anyone with a functioning brain can see it.

    Last time I'ma respond to you. Bad troll trolling badly. Consider it your honorary tribal name.

    You don't get the fact that it's ONE change that will be occurring among others. We don't know the full picture yet and on it's own it is not hurting that much.

    Power creep in PVE IS an issue, this is one step towards reigning it in, from the looks of things.

    And that's fine. Call me whatever makes you feel better about yourself.

    Can we have a B.u.l.l.s.h.i.t.-Button to rate such a comment please ?

    It's over there next to the proc set crit damage

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Reykice
    Reykice
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    DHale wrote: »
    7-8 percent dps reduction sounds like an awful lot to me.

    Its about 20 CP to the blue tree... worth of damage. Its like reducing your CP by 20 in the blue tree basically.

    And for nothing because you can still do 3 proc sets lol. Yes they do not crit now big deal most pvp builds have low crit and many use impen... who even came up with oh lets nerf crit in PvP?

    Just fix it properly and make it a PvP only change.
  • Slylok
    Slylok
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    I am sorry but disabling crits on proc sets in PvE is not the right thing to do. As I am sure many have pointed out by now that crit damage is very important in PvE.

    1 ) Leave as is in PvE
    2 ) Once entering Cyrodil disable gear gotten outside of Cyrodil and vice versa as well
    3 ) Create Cyordil ONLY gear
    4 ) Put beginner gear on an NPC at the zone ins bought for gold
    5 ) New Gear is bought with AP / TV

    Boom. Done.

    I just saved you a headache ZOS for free.
    Youtube ESO First Person Gameplay - http://tinyurl.com/o6evusk

    Twitter - SlylokYoutube

    Google+ - Slylok
  • Knootewoot
    Knootewoot
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    ZOS, while you in the nerfing mood. Why don't you just remove PVE completely and just make this a PVP game. Hell, you're already halfway there!

    Quoted for the best idea so far
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Sigtric
    Sigtric
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    DHale wrote: »
    7-8 percent dps reduction sounds like an awful lot to me.

    Sounds like it? Maybe. I guess that's relative to your own dps

    Have a look at the numbers though. I don't see it as being anywhere near as bad as people are making it out to be. Was watching my mDK last night and her DPS would have suffered by about 1k to 1.5k by my best on the fly maths. But that character is relatively low DPS with a lower crit chance.

    If you look at Rich's picture from way back in this thread, he lost about 4k dps and that is on a much higher DPS character, as a stamsorc, who if matches his character on live, is a khajiit with high crit.

    All things considered, and especially if that 4k loss is on the higher side of possible DPS loss, that is certainly a non issue for that toon.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • cpuScientist
    cpuScientist
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    Here's my thing with this blanket nerf. It's just poor design. So classes like Nightblade and Templar who get CRIT modifiers in class will now get less out of those passives with those sets, but sorcs get bonus damage so that is better now. Minor but still bad design.

    Now with this introduction, it starts becoming unwieldy, this set crits this doesn't. It will be confusing for new players who will just think everything crits because well why wouldn't it. Minor but still bad design.

    This game reeks of bad design. Take Major and minor force. Minor force is additive in that it adds to your CRIT damage total, while warhorn is multiplicative in that it multiplies to your CRIT damage total. Bad design again.

    All around Zoe just keeps implementing band-aids and introducing bad design that just add up overtime to a big mess.
  • Digerati
    Digerati
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    Slylok wrote: »
    I am sorry but disabling crits on proc sets in PvE is not the right thing to do. As I am sure many have pointed out by now that crit damage is very important in PvE.

    1 ) Leave as is in PvE
    2 ) Once entering Cyrodil disable gear gotten outside of Cyrodil and vice versa as well
    3 ) Create Cyordil ONLY gear
    4 ) Put beginner gear on an NPC at the zone ins bought for gold
    5 ) New Gear is bought with AP / TV

    Boom. Done.

    I just saved you a headache ZOS for free.

    Worst idea ever. Rift is a failure of a game because of the disconnect between PvP and PvE life.

    What they need to do is make it so everything in the game is acquirable in Cyrodiil so PvPers can be exclusive.

  • Clarkieson
    Clarkieson
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    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This is not a sneek peek

    This crap is set in stone already

    Ah another day of outrage that zos dont give a *** about, im looking forward to it

    This is way better than playing the game atm
  • cpuScientist
    cpuScientist
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    Also posting that 7-8% is no biggie with a bad warhorn rotation is just silly. Especially when people farmed minor Slayer.

    However the real number will be more towards 4% as no trial player is wearing only proc sets. So we will be getting a 3-4% DPS nerf to magicka, stamina will see a smaller nerf as kraghs real benefit is the pen. But still a 4% decrease is not going to nerf anyone to the ground, but if it's so insignificant why do it? Why break CRIT up to affecting this or that? Or why stop at CRIT for proc sets, why not take it out of all outside sources of damage like spell or weapon damage, and max stats?

    Just a silly band-aid that isn't even really applied on the actual wound. Which is CRIT set stacking.... Ahh silly zos
  • Sigtric
    Sigtric
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    Clarkieson wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This is not a sneek peek

    This crap is set in stone already


    Ah another day of outrage that zos dont give a *** about, im looking forward to it

    This is way better than playing the game atm

    603401_movie-bored-blinking-godfather.gif

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Clarkieson wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This is not a sneek peek

    This crap is set in stone already

    Ah another day of outrage that zos dont give a *** about, im looking forward to it

    This is way better than playing the game atm

    Lololol
  • tonemd
    tonemd
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    AlienSlof wrote: »
    Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.

    You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.

    ^ This. ^

    Yet again, PvPers cry a river and get stuff nerfed. Just turning off the crit in Cyrodiil would have sorted it. I was enjoying my Ilambris set.

    I would not mind suppressing crit in cyro. It would waste traits in a lot of sets but most of the 5 piece bonuses will still apply.

    The problem is that means TTK goes way up and the servers do not seems to handle large protracted battles well.

    Another concern on these partial patch notes, reducing the effectiveness of the 12 man ball groups and not punishing the 60+ man zergs does not seem like a wise solution if your aim is to get people to spread out.Seems like your just promoting more faction stacking.
    Edited by tonemd on December 28, 2016 5:10PM
  • Clarkieson
    Clarkieson
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    Clarkieson wrote: »
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.
    BohnT wrote: »
    Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
    They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.

    This is not a sneek peek

    This crap is set in stone already

    Ah another day of outrage that zos dont give a *** about, im looking forward to it

    This is way better than playing the game atm

    Lololol
    Ha! I know that laughter, its the comedy at the expense of of a dimwitted and dumbfounded zenimax

    Sorry zos but when you only listen to a tiny minority of people and act on their interests, the majority are going to be disgruntled

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