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Update 13 - Sneak peak notes

  • Witar
    Witar
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    Global cooldown on proc sets seems to be much better idea. It will stop proc set abusing and oneshot builds without screwing capabilities of monster sets in pve.
    Edited by Witar on December 28, 2016 9:09AM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Flameheart
    Flameheart
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    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg

    People in PvE were farming Moondancer and Aether jewelry for the 5% dps set bonus. It's BIS at moment, so where should I sort a 7-8% nerf now ? "Negligible" doesn't sound right for me...

    People are farming vMSA weapons (although I doubt that sharpened weapons do really exist) for a 2-3k dps increase in case of a vMSA sharpened fire staff ? Negligible ?

    You know that this will add up in a raid environment where you have Major Force uptime of almost 100% ?

    If you wanne nerf the "burst potential" by removing crit procs for PvP (I always thought for that the "impenetrable trait" and the resistance perk in the CP system exists btw...), then at least up the proc chance and/or decrease cooldown timers and/or maybe even up the base damage somewhat.

    Edited by Flameheart on December 28, 2016 1:51PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Arthg
    Arthg
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    Proc sets are a disgraceful concept.
    They're basically about keeping your bottie cheeks clenched till they trigger off and save your hide - on a dice roll.

    Now where's the skill in that?

    They make perfect economic sense, however: making them OP and hiding them behind an RNG PvE wall is a sure way for ZOS to keep customers playing and paying.

    The game would be much funnier (and harder) without them.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • Vaoh
    Vaoh
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    Flameheart wrote: »
    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg

    People in PvE were farming Moondancer and Aether jewelry for the 5% dps set bonus. It's BIS at Moment, so where should I sort a 7-8% nerf now ? "Negligible" doesn't sound right for me...

    People are farming vMSA weapons (although I doubt that sharpened weapons do really exist) for a 2-3k dps increase in case of a vMSA sharpened fire staff ? Negligible ?

    You know that this will add up in a raid environment ?

    This is exactly what came up in my mind when I read it!

    7-8% is not minor at all. What about people trying to have diverse builds who invest heavily into Critical Chance? They cannot wear damage proc sets now.

    Also in raids your crits almost always deal 30% more damage via Warhorn. I'm worried about my Magicka Sorc. Ilambris is huge in Mag Sorc DPS.....

  • eagles9595b16_ESO
    eagles9595b16_ESO
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    Hi,

    I'm not a PVP players at all, not my thing.
    I've played many MMO and whatever PVP players may say, they always complain and in too many games their complains lead to a PVE nerf skill.

    I've read all comment and in my opinion ZOS needs to address several comments wrote in this thread.

    I understand, even if I do not agree, that they'll not change their position and remove ann proc crtis.
    I'm more worried about the consequence of such action.

    As I wrote many weeks ago, many people will feel very bad about the numbers of hours to farm undaunted dungeons/pledges, overland bosses etc. just to see that their build is not good enough to runs some end game things.

    Wha
  • Reykice
    Reykice
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    Valve wrote: »
    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
    Does this include the 2-piece monster sets? It's going to affect PvE quite a bit. :L

    Critical damage is important in PvE trials for DPS, removing the critical component from these sets (at least the 2-piece monster sets) will prevent them benefittimg from the major and minor force buffs and the other critical modifiers (shadow mundus and class passives).

    I think this should at least be reconsidered/clarified.
    Stuck in combat in Cyrodiil
    This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
    Hopefully this means I can actually mount when I'm in a small group on my healer after fighting! Was always annoying watching everyone else ride away.
    Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes
    Hopefully some changes that improve magicka NBs for PvE DPS!

    No way this touches monster sets they are not idiots to the point where they nerf PVE so badly just to balance a bit the pvp.

    Most likely just 5 piece procs and such because stuff like ilambris or grothdar or kragh are dots so there is no burst so no reason to change them to make them less bursty.

    Plus it would nerf every single pve player for the sake of PVP doubt they are that ignorant.

    So keep hope up they are better than this lol.
  • Cinbri
    Cinbri
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    I will just sit here and laugh while people nerding and claiming they know everything about balance.
    Nice Christmas gift from ZOS and hope they won't fall into all this nerd rage.
    Edited by Cinbri on December 28, 2016 9:35AM
  • Runkorko
    Runkorko
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    AlienSlof wrote: »

    Yet again, PvPers cry a river and get stuff nerfed. .

    You are no diferent now....
    Its easy to blame...
  • kongkim
    kongkim
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    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg



    Hahaha simply LOVE when you come with hard data :dizzy:
    It gives a good ide way you do the things and it make all the screamers still ;)
  • eagles9595b16_ESO
    eagles9595b16_ESO
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    I pressed return by mistake so I finish my message :smile:

    What will happen to undanted dungeons ? personnally I'll stop running them.
    What the point of running the same dungeons weeks after weeks for a set that is as good as any crafted gear ?
    It was already hard to find healers and tank to do them.. well good luck guys.
    People will kick or leave group if they see "not enough" skilled players to do VET as they cannot rely on their proc crit to eventually compansate lower level players.

    Vet trail ? I wanted to start them thanks to all hours farming for a good build.. well I can forget it as well.
    Not sure my Stam build will receive a lot of love now.

    Now l'm maybe optimitic but I don't think that ZOS will leave the things as it is.
    They'll compensate the "proc crits" by something else.. like reducing the cooldown, raise the default damage etc.

    If not, they'll just destory all the work they've donc since the realse of all new Monster set, overland set etc.
    We'll all have the same build (very fun indeed), high level content will be restricted to players who already have the right build to play them etc.

    I'm not a producer nor a DEv, but I know something for sure.
    YOU SHOULD NEVER APPLY A CHANGE THAT WILL NULIFIED WEEKS/MONTHS OF WORK FROM A CUSTOMER.

    It's a meatter of confidence in ZOS capacity to address properly a problem.
    Who wil spend weeks /hours in a game if you're not sure that 2 months later Devs can change everything and put you back where you were 3 months earlier ?

    Do what you have to do ZOS, I'm sure you're doing what you think is best for the game.
    But make sure that PVE players don't have the feeling that they've wasted their times for the last +3 months

    A subscriber from the begining
  • leepalmer95
    leepalmer95
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    Reykice wrote: »
    Valve wrote: »
    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
    Does this include the 2-piece monster sets? It's going to affect PvE quite a bit. :L

    Critical damage is important in PvE trials for DPS, removing the critical component from these sets (at least the 2-piece monster sets) will prevent them benefittimg from the major and minor force buffs and the other critical modifiers (shadow mundus and class passives).

    I think this should at least be reconsidered/clarified.
    Stuck in combat in Cyrodiil
    This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
    Hopefully this means I can actually mount when I'm in a small group on my healer after fighting! Was always annoying watching everyone else ride away.
    Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes
    Hopefully some changes that improve magicka NBs for PvE DPS!

    No way this touches monster sets they are not idiots to the point where they nerf PVE so badly just to balance a bit the pvp.

    Most likely just 5 piece procs and such because stuff like ilambris or grothdar or kragh are dots so there is no burst so no reason to change them to make them less bursty.

    Plus it would nerf every single pve player for the sake of PVP doubt they are that ignorant.

    So keep hope up they are better than this lol.
    I pressed return by mistake so I finish my message :smile:

    What will happen to undanted dungeons ? personnally I'll stop running them.
    What the point of running the same dungeons weeks after weeks for a set that is as good as any crafted gear ?
    It was already hard to find healers and tank to do them.. well good luck guys.
    People will kick or leave group if they see "not enough" skilled players to do VET as they cannot rely on their proc crit to eventually compansate lower level players.

    Vet trail ? I wanted to start them thanks to all hours farming for a good build.. well I can forget it as well.
    Not sure my Stam build will receive a lot of love now.

    Now l'm maybe optimitic but I don't think that ZOS will leave the things as it is.
    They'll compensate the "proc crits" by something else.. like reducing the cooldown, raise the default damage etc.

    If not, they'll just destory all the work they've donc since the realse of all new Monster set, overland set etc.
    We'll all have the same build (very fun indeed), high level content will be restricted to players who already have the right build to play them etc.

    I'm not a producer nor a DEv, but I know something for sure.
    YOU SHOULD NEVER APPLY A CHANGE THAT WILL NULIFIED WEEKS/MONTHS OF WORK FROM A CUSTOMER.

    It's a meatter of confidence in ZOS capacity to address properly a problem.
    Who wil spend weeks /hours in a game if you're not sure that 2 months later Devs can change everything and put you back where you were 3 months earlier ?

    Do what you have to do ZOS, I'm sure you're doing what you think is best for the game.
    But make sure that PVE players don't have the feeling that they've wasted their times for the last +3 months

    A subscriber from the begining

    sigh.

    The fact you think any crafted 2 piece set is going to be anywhere near comparable to the extra dps a 2 piece monster helm has even with the crit nerf says it all. Even with the nerf nothing is going to come close.

    People will still run undaunted, for keys, for fun?, For achievements and undaunted exp.

    The non crit monster set nerf will not affect tanks or healers in any way...

    The nerf will only be a small dps loss overall. The world isn't going to end, all content isn't suddenly going to be impossible either. All thats going to change is that someone builds will be less effective and complete OP aoe monsters thanks to sets like ilambris and grothdarr. Every has done content before proc sets dealt as much damage as they did, they'll continue to do them.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • kongkim
    kongkim
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    Its a balance and it will come and go. And it will happen again.
    You can all still do that content you do now. So really don't get all the whine about it.

    and i really hope they never will make items and skills that behave different in PvE and PvP. Really like that items do the same and you always know what they do. Its the same game.
  • Loc2262
    Loc2262
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP.

    Once again, you guys outdid yourselves trying the impossible, to fix PVP (which I don't give a d*** about) without nerfing PVE into the ground.

    Goodbye Kra'gh, Velidreth, Ilambris, Grothdarr, Selene (basically any damage monster set), also Viper. No more reason to run Undaunted dailies for keys.

    I just made my first Viper weapons golden. Was just about to farm for another good Kra'gh set for a new stamsorc. Ran FG2 I don't know how many times to get the sharpened Viper daggers. Used I don't know how many keys to get good monster shoulders. Once more, well done guys. This one is not amused, which seems to be becoming a repeating pattern.

    Should this change really go live as announced here, it's quite probably time to take an extended break from this game whose developers apparently cannot fix a thing without breaking two others.
    Edited by Loc2262 on December 28, 2016 9:58AM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • SickDuck
    SickDuck
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    PvP will kill PvE one day... Or maybe the other way round. This forced marriage must end.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • kongkim
    kongkim
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    Loc2262 wrote: »
    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP.

    Once again, you guys outdid yourselves trying the impossible, to fix PVP (which I don't give a d*** about) without nerfing PVE into the ground.

    Goodbye Kra'gh, Velidreth, Ilambris, Grothdarr, Selene (basically any damage monster set), also Viper. No more reason to run Undaunted dailies for keys.

    I just made my first Viper weapons golden. Was just about to farm for another good Kra'gh set for a new stamsorc. Ran FG2 I don't know how many times to get the sharpened Viper daggers. Used I don't know how many keys to get good monster shoulders. Once more, well done guys. This one is not amused, which seems to be becoming a repeating pattern.

    Should this change really go live as announced here, it's quite probably time to take an extended break from this game whose developers apparently cannot fix a thing without breaking two others.

    Nooo your world is going under.. No really after the update most people here will still be running the same sets. Just wait and see. It will not change anything other then a few dps numbers.
  • Reykice
    Reykice
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    Flameheart wrote: »
    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg

    People in PvE were farming Moondancer and Aether jewelry for the 5% dps set bonus. It's BIS at Moment, so where should I sort a 7-8% nerf now ? "Negligible" doesn't sound right for me...

    People are farming vMSA weapons (although I doubt that sharpened weapons do really exist) for a 2-3k dps increase in case of a vMSA sharpened fire staff ? Negligible ?

    You know that this will add up in a raid environment ?

    If you wanne nerf the "burst potential" by removing crit procs for PvP (I always thought for that the "impenetrable trait" and the resistance perk in the CP system exists btw...), then at least up the proc chance and/or decrease cooldown timers and/or maybe even up the base damage somewhat.

    They managed the absolute impossible aka did not fix PvP because a 7% nerf will not fix burst sets.... and at the same time nerfed every single PvE player and i think there are a lot more compared to PvP. Funny.

    Its like the have potato farmers hired as game designers...
  • leepalmer95
    leepalmer95
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    Reykice wrote: »
    Flameheart wrote: »
    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg

    People in PvE were farming Moondancer and Aether jewelry for the 5% dps set bonus. It's BIS at Moment, so where should I sort a 7-8% nerf now ? "Negligible" doesn't sound right for me...

    People are farming vMSA weapons (although I doubt that sharpened weapons do really exist) for a 2-3k dps increase in case of a vMSA sharpened fire staff ? Negligible ?

    You know that this will add up in a raid environment ?

    If you wanne nerf the "burst potential" by removing crit procs for PvP (I always thought for that the "impenetrable trait" and the resistance perk in the CP system exists btw...), then at least up the proc chance and/or decrease cooldown timers and/or maybe even up the base damage somewhat.

    They managed the absolute impossible aka did not fix PvP because a 7% nerf will not fix burst sets.... and at the same time nerfed every single PvE player and i think there are a lot more compared to PvP. Funny.

    Its like the have potato farmers hired as game designers...

    That 7% nerf isn't in pve. That overall dmg reduction on a full proc build in pve.

    Pvp is all about burst and with the change veli and selene will stop hitting people for 8-11k crits.

    Not sure how it will help overall with the proc stacking but we'll have to see.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Reykice
    Reykice
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    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg



    So your justification is come on guys take the hit its not that bad?

    How about you make the effect only apply in PvP or would that imply you actually work on the game not just the Crown Store?
  • Loc2262
    Loc2262
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    kongkim wrote: »
    Nooo your world is going under.. No really after the update most people here will still be running the same sets. Just wait and see. It will not change anything other then a few dps numbers.

    I couldn't care less about a few DPS numbers really... I'm not a "high-end" DPS player anyway. No, what I'm so angry about is that ZOS just cannot leave PVE alone when trying to fix their PVP issues, leading to nullification of huge efforts to try and get BiS items.

    Convert the proc sets to DOT, introduce a global proc set cooldown, or convert them to a flat damage value removing the burst aspect for all I care. I don't care at all about burst damage. It's about sustained damage over long PVE fights. Don't reduce the sets' PVE damage output to a point where it's pointless to use them! What the heck did I collect all those Hard Mode Undaunted keys for?!

    Just fix your PVP problems, but in a way that doesn't affect PVE!

    I really don't get it. What's so difficult about making the sets behave differently in PVE and PVP?! PVP takes place in a completely separate zone. Just tell the damn proc sets to not crit in Cyrodiil and leave the PVE players alone!
    Edited by Loc2262 on December 28, 2016 10:10AM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • leepalmer95
    leepalmer95
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    Reykice wrote: »
    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg



    So your justification is come on guys take the hit its not that bad?

    How about you make the effect only apply in PvP or would that imply you actually work on the game not just the Crown Store?

    His justification is he's a dev. He decideds what need balancing and what doesn't.

    Proc sets needed balancing in pvp, zos decided that some procs sets were over performing in pve as well, so yes you'll lose a few % of pve damage.

    Some people need to accept this wasn't intended to be just a pvp nerf and the pve nerf was intended because zos decided it was needed.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • kongkim
    kongkim
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    Loc2262 wrote: »
    kongkim wrote: »
    Nooo your world is going under.. No really after the update most people here will still be running the same sets. Just wait and see. It will not change anything other then a few dps numbers.

    I couldn't care less about a few DPS numbers really... I'm not a "high-end" DPS player anyway. No, what I'm so angry about is that ZOS just cannot leave PVE alone when trying to fix their PVP issues, leading to nullification of huge efforts to try and get BiS items.

    Convert the proc sets to DOT, introduce a global proc set cooldown, or convert them to a flat damage value removing the burst aspect for all I care. I don't care at all about burst damage. It's about sustained damage over long PVE fights. Don't reduce the sets' PVE damage output to a point where it's pointless to use them! What the heck did I collect all those Hard Mode Undaunted keys for?!

    Just fix your PVP problems, but in a way that doesn't affect PVE!

    I really don't get it. What's so difficult about making the sets behave differently in PVE and PVP?! PVP takes place in a completely separate zone. Just tell the damn proc sets to not crit in Cyrodiil and leave the PVE players alone!

    Its not difficult to make. Its just stupid as its the same game. Many people also play both and like the sets and abilities to work the same. All games need to be balanced and changes made. and it has happened before and it will happen again :)
  • cyberjanet
    cyberjanet
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    So, I don't have to do impossible Vet dungeons to get the masks any more?
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Tyrion87
    Tyrion87
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    @ZOS_RichLambert

    Explain to us, why do such proc sets like Iceheart or Winterborn deserve such a nerf? They are already underwhelming in terms of dmg but still quite viable for some easier group content. With your changes these sets will be complete garbage and will be viable only for solo questing (that can be done naked tbh). Did you even think about those sets while nerfing them or did you only have viper/selene etc. in mind when doing this?
  • Midori_Oku
    Midori_Oku
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    It's not a major hit to PvE, but what I don't like is the fact that a changes that are meant for PvP (I assume this one is as well) always impact PvE. I am curious to see how this is going to change PvE builds up, or if it even does. My bet is on changes to the classes themselves will cause more of a gear change than proc set nerfs.
    Midori Oku - Female High Elf - Magicka Sorcerer
    Allesse Nightvale - Female Wood Elf - Stamina Dragonknight
    Raelette Velaoche - Female Breton - Magicka Templar
  • Koensol
    Koensol
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    Sad to see all the knee-jerk overreaction from the PvE crowd. Just because you didn't ask for a nerf of proc sets in PvE, DOESN'T mean ZOS automatically agrees with you. This always amazes me about the forums. Do you really think they don't know PvE and PvP can be balanced seperately? They obviously did this for a reason.

    A little less damage doesn't hurt too much imo. A group with all dps in full proc sets will completely anihilate PvE content. This change will not suddenly make them hit like wet noodles. Everyone will have forgotten about this nerf after 1 week. You will see.

    For now, let's just be happy ZOS listened to our feedback and came up with a sneak peak.
  • Slammer99uk
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)

    @ZOS_RichLambert I appreciate you giving us a heads up. Do you know what I (and probably many other players) read into this statement? That you do not know how to enable the non-crit component into just PvP and leave PvE alone.

    Far too many changes have gone in over the last few patches to cater for one group of players crying nerf this, nerf that. You effectively killed the flower market to cater for them, need I mention Malubeth?

    We all realise the game has to evolve, but to nerf stuff to cater one specific group of players to the detriment of others really is insane. Personally I am really disappointed in your "balancing act" however I guess we will have to see how it all washes out on the test server beforehand.
  • Reykice
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    Reykice wrote: »
    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg



    So your justification is come on guys take the hit its not that bad?

    How about you make the effect only apply in PvP or would that imply you actually work on the game not just the Crown Store?

    His justification is he's a dev. He decideds what need balancing and what doesn't.

    Proc sets needed balancing in pvp, zos decided that some procs sets were over performing in pve as well, so yes you'll lose a few % of pve damage.

    Some people need to accept this wasn't intended to be just a pvp nerf and the pve nerf was intended because zos decided it was needed.

    They are pretty much pissing most of their client... i for one intend to vote with my wallet like i did so far when i did not like it.

    ESO is my most played game and yet i spend the least money on it, keep sub on that is about it...

    I have a feeling many do the same or less and it shows as updates have been a lot slower, content a lot less and so on. You can`t just keep pissing your clients off and hope to make money especially when there was no need to and you could make it a PVP only change.
  • nordsavage
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    Midori_Oku wrote: »
    It's not a major hit to PvE, but what I don't like is the fact that a changes that are meant for PvP (I assume this one is as well) always impact PvE. I am curious to see how this is going to change PvE builds up, or if it even does. My bet is on changes to the classes themselves will cause more of a gear change than proc set nerfs.

    It is a major hit to PvE. Take my stamplar build as an example. I built it around Leviathan, Selenes and Alkosh. My weapon power is lower because I focused on crit. Now if Selene does not crit I lose 10-15k damage every 4 seconds procing reliably from jabs. If Alkosh does not crit I lose 1-2k damage per tick per proc single and there goes a good chunk of my AoE. What good is a high crit chance high crit damage build if my 85% crit does not work on 2/3 of my sets. This is certain to put me below 30k single target dps for that alt instead of 35k-ish. I farmed all of that BiS gear with choice traits made it gold and now its gonna get shelved to switch back to weapon power stacking because being a jabs jockey will be stronger. This is going to limit people in PvE but back in Cyrodiil they will still be one shotting each other because it all still stacks and nobody goes in looking for crit just raw damage. Stamplars, Mag Sorcs, Mag NB's and Mag Dk's finally had some semblance of balance compared to their counterparts due to these Undaunted Helms now they will be on the underwhelming again.
    I didn't choose tank life, tank life chose me.
  • leepalmer95
    leepalmer95
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    Reykice wrote: »
    Reykice wrote: »
    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg



    So your justification is come on guys take the hit its not that bad?

    How about you make the effect only apply in PvP or would that imply you actually work on the game not just the Crown Store?

    His justification is he's a dev. He decideds what need balancing and what doesn't.

    Proc sets needed balancing in pvp, zos decided that some procs sets were over performing in pve as well, so yes you'll lose a few % of pve damage.

    Some people need to accept this wasn't intended to be just a pvp nerf and the pve nerf was intended because zos decided it was needed.

    They are pretty much pissing most of their client... i for one intend to vote with my wallet like i did so far when i did not like it.

    ESO is my most played game and yet i spend the least money on it, keep sub on that is about it...

    I have a feeling many do the same or less and it shows as updates have been a lot slower, content a lot less and so on. You can`t just keep pissing your clients off and hope to make money especially when there was no need to and you could make it a PVP only change.

    How do you know there pissing off most of their client? Because a select few on a forum which doesn't account for 99.9% of the playerbase are complaining?

    That these people haven't even tested the changes yet? There just assuming this and that without knowing the full update notes. Even then people are still going to use monster sets in pvp and pve as the damage for a 2 piece in irreplaceable.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • AzraelKrieg
    AzraelKrieg
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    Hardly anyone from my guild comes to the forums. I relay a lot of information to them because of this and most of them are largely uninterested in this change. Instead, they laugh at the idiots thinking the sky is falling
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
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