ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
Flameheart wrote: »ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
People in PvE were farming Moondancer and Aether jewelry for the 5% dps set bonus. It's BIS at Moment, so where should I sort a 7-8% nerf now ? "Negligible" doesn't sound right for me...
People are farming vMSA weapons (although I doubt that sharpened weapons do really exist) for a 2-3k dps increase in case of a vMSA sharpened fire staff ? Negligible ?
You know that this will add up in a raid environment ?
Does this include the 2-piece monster sets? It's going to affect PvE quite a bit. :LZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Critical damage is important in PvE trials for DPS, removing the critical component from these sets (at least the 2-piece monster sets) will prevent them benefittimg from the major and minor force buffs and the other critical modifiers (shadow mundus and class passives).
I think this should at least be reconsidered/clarified.Hopefully this means I can actually mount when I'm in a small group on my healer after fighting! Was always annoying watching everyone else ride away.ZOS_RichLambert wrote: »Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.Hopefully some changes that improve magicka NBs for PvE DPS!ZOS_RichLambert wrote: »Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
Does this include the 2-piece monster sets? It's going to affect PvE quite a bit. :LZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Critical damage is important in PvE trials for DPS, removing the critical component from these sets (at least the 2-piece monster sets) will prevent them benefittimg from the major and minor force buffs and the other critical modifiers (shadow mundus and class passives).
I think this should at least be reconsidered/clarified.Hopefully this means I can actually mount when I'm in a small group on my healer after fighting! Was always annoying watching everyone else ride away.ZOS_RichLambert wrote: »Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.Hopefully some changes that improve magicka NBs for PvE DPS!ZOS_RichLambert wrote: »Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes
No way this touches monster sets they are not idiots to the point where they nerf PVE so badly just to balance a bit the pvp.
Most likely just 5 piece procs and such because stuff like ilambris or grothdar or kragh are dots so there is no burst so no reason to change them to make them less bursty.
Plus it would nerf every single pve player for the sake of PVP doubt they are that ignorant.
So keep hope up they are better than this lol.
eagles9595b16_ESO wrote: »I pressed return by mistake so I finish my message
What will happen to undanted dungeons ? personnally I'll stop running them.
What the point of running the same dungeons weeks after weeks for a set that is as good as any crafted gear ?
It was already hard to find healers and tank to do them.. well good luck guys.
People will kick or leave group if they see "not enough" skilled players to do VET as they cannot rely on their proc crit to eventually compansate lower level players.
Vet trail ? I wanted to start them thanks to all hours farming for a good build.. well I can forget it as well.
Not sure my Stam build will receive a lot of love now.
Now l'm maybe optimitic but I don't think that ZOS will leave the things as it is.
They'll compensate the "proc crits" by something else.. like reducing the cooldown, raise the default damage etc.
If not, they'll just destory all the work they've donc since the realse of all new Monster set, overland set etc.
We'll all have the same build (very fun indeed), high level content will be restricted to players who already have the right build to play them etc.
I'm not a producer nor a DEv, but I know something for sure.
YOU SHOULD NEVER APPLY A CHANGE THAT WILL NULIFIED WEEKS/MONTHS OF WORK FROM A CUSTOMER.
It's a meatter of confidence in ZOS capacity to address properly a problem.
Who wil spend weeks /hours in a game if you're not sure that 2 months later Devs can change everything and put you back where you were 3 months earlier ?
Do what you have to do ZOS, I'm sure you're doing what you think is best for the game.
But make sure that PVE players don't have the feeling that they've wasted their times for the last +3 months
A subscriber from the begining
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP.
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP.
Once again, you guys outdid yourselves trying the impossible, to fix PVP (which I don't give a d*** about) without nerfing PVE into the ground.
Goodbye Kra'gh, Velidreth, Ilambris, Grothdarr, Selene (basically any damage monster set), also Viper. No more reason to run Undaunted dailies for keys.
I just made my first Viper weapons golden. Was just about to farm for another good Kra'gh set for a new stamsorc. Ran FG2 I don't know how many times to get the sharpened Viper daggers. Used I don't know how many keys to get good monster shoulders. Once more, well done guys. This one is not amused, which seems to be becoming a repeating pattern.
Should this change really go live as announced here, it's quite probably time to take an extended break from this game whose developers apparently cannot fix a thing without breaking two others.
Flameheart wrote: »ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
People in PvE were farming Moondancer and Aether jewelry for the 5% dps set bonus. It's BIS at Moment, so where should I sort a 7-8% nerf now ? "Negligible" doesn't sound right for me...
People are farming vMSA weapons (although I doubt that sharpened weapons do really exist) for a 2-3k dps increase in case of a vMSA sharpened fire staff ? Negligible ?
You know that this will add up in a raid environment ?
If you wanne nerf the "burst potential" by removing crit procs for PvP (I always thought for that the "impenetrable trait" and the resistance perk in the CP system exists btw...), then at least up the proc chance and/or decrease cooldown timers and/or maybe even up the base damage somewhat.
Flameheart wrote: »ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
People in PvE were farming Moondancer and Aether jewelry for the 5% dps set bonus. It's BIS at Moment, so where should I sort a 7-8% nerf now ? "Negligible" doesn't sound right for me...
People are farming vMSA weapons (although I doubt that sharpened weapons do really exist) for a 2-3k dps increase in case of a vMSA sharpened fire staff ? Negligible ?
You know that this will add up in a raid environment ?
If you wanne nerf the "burst potential" by removing crit procs for PvP (I always thought for that the "impenetrable trait" and the resistance perk in the CP system exists btw...), then at least up the proc chance and/or decrease cooldown timers and/or maybe even up the base damage somewhat.
They managed the absolute impossible aka did not fix PvP because a 7% nerf will not fix burst sets.... and at the same time nerfed every single PvE player and i think there are a lot more compared to PvP. Funny.
Its like the have potato farmers hired as game designers...
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
Nooo your world is going under.. No really after the update most people here will still be running the same sets. Just wait and see. It will not change anything other then a few dps numbers.
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
So your justification is come on guys take the hit its not that bad?
How about you make the effect only apply in PvP or would that imply you actually work on the game not just the Crown Store?
Nooo your world is going under.. No really after the update most people here will still be running the same sets. Just wait and see. It will not change anything other then a few dps numbers.
I couldn't care less about a few DPS numbers really... I'm not a "high-end" DPS player anyway. No, what I'm so angry about is that ZOS just cannot leave PVE alone when trying to fix their PVP issues, leading to nullification of huge efforts to try and get BiS items.
Convert the proc sets to DOT, introduce a global proc set cooldown, or convert them to a flat damage value removing the burst aspect for all I care. I don't care at all about burst damage. It's about sustained damage over long PVE fights. Don't reduce the sets' PVE damage output to a point where it's pointless to use them! What the heck did I collect all those Hard Mode Undaunted keys for?!
Just fix your PVP problems, but in a way that doesn't affect PVE!
I really don't get it. What's so difficult about making the sets behave differently in PVE and PVP?! PVP takes place in a completely separate zone. Just tell the damn proc sets to not crit in Cyrodiil and leave the PVE players alone!
ZOS_RichLambert wrote: »
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
leepalmer95 wrote: »ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
So your justification is come on guys take the hit its not that bad?
How about you make the effect only apply in PvP or would that imply you actually work on the game not just the Crown Store?
His justification is he's a dev. He decideds what need balancing and what doesn't.
Proc sets needed balancing in pvp, zos decided that some procs sets were over performing in pve as well, so yes you'll lose a few % of pve damage.
Some people need to accept this wasn't intended to be just a pvp nerf and the pve nerf was intended because zos decided it was needed.
Midori_Oku wrote: »It's not a major hit to PvE, but what I don't like is the fact that a changes that are meant for PvP (I assume this one is as well) always impact PvE. I am curious to see how this is going to change PvE builds up, or if it even does. My bet is on changes to the classes themselves will cause more of a gear change than proc set nerfs.
leepalmer95 wrote: »ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
So your justification is come on guys take the hit its not that bad?
How about you make the effect only apply in PvP or would that imply you actually work on the game not just the Crown Store?
His justification is he's a dev. He decideds what need balancing and what doesn't.
Proc sets needed balancing in pvp, zos decided that some procs sets were over performing in pve as well, so yes you'll lose a few % of pve damage.
Some people need to accept this wasn't intended to be just a pvp nerf and the pve nerf was intended because zos decided it was needed.
They are pretty much pissing most of their client... i for one intend to vote with my wallet like i did so far when i did not like it.
ESO is my most played game and yet i spend the least money on it, keep sub on that is about it...
I have a feeling many do the same or less and it shows as updates have been a lot slower, content a lot less and so on. You can`t just keep pissing your clients off and hope to make money especially when there was no need to and you could make it a PVP only change.