brandonv516 wrote: »This is an outrage. My shadowy disguise guarantees a crit!
I will have my crit on infernal guardian mortars while I run around in cloak using my shield. How else can I exploit?
Seriously though this will need addressing via the tooltip.
AzraelKrieg wrote: »brandonv516 wrote: »This is an outrage. My shadowy disguise guarantees a crit!
I will have my crit on infernal guardian mortars while I run around in cloak using my shield. How else can I exploit?
Seriously though this will need addressing via the tooltip.
Shadowy disguise will be unaffected by this change. And besides, shadow disguise only gives crit to your next attack, not a set proc.
FuriousMonk313 wrote: »No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.
That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-
So as far as I can tell, these are the sets that are affected by the nerf:
Monster
Chokethorn
Grothdar
Icehart
Ilambris
Infernal Guardian
Kra'gh
Nerien'eth
Nightflame
Scourge Harvester
Selene
Sellistrix
Sentinel of Rkugamz
Spawn of Mephala
Stormfist
Tremorscale
Valkyn Skoria
Velidreth
Light
Almalexia's Mercy
Destructive Mage
Dreamer's Mantle
Galerion's Revenge
Lamia's Song
Overwhelming Surge
Phoenix
Robes of the Hist
Robes of the Withered Hand
Trinimac's Valor
Vicious Death
Winterborn
Medium
Barkskin
Briarheart
Hunt Leader
Kyne's Kiss
Night Terror
Oblivion's Edge
Poisonous Serpent
Shadow of the Red Mountain
Shadow Walker
Sheer Venom
Shield Breaker
Storm Master
Sunderflame
Twin Sisters
Vicecanon of Venom
Viper's Sting
Widowmaker
Witchman
Heavy
Affliction
Aspect of Mazzatun
Defending Warrior
Draugr's Heritage
Embershield
Hand of Mephala
Hide of Morihaus
Ice Furnace
Jolting Arms
Juggernaut
Knight-Errant's Mail
Leeching Plate
Seventh Legion Brute
Storm Knight
Thunderbug's Carapace
Way of Fire
All
Bahraha's Curse
Syvarra's Scales
Crafted
Ashen Grip
Vampire's Kiss
Song of Lamae
Noble's Conquest
Redistributor
Shalidor's Curse
Morkuldin
Eternal Hunt
Which of these were actually a problem? Especially in PvP?
Lol first time i gave up and started to use 3 proc sets last week and was killing everyone with few hits XD now its gone but im still happy with this nerf proc sets = no skill
But with this nerf to burst how we going to kill magicka builds especially sorcs with shields and templars with tons of heals ?
AzraelKrieg wrote: »Will the no crit affect sets like Burning Spellweave? As in when the set procs from flame ability and grants me spell power, will I not crit at all for those 8 seconds the buff is active?
No. That's not the case. Your skills will still crit as per usual, just sets that deal damage or heal from a proc such as Malubeth, Tremorscale or Valkyn Skoria won't crit.
AzraelKrieg wrote: »Will the no crit affect sets like Burning Spellweave? As in when the set procs from flame ability and grants me spell power, will I not crit at all for those 8 seconds the buff is active?
No. That's not the case. Your skills will still crit as per usual, just sets that deal damage or heal from a proc such as Malubeth, Tremorscale or Valkyn Skoria won't crit.
But tremorscale and viper will still proc every 4 seconds and can be stacked.....doesn't seem like this is going to fix a damned thing in pvp to me.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
leepalmer95 wrote: »ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
So your justification is come on guys take the hit its not that bad?
How about you make the effect only apply in PvP or would that imply you actually work on the game not just the Crown Store?
His justification is he's a dev. He decideds what need balancing and what doesn't.
Proc sets needed balancing in pvp, zos decided that some procs sets were over performing in pve as well, so yes you'll lose a few % of pve damage.
Some people need to accept this wasn't intended to be just a pvp nerf and the pve nerf was intended because zos decided it was needed.
Sheezabeast wrote: »buh-bye crit heals from Chokethorn and Troll-King
Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
2 mins per boss. 4 bosses per dungeon. Add extra 2 for hard mode. 10 min extra per dungeon. 3 dungeons per day. 12 characters slots. 6 extra hours of game time to just do pledges.
And other weaker sets that "procced" damage are even more useless. Overwhelming Surge. Useless. Ashen Grip. Useless.
FuriousMonk313 wrote: »No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.
That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-
The only thing that made mag sorc relevant is ilambris crit? Really?
Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.
Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.
Doctordarkspawn wrote: »FuriousMonk313 wrote: »No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.
That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-
The only thing that made mag sorc relevant is ilambris crit? Really?
Quite frankly yeah. Sorcs sucked before Illambris due to a combination of nerfs.
Lord_Etrigan wrote: »I have been reading alot of post in trying to get both sides of the proc set nerfing. On the one side you have PVP jumping for joy as they will still be able to use the proc sets with little to no difference in performance whilst stakking sets that are capable of one-shoting players with 20k health.
On the other side you have PVE players having to go up against one-shotting bosses with over 2 mil health.
Yes, I have heard the arguments about PVE players were able to do Dungeons and trails before the monster and proc sets came along. What most people seem to forget is that the game has evolved and so so has to content. Some will argue this so ask around a chat who wants to run vet Gold Towers or Imperial Prison and listen to the excuses of its their turn to do the dishes.
It's not that its so hard (OK, it is as I have seen many a rage quit.LOL),but makes you feel like you have just worked your butt of to get a monster piece that has a training trait ( yeah it sucks, I know). Even with monster sets there is still a lot of mecanics you need to know before you can bring that boss down and by nerfing PVE you are making it even harder to the point were no one is going to be interested in doing vet or even trail except for the elite among us.
Now lets put the shoe on the other foot. PVP: lets take of impen trait and for good cause nerf those poison, vipers, Jesus beams, two handed abilities....(you get my drift) and lets see if PVP players can still perform the way that they do.
Now you tell me who is getting the short end of the straw?
Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
2 mins per boss. 4 bosses per dungeon. Add extra 2 for hard mode. 10 min extra per dungeon. 3 dungeons per day. 12 characters slots. 6 extra hours of game time to just do pledges.
And other weaker sets that "procced" damage are even more useless. Overwhelming Surge. Useless. Ashen Grip. Useless.
2k dps of monster set will add 2mins to each boss you try to kill? You must be noob
AzraelKrieg wrote: »So as far as I can tell, these are the sets that are affected by the nerf:
Monster
Chokethorn
Grothdar
Icehart
Ilambris
Infernal Guardian
Kra'gh
Nerien'eth
Nightflame
Scourge Harvester
Selene
Sellistrix
Sentinel of Rkugamz
Spawn of Mephala
Stormfist
Tremorscale
Valkyn Skoria
Velidreth
Light
Almalexia's Mercy
Destructive Mage
Dreamer's Mantle
Galerion's Revenge
Lamia's Song
Overwhelming Surge
Phoenix
Robes of the Hist
Robes of the Withered Hand
Trinimac's Valor
Vicious Death
Winterborn
Medium
Barkskin
Briarheart
Hunt Leader
Kyne's Kiss
Night Terror
Oblivion's Edge
Poisonous Serpent
Shadow of the Red Mountain
Shadow Walker
Sheer Venom
Shield Breaker
Storm Master
Sunderflame
Twin Sisters
Vicecanon of Venom
Viper's Sting
Widowmaker
Witchman
Heavy
Affliction
Aspect of Mazzatun
Defending Warrior
Draugr's Heritage
Embershield
Hand of Mephala
Hide of Morihaus
Ice Furnace
Jolting Arms
Juggernaut
Knight-Errant's Mail
Leeching Plate
Seventh Legion Brute
Storm Knight
Thunderbug's Carapace
Way of Fire
All
Bahraha's Curse
Syvarra's Scales
Crafted
Ashen Grip
Vampire's Kiss
Song of Lamae
Noble's Conquest
Redistributor
Shalidor's Curse
Morkuldin
Eternal Hunt
Which of these were actually a problem? Especially in PvP?
Of those; Widowmaker, Viper's, Tremorscale, Stormfist (if you're dumb and stand in it), Red Mountain.
AzraelKrieg wrote: »So as far as I can tell, these are the sets that are affected by the nerf:
Monster
Chokethorn
Grothdar
Icehart
Ilambris
Infernal Guardian
Kra'gh
Nerien'eth
Nightflame
Scourge Harvester
Selene
Sellistrix
Sentinel of Rkugamz
Spawn of Mephala
Stormfist
Tremorscale
Valkyn Skoria
Velidreth
Light
Almalexia's Mercy
Destructive Mage
Dreamer's Mantle
Galerion's Revenge
Lamia's Song
Overwhelming Surge
Phoenix
Robes of the Hist
Robes of the Withered Hand
Trinimac's Valor
Vicious Death
Winterborn
Medium
Barkskin
Briarheart
Hunt Leader
Kyne's Kiss
Night Terror
Oblivion's Edge
Poisonous Serpent
Shadow of the Red Mountain
Shadow Walker
Sheer Venom
Shield Breaker
Storm Master
Sunderflame
Twin Sisters
Vicecanon of Venom
Viper's Sting
Widowmaker
Witchman
Heavy
Affliction
Aspect of Mazzatun
Defending Warrior
Draugr's Heritage
Embershield
Hand of Mephala
Hide of Morihaus
Ice Furnace
Jolting Arms
Juggernaut
Knight-Errant's Mail
Leeching Plate
Seventh Legion Brute
Storm Knight
Thunderbug's Carapace
Way of Fire
All
Bahraha's Curse
Syvarra's Scales
Crafted
Ashen Grip
Vampire's Kiss
Song of Lamae
Noble's Conquest
Redistributor
Shalidor's Curse
Morkuldin
Eternal Hunt
Which of these were actually a problem? Especially in PvP?
Of those; Widowmaker, Viper's, Tremorscale, Stormfist (if you're dumb and stand in it), Red Mountain.
Doctordarkspawn wrote: »Lord_Etrigan wrote: »I have been reading alot of post in trying to get both sides of the proc set nerfing. On the one side you have PVP jumping for joy as they will still be able to use the proc sets with little to no difference in performance whilst stakking sets that are capable of one-shoting players with 20k health.
On the other side you have PVE players having to go up against one-shotting bosses with over 2 mil health.
Yes, I have heard the arguments about PVE players were able to do Dungeons and trails before the monster and proc sets came along. What most people seem to forget is that the game has evolved and so so has to content. Some will argue this so ask around a chat who wants to run vet Gold Towers or Imperial Prison and listen to the excuses of its their turn to do the dishes.
It's not that its so hard (OK, it is as I have seen many a rage quit.LOL),but makes you feel like you have just worked your butt of to get a monster piece that has a training trait ( yeah it sucks, I know). Even with monster sets there is still a lot of mecanics you need to know before you can bring that boss down and by nerfing PVE you are making it even harder to the point were no one is going to be interested in doing vet or even trail except for the elite among us.
Now lets put the shoe on the other foot. PVP: lets take of impen trait and for good cause nerf those poison, vipers, Jesus beams, two handed abilities....(you get my drift) and lets see if PVP players can still perform the way that they do.
Now you tell me who is getting the short end of the straw?
PVP did when they introduced all of those new sets. If PVE suffered the same way that PVP has, there would be a mass exodus from the game.
It really is that bad.
And it's not the PVP crowd who are making the decisions. I'm all for separating abilities and gear depending on which environment you're in. No PVPer with half a brain wants to see PVE wrecked the way that PVP has been for pretty much every update since IC.
Lemme put this in simple terms you'll understand @reiverx
This wont solve your problem. A dude wearing viper, red mountain and Veli will still do upwards of 10 K through the sheer volume of procs. Multiply it by five and that's still bad. This solves nothing.
And PVE isn't yours to *** with. We dont want this change. Your not helping us, stop pretending your the lightbringer trying to spread enlightenment to a disraught people.
Your a Conqueror, tramping the native people for your own greed. Stop acting like a savior on our behalf. The people yelling about how proc sets suck in PVE, usually dont PVE. So little about a build revolves around these proc sets that anyone who does think they do is provibly stupid.
So stop. Stop trying to 'save us from ourselves' or some such nonsense. We see right through it.
Jesus Christ dude. I'm on your side. I PVE half the time. I do the undaunted pledges every day. Did you just pick out random phrases from a lucky bag because they look cool?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Lord_Etrigan wrote: »I have been reading alot of post in trying to get both sides of the proc set nerfing. On the one side you have PVP jumping for joy as they will still be able to use the proc sets with little to no difference in performance whilst stakking sets that are capable of one-shoting players with 20k health.
On the other side you have PVE players having to go up against one-shotting bosses with over 2 mil health.
Yes, I have heard the arguments about PVE players were able to do Dungeons and trails before the monster and proc sets came along. What most people seem to forget is that the game has evolved and so so has to content. Some will argue this so ask around a chat who wants to run vet Gold Towers or Imperial Prison and listen to the excuses of its their turn to do the dishes.
It's not that its so hard (OK, it is as I have seen many a rage quit.LOL),but makes you feel like you have just worked your butt of to get a monster piece that has a training trait ( yeah it sucks, I know). Even with monster sets there is still a lot of mecanics you need to know before you can bring that boss down and by nerfing PVE you are making it even harder to the point were no one is going to be interested in doing vet or even trail except for the elite among us.
Now lets put the shoe on the other foot. PVP: lets take of impen trait and for good cause nerf those poison, vipers, Jesus beams, two handed abilities....(you get my drift) and lets see if PVP players can still perform the way that they do.
Now you tell me who is getting the short end of the straw?
PVP did when they introduced all of those new sets. If PVE suffered the same way that PVP has, there would be a mass exodus from the game.
It really is that bad.
And it's not the PVP crowd who are making the decisions. I'm all for separating abilities and gear depending on which environment you're in. No PVPer with half a brain wants to see PVE wrecked the way that PVP has been for pretty much every update since IC.
Lemme put this in simple terms you'll understand @reiverx
This wont solve your problem. A dude wearing viper, red mountain and Veli will still do upwards of 10 K through the sheer volume of procs. Multiply it by five and that's still bad. This solves nothing.
And PVE isn't yours to *** with. We dont want this change. Your not helping us, stop pretending your the lightbringer trying to spread enlightenment to a disraught people.
Your a Conqueror, tramping the native people for your own greed. Stop acting like a savior on our behalf. The people yelling about how proc sets suck in PVE, usually dont PVE. So little about a build revolves around these proc sets that anyone who does think they do is provibly stupid.
So stop. Stop trying to 'save us from ourselves' or some such nonsense. We see right through it.
Jesus Christ dude. I'm on your side. I PVE half the time. I do the undaunted pledges every day. Did you just pick out random phrases from a lucky bag because they look cool?
No. I looked at the whole message that screams "I'm doing this for your own good" and I'm calling like it is. Your doing it for your own greed. Dont use the rest of us to justify said greed.
Doctordarkspawn wrote: »Why is it so hard to understand that these are only a sneak peak. They say we have some changes for the proc sets the crit damage is not the only one so calm down and wait for the complete patch notes.
They have so many things that can be changed to compensate for the loss in damage like duration, overall damage, cooldown, additional buffs/ debuffs etc.
This thread has gone to great lengths to expose those with no ability to understand what they are reading.Doctordarkspawn wrote: »FuriousMonk313 wrote: »No pve crit. Wow thanks for Fixing burst in PVP. But still all my farming for a set that can't crit now. Waste of my Christmas weekend. All of it. Goodbye llambris.
That was the first thing I said to myself when I first heard of this post early today. I spent so much time farming undaunted keys for divine Llambris shoulders, only for it to get nerfed in PvE... kinda sucks. I spent over two months building up my mag sorc in anticipation for a Llambris PvE build. And now the only thing that made this class relevant is getting put on the chopping block -_-
The only thing that made mag sorc relevant is ilambris crit? Really?
Quite frankly yeah. Sorcs sucked before Illambris due to a combination of nerfs.
Someone should tell my mSorc she sucks
Bad troll, trolling badly.
Anyone can see the only one who dont know what's going on, is you. Then again, considering your with the Malicious PVPer crowd in this thread I doubt you even PVE.